Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1641 User is offline   Blend 

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Posted 10 March 2015 - 02:19 PM

I'm okay either way regards player order.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1642 User is offline   Blend 

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Posted 10 March 2015 - 02:32 PM

View PostBlend, on 10 March 2015 - 02:19 PM, said:

I'm okay either way regards player order.


Although next round will be the first one where I'm actually near the front of the play order if we stick to pass order, whereas if we change back to the other way, not sure that will still be the case. I haven't really had a shot at any decent technologies because I've always been so far down the list, was kind of excited to finally potentially get a stab at something somewhat useful.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1643 User is offline   cerveza_fiesta 

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Posted 10 March 2015 - 02:49 PM

View PostBlend, on 10 March 2015 - 02:32 PM, said:

View PostBlend, on 10 March 2015 - 02:19 PM, said:

I'm okay either way regards player order.


Although next round will be the first one where I'm actually near the front of the play order if we stick to pass order, whereas if we change back to the other way, not sure that will still be the case. I haven't really had a shot at any decent technologies because I've always been so far down the list, was kind of excited to finally potentially get a stab at something somewhat useful.


If it messes with anybody's strategy then let's keep status quo, but I think you passed first this round anyway blend
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1644 User is offline   twelve 

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Posted 10 March 2015 - 02:53 PM

View Postcerveza_fiesta, on 10 March 2015 - 02:49 PM, said:

View PostBlend, on 10 March 2015 - 02:32 PM, said:

View PostBlend, on 10 March 2015 - 02:19 PM, said:

I'm okay either way regards player order.


Although next round will be the first one where I'm actually near the front of the play order if we stick to pass order, whereas if we change back to the other way, not sure that will still be the case. I haven't really had a shot at any decent technologies because I've always been so far down the list, was kind of excited to finally potentially get a stab at something somewhat useful.


If it messes with anybody's strategy then let's keep status quo, but I think you passed first this round anyway blend


Nope it was Gnaw. He passed as his second action.
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#1645 User is offline   Tattersail_ 

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Posted 10 March 2015 - 02:59 PM

That'd make you third Blend. If you rotate towards you. So Gnaw twelve then blend etc
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#1646 User is offline   Blend 

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Posted 10 March 2015 - 03:02 PM

View PostTattersail_, on 10 March 2015 - 02:59 PM, said:

That'd make you third Blend. If you rotate towards you. So Gnaw twelve then blend etc


Still better than third to last. *shrugs*

Like I said, I'll go with whatever the thread decides, but I think we should just stick to pass order given that's what we started with.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1647 User is offline   twelve 

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Posted 10 March 2015 - 03:08 PM

View PostBlend, on 10 March 2015 - 03:02 PM, said:

View PostTattersail_, on 10 March 2015 - 02:59 PM, said:

That'd make you third Blend. If you rotate towards you. So Gnaw twelve then blend etc


Still better than third to last. *shrugs*

Like I said, I'll go with whatever the thread decides, but I think we should just stick to pass order given that's what we started with.


I agree even though in this situation it will most definitely screw me.
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#1648 User is offline   cerveza_fiesta 

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Posted 10 March 2015 - 07:53 PM

WHO IS UP!!! GRAAAH CANT WAIT
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1649 User is offline   twelve 

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Posted 10 March 2015 - 07:57 PM

View Postcerveza_fiesta, on 10 March 2015 - 07:53 PM, said:

WHO IS UP!!! GRAAAH CANT WAIT


IH is up and Tapper is next. Hopefully they both get their next action in before they go to bed so we North Americans don't have to wait till tomorrow morning to get our actions in.
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#1650 User is offline   twelve 

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Posted 10 March 2015 - 07:59 PM

I'd put in a provisional but I think Technically Gnaw has an option to react before IH and Tapper place their turn 4 action.
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#1651 User is offline   Galactic Council 

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Posted 10 March 2015 - 08:12 PM

Action Phase Round 3

Turn 4

Tatts - Upgrade dread with computer over hull and flux missiles over 1 ion cannon

IH

Tapper

CF

D'rek

Twelve

Blend - Pass

Gnaw

Khell


Turn 3

Tatts - I flip colony ships and Build 2 dreads in homeworld +3 -16 == 0

IH - upgrade my dreads with improved hull

Tapper - Upgrade dread with 2x improved hull (one over existing hull point, other on empty).

CF - BUILD Cruiser and interceptor in my Tier 1 hex -8 mats == 1 remaining

D'rek - I'll trade 6 money for 2 science and research Advanced Mining. $3 and 0 sci remain.

Twelve - build - 2 cruisers in 211. -8 mats == 1 remains

Blend - provisional is to move two Interceptors from my HW into the double ancient hex

Gnaw - colonize science and materials planet in supernova. Pass

Khell UPGRADE Cruisers with Fusion Source over Nuclear Source and Conifold Field over blank space.

Turn 2

Spoiler



Turn 1
Spoiler

Spoiler

This post has been edited by Galactic Council: 10 March 2015 - 08:15 PM

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#1652 User is offline   Blend 

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Posted 10 March 2015 - 08:12 PM

:p :D :D :p :p
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1653 User is offline   Tattersail_ 

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Posted 10 March 2015 - 08:14 PM

Still my turn I think but I need updated boards and map.

I'm first in the turn so it's beneficial for all.
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#1654 User is offline   Galactic Council 

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Posted 10 March 2015 - 08:22 PM

View PostTattersail_, on 10 March 2015 - 08:14 PM, said:

Still my turn I think but I need updated boards and map.

I'm first in the turn so it's beneficial for all.



Spoiler




Plus:

Turn 3

Tatts - I flip colony ships and Build 2 dreads in homeworld +3 -16 == 0

IH - upgrade my dreads with improved hull

Tapper - Upgrade dread with 2x improved hull (one over existing hull point, other on empty).

CF - BUILD Cruiser and interceptor in my Tier 1 hex -8 mats == 1 remaining

D'rek - I'll trade 6 money for 2 science and research Advanced Mining. $3 and 0 sci remain.

Twelve - build - 2 cruisers in 211. -8 mats == 1 remains

Blend - provisional is to move two Interceptors from my HW into the double ancient hex

Gnaw - colonize science and materials planet in supernova. Pass

Khell UPGRADE Cruisers with Fusion Source over Nuclear Source and Conifold Field over blank space.

This post has been edited by Galactic Council: 10 March 2015 - 11:38 PM

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#1655 User is offline   twelve 

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Posted 10 March 2015 - 08:39 PM

Go ahead and mark down my turn 4 provisional.

Move 2 Crusiers in 211 to 226 Cygnus
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#1656 User is offline   Tattersail_ 

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Posted 10 March 2015 - 08:46 PM

So I should just imagine IH and Tappers ship upgrades.

4 hull on both dreads. -2 on missiles.
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#1657 User is offline   Tattersail_ 

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Posted 10 March 2015 - 08:48 PM

Cf are you going for Blend homeworld or are you able to take ancient homeworld?

I think I need computers to tackle IH and maybe plasma cannons.
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#1658 User is offline   twelve 

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Posted 10 March 2015 - 08:49 PM

View PostTattersail_, on 10 March 2015 - 08:46 PM, said:

So I should just imagine IH and Tappers ship upgrades.

4 hull on both dreads. -2 on missiles.


I think you should either pass or do another upgrade and Pass. Even not fighting IH/Tapper or CF the only way you'll win and afford the hex is by bankrupting your other hexes which will kill your already poor production. Add in the fact that you'll likely lose without major upgrades to your dreads if you do go ahead with the fight and you can pretty much count yourself down and out for the game.

Just my 2 cents worth.
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#1659 User is offline   Gnaw 

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Posted 10 March 2015 - 08:52 PM

View PostTattersail_, on 10 March 2015 - 08:46 PM, said:

So I should just imagine IH and Tappers ship upgrades.



I don't have the file open.

I won't be in a position to open the file for another couple of hours.
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#1660 User is offline   Tattersail_ 

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Posted 10 March 2015 - 09:37 PM

My move is to upgrade
Dread with fusion source and computer over hull
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