D, on 19 August 2016 - 03:40 PM, said:
Khellendros, on 18 August 2016 - 10:29 PM, said:
It probably didn't help that the creator did a Peter Molyneux and talked about all sorts of features that would be in the game in interviews and stuff, and then never revealed that any of those features got scrapped, so the people following NMS' development apparently had some big expectations right up to the release date that didn't get met.
Mmm, I've read that elsewhere, but, having followed pretty much every interview and gameplay video in the years' long lead-up to the release of the game, I didn't get that sense that he'd overpromised once I eventually got it. If anything, in every interview he downplayed exactly what could be expected from the game, i.e. it's free exploration, you go around to see what you can find, and it's isolating and lonely even though you share the universe with everyone else, it is totally supposed to be single-player, there is a loose narrative and a loose goal but there's no real need to follow it, etc etc.
But the hype machine took off nevertheless. People heard 'infinite universe' and understood 'infinite possibilities'. And somehow lots of people seem to have understood 'meet up with your friends and play together' which I just find a weird interpretation. People's expectations didn't get met because they were expecting something different to the game that was always being made. I've been playing it for about 40 hours now and it's pretty much spot on to what I thought it would be. It just so happens to be what I wanted from the game, but I understand that lots of people did not.
I am sure that Murray talked about some features in 2013 or 2014 that eventually didn't make it into the 2016 game, for whatever reason. That happens in game development. To every single game. NMS just got a lot more attention than most games so it was noticed. But it's hardly the same as lying about what your game is, which I personally find a shocking and over-the-top accusation to throw at a team who've clearly put their heart and soul into this game.
It also shows you how privileged and entitled many gamers (and indeed, game reviewers, especially ones on YouTube) feel. "Oh, this should not be a full-priced game, this should be half the price and Early Access." "This is an indie game made by an indie team and so should be cheap, they don't have the right to price their games like EA or Activision." What? Why? (According to these people) Because it doesn't have a clear mission structure. Because the plot and being led from A to B and having direction is not central to the game. It's not a missing feature - the game was never intended to be that! Try, you know, just doing your own thing, at your own pace, with no real end goal. Just experience it.
Perhaps it's a division between people who think of games as entertainment, and those who think of games as experiences. I don't know.
This post has been edited by Khellendros: 19 August 2016 - 04:54 PM