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OLD-SCHOOL MAFIA with math-geeks and everything

#41 User is offline   Mentalist 

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Posted 26 September 2014 - 09:20 PM

View PostMalaclypse, on 26 September 2014 - 08:44 PM, said:

Alright, we're getting serious now - signups in bold. We kick off when we have 20



in (tentatively)

20 may be a tad ambitious though. Unless we've had another cohort of mafiosos spring up in my absence.

This post has been edited by Mentalist: 26 September 2014 - 09:21 PM

The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#42 User is offline   Malaclypse 

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Posted 26 September 2014 - 09:21 PM

and also make that 21 - three factions makes for easier balancing

#43 User is offline   Hentos Ilm 

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Posted 26 September 2014 - 09:41 PM

Sure why not

In

#44 User is offline   The Unfound 

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Posted 26 September 2014 - 09:42 PM

View PostHentos Ilm, on 26 September 2014 - 09:41 PM, said:

Sure why not

In



Oops
In
That psychotic black dwarf with an afro?
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#45 User is offline   Tattersail_ 

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Posted 26 September 2014 - 10:12 PM

In.
Apt is the only one who reads this. Apt is nice.
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#46 User is offline   Malaclypse 

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Posted 26 September 2014 - 10:21 PM

Expressing interest while inhabiting a game alt is unfortunately invalid in this case. Do Better :)

This post has been edited by Malaclypse: 26 September 2014 - 10:22 PM


#47 User is offline   Mentalist 

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Posted 27 September 2014 - 04:16 AM

View PostMalaclypse, on 26 September 2014 - 09:20 PM, said:

This will be a Deck of Dragons game, everybody has a role - we tried this once before but some people broke the rules :)


Was this that Mafia 3 gave which got imploded by Shiara and Centz?
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
0

#48 User is offline   Malaclypse 

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Posted 27 September 2014 - 05:19 AM

Yeah, though I've since played Guild Wars 2 with them and have no desire to be mean about it anymore :)

#49 User is offline   Mentalist 

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Posted 27 September 2014 - 02:03 PM

List so far:

Mal (mod)
Morgoth (can look @ balance)


1 Gnaw
2 Bubba
3 Hidden One
4 Mentalist
5 The Unfound
6 Tatts


Potentially interested:
-Gredfallan Ale (depends on when)
-Venge (playing as Bubba)
-Grief
Messremb (needs a start date)

Did not make their intentions clear one way or the other
-D'rek
Khell
Inane Babble
Shin
Tapper

This post has been edited by Mentalist: 27 September 2014 - 02:11 PM

The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#50 User is offline   Messremb 

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Posted 27 September 2014 - 02:07 PM

Hang on, Mal is modding? He should be playing if this sort of game is what he is looking for.

I'm not saying in or out till we have a start date.
"see that stranger's arm crushing the life from him - do you understand? Not an eternal prison for Messremb"
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#51 User is offline   Malaclypse 

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Posted 27 September 2014 - 02:09 PM

I'll be modding if it wasn't already clear :)

#52 User is offline   D'rek 

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Posted 27 September 2014 - 03:10 PM

View PostMentalist, on 27 September 2014 - 02:03 PM, said:

List so far:

Mal (mod)
Morgoth (can look @ balance)


1 Gnaw
2 Bubba
3 Hidden One
4 Mentalist
5 The Unfound
6 Tatts


Potentially interested:
-Gredfallan Ale (depends on when)
-Venge (playing as Bubba)
-Grief
Messremb (needs a start date)

Did not make their intentions clear one way or the other
-D'rek
Khell
Inane Babble
Shin
Tapper


Still out this time of year.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#53 User is offline   Malaclypse 

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Posted 27 September 2014 - 03:29 PM

Can someone help me out with a breakdown of most/all roles that can be had in mafia? I would really appreciate it :)

edit: nevermind, I found Tapper's excellent thread on the subject :)

This post has been edited by Malaclypse: 27 September 2014 - 03:31 PM


#54 User is offline   Malaclypse 

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Posted 27 September 2014 - 04:23 PM

Alright so three factions of seven people each. Houses Life, Death and Chains are contesting the field. Roles as follows:

Killer - Champion of Life, Knight of Death, Knight of Chains

Healer - Weaver of Life, Spinner of Death, Cripple of Chains

Day Vigilante - Soldier of Life, Soldier of Death, The Unbound

Bulletproof (one-time only) - Priest of Life, Magi of Death, Reaver of Chains

Bodyguard - Herald of Life, Herald of Death, Herald of Chains

Guard - Builder of Life, Mason of Death, Leper of Chains

Symp (essentially roleless in this setup) - Whore of Life, Virgin of Death, Fool of Chains

Everybody knows the identity of their faction's killer and nothing else.

Thoughts?

#55 User is offline   Gnaw 

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Posted 27 September 2014 - 04:23 PM

View PostMentalist, on 27 September 2014 - 02:03 PM, said:

List so far:

Mal (mod)
Morgoth (can look @ balance)


1 Gnaw
2 Bubba
3 Hidden One
4 Mentalist
5 The Unfound
6 Tatts
7 Venge
8 Khell. If he's scurred, he can hide in my pocket.
9 Inane Babble
10 Messremb

Will play if we tease them enough:
Twelve
King Lear
Starling
Bliss

Will play if we need the numbers:
Shin
Tapper

Still thinks it's not addictive:

-Gredfallan Ale (depends on when)



Fixed.

This post has been edited by Gnaw: 27 September 2014 - 04:25 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#56 User is offline   A Demon Llama! 

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Posted 27 September 2014 - 05:33 PM

Its not addictive. I can choose not to play. I'm in.
No Touchy.
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#57 User is offline   Macros 

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Posted 27 September 2014 - 09:25 PM

Whilst the lure of altless serious mafia is strong, the theres too much foreign food involved, I like my steak and chips
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#58 User is offline   Gnaw 

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Posted 27 September 2014 - 09:31 PM

View PostMacros, on 27 September 2014 - 09:25 PM, said:

Whilst the lure of altless serious mafia is strong, the theres too much foreign food involved, I like my steak and chips


Is that Irish for "I'm afraid"?

:)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#59 User is offline   Inane Babble 

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Posted 27 September 2014 - 10:04 PM

Probably not a good idea to advertise stuff about the setup of the game like that Mal.

The less a player knows about the design of the game the better IMO. They get their role PM, maybe some hints in the intro but apart from that they shouldn't (and almost always don't WANT to) know more.

Which game is it that is being played, the super sirus one with no spam high posters only, or the spamfest alt-less brawl?

In for a serious high quality/quantity game

out for the altless brawl

This post has been edited by Mentalist: 28 September 2014 - 05:56 AM

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#60 User is offline   Grief 

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Posted 28 September 2014 - 02:09 AM

View PostMalaclypse, on 27 September 2014 - 04:23 PM, said:

Alright so three factions of seven people each. Houses Life, Death and Chains are contesting the field. Roles as follows:

Killer - Champion of Life, Knight of Death, Knight of Chains

Healer - Weaver of Life, Spinner of Death, Cripple of Chains

Day Vigilante - Soldier of Life, Soldier of Death, The Unbound

Bulletproof (one-time only) - Priest of Life, Magi of Death, Reaver of Chains

Bodyguard - Herald of Life, Herald of Death, Herald of Chains

Guard - Builder of Life, Mason of Death, Leper of Chains

Symp (essentially roleless in this setup) - Whore of Life, Virgin of Death, Fool of Chains

Everybody knows the identity of their faction's killer and nothing else.

Thoughts?


Having everyone know the identity of their faction's killer strikes me as a bad idea for a few reasons. Normally in faction games there's some mechanic that gives people a starting point for trying to figure out the rest of their faction, which is a good thing, and having everyone know the killer is one way of doing it, but I don't think it's a very good one for this game. Firstly, it simplifies quite a few of the action choices way too much (say you're a healer - knowing a member of your faction basically takes away any aspect of decision-making involved in the role, nevermind that it's a key member of your faction). Secondly, and perhaps more importantly, it reduces the need for on-thread attempts at signalling to your team. The more people are in the dark about their team, the more they need to do on thread. I think everyone knowing the killer is just too much information, it encourages cautious play because there's not a huge benefit from trying to signal to the rest of the faction - it's not very necessary - when you can be useful in lynches by protecting the leader as a priority and then try and figure out the rest of your team without really doing much, just by observing voting etc, which then gives the others factions less to go on. Basically, I think it puts people in a position where there's not really much pay off for taking risks, and where there's not much incentive to put much out there. Thirdly, it removes part of the fun of factions games, which is people accidentally playing against their own team mates and the rest of the faction trying to figure out why they're doing that.

I would have some members of the faction know each other, but not that many, and fewer should know the important roles (because then the people who do know the important roles have to trying to inform the rest of the team, which gives the other factions more to work with, but also potentially is a huge benefit for the team, so is a risk that can be worth taking). Some members should know no-one, especially the healer (or if they know anyone, it should be the symp, so that it's a useful fall-back heal if they can't figure out anyone else, but if they think they've figured out their leader, they'd be tempted to go for it rather than just always sticking with the certainty). The people with killing abilities should also have limited knowledge (having the vig know who his leader is takes away a huge part of him choosing to take action, the killer knowing one or two of his underlings probably isn't such a major deal in a game where he has lots of underlings to worry about, though you want to avoid people knowing too many others, or in certain relations - for example everyone knowing the person or two people above them - or it can be too easy to figure out the whole faction in a sort of chain reaction). Likewise, the guard knowing his own killer simplifies his role considerably. If he's pretty sure he's made a successful guard, then not being certain whether it's his own killer he's guarded or someone else's is much more interesting than him knowing who his leader is.

I think one of the hardest things to do in a faction game is to figure out how each member should fit into their faction, and who they should be aware of, but I think having everyone know the killer is a bit clumsy, and that other set ups would be more tense and would have more going on in-thread (which is especially important with so many roles going about, because sometimes these games can end up with it being that most of the interesting and important stuff seems to happen in conversations with Path-Shaper, which isn't great really).

Cougar said:

Grief, FFS will you do something with your sig, it's bloody awful


worry said:

Grief is right (until we abolish capitalism).
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