And we almost gave up. We were about 30 seconds from using a walkthrough for the first time. Finally, I cut out some shapes and started playing around witht them...dozens of different combinations. When I hit upon the solution, I fully believed there was going to be something wrong with it right up until those doors opened, that's how frustrated we had become with it.
But we did it! And then we did the final few quite quickly (including those timed ones!) and
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. And then we watched with WTF expressions as the 'ending' happened.
And then we went online, thinking the game had finished, and eager to read about what others thought was going on. And that's when we read about the 'true' ending. And then we went and did that as well and that was a hundred times more weird.
I leave the game both deeply satisfied and unsatisfied at the same time. I LOVED how puzzles built on puzzles, and I loved the setting and the art style. And I especially enjoyed that the girlfirend and I would never have managed all that we did on our own. Some things just clicked for her, and others for me. And for other puzzles still, it was a combination of our thoughts.
The game is about finding your own path to your own truth, I get that. It's about building on knowledge which has come before, learning from other works and places. It's about the mechanics of discovery and innovation in thought processes. Most of all, it's about epiphanies. But becuase of that, I also leave the game feeling a sense of disappointment. Because apparently we never got the most important epiphany of all game-wise, if you wanted to be able to make your way to the 'real ending'. After 454 panels completed, we hadn't got it.
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and that makes me feel frustrated. Frustrated with the game or with myself? It's hard to tell.