Malazan Empire: Malazan Magic in GURPS - Malazan Empire

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Malazan Magic in GURPS

#1 User is offline   The High King 

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Posted 11 February 2015 - 06:04 PM

Hi All,
I'm going through the magic system of my Malazan GURPS world for a dice and paper RPG.
I use the system of modular abilities as shown in Bane Roots' reply in this link http://forums.sjgame...ead.php?t=13376
Basically it lets you build spells off advantages, limited to the aspected warren.
My concerns are:
  • Which spells do I assign to warrens such as Denul or Ruse or Tennes which we barely see in the books?
  • How do I workout Fortress Magic and Spirit Magic such as those of Letherii,Edur and Wickan/Rhivi/Samar Dev?
  • Can you help me adding new spells to the warrens?
Thanks for your time, have a good day


The High King

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#2 User is offline   Tsundoku 

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Posted 14 March 2015 - 12:48 AM

Sorry mate, I'm unfamiliar with GURPS.

Old World of Darkness on the other hand ... :sofa:
"Fortune favors the bold, though statistics favor the cautious." - Indomitable Courteous (Icy) Fist, The Palace Job - Patrick Weekes

"Well well well ... if it ain't The Invisible C**t." - Billy Butcher, The Boys

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