Malazan Empire: Quantum Mafia - Malazan Empire

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Quantum Mafia It sounds wrong - that's why it's quantummechanically correct

#241 User is offline   Meanas 

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Posted 06 November 2014 - 01:36 PM


Vote night


My finds

Day 1

Kalse - Town

Day 2

Serc - Town

#242 User is offline   Path-Shaper 

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Posted 06 November 2014 - 01:42 PM

It is Day 2. 16 hours and 38 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch

3 votes for night. (Eloth, Ampelas, Kalse)
1 vote for Omtose (GL)
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#243 User is offline   Galayn Lord 

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Posted 06 November 2014 - 01:44 PM

View PostPath-Shaper, on 06 November 2014 - 01:42 PM, said:

It is Day 2. 16 hours and 38 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch

3 votes for night. (Eloth, Ampelas, Kalse)
1 vote for Omtose (GL)


You missed Meanas in the post prior to this.

Remove Vote

Vote Night


#244 User is offline   Path-Shaper 

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Posted 06 November 2014 - 01:44 PM

View PostGalayn Lord, on 06 November 2014 - 12:26 AM, said:

View PostPath-Shaper, on 29 October 2014 - 08:55 PM, said:

I stole the idea for this game from here.

The idea behind this game stems from quantum mechanics (duh). There you can't make fixed predictions, but only say something about the probability with which a particle can be found at a certain point. This probability is the square of the absolute value of the so called Schrödingers Equation, which is a wave equation. That way it is possible for a system to be in more than one state at once, eg. Schrödingers Cat being alive and dead at the same time.

Now, for the purpose of the game, you start out as dead and alive and as town and scum all at once.
The game will contain 1 finder, 2 killers, one of which will only get to kill after the first on is dead, so he will inherit the kill. The rest are RI. At the beginning of the game, there will be multiple realities - one for every possible role distribution.
Each night you submit for every possible role you have - so I want killing and finding orders from each of you every night.

How kills are resolved:
You kill is resolved in every reality, where you have the ability to kill and terminates all realities, in which your target is your fellow killer. Your target loses some of probability to be alive. If everyone targets a single player in the same night, that player is 100% dead, since there is no reality left, in which he would be alive.

How finds are resolved:
According to the probabilities of the found player being town or scum, I will tell you if the player is town or scum.
For example player A is 67% town and 33% scum. Random dice roll gives me 94 --> you will find the player as scum.
If a player is later determined to be the opposite of what you found, all realities in which you are the finder are removed.

How lynches are resolved:
These are resolved the same way findings are resolved, so according to probabilities of being town/scum I will randomly determine, what that player was. Since looking causes the system to be in one state (if you look, the cat is dead or alive), the player will be 100% dead and 100% town/scum. All realities in which the player is not what the lynch showed him to be will be terminated.

In the end we should hopefully end up with just on reality.

I will post an overview over how many percent everyone is dead, alive, town and scum and the number of possible realities at the beginning of each day in the first post of the day and the OP. For that every player will get a letter, so he can see his current status.

Other than that is really just a normal game. :wacko:

Days will be 36 hours. Night will be instant, so make sure you get provisionals in. The only exception will be Night 0, with which the game starts, which will be 36 hours or until everyone has submitted orders. Yes, the game starts with night, since it's boring if everyone starts out with the same probabilities day one. Night 0 will either start sunday night or monday morning, depending on how much time it takes for me to set stuff up.



View PostEloth, on 06 November 2014 - 12:10 AM, said:



I on the other hand tried to game it the other way. On day two I asked PS if I had to put in a kill action, and was told I didn't have to. I then ask if I should keep quit about it because I thought it may break the game and was told not talk about it because it could break the game if everybody did it. Then serc had to bring it up in thread and ruin it. Now we all have to put in a kill action each night.




Now that is interesting 'admission'. Seeing as how the unedited OP says you have to submit orders.



I did indeed tell Eloth the above, but since it is potentially game breaking if to many people submit a don't-kill-order, I had to forbid it once the idea was put on thread.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#245 User is offline   Path-Shaper 

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Posted 06 November 2014 - 01:45 PM

It is Day 2. 16 hours and 35 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch

5 votes for night. (Eloth, Ampelas, Kalse, Meanas, GL)
1 vote for Omtose (GL)
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#246 User is offline   Galayn Lord 

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Posted 06 November 2014 - 01:46 PM

View PostPath-Shaper, on 06 November 2014 - 01:44 PM, said:


I did indeed tell Eloth the above, but since it is potentially game breaking if to many people submit a don't-kill-order, I had to forbid it once the idea was put on thread.


Danke.

#247 User is offline   Path-Shaper 

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Posted 06 November 2014 - 01:49 PM

View PostKalse, on 06 November 2014 - 09:57 AM, said:

In.

GL, if you were given the software please spread it around. My own request for the mechanics behind the sums was ignored therefore you're either special or bullshitting.

Vote Night



I didn't realise by asking for "the mechanics behind the sums" you where asking for the program I use.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#248 User is offline   Eloth 

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Posted 06 November 2014 - 01:51 PM

@PS did you give Galayn Lord access to the game software?

edit~nevermind-cross post.

This post has been edited by Eloth: 06 November 2014 - 01:52 PM


#249 User is offline   Path-Shaper 

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Posted 06 November 2014 - 01:52 PM

View PostEloth, on 06 November 2014 - 01:51 PM, said:

@PS did you give Galayn Lord access to the game software?


I did. See my last post for the link to it.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#250 User is offline   Meanas 

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Posted 06 November 2014 - 01:52 PM

View PostEloth, on 06 November 2014 - 01:51 PM, said:

@PS did you give Galayn Lord access to the game software?


:wacko:

#251 User is offline   Galayn Lord 

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Posted 06 November 2014 - 01:54 PM

View PostEloth, on 06 November 2014 - 01:51 PM, said:

@PS did you give Galayn Lord access to the game software?

edit~nevermind-cross post.



View PostMeanas, on 06 November 2014 - 01:52 PM, said:

View PostEloth, on 06 November 2014 - 01:51 PM, said:

@PS did you give Galayn Lord access to the game software?


:D



:wacko:

#252 User is offline   Galayn Lord 

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Posted 06 November 2014 - 01:58 PM

I seem to have woken up in a mood today.

@Kalse sorry for the asshat answer to your (caustic) question

@Meanas sorry for :D ing your :wacko: ing of Eloth. Crossposts happen.

#253 User is offline   Galayn Lord 

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Posted 06 November 2014 - 02:02 PM

Half of this groundhog day is over. Can we get a 6th night vote so we can start day one again?

#254 User is offline   Eloth 

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Posted 06 November 2014 - 02:04 PM

After reading all the info linked to the game....I still have no idea how this works. :wacko:

#255 User is offline   Galayn Lord 

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Posted 06 November 2014 - 02:08 PM

View PostEloth, on 06 November 2014 - 02:04 PM, said:

After reading all the info linked to the game....I still have no idea how this works. :wacko:



Hell, I've got a test game running and damned if I can figure it out either. The one thing it does, for me at least, is confirm what I've been saying all along. We need to lynch people. Deaths drop the number of realities.

#256 User is offline   Eloth 

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Posted 06 November 2014 - 02:19 PM

View PostGalayn Lord, on 06 November 2014 - 02:08 PM, said:

View PostEloth, on 06 November 2014 - 02:04 PM, said:

After reading all the info linked to the game....I still have no idea how this works. :wacko:



Hell, I've got a test game running and damned if I can figure it out either. The one thing it does, for me at least, is confirm what I've been saying all along. We need to lynch people. Deaths drop the number of realities.

I can see you are right. How should we go about it? Low posters first? random? how about a quick game of "not it".......not it, just in case.

#257 User is offline   Galayn Lord 

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Posted 06 November 2014 - 02:22 PM

View PostEloth, on 06 November 2014 - 02:19 PM, said:

View PostGalayn Lord, on 06 November 2014 - 02:08 PM, said:

View PostEloth, on 06 November 2014 - 02:04 PM, said:

After reading all the info linked to the game....I still have no idea how this works. :wacko:



Hell, I've got a test game running and damned if I can figure it out either. The one thing it does, for me at least, is confirm what I've been saying all along. We need to lynch people. Deaths drop the number of realities.

I can see you are right. How should we go about it? Low posters first? random? how about a quick game of "not it".......not it, just in case.


I went with the low poster. Deadwood, etc.

I'm voting night simply because this day is half over. Let's get a new day started and those who wish to play with the software will be doing so without holding the game up.

#258 User is offline   Galayn Lord 

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Posted 06 November 2014 - 02:25 PM

Once a couple of deaths occur you start seeing people being locked out of the Finder and Killer roles. The rules used by the person who wrote the software say that the mod should inform a person that they can no longer submit orders once they're locked out of a role. I'm assuming that PS would do so in this game.

#259 User is offline   Eloth 

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Posted 06 November 2014 - 02:27 PM

View PostGalayn Lord, on 06 November 2014 - 02:22 PM, said:

View PostEloth, on 06 November 2014 - 02:19 PM, said:

View PostGalayn Lord, on 06 November 2014 - 02:08 PM, said:

View PostEloth, on 06 November 2014 - 02:04 PM, said:

After reading all the info linked to the game....I still have no idea how this works. :wacko:



Hell, I've got a test game running and damned if I can figure it out either. The one thing it does, for me at least, is confirm what I've been saying all along. We need to lynch people. Deaths drop the number of realities.

I can see you are right. How should we go about it? Low posters first? random? how about a quick game of "not it".......not it, just in case.


I went with the low poster. Deadwood, etc.

I'm voting night simply because this day is half over. Let's get a new day started and those who wish to play with the software will be doing so without holding the game up.

I agree with you.

What do you think of Ruses idea to work together on night actions? In light of the info I have right now I think he may be correct.

#260 User is offline   Galayn Lord 

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Posted 06 November 2014 - 02:37 PM

He could be. Once a couple of people are 100% town this game should turn fun. As we viciously tear each other apart trying to figure out who "player X" and "player Y" are.

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