Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1961 User is offline   Khellendros 

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Posted 20 March 2015 - 12:04 AM

View Posttwelve, on 19 March 2015 - 11:53 PM, said:

View PostKhellendros, on 19 March 2015 - 11:41 PM, said:

View Posttwelve, on 19 March 2015 - 11:34 PM, said:

View PostGnaw, on 19 March 2015 - 11:09 PM, said:

hahahaha.

So it's my fault you're going to attack me.


Sure lets go with that. And I've been spinning my wheels trying to figure out what to do this round. It all depends on what tech is still there when it finally gets around to me, well a little bit. Might forgo tech altogether and start systematically nuking your territories.



I was thinking of suggesting an alliance between you, me, and D'rek - but then I realised I have no diplo slots left. Ah well, onwards :whistle:


That and someone else would need to take the traitor card from me and the fact that I don't think D'rek would want to ally with you at this point.



Details, mere details. I'm a glass half full kinda guy :D
"I think I've made a terrible error of judgement."
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#1962 User is offline   D'rek 

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Posted 20 March 2015 - 12:11 AM

Thanks Gnaw, I'll put the cube on money!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1963 User is offline   Morgoth 

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Posted 20 March 2015 - 07:15 AM

View PostGnaw, on 19 March 2015 - 11:09 PM, said:

hahahaha.

So it's my fault you're going to attack me.


You shouldn't have worn that sexy dress.
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It's decent in the first of gentlemen
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#1964 User is offline   Blend 

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Posted 20 March 2015 - 02:10 PM

Who we waiting on? Not me is it?
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1965 User is offline   Blend 

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Posted 20 March 2015 - 02:19 PM

Just a note to Gnaw or IH:

The influence disk on my pulsar tile should be on the MOVE circle, not the build circle. I used it to move my Dread to the double ancient hex during the past round.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1966 User is offline   Blend 

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Posted 20 March 2015 - 02:23 PM

View PostBlend, on 19 March 2015 - 12:57 AM, said:

Round 3 upkeep:

Banked:

0 Economy
5 Science
0 Materials

Income:

6 Economy
4 Science
8 Materials

Actions cost me -3

Final numbers:

3 Economy
9 Science
8 Materials


Also, there is one too many materials on my board. I was at 0 and gained 8, so I should be at 8.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1967 User is offline   twelve 

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Posted 20 March 2015 - 03:14 PM

We are waiting on Tapper
I don't know what I'm doing but it sounds good.
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#1968 User is offline   Blend 

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Posted 20 March 2015 - 03:40 PM

Okay, my action will depend on what he does, so I'm not going to leave a provisional. I'll be around most of the day, so it shouldn't be an issue, but if I go incommunicado at any point, I'll be sure to leave a provisional with Tatts or Drek given they're after me and can't affect the outcome of my decision.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1969 User is offline   twelve 

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Posted 20 March 2015 - 03:45 PM

Well if it doesn't get to me soon the game will be stalled as I'm going to be offline until Wednesday of next week. If I know what tech is available I'll likely be able to plan out my actions for the round and leave provisionals with Tatts or someone so I don't hold the game up.
I don't know what I'm doing but it sounds good.
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#1970 User is offline   Galactic Council 

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Posted 20 March 2015 - 06:11 PM

View PostBlend, on 20 March 2015 - 02:19 PM, said:

Just a note to Gnaw or IH:

The influence disk on my pulsar tile should be on the MOVE circle, not the build circle. I used it to move my Dread to the double ancient hex during the past round.


Ah. I saw that Thursday and thought you meant the "P" on the player board. :whistle:

fixing it now.
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#1971 User is offline   Galactic Council 

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Posted 20 March 2015 - 06:14 PM

View PostGalactic Council, on 19 March 2015 - 08:41 PM, said:

D'rek:

Bank: $3, 0 sci, 6 mats
Income: $15, 8 sci, 6 mats
-5 upkeep

Bank: $13, 8 sci, 12 mats
0 upkeep

starting income: $10, 8 sci, 2 mats. One cube from grey planet in 204 un-assigned.


Starting income: $8, 8 sci, 2 mats.
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#1972 User is offline   Blend 

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Posted 20 March 2015 - 06:42 PM

I'm debating whether or not I want to make another attempt at that double-ancient hex this round or bunker up and get ready to try to keep CF out of my territories. His options, now that he's allied with Tatts, are to either go after alliance-less me, or work with Tatts to take on IH and Tapper, methinks. So I'm debating whether I take the risk of CF shoving some of his fleet up my backside while I attempt the double-ancient hex, or if I just get ready to be a problem for him to take.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1973 User is offline   Blend 

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Posted 20 March 2015 - 06:47 PM

View PostBlend, on 20 March 2015 - 06:42 PM, said:

I'm debating whether or not I want to make another attempt at that double-ancient hex this round or bunker up and get ready to try to keep CF out of my territories. His options, now that he's allied with Tatts, are to either go after alliance-less me, or work with Tatts to take on IH and Tapper, methinks. So I'm debating whether I take the risk of CF shoving some of his fleet up my backside while I attempt the double-ancient hex, or if I just get ready to be a problem for him to take.


His ships all have such high initiative that the only real defense I could mount would be to pick up Positron Computers (assuming Tapper doesn't take them, which I'm not confident about, I mean, why wouldn't he?) and load them up with Plasma Cannons onto my starbases to give them almost guaranteed hits AND first shot against his ships. But to do that and keep them effective, I'd need to spend all my materials and money for turns on getting them bulked up and built.

Gah, my brain hurts. Having realized that Tapper will probably take the Positron Computers, I have to rethink my whole strategy now anyway. Hrmmmm.....
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1974 User is offline   twelve 

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Posted 20 March 2015 - 06:55 PM

View PostBlend, on 20 March 2015 - 06:47 PM, said:

View PostBlend, on 20 March 2015 - 06:42 PM, said:

I'm debating whether or not I want to make another attempt at that double-ancient hex this round or bunker up and get ready to try to keep CF out of my territories. His options, now that he's allied with Tatts, are to either go after alliance-less me, or work with Tatts to take on IH and Tapper, methinks. So I'm debating whether I take the risk of CF shoving some of his fleet up my backside while I attempt the double-ancient hex, or if I just get ready to be a problem for him to take.


His ships all have such high initiative that the only real defense I could mount would be to pick up Positron Computers (assuming Tapper doesn't take them, which I'm not confident about, I mean, why wouldn't he?) and load them up with Plasma Cannons onto my starbases to give them almost guaranteed hits AND first shot against his ships. But to do that and keep them effective, I'd need to spend all my materials and money for turns on getting them bulked up and built.

Gah, my brain hurts. Having realized that Tapper will probably take the Positron Computers, I have to rethink my whole strategy now anyway. Hrmmmm.....


As I'm second to last in turn order I've basically shelved trying to figure out what to do until I see what people have left me with in terms of tech. I've already wasted many an hour spinning my wheels when I still don't know what will be available when my turn comes around.
I don't know what I'm doing but it sounds good.
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#1975 User is offline   Gnaw 

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Posted 20 March 2015 - 07:02 PM

I just noticed something.

D'rek, do you realize that Khell and Twelve could eliminate you from the game this round?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1976 User is offline   Blend 

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Posted 20 March 2015 - 07:11 PM

View Posttwelve, on 20 March 2015 - 06:55 PM, said:

View PostBlend, on 20 March 2015 - 06:47 PM, said:

View PostBlend, on 20 March 2015 - 06:42 PM, said:

I'm debating whether or not I want to make another attempt at that double-ancient hex this round or bunker up and get ready to try to keep CF out of my territories. His options, now that he's allied with Tatts, are to either go after alliance-less me, or work with Tatts to take on IH and Tapper, methinks. So I'm debating whether I take the risk of CF shoving some of his fleet up my backside while I attempt the double-ancient hex, or if I just get ready to be a problem for him to take.


His ships all have such high initiative that the only real defense I could mount would be to pick up Positron Computers (assuming Tapper doesn't take them, which I'm not confident about, I mean, why wouldn't he?) and load them up with Plasma Cannons onto my starbases to give them almost guaranteed hits AND first shot against his ships. But to do that and keep them effective, I'd need to spend all my materials and money for turns on getting them bulked up and built.

Gah, my brain hurts. Having realized that Tapper will probably take the Positron Computers, I have to rethink my whole strategy now anyway. Hrmmmm.....


As I'm second to last in turn order I've basically shelved trying to figure out what to do until I see what people have left me with in terms of tech. I've already wasted many an hour spinning my wheels when I still don't know what will be available when my turn comes around.


Yeah, but I only have Tapper ahead of me. I figure he'll take the last of the two Positron Computers at least. Of anything else I can afford and that would be at all useful to me, he can't clear anything of import, so I've basically just got to plan what Research I get to work with this round.

At the moment, it's looking like Phase Shield might be my most useful research. It won't do anything for my initiative on any of my useful ships, but it'll certainly make it more difficult for anything to hit me. Plus it'll leave me with enough science to trade for an extra material so I could potentially build 3 starbases if I need to.

The question then becomes, do I bulk up the starbases and just hunker down to protect what I own this round, or do I upgrade the cruiser schema so I can throw a cruiser that's almost guaranteed to hit and destroy an ancient as its first salvo and an interceptor with potential to destroy the second one before they can even shoot, while leaving enough resources for me to reaction build a starbase.

Problem with that is that one starbase isn't going to do much to deter CF, and if I spend time upgrading the cruiser, my starbase won't be very powerful anyway.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1977 User is offline   Galactic Council 

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Posted 20 March 2015 - 07:15 PM

new maps up. D'rek's player board is correct now.
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#1978 User is offline   Blend 

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Posted 20 March 2015 - 07:17 PM

My player board is still wrong. I should have 8 mats, not 9.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1979 User is offline   Galactic Council 

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Posted 20 March 2015 - 07:27 PM

View PostBlend, on 20 March 2015 - 07:17 PM, said:

My player board is still wrong. I should have 8 mats, not 9.


No idea what you're talking about.
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#1980 User is offline   Galactic Council 

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Posted 20 March 2015 - 08:30 PM

Current score board

Attached File  round 1 t1p3 score board.png (253.96K)
Number of downloads: 0



  • D'rek
  • CF
  • Gnaw
  • Khell
  • Fire alliance
  • Blend
  • Twelve
  • Tatts

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