Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#2221 User is offline   Galactic Council 

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Posted 14 April 2015 - 04:43 PM

View PostTattersail_, on 14 April 2015 - 04:40 PM, said:

Pass


noted.


Round 4 Action Phase Concluded.


Battle orders?
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#2222 User is offline   Galactic Council 

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Posted 14 April 2015 - 04:51 PM

Round 4 Combat


395 Nebula

Twelve int
Gnaw int

314 Spica

Twelve int vs. cubes

311 Canopus

Twelve int vs. cubes


305 Lambda Serpentis

Tapper dread vs Ancient


228 Sigma Draconis

Gnaw cruiser vs. cubes



108 Mu Cassiopeiae

CF interceptor
Tapper dread + IH dread


001 Galactic Center

Tattersail 2x dread + CF cruiser
AGCDS


Vassal log:
Spoiler

This post has been edited by Galactic Council: 14 April 2015 - 05:58 PM

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#2223 User is offline   twelve 

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Posted 14 April 2015 - 04:51 PM

As the only battle we are in neither of us are able to retreat so it's a battle to the death!!!!
I don't know what I'm doing but it sounds good.
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#2224 User is offline   twelve 

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Posted 14 April 2015 - 04:52 PM

I should have 2 battles against the cubes.

Edit:

314 Spica north of the supernova hex.

This post has been edited by twelve: 14 April 2015 - 04:55 PM

I don't know what I'm doing but it sounds good.
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#2225 User is offline   Galactic Council 

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Posted 14 April 2015 - 04:55 PM

Round 4 Combat


395 Nebula

Twelve int
Gnaw int




* Janus (White) will now roll dice for his interceptors. *
* <Janus>White rolls 1 Yellow Die = 1 ***
* Janus (Black) will now roll dice for his interceptors. *
* <Janus>Black rolls 1 Yellow Die = 4 ***
* Janus (White) will now roll dice for his interceptors. *
* <Janus>White rolls 1 Yellow Die = 4 ***

Black interceptor destroyed.

Twelve takes hex wins


rep draw:

Gnaw 1 tile: a 3. keeps
1d29: 20 [1d29=20]

28 available
Twelve 2 tiles: 2,1. Keeps 2.

1d28: 1 [1d28=1]
1d27: 25 [1d27=25]

This post has been edited by Galactic Council: 14 April 2015 - 05:34 PM

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#2226 User is offline   Galactic Council 

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Posted 14 April 2015 - 04:57 PM

Round 4 Combat



314 Spica

Twelve int vs. cubes

311 Canopus

Twelve int vs. cubes



Twelve takes both hexes
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#2227 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:02 PM

Round 4 Combat


305 Lambda Serpentis

Tapper dread vs Ancient


* Janus (Blue) will now roll dice for the ancients. *
* <Janus>Blue rolls 2 Yellow Dice = 3,3 ***
* Janus (Blue) will now roll dice for his dreadnaughts. *
* <Janus>Blue rolls 2 Yellow Dice = 3,5 ***

One hit on ancient

* Janus (Blue) will now roll dice for the ancients. *
* <Janus>Blue rolls 2 Yellow Dice = 2,3 ***
* Janus (Blue) will now roll dice for his dreadnaughts. *
* <Janus>Blue rolls 2 Yellow Dice = 2,5 ***

Ancient destroyed.

Tapper takes hex

Discovery: Axion Computer. Take as VP, Keep and hold, or keep and place?


Rep draw
Tapper 2 tiles: 2,2 Keeps 2
26 available



1d27: 16 [1d27=16]
1d26: 24 [1d26=24]

This post has been edited by Galactic Council: 14 April 2015 - 05:40 PM

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#2228 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:03 PM

Blend if you're around, could you roll Tapper's discovery? If not I'll get it after all the rep badges are drawn.
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#2229 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:05 PM

Round 4 Combat



228 Sigma Draconis

Gnaw cruiser vs. cubes


Gnaw takes hex
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#2230 User is offline   Blend 

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Posted 14 April 2015 - 05:10 PM

View PostGalactic Council, on 14 April 2015 - 05:03 PM, said:

Blend if you're around, could you roll Tapper's discovery? If not I'll get it after all the rep badges are drawn.


I assume the discovery file in the drive is up to date?
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#2231 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:12 PM

Round 4 Combat



108 Mu Cassiopeiae

CF interceptor
Tapper dread + IH dread

Tractor Beam present so CF cannot retreat




* Janus (White) will now roll dice for his cruisers. *
* <Janus>White rolls 2 Yellow Dice = 1,3 ***
* Janus (Green) will now roll dice for his dreadnaughts. *
* <Janus>Green rolls 2 Yellow Dice = 2,6 ***

one hit on CF's cruiser

* Janus (Blue) will now roll dice for his dreadnaughts. *
* <Janus>Blue rolls 2 Yellow Dice = 5,6 ***

two hits on CF's cruiser 1/4 health

* Janus (White) will now roll dice for his cruisers. *
* <Janus>White rolls 2 Yellow Dice = 5,5 ***

two hits on somebody's dread.

* Janus (Green) will now roll dice for his dreadnaughts. *
* <Janus>Green rolls 2 Yellow Dice = 3,4 ***
* Janus (Blue) will now roll dice for his dreadnaughts. *
* <Janus>Blue rolls 2 Yellow Dice = 4,6 ***

CF's cruiser destroyed.

IH retains hex

rep draw:
IH 1 tile: 4. Keeps
1d26: 14 [1d26=14]
25 left

CF 1 tile: 3. Keeps

1d25: 25 [1d25=25]
24 left

Tapper 3 tiles: 4,1,1 Keeps 4
23 left
1d24: 19 [1d24=19]
1d23: 10 [1d23=10]
1d22: 22 [1d22=22]

This post has been edited by Galactic Council: 14 April 2015 - 09:02 PM

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#2232 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:12 PM

View PostBlend, on 14 April 2015 - 05:10 PM, said:

View PostGalactic Council, on 14 April 2015 - 05:03 PM, said:

Blend if you're around, could you roll Tapper's discovery? If not I'll get it after all the rep badges are drawn.


I assume the discovery file in the drive is up to date?


I'm assuming that as well. ;)


svg file shows 15 available discoveries remaining

This post has been edited by Galactic Council: 14 April 2015 - 05:13 PM

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#2233 User is offline   Blend 

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Posted 14 April 2015 - 05:15 PM

Tapper Discovery Roll: 1d15 7

Axion Computer
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#2234 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:21 PM

Round 4 Combat



001 Galactic Center

Tattersail 2x dread + CF cruiser
AGCDS


Missile engagement:


* Janus (Red) will now roll dice for his dreadnaughts. *
* <Janus>Red rolls 8 Yellow Dice = 1,1,3,4,4,4,5,5 ***

5 points damage to AGCDS 1/6 health remaining.

Engagement 1:


* Janus (White) will now roll dice for his cruisers. *
* <Janus>White rolls 2 Yellow Dice = 1,5 ***

One hit. AGCDS destroyed??


* Janus (Red) will now roll dice for his dreadnaughts. *
* <Janus>Red rolls 4 Orange Dice = 1,1,3,4 ***

Pause for determination by those who know the rules: The AGCDS has morph shield. +1 health after each engagement. Does this include the missile engagement????

Tattersail influences

discovery == +6 materials


Rep draw
Tatts 1 tiles: 1 keeps

1d23: 12 [1d23=12]
22 left
CF 4 tiles: 2,4,2,2 keeps 4 and returns a 3 from track
22 left


1d22: 10 [1d22=10]
1d21: 15 [1d21=15]
1d20: 8 [1d20=8]
1d19: 17 [1d19=17]

This post has been edited by Galactic Council: 14 April 2015 - 09:07 PM

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#2235 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:21 PM

View PostBlend, on 14 April 2015 - 05:15 PM, said:

Tapper Discovery Roll: 1d15 7

Axion Computer


Danke
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#2236 User is offline   Gnaw 

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Posted 14 April 2015 - 05:23 PM

Influence Sigma Draconis.

Colonize all three planets.

Offer Diplo to Khell
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2237 User is offline   twelve 

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Posted 14 April 2015 - 05:33 PM

View PostGalactic Council, on 14 April 2015 - 05:21 PM, said:

Round 4 Combat



001 Galactic Center

Tattersail 2x dread + CF cruiser
AGCDS


Missile engagement:


* Janus (Red) will now roll dice for his dreadnaughts. *
* <Janus>Red rolls 8 Yellow Dice = 1,1,3,4,4,4,5,5 ***

5 points damage to AGCDS 1/6 health remaining.

Engagement 1:


* Janus (White) will now roll dice for his cruisers. *
* <Janus>White rolls 2 Yellow Dice = 1,5 ***

One hit. AGCDS destroyed??

Pause for determination by those who know the rules: The AGCDS has morph shield. +1 health after each engagement. Does this include the missile engagement????


Nope. It only refers to cannon engagement. and it doesn't matter. It recovers one hitpoint and Tatts has plasma cannons so it would do enough damage even if the hull regenerated by one.
I don't know what I'm doing but it sounds good.
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#2238 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:41 PM

View Posttwelve, on 14 April 2015 - 05:33 PM, said:

View PostGalactic Council, on 14 April 2015 - 05:21 PM, said:

Round 4 Combat



001 Galactic Center

Tattersail 2x dread + CF cruiser
AGCDS


Missile engagement:


* Janus (Red) will now roll dice for his dreadnaughts. *
* <Janus>Red rolls 8 Yellow Dice = 1,1,3,4,4,4,5,5 ***

5 points damage to AGCDS 1/6 health remaining.

Engagement 1:


* Janus (White) will now roll dice for his cruisers. *
* <Janus>White rolls 2 Yellow Dice = 1,5 ***

One hit. AGCDS destroyed??

Pause for determination by those who know the rules: The AGCDS has morph shield. +1 health after each engagement. Does this include the missile engagement????


Nope. It only refers to cannon engagement. and it doesn't matter. It recovers one hitpoint and Tatts has plasma cannons so it would do enough damage even if the hull regenerated by one.


It does matter. If it regenerates that point then it's still alive after CF fires. And it has higher initiative than Tattersail. ;)
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#2239 User is offline   twelve 

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Posted 14 April 2015 - 05:42 PM

Influence both 311 & 314 colonize all three, orbital with science and grey with materials.

ending upkeep should be $3,14S, 7 materials -5
I don't know what I'm doing but it sounds good.
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#2240 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:51 PM

Damn, 108 was a lucrative VP battle. 4,3,4
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