Messremb, on 26 May 2015 - 08:44 AM, said:
I think me recruiting Andorian had too much of an effect on game balance; our 4 allied with Khells 3 meant should we desire to do so we could have lynched everyone else and then we could have lynched Khells. As it happens we had decided not to lynch though as we were enjoying the mechanics. FWIW once I had 2 of the D'arsenale estates if Khell hadn't taken at least 1 I was giving serious thought to breaking the alliance and taking them myself for a solo faction win. Sorry Khell!
No worries Mess, literally as soon as I found out that you had four members instead of three I started plotting your downfall, knowing that you could feasibly lynch our faction at some point

If we'd had an equal number of members, I would have kept to the alliance no question, but you having that fourth member was too much of an imbalance of power for my liking. So I was looking at setting up neutrality treaties with the others and giving them info on who was in your faction, or helping out on a lynch on one of your members, etc.

Alas, responses from the other faction leaders were slow in coming...
It sounds like you would have had a tougher time with the TCK than you envisaged too - it would certainly have made for an interesting and chaotic endgame I think!
Tapper: Thank you for the game, I had a heap of fun and an even bigger heap of questions. Some (a lot?) of that was my fault in that I did not read the rules properly at points. I think there could have been a slightly clearer layout too, I found that with a few things I had to cross-check with other rules in a different part of the OP to make sure that I understood correctly.
Also, it may be that you threw in a few too many new things all at once. You have to treat us like idiots at all times, so perhaps it would have been worth introducing one new mechanic per game (whether estates, military units, diplomacy, etc.). I know it would have taken a lot longer to get to the point you really wanted to get to, but it would also have given you extra testing time for each mechanic, seeing how long it took you as a mod to deal with it, seeing how well or how badly we understood the mechanic as it existed, etc, and how well it all balanced.
The thread, was, obviously, the main problem, and I think only Mess can be proud of his attempted contribution. Lynching was of course the big fear factor (and indeed, as an alliance, we actually agreed not to lynch straight everyone else straight away when we could have in order not to ruin it for everyone else). Perhaps an in-game thread, and lynching, could still be possible - but what if lynching, rather than removing you permanently (if you have no Heir), simply removes you temporarily from the game (almost like a "skip the next turn" action in a board game). It impacts in a detrimental way on your game, as it should, but it does not leave you seething on the sidelines (for too long) while everyone else continues to play.