ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell
#821
Posted 14 February 2015 - 08:57 AM
Ah. Rotate 180 degrees, please, so that the third WH points SW instead of the currently suggested NE.
Everyone is entitled to his own wrong opinion. - Lizrad
#822
Posted 14 February 2015 - 09:21 AM
"Hey, what the fuck. Here we go, what the fuck"
"You think this is fricking Jupiter or something"
"We the Wardens would like to Explore that area SW of our HW bub, capiche? Comprende? What's a Lizard got to do around here to scover new hexes, sheesh!"
"Hey Rockface, take your turn already. What's the matter, are you some kind of Chicken feed? A grainy soft rock that's afraid of chickens?"
"You think this is fricking Jupiter or something"
"We the Wardens would like to Explore that area SW of our HW bub, capiche? Comprende? What's a Lizard got to do around here to scover new hexes, sheesh!"
"Hey Rockface, take your turn already. What's the matter, are you some kind of Chicken feed? A grainy soft rock that's afraid of chickens?"
Apt is the only one who reads this. Apt is nice.
#823
Posted 14 February 2015 - 10:27 AM
Discard the double ancient hex and explore tier 1 again.
New tier 1 tile list:
106
103
104
New tier 1 tile list:
106
103
104
#824
Posted 14 February 2015 - 10:31 AM
1d3: 1 [1d3=1]
106, keep orient to block off GC and D'rek.
Accept diplo with Khell.
I have to go out now but I'll decide what I want to put my diplo on when I get back.
106.png (278.82K)
Number of downloads: 0
106, keep orient to block off GC and D'rek.
Accept diplo with Khell.
I have to go out now but I'll decide what I want to put my diplo on when I get back.

Number of downloads: 0
This post has been edited by Galactic Council: 14 February 2015 - 05:54 PM
#826
Posted 14 February 2015 - 12:15 PM
Looking at the map I've just realised what an interesting game this is going to be.
D'rek has had a strong start as Draco with access to the hives and a few good hexes, but most importantly has few connections to people, it's a real shame blend didn't orient so CF could connect to her as that would have made things very interesting!
CF has got cut off from the galaxy, but with shard hull on his cruisers and the +5 research he's still had a pretty strong start, and in fact it reduces his vulnerability to counterattack from other directions... the only way he can really go is vs the hive hex, 2 shard hulled cruisers certainly have decent odds there (especially if he techs up), but we will see what d'rek builds to try and stop him!
The nebula is incredible for the planta, Gnaw is now many hexes away from anyone and can explore away fairly secure that no-one is going to have the moves to get ships to his homeworld, he's not managed a single point entrance to the planta collective so it's not as bad as it could be, but it's going to be interesting none the less. It also means that Gnaw and twelve have both been effectively cut off from forming diplomatic relations with anyone unless someone takes one of there hexes, or they take a hex next to someone else.
Twelve is going to have an interesting conundrum on his hands being so isolated from everyone with the nebula, I suspect he'll monolith/orbital up, but it's a fairly tough mechanema start.
D'rek has had a strong start as Draco with access to the hives and a few good hexes, but most importantly has few connections to people, it's a real shame blend didn't orient so CF could connect to her as that would have made things very interesting!
CF has got cut off from the galaxy, but with shard hull on his cruisers and the +5 research he's still had a pretty strong start, and in fact it reduces his vulnerability to counterattack from other directions... the only way he can really go is vs the hive hex, 2 shard hulled cruisers certainly have decent odds there (especially if he techs up), but we will see what d'rek builds to try and stop him!
The nebula is incredible for the planta, Gnaw is now many hexes away from anyone and can explore away fairly secure that no-one is going to have the moves to get ships to his homeworld, he's not managed a single point entrance to the planta collective so it's not as bad as it could be, but it's going to be interesting none the less. It also means that Gnaw and twelve have both been effectively cut off from forming diplomatic relations with anyone unless someone takes one of there hexes, or they take a hex next to someone else.
Twelve is going to have an interesting conundrum on his hands being so isolated from everyone with the nebula, I suspect he'll monolith/orbital up, but it's a fairly tough mechanema start.
#828
Posted 14 February 2015 - 04:01 PM
ih I think you skipped khell with the discard redraw. not 100% sure, anyone else know?
I don't know what I'm doing but it sounds good.
#829
Posted 14 February 2015 - 04:56 PM
Imperial Historian, on 14 February 2015 - 10:27 AM, said:
Discard the double ancient hex and explore tier 1 again.
New tier 1 tile list:
106
103
104
New tier 1 tile list:
106
103
104
Damn, I hadn't even considered you might discard it. Hmm. If I had known, would I have waited a turn for you to explore again so I could redraw an ancient hex from the re-shuffled discard pile...
I dunno. Don't need to rewing though, no sense going all the way back now. I'll live with my silly choice.
#830
Posted 14 February 2015 - 05:56 PM
Action Phase Round 1
Turn 1
Turn 2
Turn 3:
IH - I provisionally explore the tier 1 hex.
Tapper - explore the hex to the South (tier 3)
Tatts - explore North west of my homeworld
CF - EXPLORE noreast of my homeworld please
Blend - EXPlore SE of the Hive tile into Tier 1
Twelve - Explore north of my homeworld.
Gnaw - Explore
D'rek - I will explore the last Tier 1.
Khell -
Turn 4
IH - explore tier 1 again
Tapper - EXP from the other WH into tier 3, please.
Tatts - Explore south west of homeworld
CF -
Blend - EXPlore NW of my homeworld if CF doesn't do it first. EXPlore North of my homeworld if he does.
Twelve -
Gnaw -
D'rek -
Khell -
Turn 1
Spoiler
Turn 2
Spoiler
Turn 3:
IH - I provisionally explore the tier 1 hex.
- 104 - Arcturus Sector
- Discard
Tapper - explore the hex to the South (tier 3)
- 305 - Lambda Serpentis Sector
- Keep. Orient - Rotate 180 degrees, please, so that the third WH points SW instead of the currently suggested NE.
- Colonize money and advanced science in 205
Tatts - explore North west of my homeworld
- 310 - Nu Phoenicis Secto
- Keep. influence but no colonise
CF - EXPLORE noreast of my homeworld please
- 313 - Alpha Ursae Minoris Sector
- Keep. Influence. Orient S,N
- Discovery is = Shard Hull
- Shard hull over regular hull on cruiser.
Blend - EXPlore SE of the Hive tile into Tier 1
- Hex # 101 - Castor Sector
- Keep. Orient with blank to the SW.
- Colonize money planet in 281.
Twelve - Explore north of my homeworld.
- Hex # 304 - Theta Pegasi
- Keep. Influence.
Gnaw - Explore
- North of homeworld
- 311 - Canopus Sector
- Keep. Influence. Orient SW, S, NE
- Discovery is = Ancient Orbital. Keep. Place in orbit.
- Explore SW of that hex into tier iii
- Hex # 395 - NGC 1952
- Keep! Orient with Ancient ship S, SE
D'rek - I will explore the last Tier 1.
- Of Pollux and Capella, I choose Pollux.
- Place with WHs pointed N, NW, S, SE. Influence it.
Khell -
Turn 4
IH - explore tier 1 again
- 106,
- keep orient to block off GC and D'rek.
- influence
- Accept diplo with Khell. money cube
- exchange diplo with Tapper. money cube
Tapper - EXP from the other WH into tier 3, please.
- exchange diplo with IH
Tatts - Explore south west of homeworld
CF -
Blend - EXPlore NW of my homeworld if CF doesn't do it first. EXPlore North of my homeworld if he does.
Twelve -
Gnaw -
D'rek -
Khell -
This post has been edited by Galactic Council: 14 February 2015 - 11:25 PM
#831
Posted 14 February 2015 - 06:09 PM
I have the svg file open now.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#832
Posted 14 February 2015 - 06:11 PM
twelve, on 14 February 2015 - 04:01 PM, said:
ih I think you skipped khell with the discard redraw. not 100% sure, anyone else know?
Yeah i did, saw lots of posts by him and i'd assumed there was a move in there somewhere. So Khell to go, then tapper.
D'rek sorry if you would have made another move, I did consider leaving it and trying to block you off, but you'd always be able to influence it somehow, and with the other ancient hexes you drew i decided i couldn't risk it.
#833
Posted 14 February 2015 - 06:26 PM
Imperial Historian, on 14 February 2015 - 06:11 PM, said:
twelve, on 14 February 2015 - 04:01 PM, said:
ih I think you skipped khell with the discard redraw. not 100% sure, anyone else know?
Yeah i did, saw lots of posts by him and i'd assumed there was a move in there somewhere. So Khell to go, then tapper.
D'rek sorry if you would have made another move, I did consider leaving it and trying to block you off, but you'd always be able to influence it somehow, and with the other ancient hexes you drew i decided i couldn't risk it.
I would have bet big money that you'd discard it. Her fault she went on without waiting.

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#834
Posted 14 February 2015 - 06:41 PM
Hex audit
Tier 1 filled
Tier 2 has one remaining open hex. 209 only tile in draw pile.
Tier 3
Available tier 3
All tier 3:
Image file of the available tier 3 hexes as of this post:
Tier 1 filled
Tier 2 has one remaining open hex. 209 only tile in draw pile.
Tier 3
- 312 Antares Tatts
- 306 Beta Centauri Tapper
- Hex # 395 - NGC 1952 gnaw
- 311 - Canopus Sector gnaw
- Hex # 304 - Theta Pegasi twelve
- 313 - Alpha Ursae Minoris Sector CF
- 310 - Nu Phoenicis Secto Tatts
- 305 - Lambda Serpentis Sector Tapper r1t3
- 382 - Zeta Chamaeleontis Khell r1t2
- 320 Nu Ophiuchi Twelve r1t2
- 316 Iota Carinae Gnaw r1t1
Available tier 3
- 301
- 302
- 303
- 307
- 308
- 309
- 314
- 315
- 317
- 318
- 319
- 321
- 322
- 323
- 324
- 325
- 381
- 393
- 394
- 397
- 398
All tier 3:
- 301
- 302
- 303
- 304 - Theta Pegasi twelve
- 305 - Lambda Serpentis Sector Tapper r1t3
- 306 - Beta Centauri Tapper r1t4
- 307
- 308
- 309
- 310 - Nu Phoenicis Secto Tatts
- 311 - Canopus Sector gnaw
- 312 - Beta Centauri Tatts r1t4
- 313 - Alpha Ursae Minoris Sector CF
- 314
- 315
- 316 Iota Carinae Gnaw r1t1
- 317
- 318
- 319
- 320 Nu Ophiuchi Twelve r1t2
- 321
- 322
- 323
- 324
- 325
- 381
- 382 - Zeta Chamaeleontis Khell r1t2
- 393
- 394
- 395 - NGC 1952 gnaw
- 397
- 398
Image file of the available tier 3 hexes as of this post:
Spoiler
This post has been edited by Galactic Council: 17 February 2015 - 11:09 PM
#835
Posted 14 February 2015 - 06:59 PM
Twelve, my suggestion of exchanging ambassadors at the end of the round was wrong. We can't because influence discs can't be placed on that hex. A ship is required in the subsector to get the discovery tile but no disc is placed.
-gnaw
-gnaw
#836
Posted 14 February 2015 - 07:15 PM
Galactic Council, on 14 February 2015 - 06:59 PM, said:
Twelve, my suggestion of exchanging ambassadors at the end of the round was wrong. We can't because influence discs can't be placed on that hex. A ship is required in the subsector to get the discovery tile but no disc is placed.
-gnaw
-gnaw
UNDERSTOOD.
I don't know what I'm doing but it sounds good.
#837
Posted 14 February 2015 - 07:39 PM
Damn. Wednesday has me jonesing for progress.

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#838
Posted 14 February 2015 - 08:10 PM
Oh, btw, oh moderator IH:
Are we using the pass order to determine turn order or going with the 1st pass/2nd pass direction method?
Are we using the pass order to determine turn order or going with the 1st pass/2nd pass direction method?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#839
Posted 14 February 2015 - 08:31 PM
Pass order determines turn order for this round. If a majority are against it after that round, we'll switch back to 1st pass/2nd pass direction
#840
Posted 14 February 2015 - 09:12 PM
Game file closed and synching.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl