Posted 18 August 2016 - 12:29 PM
Okay. Long reply incoming, from multiple angles.
Angle One: me being probably guilty of at least a bazillion-minus-two mod-kill-offenses of the bazillion mod-killable reveals in the Buffy game;
Angle Two: me as mod who ran games including a strict no-reveal any info basis;
Angle Three: me as a mod who ran games including a no-reveal about yourself basis.
Angle 1: as a finder, the best way to use the ability is to cycle finds as quickly as you can, and have town lynch based on them. The fact I had the means to kill a found vamp didn't matter: I wanted the lynch so I could do a find the next night, with the kill being a last resort - this was more or less mirrored in the set-up with a recruit each night for the vamps. So, I leaked my finds. Of course I got pressure (member of a third party, etc etc), which made me slide more and more "Buffy would probably be able to vig" to "I think Buffy vigged them" to "I am pretty sure YOU are not Buffy." (hint hint), because no townie would ever lynch Buffy without a counter-claim and no scum would dare to attack Buffy on thread until they had a majority of votes.
But, as you can see, the entire play hinges more or less on me being Buffy (and not a predator-finder without a (fake) name).
INTERLUDE: so, when does this happen?
95% likely: in games based on anything that can be Wiki-ed for set-up clues, simply because a revealed identity (whether through reveal, code or hint) offers such a tremendous upside to clue people, to make yourself PI, to be easily and quickly identified by team-mates, and to stand tall and spit in the face of anyone attacking you, who then outs themselves, and fake counter-claims are practically suicidal: the only thing you have to fear, really, is putting a target on your back. The upside is huge, and not in the least because you usually are protected like a guy wearing a bullet proof cover-all inside an armoured submarine inside a small lake inside a nuclear proof bunker with no access from the outside and with an unlimited air supply.
70% likely: for active roles that can prove alignment (finder, guard, vig) and in games in which the CF reveals the role (aka "HP is dead, they were Tattersail, and the finder"). The clue-ing aspects are much less likely, but the counter-claiming can be bullshitted really, really easily and with definite proof.
35% likely: for non-interactive roles that can't prove alignment (BP, Healer) in games in which the CF also reveals the role. These roles are very hard to prove, but counter-claiming is also unproductive and somewhat suicidal, and certainly NOT good for a townie to do, making a counter-reveal a scum-only play and thus, useless.
20% likely: for active roles that can prove alignment (finder, guard, vig) and in games in which the CF does not reveal the role. Counter-claiming by a symp is all of a sudden possible.
The problem (and now we move to angle 2) with a no-reveal clause is that so much in Mafia is based on information and perception. Revealing yourself ("I am the finder, and I say they are scum") is sometimes a great way to attack, but it carries risk: counter-claim, NK in the follow-up, et cetera. When revealing in order to attack someone else, you are at the least in control of the risk the reveal carries.
However, a reveal in defense ("don't lynch me, I am the finder") is often a last resort pressed on people in their very last attempt to delay the inevitable. Half the time you'll be lynched, anyway ("we have to be sure you're not lying"), when that doesn't happen, usually you're dead after from a NK and even if that doesn't happen, you're a walking wounded because people will call your reveal into question based on the fact you are not NKed.
Finally, being revealed is even worse. You cannot hide and the only thing that can prove who you are, is basically your CF. With some roles (role name finder, the "Cicero" (finder who reveals his find straight onto thread)) even that is impossible.
I'd say that in games with recognizable characters (movies, series, books) or any scenario in which Wiki can provide role/set-up clues, people will try to bend the reveal rules because
a. power distribution in these games tends to be concentrated on a few named players, including protective measures that wouldn't appear in more normal games, thus decreasing the negative effects of a reveal,
b. revealing can give very potent clues to anyone willing to use wiki (or to read wiki and use that info on thread),
c. invariably, the powerful roles also have the most information to give, thus the most incentive to reveal.
Angle Three is designed to counter the offensive effect of revealing yourself in games that are wiki-able. It does so up to a point: people are really forbidden (and easy to correct) if they try to use their own PM/role name to reveal. The problem is that they can freely spill the beans about others, and these others cannot counter by revealing information about themselves ("yes, I am the wicked witch of the west, but my victory conditions are quite close to yours, really"), disadvantaging the defense even further.
So, after all that, any solutions?
I think a possible solution in games with recognizable characters in a high TMDI setting with multiple factions is that you cannot reveal your own or other's role names (or their descriptions, page numbers or episodes on which they appear, words their names rhyme with, et cetera) on pain of mod-kill, but you can reveal your own powers (alignment/ power names and player/role name/faction related stuff edited out from the PM) and the alignment (and perhaps also powers) of yourself and other players.
The reason is simple: powers, roles and other stuff is probably not straight-forwardly seperable in goodie or baddie and there is always the option of a third party. In games with no recognizable characters in a high TMDI setting with multiple factions this would work too: for Spycraft or Rot3K, for example, any role without a name, a nation alignment or reference to other players (also in power text) would be completely impossible to identify.
In lower-powered games with lots of RIs or just town/scum, the issue is bit harder, and here I'd just say that no names, no descriptions (you are Angel's sire --> run to wiki and find out its a bad, bad vampire) and no powers of yourself or others is best. Alternatively, make a rule on how a scum- or town accusation should be worded. AKA, you can only accuse people saying "I think you are scum" or PI them with "I think you are town".
Everyone is entitled to his own wrong opinion. - Lizrad