Mentalist, on 11 August 2016 - 06:29 PM, said:
Path-Shaper, on 11 August 2016 - 06:24 PM, said:
Aka: why JPK asked LB to help Co-mod.
-JPK (obviously)
There's a guide in the mafia MOD thread OP, towards the bottom.
This is 4-6, depending how much value you put on untold things that throw town patterns out of whack.
Given they are expecting a TMDI 2 with an M&P set-up, it's gonna mess them up nice and proper, because all attention will be dedicated to figuring out mechanics, and not paying attention to player behavior (which is what you're supposed to be doing).
Found and saved it, thanks.
I think I'd rate it a 4-5, myself. 2 killers not linked, a symp, a guard, and the cf twist. I left out the healer, took away the killers lover conversation, and didn't go for a vig.
Frankly, I warned people I was new at this. It's also the only way I'm going to learn though.