Quantum Mafia It sounds wrong - that's why it's quantummechanically correct
#263
Posted 06 November 2014 - 02:45 PM
#265
Posted 06 November 2014 - 02:46 PM
Eloth, on 06 November 2014 - 01:02 PM, said:
Ruse, on 06 November 2014 - 10:57 AM, said:
I'm targetting Ampelas tonight, as as far as I recall they haven't been talked about in terms of being a target yet. I'd like to encourage others to go the same way too, but it seems everyone is happy to play individually, so I'll drop it after this.
I think we should work together to spreed out the Kill actions. This is why. When all those people targeted me they did shift my town percentage to more town. But they also shifted me to a higher percentage of dead. Now my thought is that when a kill order is placed a dice roll happens against that targets alive/dead percentages. Like right now if a scummy player targets me they have close to a fifty percent chance to succeed. I think We need to keep those alive numbers as high as possible. In other words we need to spreed out the kill actions.
My two cents.
I'm more concerned with finding out which player is which number, as THAT is the info we'll need as town come endgame. Seems to me the best way to do that is to cluster actions. But whatever.
#266
Posted 06 November 2014 - 02:47 PM
Unless we see something in tonight's data change, I propose simply doing a low poster lynch. But NOT a speed lynch. 12-15 hours in so that everyone gets a chance to read up and submit orders.
#267
Posted 06 November 2014 - 02:47 PM
It is Day 2. 16 hours and 35 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch
6 votes for night. (Eloth, Ampelas, Kalse, Meanas, GL, Serc)
1 vote for Omtose (GL)
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch
6 votes for night. (Eloth, Ampelas, Kalse, Meanas, GL, Serc)
1 vote for Omtose (GL)
Only someone with this much power could make this many frittatas without breaking any eggs.
#269
Posted 06 November 2014 - 02:50 PM
Galayn Lord, on 06 November 2014 - 02:47 PM, said:
Unless we see something in tonight's data change, I propose simply doing a low poster lynch. But NOT a speed lynch. 12-15 hours in so that everyone gets a chance to read up and submit orders.
Last time, we saw the number of realities decrease by 25% without a death, and we know who one player is. Is that not fast enough for you?
#270
Posted 06 November 2014 - 02:52 PM
Ruse, on 06 November 2014 - 02:46 PM, said:
Eloth, on 06 November 2014 - 01:02 PM, said:
Ruse, on 06 November 2014 - 10:57 AM, said:
I'm targetting Ampelas tonight, as as far as I recall they haven't been talked about in terms of being a target yet. I'd like to encourage others to go the same way too, but it seems everyone is happy to play individually, so I'll drop it after this.
I think we should work together to spreed out the Kill actions. This is why. When all those people targeted me they did shift my town percentage to more town. But they also shifted me to a higher percentage of dead. Now my thought is that when a kill order is placed a dice roll happens against that targets alive/dead percentages. Like right now if a scummy player targets me they have close to a fifty percent chance to succeed. I think We need to keep those alive numbers as high as possible. In other words we need to spreed out the kill actions.
My two cents.
I'm more concerned with finding out which player is which number, as THAT is the info we'll need as town come endgame. Seems to me the best way to do that is to cluster actions. But whatever.
Please read all the new posts before posting. I have been proven wrong and am at the moment advocating your idea.....just saying.... in a non snarky manner.
#271
Posted 06 November 2014 - 02:53 PM
Ruse, on 06 November 2014 - 02:50 PM, said:
Galayn Lord, on 06 November 2014 - 02:47 PM, said:
Unless we see something in tonight's data change, I propose simply doing a low poster lynch. But NOT a speed lynch. 12-15 hours in so that everyone gets a chance to read up and submit orders.
Last time, we saw the number of realities decrease by 25% without a death, and we know who one player is. Is that not fast enough for you?
I think his thoughts are heavily influenced by playing with the software. Having had a chance to do so too it does seem he is right, for the software at least. Take a look yourself to confirm though.
How many votes do we need to go to Night?
#272
Posted 06 November 2014 - 02:58 PM
Eloth, on 06 November 2014 - 02:52 PM, said:
Ruse, on 06 November 2014 - 02:46 PM, said:
Eloth, on 06 November 2014 - 01:02 PM, said:
Ruse, on 06 November 2014 - 10:57 AM, said:
I'm targetting Ampelas tonight, as as far as I recall they haven't been talked about in terms of being a target yet. I'd like to encourage others to go the same way too, but it seems everyone is happy to play individually, so I'll drop it after this.
I think we should work together to spreed out the Kill actions. This is why. When all those people targeted me they did shift my town percentage to more town. But they also shifted me to a higher percentage of dead. Now my thought is that when a kill order is placed a dice roll happens against that targets alive/dead percentages. Like right now if a scummy player targets me they have close to a fifty percent chance to succeed. I think We need to keep those alive numbers as high as possible. In other words we need to spreed out the kill actions.
My two cents.
I'm more concerned with finding out which player is which number, as THAT is the info we'll need as town come endgame. Seems to me the best way to do that is to cluster actions. But whatever.
Please read all the new posts before posting. I have been proven wrong and am at the moment advocating your idea.....just saying.... in a non snarky manner.
Yeah, sorry, I did post that before reading the next page. Usually I read the entire thread before posting, but something about your posting always seems to rile me
#273
Posted 06 November 2014 - 02:59 PM
Kalse, on 06 November 2014 - 02:53 PM, said:
Ruse, on 06 November 2014 - 02:50 PM, said:
Galayn Lord, on 06 November 2014 - 02:47 PM, said:
Unless we see something in tonight's data change, I propose simply doing a low poster lynch. But NOT a speed lynch. 12-15 hours in so that everyone gets a chance to read up and submit orders.
Last time, we saw the number of realities decrease by 25% without a death, and we know who one player is. Is that not fast enough for you?
I think his thoughts are heavily influenced by playing with the software. Having had a chance to do so too it does seem he is right, for the software at least. Take a look yourself to confirm though.
How many votes do we need to go to Night?
50%. It should be night now actually.
#274
Posted 06 November 2014 - 02:59 PM
Ruse, on 06 November 2014 - 02:58 PM, said:
Eloth, on 06 November 2014 - 02:52 PM, said:
Ruse, on 06 November 2014 - 02:46 PM, said:
Eloth, on 06 November 2014 - 01:02 PM, said:
Ruse, on 06 November 2014 - 10:57 AM, said:
I'm targetting Ampelas tonight, as as far as I recall they haven't been talked about in terms of being a target yet. I'd like to encourage others to go the same way too, but it seems everyone is happy to play individually, so I'll drop it after this.
I think we should work together to spreed out the Kill actions. This is why. When all those people targeted me they did shift my town percentage to more town. But they also shifted me to a higher percentage of dead. Now my thought is that when a kill order is placed a dice roll happens against that targets alive/dead percentages. Like right now if a scummy player targets me they have close to a fifty percent chance to succeed. I think We need to keep those alive numbers as high as possible. In other words we need to spreed out the kill actions.
My two cents.
I'm more concerned with finding out which player is which number, as THAT is the info we'll need as town come endgame. Seems to me the best way to do that is to cluster actions. But whatever.
Please read all the new posts before posting. I have been proven wrong and am at the moment advocating your idea.....just saying.... in a non snarky manner.
Yeah, sorry, I did post that before reading the next page. Usually I read the entire thread before posting, but something about your posting always seems to rile me
Sorry.
#275
Posted 06 November 2014 - 03:02 PM
Path-Shaper, on 06 November 2014 - 02:47 PM, said:
It is Day 2. 16 hours and 35 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch
6 votes for night. (Eloth, Ampelas, Kalse, Meanas, GL, Serc)
1 vote for Omtose (GL)
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch
6 votes for night. (Eloth, Ampelas, Kalse, Meanas, GL, Serc)
1 vote for Omtose (GL)
One of these things is not in its right place. One of these things doesn't belong.
This post has been edited by Meanas: 06 November 2014 - 03:02 PM
#276
Posted 06 November 2014 - 03:03 PM
Kalse, on 06 November 2014 - 02:53 PM, said:
Ruse, on 06 November 2014 - 02:50 PM, said:
Galayn Lord, on 06 November 2014 - 02:47 PM, said:
Unless we see something in tonight's data change, I propose simply doing a low poster lynch. But NOT a speed lynch. 12-15 hours in so that everyone gets a chance to read up and submit orders.
Last time, we saw the number of realities decrease by 25% without a death, and we know who one player is. Is that not fast enough for you?
I think his thoughts are heavily influenced by playing with the software. Having had a chance to do so too it does seem he is right, for the software at least. Take a look yourself to confirm though.
How many votes do we need to go to Night?
7
Only someone with this much power could make this many frittatas without breaking any eggs.
#277
Posted 06 November 2014 - 03:03 PM
It is Day 2. 15 hours and 17 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch
6 votes for night. (Eloth, Ampelas, Kalse, Meanas, GL, Serc)
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch
6 votes for night. (Eloth, Ampelas, Kalse, Meanas, GL, Serc)
Only someone with this much power could make this many frittatas without breaking any eggs.

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