Action Phase Three
Turn 1- 3
- Tatts - I research Flux Missiles. middle track minus 10 science == 2 remain
- Tatts - Provisional upgrade dread with flux missile over hull and in space
- Tatts - I flip colony ships and Build 2 dreads in homeworld +3 -16 == 0
- IH - I will research improved hull when it comes round to me. -3 sci == 5 remain
- IH - Provisional research star bases -3 sci == -2 left according to IH
- IH - upgrade my dreads with improved hull
- Tapper - Research: turn in 5 science and 5 money for +12 materials, please. $1, 6 sci, 20 mats
- Tapper - Build two dreads in my homeworld -16 mats
- Tapper - Upgrade dread with 2x improved hull (one over existing hull point, other on empty).
- CF - Research the other improved hull please. -3 sci == 2 left
- CF - UPGRADE blueprint for cruiser with fusion drive over drive, ion cannon over Gauss shield.
- CF - BUILD Cruiser and interceptor in my Tier 1 hex -8 mats == 1 remaining
- D'rek -
- Trade my 2-rep badge for the science advisor minion.
- RESearch Advanced Economy (cost 9). 7 remain
- D'rek - EXPlore Tier 2.
- Orient it connected to my two tier 1 hexes but not my homeworld.
- Influence it.
- Colonize both population slots on it and the advanced money on Vega.
- D'rek - I'll trade 6 money for 2 science and research Advanced Mining. $3 and 0 sci remain.
- Twelve - research neutron bombs. -2 == 7 left
- Twelve - Move 2 int from 211 to gnaws home world. Return cube to science.
- Twelve - build - 2 cruisers in 211. -8 mats == 1 remains
- Blend - Build Dread in homeworld. -8 mats == 0 left
- Blend - Pulsar move my dread to the double ancient hex north of NY home world
- Blend - provisional is to move two Interceptors from my HW into the double ancient hex
- Gnaw - Influence
- Move Disc from 397 to 314
- Return Both greys to money. Sci and mat to sci and mat
- Influence 397. Colonize both greys in 397 with science.
- flip ships.
- Gnaw - Return cube to money. Build two starbases in homeworld. -6 mats == 1 remains.
- Gnaw - colonize science and materials planet in supernova. Pass
- Khell the Ever Present -
- Trade pointless 4VP badge for the 3rep minion, place money cubes on both spots.
- RESEARCH Starbases for 3 Science. -3 == 3 remain
- Khell - Flip a colony ship for 1 Science.
- RESEARCH Plasma Cannons for 4 Science. +1 -4 == 0
- Do I get a discovery now?
- 1d20: 17 [1d20=17] Ion Disrupter
- place that on my dreadnaught blueprint in the blank space.
- Khell UPGRADE Cruisers with Fusion Source over Nuclear Source and Conifold Field over blank space.
Turn 4
Tatts -
Upgrade dread with computer over hull and flux missiles over 1 ion cannon
IH -
Pass
Tapper -
Pass
CF -
MOVE
- cruiser from homeworld to Tier 1
- Interceptor to ancient homeworld.
- purchase the minion that gives you 2vp and 1 population cube. Put money on it.
D'rek -
INFluence. Flip up two colony ships, then colonize advanced materials in Castor and Vega.
Twelve -
Move
- 1 Cruiser in 211 to 226 Cygnus
- Int in nebula subsector to nebula subsector with discovery tile.
Blend -
Pass
Gnaw- Reaction:
Upgrade starbase with -3 shield over +1 computer.
Khell -
UPGRADE Cruisers with Plasma Cannon over Ion Cannon, Electron Computer over single Hull.
This post has been edited by Galactic Council: 13 March 2015 - 09:49 AM