Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1761 User is offline   twelve 

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Posted 13 March 2015 - 12:03 AM

View PostImperial Historian, on 12 March 2015 - 11:49 PM, said:

View Posttwelve, on 12 March 2015 - 09:26 PM, said:

View PostGnaw, on 12 March 2015 - 09:17 PM, said:

Reaction: Upgrade starbase with -3 shield over +1 computer.


Did not see this coming.


I was wondering how you were expecting to win. I thought you had something up your sleeve I was missing.


Well this round wasn't about getting his homeworld anyway. It was about grabbing the supernova hexes. Winning in his homeworld was going to be the cherry on top. I could probably still win the fight but it would be too costly/risky as I would have to forgo grabbing his supernova hexes. I need the material and science production more at this point if I want to be able to compete in mid to end game. I'm hoping that I can survive with only losing at worse one of the interceptors.
I don't know what I'm doing but it sounds good.
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#1762 User is offline   cerveza_fiesta 

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Posted 13 March 2015 - 12:49 AM

View Posttwelve, on 13 March 2015 - 12:03 AM, said:

View PostImperial Historian, on 12 March 2015 - 11:49 PM, said:

View Posttwelve, on 12 March 2015 - 09:26 PM, said:

View PostGnaw, on 12 March 2015 - 09:17 PM, said:

Reaction: Upgrade starbase with -3 shield over +1 computer.


Did not see this coming.


I was wondering how you were expecting to win. I thought you had something up your sleeve I was missing.


Well this round wasn't about getting his homeworld anyway. It was about grabbing the supernova hexes. Winning in his homeworld was going to be the cherry on top. I could probably still win the fight but it would be too costly/risky as I would have to forgo grabbing his supernova hexes. I need the material and science production more at this point if I want to be able to compete in mid to end game. I'm hoping that I can survive with only losing at worse one of the interceptors.


yeah, unless I make a sly move for that homeworld. You'll never get there in time!!! muahahaha
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1763 User is offline   Gnaw 

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Posted 13 March 2015 - 01:19 AM

View Postcerveza_fiesta, on 13 March 2015 - 12:49 AM, said:

View Posttwelve, on 13 March 2015 - 12:03 AM, said:

View PostImperial Historian, on 12 March 2015 - 11:49 PM, said:

View Posttwelve, on 12 March 2015 - 09:26 PM, said:

View PostGnaw, on 12 March 2015 - 09:17 PM, said:

Reaction: Upgrade starbase with -3 shield over +1 computer.


Did not see this coming.


I was wondering how you were expecting to win. I thought you had something up your sleeve I was missing.


Well this round wasn't about getting his homeworld anyway. It was about grabbing the supernova hexes. Winning in his homeworld was going to be the cherry on top. I could probably still win the fight but it would be too costly/risky as I would have to forgo grabbing his supernova hexes. I need the material and science production more at this point if I want to be able to compete in mid to end game. I'm hoping that I can survive with only losing at worse one of the interceptors.


yeah, unless I make a sly move for that homeworld. You'll never get there in time!!! muahahaha


You don't have the balls to go for his homeworld.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1764 User is offline   Gnaw 

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Posted 13 March 2015 - 01:21 AM

Hell, you don't have the balls to go for the Tier 2 he stole from me.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1765 User is offline   cerveza_fiesta 

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Posted 13 March 2015 - 02:18 AM

you don't have the balls to tell me I don't have the balls to take NOTHIN!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1766 User is offline   Imperial Historian 

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Posted 13 March 2015 - 08:28 AM

View Posttwelve, on 13 March 2015 - 12:03 AM, said:

View PostImperial Historian, on 12 March 2015 - 11:49 PM, said:

View Posttwelve, on 12 March 2015 - 09:26 PM, said:

View PostGnaw, on 12 March 2015 - 09:17 PM, said:

Reaction: Upgrade starbase with -3 shield over +1 computer.


Did not see this coming.


I was wondering how you were expecting to win. I thought you had something up your sleeve I was missing.


Well this round wasn't about getting his homeworld anyway. It was about grabbing the supernova hexes. Winning in his homeworld was going to be the cherry on top. I could probably still win the fight but it would be too costly/risky as I would have to forgo grabbing his supernova hexes. I need the material and science production more at this point if I want to be able to compete in mid to end game. I'm hoping that I can survive with only losing at worse one of the interceptors.


I predict this is not going to end well for you :sofa:
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#1767 User is offline   Gnaw 

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Posted 13 March 2015 - 08:49 AM

I predict that Khell will be making a decision today.



















































Whether he chooses to share that decision with us is outlook unclear.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1768 User is offline   Khellendros 

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Posted 13 March 2015 - 09:01 AM

UPGRADE Cruisers with Plasma Cannon over Ion Cannon, Electron Computer over single Hull.
"I think I've made a terrible error of judgement."
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#1769 User is offline   Galactic Council 

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Posted 13 March 2015 - 09:54 AM

Action Phase Three

Turn 1- 4

  • Tatts - I research Flux Missiles. middle track minus 10 science == 2 remain
  • Tatts - Provisional upgrade dread with flux missile over hull and in space
  • Tatts - I flip colony ships and Build 2 dreads in homeworld +3 -16 == 0
  • Tatts - Upgrade dread with computer over hull and flux missiles over 1 ion cannon



  • IH - I will research improved hull when it comes round to me. -3 sci == 5 remain
  • IH - Provisional research star bases -3 sci == -2 left according to IH
  • IH - upgrade my dreads with improved hull
  • IH - Pass

  • Tapper - Research: turn in 5 science and 5 money for +12 materials, please. $1, 6 sci, 20 mats
  • Tapper - Build two dreads in my homeworld -16 mats
  • Tapper - Upgrade dread with 2x improved hull (one over existing hull point, other on empty).
  • Tapper - Pass


  • CF - Research the other improved hull please. -3 sci == 2 left
  • CF - UPGRADE blueprint for cruiser with fusion drive over drive, ion cannon over Gauss shield.
  • CF - BUILD Cruiser and interceptor in my Tier 1 hex -8 mats == 1 remaining
  • CF - MOVE
    • cruiser from homeworld to Tier 1
    • Interceptor to ancient homeworld.
    • purchase the minion that gives you 2vp and 1 population cube. Put money on it.


  • D'rek -
    • Trade my 2-rep badge for the science advisor minion.
    • RESearch Advanced Economy (cost 9). 7 remain
  • D'rek - EXPlore Tier 2.
    • Orient it connected to my two tier 1 hexes but not my homeworld.
    • Influence it.
    • Colonize both population slots on it and the advanced money on Vega.
  • D'rek - I'll trade 6 money for 2 science and research Advanced Mining. $3 and 0 sci remain.
  • D'rek - INFluence. Flip up two colony ships, then colonize advanced materials in Castor and Vega.<br style="font-size: 12px;">



  • Twelve - research neutron bombs. -2 == 7 left
  • Twelve - Move 2 int from 211 to gnaws home world. Return cube to science.
  • Twelve - build - 2 cruisers in 211. -8 mats == 1 remains
  • Twelve - Move
    • 1 Cruiser in 211 to 226 Cygnus
    • Int in nebula subsector to nebula subsector with discovery tile.



  • Blend - Build Dread in homeworld. -8 mats == 0 left
  • Blend - Pulsar move my dread to the double ancient hex north of NY home world
  • Blend - provisional is to move two Interceptors from my HW into the double ancient hex
  • Blend - Pass


  • Gnaw - Influence
    • Move Disc from 397 to 314
    • Return Both greys to money. Sci and mat to sci and mat
    • Influence 397. Colonize both greys in 397 with science.
    • flip ships.
  • Gnaw - Return cube to money. Build two starbases in homeworld. -6 mats == 1 remains.
  • Gnaw - colonize science and materials planet in supernova. Pass
  • Gnaw- Reaction: Upgrade starbase with -3 shield over +1 computer.



  • Khell the Ever Present -
    • Trade pointless 4VP badge for the 3rep minion, place money cubes on both spots.
    • RESEARCH Starbases for 3 Science. -3 == 3 remain
  • Khell - Flip a colony ship for 1 Science.
    • RESEARCH Plasma Cannons for 4 Science. +1 -4 == 0
    • Do I get a discovery now?
    • 1d20: 17 [1d20=17] Ion Disrupter
    • place that on my dreadnaught blueprint in the blank space.
  • Khell UPGRADE Cruisers with Fusion Source over Nuclear Source and Conifold Field over blank space.
  • Khell - UPGRADE Cruisers with Plasma Cannon over Ion Cannon, Electron Computer over single Hull.



Turn 5

Tatts - Pass

IH - I'll pass through unless someone attacks me. I reserve the right to drop dreadnoughts/starbases on anyone who does.

Tapper - reaction coming according to last sighting of this elusive creature

CF - Move 2 cruisers from Tier 1 hex to the ancient homeworld

D'rek -

Twelve - Move something to somewhere

Blend - No reactions unless someone enters one of my hexes.

Gnaw -

Khell -

This post has been edited by Galactic Council: 14 March 2015 - 12:52 AM

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#1770 User is offline   Imperial Historian 

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Posted 13 March 2015 - 10:38 AM

No reaction from me just yet.
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#1771 User is offline   Tattersail_ 

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Posted 13 March 2015 - 10:39 AM

I pass.
Apt is the only one who reads this. Apt is nice.
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#1772 User is offline   cerveza_fiesta 

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Posted 13 March 2015 - 01:41 PM

Back to tapper again then?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1773 User is offline   cerveza_fiesta 

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Posted 13 March 2015 - 01:42 PM

Provisional assuming no reaction from either IH or Tapper


Move 2 cruisers from Tier 1 hex to the ancient homeworld.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1774 User is offline   cerveza_fiesta 

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Posted 13 March 2015 - 01:45 PM

IH


Did you make a final ruling on what my $$ should be?


I'm sure it should not be $7 but will submit to your judgment on whether it is 8 or 9.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1775 User is offline   Imperial Historian 

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Posted 13 March 2015 - 02:59 PM

I've not had chance to dig through the files yet. I'll hopefully have chance at some point this weekend.

Lets say it is 8 for now, and you can have an extra money if I figure out I'm wrong.
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#1776 User is offline   D'rek 

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Posted 13 March 2015 - 04:50 PM

View Postcerveza_fiesta, on 13 March 2015 - 01:42 PM, said:

Provisional assuming no reaction from either IH or Tapper


Move 2 cruisers from Tier 1 hex to the ancient homeworld.


Ohhhhhhhhhhhh. I totally misread what you meant on your last action when you said "tier 1 hex"


...yay!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1777 User is offline   cerveza_fiesta 

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Posted 13 March 2015 - 04:57 PM

View PostD, on 13 March 2015 - 04:50 PM, said:

View Postcerveza_fiesta, on 13 March 2015 - 01:42 PM, said:

Provisional assuming no reaction from either IH or Tapper


Move 2 cruisers from Tier 1 hex to the ancient homeworld.


Ohhhhhhhhhhhh. I totally misread what you meant on your last action when you said "tier 1 hex"


...yay!


I've just been calling it that because I can't see the actual name in the game image. I mean to move my cruisers from the tier 1 hex I already have down to the disputed ancient homeworld southwest of that location.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1778 User is offline   cerveza_fiesta 

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Posted 13 March 2015 - 05:05 PM

View PostImperial Historian, on 13 March 2015 - 02:59 PM, said:

I've not had chance to dig through the files yet. I'll hopefully have chance at some point this weekend.

Lets say it is 8 for now, and you can have an extra money if I figure out I'm wrong.


OK, let me know what you find out. It matters for my end of round planning, but not likely we'll get around to me again before the weekend is over anyway. No rush.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1779 User is offline   Blend 

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Posted 13 March 2015 - 09:05 PM

No reactions unless someone enters one of my hexes.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1780 User is offline   twelve 

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Posted 13 March 2015 - 10:19 PM

My action #5 & likely #6 will be move actions. Not much can happen to change my mind on this.
I don't know what I'm doing but it sounds good.
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