Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#821 User is offline   Tapper 

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Posted 14 February 2015 - 08:57 AM

Ah. Rotate 180 degrees, please, so that the third WH points SW instead of the currently suggested NE.
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#822 User is offline   Tattersail_ 

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Posted 14 February 2015 - 09:21 AM

"Hey, what the fuck. Here we go, what the fuck"

"You think this is fricking Jupiter or something"

"We the Wardens would like to Explore that area SW of our HW bub, capiche? Comprende? What's a Lizard got to do around here to scover new hexes, sheesh!"

"Hey Rockface, take your turn already. What's the matter, are you some kind of Chicken feed? A grainy soft rock that's afraid of chickens?"
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#823 User is offline   Imperial Historian 

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Posted 14 February 2015 - 10:27 AM

Discard the double ancient hex and explore tier 1 again.

New tier 1 tile list:
106
103
104
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#824 User is offline   Imperial Historian 

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Posted 14 February 2015 - 10:31 AM

1d3: 1 [1d3=1]

106, keep orient to block off GC and D'rek.

Accept diplo with Khell.

I have to go out now but I'll decide what I want to put my diplo on when I get back.

Attached File  106.png (278.82K)
Number of downloads: 0

This post has been edited by Galactic Council: 14 February 2015 - 05:54 PM

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#825 User is offline   Imperial Historian 

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Posted 14 February 2015 - 11:49 AM

Put both diplo on money.
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#826 User is offline   Imperial Historian 

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Posted 14 February 2015 - 12:15 PM

Looking at the map I've just realised what an interesting game this is going to be.

D'rek has had a strong start as Draco with access to the hives and a few good hexes, but most importantly has few connections to people, it's a real shame blend didn't orient so CF could connect to her as that would have made things very interesting!

CF has got cut off from the galaxy, but with shard hull on his cruisers and the +5 research he's still had a pretty strong start, and in fact it reduces his vulnerability to counterattack from other directions... the only way he can really go is vs the hive hex, 2 shard hulled cruisers certainly have decent odds there (especially if he techs up), but we will see what d'rek builds to try and stop him!

The nebula is incredible for the planta, Gnaw is now many hexes away from anyone and can explore away fairly secure that no-one is going to have the moves to get ships to his homeworld, he's not managed a single point entrance to the planta collective so it's not as bad as it could be, but it's going to be interesting none the less. It also means that Gnaw and twelve have both been effectively cut off from forming diplomatic relations with anyone unless someone takes one of there hexes, or they take a hex next to someone else.

Twelve is going to have an interesting conundrum on his hands being so isolated from everyone with the nebula, I suspect he'll monolith/orbital up, but it's a fairly tough mechanema start.
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#827 User is offline   Imperial Historian 

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Posted 14 February 2015 - 12:15 PM

Anyway Tapper to go, I'm updating the maps now.
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#828 User is offline   twelve 

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Posted 14 February 2015 - 04:01 PM

ih I think you skipped khell with the discard redraw. not 100% sure, anyone else know?
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#829 User is offline   D'rek 

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Posted 14 February 2015 - 04:56 PM

View PostImperial Historian, on 14 February 2015 - 10:27 AM, said:

Discard the double ancient hex and explore tier 1 again.

New tier 1 tile list:
106
103
104


Damn, I hadn't even considered you might discard it. Hmm. If I had known, would I have waited a turn for you to explore again so I could redraw an ancient hex from the re-shuffled discard pile...

I dunno. Don't need to rewing though, no sense going all the way back now. I'll live with my silly choice.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#830 User is offline   Galactic Council 

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Posted 14 February 2015 - 05:56 PM

Action Phase Round 1

Turn 1
Spoiler


Turn 2
Spoiler

Turn 3:

IH - I provisionally explore the tier 1 hex.
  • 104 - Arcturus Sector
  • Discard

Tapper - explore the hex to the South (tier 3)
  • 305 - Lambda Serpentis Sector
  • Keep. Orient - Rotate 180 degrees, please, so that the third WH points SW instead of the currently suggested NE.
  • Colonize money and advanced science in 205

Tatts - explore North west of my homeworld
  • 310 - Nu Phoenicis Secto
  • Keep. influence but no colonise

CF - EXPLORE noreast of my homeworld please
  • 313 - Alpha Ursae Minoris Sector
  • Keep. Influence. Orient S,N
  • Discovery is = Shard Hull
  • Shard hull over regular hull on cruiser.

Blend - EXPlore SE of the Hive tile into Tier 1
  • Hex # 101 - Castor Sector
  • Keep. Orient with blank to the SW.
  • Colonize money planet in 281.

Twelve - Explore north of my homeworld.
  • Hex # 304 - Theta Pegasi
  • Keep. Influence.

Gnaw - Explore
  • North of homeworld
    • 311 - Canopus Sector
    • Keep. Influence. Orient SW, S, NE
    • Discovery is = Ancient Orbital. Keep. Place in orbit.
  • Explore SW of that hex into tier iii
    • Hex # 395 - NGC 1952
    • Keep! Orient with Ancient ship S, SE


D'rek - I will explore the last Tier 1.
  • Of Pollux and Capella, I choose Pollux.
  • Place with WHs pointed N, NW, S, SE. Influence it.

Khell -



Turn 4

IH - explore tier 1 again
  • 106,
  • keep orient to block off GC and D'rek.
  • influence
  • Accept diplo with Khell. money cube
  • exchange diplo with Tapper. money cube


Tapper - EXP from the other WH into tier 3, please.
  • exchange diplo with IH


Tatts - Explore south west of homeworld


CF -


Blend - EXPlore NW of my homeworld if CF doesn't do it first. EXPlore North of my homeworld if he does.


Twelve -


Gnaw -


D'rek -


Khell -

This post has been edited by Galactic Council: 14 February 2015 - 11:25 PM

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#831 User is offline   Gnaw 

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Posted 14 February 2015 - 06:09 PM

I have the svg file open now.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#832 User is offline   Imperial Historian 

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Posted 14 February 2015 - 06:11 PM

View Posttwelve, on 14 February 2015 - 04:01 PM, said:

ih I think you skipped khell with the discard redraw. not 100% sure, anyone else know?


Yeah i did, saw lots of posts by him and i'd assumed there was a move in there somewhere. So Khell to go, then tapper.

D'rek sorry if you would have made another move, I did consider leaving it and trying to block you off, but you'd always be able to influence it somehow, and with the other ancient hexes you drew i decided i couldn't risk it.
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#833 User is offline   Gnaw 

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Posted 14 February 2015 - 06:26 PM

View PostImperial Historian, on 14 February 2015 - 06:11 PM, said:

View Posttwelve, on 14 February 2015 - 04:01 PM, said:

ih I think you skipped khell with the discard redraw. not 100% sure, anyone else know?


Yeah i did, saw lots of posts by him and i'd assumed there was a move in there somewhere. So Khell to go, then tapper.

D'rek sorry if you would have made another move, I did consider leaving it and trying to block you off, but you'd always be able to influence it somehow, and with the other ancient hexes you drew i decided i couldn't risk it.


I would have bet big money that you'd discard it. Her fault she went on without waiting. :p
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#834 User is offline   Galactic Council 

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Posted 14 February 2015 - 06:41 PM

Hex audit


Tier 1 filled
Tier 2 has one remaining open hex. 209 only tile in draw pile.

Tier 3

  • 312 Antares Tatts
  • 306 Beta Centauri Tapper
  • Hex # 395 - NGC 1952 gnaw
  • 311 - Canopus Sector gnaw
  • Hex # 304 - Theta Pegasi twelve
  • 313 - Alpha Ursae Minoris Sector CF
  • 310 - Nu Phoenicis Secto Tatts
  • 305 - Lambda Serpentis Sector Tapper r1t3
  • 382 - Zeta Chamaeleontis Khell r1t2
  • 320 Nu Ophiuchi Twelve r1t2
  • 316 Iota Carinae Gnaw r1t1


Available tier 3

  • 301
  • 302
  • 303
  • 307
  • 308
  • 309
  • 314
  • 315
  • 317
  • 318
  • 319
  • 321
  • 322
  • 323
  • 324
  • 325
  • 381
  • 393
  • 394
  • 397
  • 398


All tier 3:

  • 301
  • 302
  • 303
  • 304 - Theta Pegasi twelve
  • 305 - Lambda Serpentis Sector Tapper r1t3
  • 306 - Beta Centauri Tapper r1t4
  • 307
  • 308
  • 309
  • 310 - Nu Phoenicis Secto Tatts
  • 311 - Canopus Sector gnaw
  • 312 - Beta Centauri Tatts r1t4
  • 313 - Alpha Ursae Minoris Sector CF
  • 314
  • 315
  • 316 Iota Carinae Gnaw r1t1
  • 317
  • 318
  • 319
  • 320 Nu Ophiuchi Twelve r1t2
  • 321
  • 322
  • 323
  • 324
  • 325
  • 381
  • 382 - Zeta Chamaeleontis Khell r1t2
  • 393
  • 394
  • 395 - NGC 1952 gnaw
  • 397
  • 398


Image file of the available tier 3 hexes as of this post:

Spoiler

This post has been edited by Galactic Council: 17 February 2015 - 11:09 PM

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#835 User is offline   Galactic Council 

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Posted 14 February 2015 - 06:59 PM

Twelve, my suggestion of exchanging ambassadors at the end of the round was wrong. We can't because influence discs can't be placed on that hex. A ship is required in the subsector to get the discovery tile but no disc is placed.

-gnaw
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#836 User is offline   twelve 

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Posted 14 February 2015 - 07:15 PM

View PostGalactic Council, on 14 February 2015 - 06:59 PM, said:

Twelve, my suggestion of exchanging ambassadors at the end of the round was wrong. We can't because influence discs can't be placed on that hex. A ship is required in the subsector to get the discovery tile but no disc is placed.

-gnaw


UNDERSTOOD.
I don't know what I'm doing but it sounds good.
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#837 User is offline   Gnaw 

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Posted 14 February 2015 - 07:39 PM

Damn. Wednesday has me jonesing for progress. :p
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#838 User is offline   Gnaw 

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Posted 14 February 2015 - 08:10 PM

Oh, btw, oh moderator IH:

Are we using the pass order to determine turn order or going with the 1st pass/2nd pass direction method?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#839 User is offline   Imperial Historian 

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Posted 14 February 2015 - 08:31 PM

Pass order determines turn order for this round. If a majority are against it after that round, we'll switch back to 1st pass/2nd pass direction
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#840 User is offline   Gnaw 

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Posted 14 February 2015 - 09:12 PM

Game file closed and synching.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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