Mafia 136.5 - Game Thread Meta Madness
#21
Posted 07 November 2016 - 05:28 PM
It is Day 1. 34 hours and 13 minutes remaining
11 Players still alive: Aparal Forge, Bek Okhan, Fanderay, Hanas, Kessobahn, Lock, Mockra, Omtose, Serc, Telas, Ultama
6 votes to lynch, 6 votes to go to night.
1 Vote for Mentalist ( Fanderay )
1 Vote for Khellendros ( Kessobahn )
Players not voted: Aparal Forge, Bek Okhan, Hanas, Lock, Mockra, Omtose, Serc, Telas, Ultama
11 Players still alive: Aparal Forge, Bek Okhan, Fanderay, Hanas, Kessobahn, Lock, Mockra, Omtose, Serc, Telas, Ultama
6 votes to lynch, 6 votes to go to night.
1 Vote for Mentalist ( Fanderay )
1 Vote for Khellendros ( Kessobahn )
Players not voted: Aparal Forge, Bek Okhan, Hanas, Lock, Mockra, Omtose, Serc, Telas, Ultama
Only someone with this much power could make this many frittatas without breaking any eggs.
#23
Posted 07 November 2016 - 07:22 PM
The one problem with this setup is we will probably have cagier bastards than usual.
#24
Posted 07 November 2016 - 07:57 PM
Bek Okhan, on 07 November 2016 - 07:22 PM, said:
The one problem with this setup is we will probably have cagier bastards than usual.
? Is that because people are afraid of being alted? That's foolish, imo.
For town this is the same principle as if it was an FM game: they're interested in alting everyone.
Scum ought to be the only cagey ones, imho.
#25
Posted 07 November 2016 - 08:04 PM
Obviously I'm hugely tempted by the idea of lynching Ment, or Khell.
I don't even think it needs a reason, but lets save the hate for another day.
Signalling your master Aparel?
this post iritates me, its too cutesy and leading for my liking.
that is all for now
I don't even think it needs a reason, but lets save the hate for another day.
Aparal Forge, on 07 November 2016 - 05:05 PM, said:
Signalling your master Aparel?
Serc, on 07 November 2016 - 04:01 PM, said:
I like how even the sample vote mentions Khell and Ment, in case someone had doubts about who's being lynched.
this post iritates me, its too cutesy and leading for my liking.
that is all for now
#27
Posted 07 November 2016 - 08:34 PM
Just a quick note - due to the nature of this game, reveals along the lines of "I'm Blend" are not allowed... Yall should be able to let others know who you are without outright saying that you ARE who you are.
Only someone with this much power could make this many frittatas without breaking any eggs.
#31
Posted 07 November 2016 - 09:28 PM
It is Day 1. 30 hours and 13 minutes remaining
11 Players still alive: Aparal Forge, Bek Okhan, Fanderay, Hanas, Kessobahn, Lock, Mockra, Omtose, Serc, Telas, Ultama
6 votes to lynch, 6 votes to go to night.
1 Vote for Mentalist ( Fanderay )
1 Vote for Khellendros ( Kessobahn )
Players not voted: Aparal Forge, Bek Okhan, Hanas, Lock, Mockra, Omtose, Serc, Telas, Ultama
11 Players still alive: Aparal Forge, Bek Okhan, Fanderay, Hanas, Kessobahn, Lock, Mockra, Omtose, Serc, Telas, Ultama
6 votes to lynch, 6 votes to go to night.
1 Vote for Mentalist ( Fanderay )
1 Vote for Khellendros ( Kessobahn )
Players not voted: Aparal Forge, Bek Okhan, Hanas, Lock, Mockra, Omtose, Serc, Telas, Ultama
Only someone with this much power could make this many frittatas without breaking any eggs.
#32
Posted 07 November 2016 - 10:29 PM
Yo, I'm here, obviously.
Vote Khell
Because I'm pretty certain that's what the OP told us to do.
Vote Khell
Because I'm pretty certain that's what the OP told us to do.
#33
Posted 07 November 2016 - 10:31 PM
#34
Posted 07 November 2016 - 10:38 PM
#35
Posted 08 November 2016 - 01:33 AM
From quantum mafia spoilers:
The idea behind this game stems from quantum mechanics (duh). There you can't make fixed predictions, but only say something about the probability with which a particle can be found at a certain point. This probability is the square of the absolute value of the so called Schrödingers Equation, which is a wave equation. That way it is possible for a system to be in more than one state at once, eg. Schrödingers Cat being alive and dead at the same time.
Now, for the purpose of the game, you start out as dead and alive and as town and scum all at once.
The game will contain 1 finder, 2 killers, one of which will only get to kill after the first on is dead, so he will inherit the kill. The rest are RI. At the beginning of the game, there will be multiple realities - one for every possible role distribution.
Each night you submit for every possible role you have - so I want killing and finding orders from each of you every night.
How kills are resolved:
You kill is resolved in every reality, where you have the ability to kill and terminates all realities, in which your target is your fellow killer. Your target loses some of probability to be alive. If everyone targets a single player in the same night, that player is 100% dead, since there is no reality left, in which he would be alive.
How finds are resolved:
According to the probabilities of the found player being town or scum, I will tell you if the player is town or scum.
For example player A is 67% town and 33% scum. Random dice roll gives me 94 --> you will find the player as scum.
If a player is later determined to be the opposite of what you found, all realities in which you are the finder are removed.
How lynches are resolved:
These are resolved the same way findings are resolved, so according to probabilities of being town/scum I will randomly determine, what that player was. Since looking causes the system to be in one state (if you look, the cat is dead or alive), the player will be 100% dead and 100% town/scum. All realities in which the player is not what the lynch showed him to be will be terminated.
In the end we should hopefully end up with just on reality.
Now, that is still quite far to be called similar to what Mockra is implying.
Ofcourse, since P-S stated set-up and mechanics pretty clearly, the question is an odd one.
The idea behind this game stems from quantum mechanics (duh). There you can't make fixed predictions, but only say something about the probability with which a particle can be found at a certain point. This probability is the square of the absolute value of the so called Schrödingers Equation, which is a wave equation. That way it is possible for a system to be in more than one state at once, eg. Schrödingers Cat being alive and dead at the same time.
Now, for the purpose of the game, you start out as dead and alive and as town and scum all at once.
The game will contain 1 finder, 2 killers, one of which will only get to kill after the first on is dead, so he will inherit the kill. The rest are RI. At the beginning of the game, there will be multiple realities - one for every possible role distribution.
Each night you submit for every possible role you have - so I want killing and finding orders from each of you every night.
How kills are resolved:
You kill is resolved in every reality, where you have the ability to kill and terminates all realities, in which your target is your fellow killer. Your target loses some of probability to be alive. If everyone targets a single player in the same night, that player is 100% dead, since there is no reality left, in which he would be alive.
How finds are resolved:
According to the probabilities of the found player being town or scum, I will tell you if the player is town or scum.
For example player A is 67% town and 33% scum. Random dice roll gives me 94 --> you will find the player as scum.
If a player is later determined to be the opposite of what you found, all realities in which you are the finder are removed.
How lynches are resolved:
These are resolved the same way findings are resolved, so according to probabilities of being town/scum I will randomly determine, what that player was. Since looking causes the system to be in one state (if you look, the cat is dead or alive), the player will be 100% dead and 100% town/scum. All realities in which the player is not what the lynch showed him to be will be terminated.
In the end we should hopefully end up with just on reality.
Now, that is still quite far to be called similar to what Mockra is implying.
Ofcourse, since P-S stated set-up and mechanics pretty clearly, the question is an odd one.
#36
Posted 08 November 2016 - 01:35 AM
#37
Posted 08 November 2016 - 02:35 AM
Blend, on 29 October 2016 - 04:05 PM, said:
To be fair, if the randomizer makes someone scum a 2nd time in a row in my games, I'll usually switch him or her out with an RI in order to ensure everyone gets a chance to be scum and vice versa. I always try to make sure that the roles go to people who didn't have roles in a previous game, and so on and so forth.
This leads me to:
Vote Khell
Also, he still is the slipperiest of slippery.
#38
Posted 08 November 2016 - 02:58 AM
Yeah, Fandy made things too complicated with their interpretation of my suggestion (later rephrased) that PS indicated ment was scum.
Still, good to know what that game was about. I can't imagine the headache it must've been to mod.
Still, good to know what that game was about. I can't imagine the headache it must've been to mod.
#39
Posted 08 November 2016 - 03:01 AM
Lock, on 08 November 2016 - 01:35 AM, said:
Posts don't count in this forum, and this account cannot post anywhere outside of this forum.
What I was trying to raise, was word count. Rather than posting "present" or "I'm here," I went for the five word count "This is my first post."
What's your excuse?
Lock, on 08 November 2016 - 02:35 AM, said:
Blend, on 29 October 2016 - 04:05 PM, said:
To be fair, if the randomizer makes someone scum a 2nd time in a row in my games, I'll usually switch him or her out with an RI in order to ensure everyone gets a chance to be scum and vice versa. I always try to make sure that the roles go to people who didn't have roles in a previous game, and so on and so forth.
This leads me to:
Vote Khell
Also, he still is the slipperiest of slippery.
Several folks had already suggested Blend not do that in future. I trust the advice was taken and that roles were assigned completely at random. When I vote for Khell, it will be for a dumber reason than this one you have chosen.
#40
Posted 08 November 2016 - 03:09 AM
Telas, on 08 November 2016 - 03:01 AM, said:
Lock, on 08 November 2016 - 01:35 AM, said:
Posts don't count in this forum, and this account cannot post anywhere outside of this forum.
What I was trying to raise, was word count. Rather than posting "present" or "I'm here," I went for the five word count "This is my first post."
What's your excuse?
Lock, on 08 November 2016 - 02:35 AM, said:
Blend, on 29 October 2016 - 04:05 PM, said:
To be fair, if the randomizer makes someone scum a 2nd time in a row in my games, I'll usually switch him or her out with an RI in order to ensure everyone gets a chance to be scum and vice versa. I always try to make sure that the roles go to people who didn't have roles in a previous game, and so on and so forth.
This leads me to:
Vote Khell
Also, he still is the slipperiest of slippery.
Several folks had already suggested Blend not do that in future. I trust the advice was taken and that roles were assigned completely at random. When I vote for Khell, it will be for a dumber reason than this one you have chosen.
Of course, now I'm going to be hard pressed to find a dumber reason than yours. Quite the challenge.