Hutama gives you those 2 extra trade routes which is HUGE with how op trade convoys are in this game.
Kozlov's free tech is an excellent tech slingshot that you can pick when you use, which can be very strong.
Fielding's espoionage bonuses... well. The bigger the map, the better. All you need to do is keep Stealing Science everywhere, the boost is massive. This probably brings them to better tech capabilities than anyone else.
The old french lady - free techs, what's not to like? Not as controllable as Kozlov's, though. Over the course of the game you'll get maybe... 4-5 techs like this. ARC's might just be stronger than that.
I've seen the AI shell a station with a gunbout to 0 HP for several dozen turns without capturing. Sound tactic if it remembered there's a maximum xp you can get from aliens and stations.
Also reg. aliens - with Might virtues you can farm them for extra science, so it has this going for it, which is nice.
As for aggressiveness, there might just not be any need for it. There's plenty of space in the game for everyone, in my games there was always still a lot of land left to colonize when I actually won. I do hate it when they snipe my goddamn Firaxite.
Mind you, a little heads up for the victory conditions:
This post has been edited by Gothos: 28 October 2014 - 08:37 AM