Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1781 User is offline   Imperial Historian 

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Posted 13 March 2015 - 11:53 PM

I'll pass through unless someone attacks me. I reserve the right to drop dreadnoughts/starbases on anyone who does.
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#1782 User is offline   Galactic Council 

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Posted 14 March 2015 - 12:53 AM

Action Phase Three

Turn 1- 4

  • Tatts - I research Flux Missiles. middle track minus 10 science == 2 remain
  • Tatts - Provisional upgrade dread with flux missile over hull and in space
  • Tatts - I flip colony ships and Build 2 dreads in homeworld +3 -16 == 0
  • Tatts - Upgrade dread with computer over hull and flux missiles over 1 ion cannon



  • IH - I will research improved hull when it comes round to me. -3 sci == 5 remain
  • IH - Provisional research star bases -3 sci == -2 left according to IH
  • IH - upgrade my dreads with improved hull
  • IH - Pass

  • Tapper - Research: turn in 5 science and 5 money for +12 materials, please. $1, 6 sci, 20 mats
  • Tapper - Build two dreads in my homeworld -16 mats
  • Tapper - Upgrade dread with 2x improved hull (one over existing hull point, other on empty).
  • Tapper - Pass


  • CF - Research the other improved hull please. -3 sci == 2 left
  • CF - UPGRADE blueprint for cruiser with fusion drive over drive, ion cannon over Gauss shield.
  • CF - BUILD Cruiser and interceptor in my Tier 1 hex -8 mats == 1 remaining
  • CF - MOVE
    • cruiser from homeworld to Tier 1
    • Interceptor to ancient homeworld.
    • purchase the minion that gives you 2vp and 1 population cube. Put money on it.


  • D'rek -
    • Trade my 2-rep badge for the science advisor minion.
    • RESearch Advanced Economy (cost 9). 7 remain
  • D'rek - EXPlore Tier 2.
    • Orient it connected to my two tier 1 hexes but not my homeworld.
    • Influence it.
    • Colonize both population slots on it and the advanced money on Vega.
  • D'rek - I'll trade 6 money for 2 science and research Advanced Mining. $3 and 0 sci remain.
  • D'rek - INFluence. Flip up two colony ships, then colonize advanced materials in Castor and Vega.<br style="font-size: 12px;">



  • Twelve - research neutron bombs. -2 == 7 left
  • Twelve - Move 2 int from 211 to gnaws home world. Return cube to science.
  • Twelve - build - 2 cruisers in 211. -8 mats == 1 remains
  • Twelve - Move
    • 1 Cruiser in 211 to 226 Cygnus
    • Int in nebula subsector to nebula subsector with discovery tile.



  • Blend - Build Dread in homeworld. -8 mats == 0 left
  • Blend - Pulsar move my dread to the double ancient hex north of NY home world
  • Blend - provisional is to move two Interceptors from my HW into the double ancient hex
  • Blend - Pass


  • Gnaw - Influence
    • Move Disc from 397 to 314
    • Return Both greys to money. Sci and mat to sci and mat
    • Influence 397. Colonize both greys in 397 with science.
    • flip ships.
  • Gnaw - Return cube to money. Build two starbases in homeworld. -6 mats == 1 remains.
  • Gnaw - colonize science and materials planet in supernova. Pass
  • Gnaw- Reaction: Upgrade starbase with -3 shield over +1 computer.



  • Khell the Ever Present -
    • Trade pointless 4VP badge for the 3rep minion, place money cubes on both spots.
    • RESEARCH Starbases for 3 Science. -3 == 3 remain
  • Khell - Flip a colony ship for 1 Science.
    • RESEARCH Plasma Cannons for 4 Science. +1 -4 == 0
    • Do I get a discovery now?
    • 1d20: 17 [1d20=17] Ion Disrupter
    • place that on my dreadnaught blueprint in the blank space.
  • Khell UPGRADE Cruisers with Fusion Source over Nuclear Source and Conifold Field over blank space.
  • Khell - UPGRADE Cruisers with Plasma Cannon over Ion Cannon, Electron Computer over single Hull.



Turn 5

Tatts - Pass

IH - I'll pass through unless someone attacks me. I reserve the right to drop dreadnoughts/starbases on anyone who does.

Tapper - React: move 1 dread from homeworld into ancient occupied tier 3 hex directly adjacent to it.

CF - Move 2 cruisers from Tier 1 hex to the ancient homeworld

D'rek - Pass

Twelve - Move cruiser in gnaws homewold to north supernova.

Blend - No reactions unless someone enters one of my hexes.

Gnaw -

Khell -

This post has been edited by Galactic Council: 14 March 2015 - 10:56 PM

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#1783 User is offline   Gnaw 

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Posted 14 March 2015 - 01:00 AM

The Conclave of the Forests propose future friendly relations with the Draco. In anticipation of that friendship we acknowledge the loss of your interceptor and its crew in the noble cruiser pinning movement it performed. We will dedicate a Grove of Holly trees to their memory.

This post has been edited by Gnaw: 14 March 2015 - 01:02 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1784 User is offline   Tapper 

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Posted 14 March 2015 - 11:54 AM

React: move 1 dread from homeworld into ancient occupied tier 3 hex directly adjacent to it.
Everyone is entitled to his own wrong opinion. - Lizrad
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#1785 User is offline   twelve 

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Posted 14 March 2015 - 04:44 PM

provisional move cruiser in gnaws homewold to north supernova.
I don't know what I'm doing but it sounds good.
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#1786 User is offline   D'rek 

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Posted 14 March 2015 - 05:12 PM

Pass

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1787 User is offline   Gnaw 

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Posted 14 March 2015 - 06:21 PM

View PostD, on 14 March 2015 - 05:12 PM, said:

Pass


The Forests are sad. Are you sure you don't want to pin his cruiser? I would be quite grateful.

I can build one more starbase.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1788 User is offline   D'rek 

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Posted 14 March 2015 - 06:31 PM

View PostGnaw, on 14 March 2015 - 06:21 PM, said:

View PostD, on 14 March 2015 - 05:12 PM, said:

Pass


The Forests are sad. Are you sure you don't want to pin his cruiser? I would be quite grateful.

I can build one more starbase.


What's in it for me?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1789 User is offline   Gnaw 

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Posted 14 March 2015 - 07:18 PM

Pragmatism.

Khell is next door to you and out for revenge.

Twelve is a better player than I am. Remember those average scores. If you pin his cruiser, his interceptors cannot retreat so they're both toast. I build a third starbase in the supernova and probably destroy that cruiser


You lose 3 mats.

Twelve loses 10 mats.

I've got 3 starbases tied up in basically useless positions. And my bank is $0, 0, 0.

Pretty good outcome for your 3 mat investment, no?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1790 User is offline   Galactic Council 

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Posted 14 March 2015 - 11:14 PM

Action Phase Three

Turn 1- 4

  • Tatts - I research Flux Missiles. middle track minus 10 science == 2 remain
  • Tatts - Provisional upgrade dread with flux missile over hull and in space
  • Tatts - I flip colony ships and Build 2 dreads in homeworld +3 -16 == 0
  • Tatts - Upgrade dread with computer over hull and flux missiles over 1 ion cannon
  • Tatts - Pass




  • IH - I will research improved hull when it comes round to me. -3 sci == 5 remain
  • IH - Provisional research star bases -3 sci == -2 left according to IH
  • IH - upgrade my dreads with improved hull
  • IH - Pass
  • IH - I'll pass through unless someone attacks me. I reserve the right to drop dreadnoughts/starbases on anyone who does.



  • Tapper - Research: turn in 5 science and 5 money for +12 materials, please. $1, 6 sci, 20 mats
  • Tapper - Build two dreads in my homeworld -16 mats
  • Tapper - Upgrade dread with 2x improved hull (one over existing hull point, other on empty).
  • Tapper - Pass
  • Tapper - React: move 1 dread from homeworld into ancient occupied tier 3 hex directly adjacent to it.




  • CF - Research the other improved hull please. -3 sci == 2 left
  • CF - UPGRADE blueprint for cruiser with fusion drive over drive, ion cannon over Gauss shield.
  • CF - BUILD Cruiser and interceptor in my Tier 1 hex -8 mats == 1 remaining
  • CF - MOVE
    • cruiser from homeworld to Tier 1
    • Interceptor to ancient homeworld.
    • purchase the minion that gives you 2vp and 1 population cube. Put money on it.
<li>CF - Move 2 cruisers from Tier 1 hex to the ancient homeworld



  • D'rek -
    • Trade my 2-rep badge for the science advisor minion.
    • RESearch Advanced Economy (cost 9). 7 remain
  • D'rek - EXPlore Tier 2.
    • Orient it connected to my two tier 1 hexes but not my homeworld.
    • Influence it.
    • Colonize both population slots on it and the advanced money on Vega.
  • D'rek - I'll trade 6 money for 2 science and research Advanced Mining. $3 and 0 sci remain.
  • D'rek - INFluence. Flip up two colony ships, then colonize advanced materials in Castor and Vega.
  • D'rek - Pass




  • Twelve - research neutron bombs. -2 == 7 left
  • Twelve - Move 2 int from 211 to gnaws home world. Return cube to science.
  • Twelve - build - 2 cruisers in 211. -8 mats == 1 remains
  • Twelve - Move
    • 1 Cruiser in 211 to 226 Cygnus
    • Int in nebula subsector to nebula subsector with discovery tile.
<li>Twelve - Move cruiser in gnaws homewold to north supernova.


  • Blend - Build Dread in homeworld. -8 mats == 0 left
  • Blend - Pulsar move my dread to the double ancient hex north of NY home world
  • Blend - provisional is to move two Interceptors from my HW into the double ancient hex
  • Blend - Pass
  • Blend - No reactions unless someone enters one of my hexes.



  • Gnaw - Influence
    • Move Disc from 397 to 314
    • Return Both greys to money. Sci and mat to sci and mat
    • Influence 397. Colonize both greys in 397 with science.
    • flip ships.
  • Gnaw - Return cube to money. Build two starbases in homeworld. -6 mats == 1 remains.
  • Gnaw - colonize science and materials planet in supernova. Pass
  • Gnaw- Reaction: Upgrade starbase with -3 shield over +1 computer.
  • Gnaw - No reaction


  • Khell the Ever Present -
    • Trade pointless 4VP badge for the 3rep minion, place money cubes on both spots.
    • RESEARCH Starbases for 3 Science. -3 == 3 remain
  • Khell - Flip a colony ship for 1 Science.
    • RESEARCH Plasma Cannons for 4 Science. +1 -4 == 0
    • Do I get a discovery now?
    • 1d20: 17 [1d20=17] Ion Disrupter
    • place that on my dreadnaught blueprint in the blank space.
  • Khell UPGRADE Cruisers with Fusion Source over Nuclear Source and Conifold Field over blank space.
  • Khell - UPGRADE Cruisers with Plasma Cannon over Ion Cannon, Electron Computer over single Hull.
  • Khell -



Turn 6

Tatts -

IH -

Tapper -

CF -

D'rek -

Twelve -

Blend -

Gnaw -

Khell -


Spoiler

This post has been edited by Galactic Council: 14 March 2015 - 11:28 PM

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#1791 User is offline   Gnaw 

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Posted 14 March 2015 - 11:28 PM

No reaction
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1792 User is offline   Tattersail_ 

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Posted 15 March 2015 - 04:34 PM

No reaction
Apt is the only one who reads this. Apt is nice.
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#1793 User is offline   Imperial Historian 

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Posted 15 March 2015 - 08:16 PM

CF I looked at the file and as far as I can tell you should be on $9 money. So i've changed the file to reflect that.

We are on Khell, then CF, twelve, khell again. I'm assuming no reactions from anyone. If anyone wants to stick in a marker for a reaction with me or Gnaw we'll make sure the game doesn't progress without you getting your reaction. Not that I'm imagining it's going to get very rapid anytime soon :sofa:
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#1794 User is offline   Gnaw 

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Posted 15 March 2015 - 11:36 PM

I'm going to do a reaction. Hoping D'rek sees my logiic and does one as well.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1795 User is offline   Khellendros 

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Posted 16 March 2015 - 08:04 AM

BUILD Cruiser in my homeworld.
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#1796 User is offline   Tapper 

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Posted 16 March 2015 - 09:55 AM

Pass all the way, unless one of the following things happens:

1) someone who is not IH moves into my systems;
2) someone moves into IH's systems.
Everyone is entitled to his own wrong opinion. - Lizrad
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#1797 User is offline   Blend 

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Posted 16 March 2015 - 01:21 PM

Still no reactions for me unless someone enters my hexes.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1798 User is offline   cerveza_fiesta 

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Posted 16 March 2015 - 01:30 PM

Thanks IH

I've lost track somewhat...you guys waiting on my move?

EDIT

durr...sorry. It's in IH's post.

This post has been edited by cerveza_fiesta: 16 March 2015 - 01:32 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1799 User is offline   cerveza_fiesta 

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Posted 16 March 2015 - 03:44 PM

Tatts, you reacting?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1800 User is offline   Tattersail_ 

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Posted 16 March 2015 - 04:12 PM

View PostTattersail_, on 15 March 2015 - 04:34 PM, said:

No reaction

Apt is the only one who reads this. Apt is nice.
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