Malazan Empire: MAFIA 121 GAME THREAD Noblesse - No Blessings from Old Men - Malazan Empire

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MAFIA 121 GAME THREAD Noblesse - No Blessings from Old Men Mafia 121: Fighting over Farna

#221 User is offline   Bek Okhan 

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Posted 15 May 2015 - 12:57 PM

I am a little intrigued about the alliance of alliance with popalie

#222 User is offline   Path-Shaper 

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Posted 15 May 2015 - 07:45 PM

Please send in your actions so I can resolve on Monday.

Clock is frozen until then, but the thread is open.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#223 User is offline   Bendal Home 

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Posted 18 May 2015 - 08:20 AM

View PostPath-Shaper, on 15 May 2015 - 07:45 PM, said:

Please send in your actions so I can resolve on Monday.

Clock is frozen until then, but the thread is open.


Anyone who hasn't submitted their actions in 2 days surely forfeits carrying out any actions?

#224 User is offline   Path-Shaper 

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Posted 18 May 2015 - 09:49 AM

View PostBendal Home, on 18 May 2015 - 08:20 AM, said:

View PostPath-Shaper, on 15 May 2015 - 07:45 PM, said:

Please send in your actions so I can resolve on Monday.

Clock is frozen until then, but the thread is open.


Anyone who hasn't submitted their actions in 2 days surely forfeits carrying out any actions?

Well, some don't play during the weekend.
I am a bit swamped with work, will try and resolve this afternoon.
If the GF goes for yoga, I will have some time tonight as well, otherwise, postponing full resolution looms. Sadly.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#225 User is offline   Path-Shaper 

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Posted 18 May 2015 - 09:50 AM

I should REALLY turn this into some sort of board game where players can resolve themselves.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#226 User is offline   Sorrit 

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Posted 18 May 2015 - 11:31 AM

Back in the saddle again....and modkill avoidance of course

#227 User is offline   Path-Shaper 

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Posted 18 May 2015 - 01:32 PM

Hmm.

I am halfway through resolving - and guess what?
Out of the 6 roles I looked at, I lack information from half of that - sometimes that's me having to ask a question, sometimes it is nothing being submitted. Since any late actions will affect the map, I cannot send out any PMs/excels yet, as that's basically going to create chaos everywhere.

So, what I will do, is this. I will go through all PMs, check and get as far as I can per role, asking for feedback where needed. Then I'll sit and wait for answers, for up to 24 hours.

If I then still lack courtier information/assignment, I will process those players as if they submitted the exact same list of orders as last round for the missing/incomplete courtiers. For abilities/movements/recruitments/combats that are misunderstood or need clarification, I'll wait for an answer, and if not submitted on time, then I'll scrap the abilities/movements/recruitments/combats and keep it as not happening.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#228 User is offline   Olar Ethil 

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Posted 18 May 2015 - 02:05 PM

View PostPath-Shaper, on 18 May 2015 - 01:32 PM, said:

Hmm.

I am halfway through resolving - and guess what?
Out of the 6 roles I looked at, I lack information from half of that - sometimes that's me having to ask a question, sometimes it is nothing being submitted. Since any late actions will affect the map, I cannot send out any PMs/excels yet, as that's basically going to create chaos everywhere.

So, what I will do, is this. I will go through all PMs, check and get as far as I can per role, asking for feedback where needed. Then I'll sit and wait for answers, for up to 24 hours.

If I then still lack courtier information/assignment, I will process those players as if they submitted the exact same list of orders as last round for the missing/incomplete courtiers. For abilities/movements/recruitments/combats that are misunderstood or need clarification, I'll wait for an answer, and if not submitted on time, then I'll scrap the abilities/movements/recruitments/combats and keep it as not happening.


The waiting until Monday was fine to wait, but IMO if they don't have them in by NOW then perhaps they could be considered to have "no action" instead of being given another chance to get their orders in. (Wait and see, I have put 0 actions in and am the furthest behind :headbang: )

#229 User is offline   Path-Shaper 

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Posted 18 May 2015 - 02:09 PM

View PostOlar Ethil, on 18 May 2015 - 02:05 PM, said:

View PostPath-Shaper, on 18 May 2015 - 01:32 PM, said:

Hmm.

I am halfway through resolving - and guess what?
Out of the 6 roles I looked at, I lack information from half of that - sometimes that's me having to ask a question, sometimes it is nothing being submitted. Since any late actions will affect the map, I cannot send out any PMs/excels yet, as that's basically going to create chaos everywhere.

So, what I will do, is this. I will go through all PMs, check and get as far as I can per role, asking for feedback where needed. Then I'll sit and wait for answers, for up to 24 hours.

If I then still lack courtier information/assignment, I will process those players as if they submitted the exact same list of orders as last round for the missing/incomplete courtiers. For abilities/movements/recruitments/combats that are misunderstood or need clarification, I'll wait for an answer, and if not submitted on time, then I'll scrap the abilities/movements/recruitments/combats and keep it as not happening.


The waiting until Monday was fine to wait, but IMO if they don't have them in by NOW then perhaps they could be considered to have "no action" instead of being given another chance to get their orders in. (Wait and see, I have put 0 actions in and am the furthest behind :p )

The problem is that there's some issues with players who did send them in :headbang:
Only someone with this much power could make this many frittatas without breaking any eggs.
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#230 User is offline   Olar Ethil 

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Posted 18 May 2015 - 02:31 PM

View PostPath-Shaper, on 18 May 2015 - 02:09 PM, said:

View PostOlar Ethil, on 18 May 2015 - 02:05 PM, said:

View PostPath-Shaper, on 18 May 2015 - 01:32 PM, said:

Hmm.

I am halfway through resolving - and guess what?
Out of the 6 roles I looked at, I lack information from half of that - sometimes that's me having to ask a question, sometimes it is nothing being submitted. Since any late actions will affect the map, I cannot send out any PMs/excels yet, as that's basically going to create chaos everywhere.

So, what I will do, is this. I will go through all PMs, check and get as far as I can per role, asking for feedback where needed. Then I'll sit and wait for answers, for up to 24 hours.

If I then still lack courtier information/assignment, I will process those players as if they submitted the exact same list of orders as last round for the missing/incomplete courtiers. For abilities/movements/recruitments/combats that are misunderstood or need clarification, I'll wait for an answer, and if not submitted on time, then I'll scrap the abilities/movements/recruitments/combats and keep it as not happening.


The waiting until Monday was fine to wait, but IMO if they don't have them in by NOW then perhaps they could be considered to have "no action" instead of being given another chance to get their orders in. (Wait and see, I have put 0 actions in and am the furthest behind :p )

The problem is that there's some issues with players who did send them in :headbang:



Uh-oh

I take it back! Give us the time we need! We're only human! Mercyyyyyy

#231 User is offline   Path-Shaper 

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Posted 18 May 2015 - 02:50 PM

Besides, I have this itchy feeling that I may have made unit income a bit too cheap, resulting in a single faction recruiting 8 Nobles in a single cycle. There are already players with an income of around 20 of a single resource per cycle.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#232 User is offline   Inane Babble 

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Posted 18 May 2015 - 03:07 PM

View PostPath-Shaper, on 18 May 2015 - 02:50 PM, said:

Besides, I have this itchy feeling that I may have made unit income a bit too cheap, resulting in a single faction recruiting 8 Nobles in a single cycle. There are already players with an income of around 20 of a single resource per cycle.


Holy Christ!




A game as complex as this I guess some fiddling with the numbers would be necessary for the first few games at least. I am definitely up for 2.0 if you ever decide to do it.
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#233 User is offline   Karosis 

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Posted 18 May 2015 - 04:28 PM

8 nobles? Gimme gimme gimme!!!!!

#234 User is offline   Karosis 

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Posted 18 May 2015 - 04:28 PM

8 nobles? Gimme gimme gimme!!!!!

#235 User is offline   Denesmet 

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Posted 18 May 2015 - 05:33 PM

View PostPath-Shaper, on 18 May 2015 - 02:50 PM, said:

Besides, I have this itchy feeling that I may have made unit income a bit too cheap, resulting in a single faction recruiting 8 Nobles in a single cycle. There are already players with an income of around 20 of a single resource per cycle.



Dynastic Victory: control 8 Nobles.




does that mean somebody actually did do that or somebody could do that??

#236 User is offline   Tapper 

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Posted 18 May 2015 - 05:50 PM

View PostDenesmet, on 18 May 2015 - 05:33 PM, said:

View PostPath-Shaper, on 18 May 2015 - 02:50 PM, said:

Besides, I have this itchy feeling that I may have made unit income a bit too cheap, resulting in a single faction recruiting 8 Nobles in a single cycle. There are already players with an income of around 20 of a single resource per cycle.



Dynastic Victory: control 8 Nobles.




does that mean somebody actually did do that or somebody could do that??

No-one can do it yet, as the resource that nears 20 a cycle isn't influence. Plus, 8 Nobles require 8 estates with Stewards on them, and no-one's topped more than a third (rounded down) of that as a faction. But given how three cycles led to that, I expect a load of Knives in Backs, Nobles, 135+ tier divisions and cost 8 abilities to fly over the board after the next 1-2 cycles...
Everyone is entitled to his own wrong opinion. - Lizrad
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#237 User is offline   Olar Ethil 

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Posted 18 May 2015 - 05:56 PM

Suggestion for next game iteration: Multiply all the resource stats by 10, so 1 manpower = 10 now, but same buying power, that way estates and abilities cost the same, and you can scale the income from units down to 2 or 5 or something without further impacting their combat abilities?

#238 User is offline   Bek Okhan 

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Posted 18 May 2015 - 06:27 PM

Refusal to be modkilled post.

#239 User is offline   Fanderay 

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Posted 18 May 2015 - 06:47 PM

I'm good with we faction leaders telling PS to resolve now with those who haven't submitted resolving with all courtiers and units "as is". Any others?

#240 User is offline   Silanah 

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Posted 18 May 2015 - 06:54 PM

View PostFanderay, on 18 May 2015 - 06:47 PM, said:

I'm good with we faction leaders telling PS to resolve now with those who haven't submitted resolving with all courtiers and units "as is". Any others?


Agreed. Everyone has had from Wednesday to get it in and right.

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