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Mafia 116: Noblesse Oblige No country for old men

#401 User is offline   Dejim Nebrahl 

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Posted 16 September 2014 - 09:24 PM

I've got to run and won't be back before time out.

I suspect that Fanderay is lying. But I also think that that's where the votes will end up today.

Vote Fanderay

#402 User is offline   Anthras 

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Posted 16 September 2014 - 10:07 PM

View PostFanderay, on 16 September 2014 - 04:29 PM, said:

View PostDejim Nebrahl, on 16 September 2014 - 04:28 PM, said:

And how does you getting lynched help your new team?


My new CF.


How, exactly, do you see your death by lynch helping your new team? Talk me through the logic of it, I'm feeling rather slow right now.

VCs are last faction standing remember. How does it help your faction not to have someone of a different faction lynched today?

#403 User is offline   Emurlahn 

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Posted 16 September 2014 - 10:17 PM

Let me see if I have this straight,

Fanderay was recruited, and decided to "help" his cult by announcing that there was a second cult group, as well as spewing all sorts of stuff about his apparent old faction just to make things even messier. That about right?


View PostPath-Shaper, on 15 September 2014 - 08:08 PM, said:

Cast is dead. He was Carlito, Barrone de la Loggia, a proud Noblesse noble

The Di Vicire family would not stand for the death of Iacopo. Their new mercenaries in tow, they set out to find who was behind his murder. Pointed in the right direction by a Kantonian mercenary captain, they fell on the small castle of La Loggia, murdering its baron, Carlito, and taking his wife and children hostage, to be fostered alongside Iacopo's children.

12 alive. It is now day 3.


One thing I do not understand though, is the statement that the group NKed Cast, when the scene makes it sound like there was no third party involved in his death. Murderers and/or squealer can you explain exactly what part of this scene you are in? Or how you triggered the NK? At the moment I just don't see it.

#404 User is offline   Emurlahn 

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Posted 16 September 2014 - 10:23 PM

Off for the day, here's the vote

Vote Fanderay

#405 User is offline   Anthras 

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Posted 16 September 2014 - 10:43 PM

Remove vote

vote Iparth Erule


I don't want to jump on the Fanderay wagon yet but will be around for a few hours more if I need to change. Cult-hunting is appealing but then so would catching the recruiter be...

12 alive, 7 to lynch, 6 for night.

Around 5 hours and 25 minutes left. Maybe.


4 vote Fanderay (Meanas, Hentos Ilm, Dejim Nebrahl, Emurhlan)
4 votes for Iparth Erule (Okaros, Bendal Home, Fanderay, Anthras)

Edit: forgot I changed my vote above...

This post has been edited by Anthras: 16 September 2014 - 10:43 PM


#406 User is offline   Nimander Golit 

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Posted 16 September 2014 - 11:43 PM

It is highly odd that Fanderay decided to reveal this before any train started building up on anyone, them or otherwise. That's the thing troubling me. Does Fanderay want to be lynched? If so, why?


To trigger something?


To protect someone? If so, who?


Or is it just one of those things where it just seemed a sensible ting to them at the time? :)


Edit: Replaced question mark with full stop.

This post has been edited by Nimander Golit: 16 September 2014 - 11:44 PM


#407 User is offline   Nimander Golit 

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Posted 16 September 2014 - 11:46 PM

Also, Jalan has to be the lynch tomorrow, in case the NK they supposedly have is active again.

#408 User is offline   Anthras 

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Posted 16 September 2014 - 11:47 PM

Trigger was my major concern.

#409 User is offline   Nimander Golit 

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Posted 16 September 2014 - 11:49 PM

Vote Fanderay


I'll be around on and off for a bit.

#410 User is offline   Meanas 

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Posted 16 September 2014 - 11:49 PM

View PostNimander Golit, on 16 September 2014 - 11:43 PM, said:

It is highly odd that Fanderay decided to reveal this before any train started building up on anyone, them or otherwise. That's the thing troubling me. Does Fanderay want to be lynched? If so, why?


To trigger something?


To protect someone? If so, who?


Or is it just one of those things where it just seemed a sensible ting to them at the time? :)


Edit: Replaced question mark with full stop.



I was just going to point out that he did his big reveal with one vote on him.

#411 User is offline   Anthras 

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Posted 16 September 2014 - 11:51 PM

View PostMeanas, on 16 September 2014 - 11:49 PM, said:

View PostNimander Golit, on 16 September 2014 - 11:43 PM, said:

It is highly odd that Fanderay decided to reveal this before any train started building up on anyone, them or otherwise. That's the thing troubling me. Does Fanderay want to be lynched? If so, why?


To trigger something?


To protect someone? If so, who?


Or is it just one of those things where it just seemed a sensible ting to them at the time? :)


Edit: Replaced question mark with full stop.



I was just going to point out that he did his big reveal with one vote on him.


One vote does not a train make. He claims to have been waiting on hearing back from PS - so presumably the moment he was recruited he decided to spill on thread (subject to PS confirmation) and that it was somehow best for his new faction. I don't see it.

#412 User is offline   Nimander Golit 

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Posted 16 September 2014 - 11:53 PM

View PostAnthras, on 16 September 2014 - 11:47 PM, said:

Trigger was my major concern.


Right. They just came out with it at the beginning of the day (not really beginning, but when people started properly playing). Sure them and Iparth were starting to gain some pressure, but only one vote had been laid down at that stage. 50/50 (as now) that the lynch could have gone either Iparth or Fanderay. Why not just keep your head down and see what else happens? Unless there was a need to reveal early.


I don't totally buy Fanderay's vote for Iparth either, I'm still suspicious of distancing.

#413 User is offline   Anthras 

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Posted 17 September 2014 - 12:12 AM

View PostNimander Golit, on 16 September 2014 - 11:53 PM, said:

View PostAnthras, on 16 September 2014 - 11:47 PM, said:

Trigger was my major concern.


Right. They just came out with it at the beginning of the day (not really beginning, but when people started properly playing). Sure them and Iparth were starting to gain some pressure, but only one vote had been laid down at that stage. 50/50 (as now) that the lynch could have gone either Iparth or Fanderay. Why not just keep your head down and see what else happens? Unless there was a need to reveal early.


I don't totally buy Fanderay's vote for Iparth either, I'm still suspicious of distancing.


Yes, either pull the chance of a lynch away from Iparth for the day or as above, trigger for his <insert Tapper mindfuck here>

Iparth hasn't actually commented on Fanderays claims at all. He does say he thinks he's alted him and is just trying to get a rise out of him and that he doesn't like Meanas voting Fanderay. Also

View PostIparth Erule, on 16 September 2014 - 05:34 PM, said:

View PostAnthras, on 16 September 2014 - 05:30 PM, said:

Recruiting passes down the ranks does it not? Therefore Fanderay is not a good target to go for to lynch yet. Take out the master. A known recruit Fanderay inherits the recruit. Lynch Fanderay.

No, that is not true by default. It may happen once for a recruiter but not always.


Subtly trying to pass some attention onto recruit mechanic speculation? Although the same could be said of me (although not subtle) but at least I provided a strategy to go with it.

I think I'm happy with my vote on Iparth actually. Unless Jalan comes on with some information...?

#414 User is offline   Hentos Ilm 

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Posted 17 September 2014 - 12:39 AM

Im fine with lynching either Iparth or Fand. I will be around for the next hour or so. But I will miss EoD.

#415 User is offline   Fanderay 

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Posted 17 September 2014 - 02:47 AM

To everyone asking why.

It's like this, it's basically a finder reveal. I know who the killer is on one of the teams and who I think is the leader/ recruiters is. They way I figure it, they know who I am also. If I don't put it on thread for my team today, I more than likely don't survive the night. I don't think Jalan can hurt me tonight, but a team leader probably can choose between recruiting and killing.

#416 User is offline   Fanderay 

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Posted 17 September 2014 - 03:53 AM

Less than hour left. just waiting on the last minute snipers......

#417 User is offline   Path-Shaper 

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Posted 17 September 2014 - 06:52 AM

Day has timed out.I will take a shower and get back to you all.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#418 User is offline   Path-Shaper 

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Posted 17 September 2014 - 07:35 AM

12 alive, 7 to lynch, 6 for night.
There's 0 minutes left.



5 vote Fanderay (Meanas, Hentos Ilm, Dejim Nebrahl, Emurlahn, Nimander Golit)
4 votes for Iparth (Okaros, Bendal Home, Fanderay, Anthras)

There's no lynch.


Noblesse was in uproar following the murder of Iacopo. Temporary alliances were formed, broken, reformed, and did battle - mostly inconclusive. The Di Vicire family itself came briefly under fire in Rosetta when the Butchers Guild rose up in rebellion, but the mercenaries hired by Iacopo proved up to the task and the iron fist of the family was soon covered by its velvet glove. From over the mountains, rumours came of an impending invasion by the Eisen Reich, but Kantonian messengers reported that no army had crossed the passes in spring.

----<rule blurb>----------

since there was no update yesterday, you get TWO today! Lucky you guys :)


On day 1, I briefly talked about income. Let's continue with how it is gathered.

In future games of Noblesse, each noble will start out with an "estate" that gives them basic income per day/night cycle. Up to a point, players can customize their starting estate before the game to something that suits their strategy. During the game, players can also (once again, up to a point) increase the production of their estates by spending resources.

The estates themselves are Locations on a grid, on which players will move. The estates of players are not the only Locations on the grid: between their own and the estates of other players, undisovered tiles are placed at the start of the game. Only players adjacent to these will know the precise income of each, and if there are defending forces (if any), and the size of these forces.

For those of you who have played games like Axis and Allies or Eclipse: this is roughly the same.

When a player conquers a new estate, production from this estate is not added to their own private income: instead, it is placed under the faction leader's control. The faction leader must redistribute this own income to members of his team. The more succesful a team is, the bigger the income and the more flexible the faction leader can be in supporting his players, and the better a faction leader is in setting a strategy, the better his players will be placed to conquer more.


--------------<rule blurb 2>---------------

Now that factions are mentioned: the game will have a decent number of them. Factions differ from each other beyond the name. The base rules of the game apply to all players, but each faction has a different additional strength. Some will have better units of a certain type, or a higher income in one of the three statistics, or can hire mercenaries on the cheap. Sometimes, an advantage is also offset by a disadvantage.

In addition to that, players can also choose out of four roles within the faction. Each role consists of a base ability and up to three additional, unlockable effects. Of these four roles, one will correspond with each resource. The fourth is more flexible, however, and is designed around exploiting the faction advantage. In some cases, this is a perfect role for a faction leader, in others, it is better left to an underling.

This post has been edited by Path-Shaper: 17 September 2014 - 07:35 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#419 User is offline   Path-Shaper 

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Posted 17 September 2014 - 07:47 AM

It is now night.

With the start of the summer rains, carrier pigeons flew from Zimella to the palaces of the Baresi, Conti, Manuele, Vespulciano, Darini, Ottone, DiDario and Fugliani families. They announced the death of Agnes, Contesse de Zimella. No-one was really surprised the old bat had finally died, and most felt a pang of relief for her son, Alessio. For as long as her husband was dead, Agnes had been harping about her sons inadequacy as a ruler, both in private but also in her correspondence with her other seven children and her six grown-up grand-children.
Since relations between the Zimella children were somewhat strained, few cared that the funeral had already taken place, apart from Giorgia Vespulciano, née Zimella, who liked to show off her handsome husband and his immense wealth to her less lucky sisters.

That indifference changed to worries when merchants reported that Zimella was occupied by grey clad troops with no coat of arms on display, and her small harbor filled with galleases, galleys and troop transports. Only a very few in Noblesse possessed fleets like that, and unlike troops, war ships were not for hire. Events had taken a turn for the worst.

Okaros is dead. He was Agnes, Contesse de Zimella, a proud Noblesse noble.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#420 User is offline   Bendal Home 

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Posted 17 September 2014 - 07:48 AM

View PostPath-Shaper, on 17 September 2014 - 07:35 AM, said:


----<rule blurb>----------

since there was no update yesterday, you get TWO today! Lucky you guys :)


On day 1, I briefly talked about income. Let's continue with how it is gathered.

In future games of Noblesse, each noble will start out with an "estate" that gives them basic income per day/night cycle. Up to a point, players can customize their starting estate before the game to something that suits their strategy. During the game, players can also (once again, up to a point) increase the production of their estates by spending resources.

The estates themselves are Locations on a grid, on which players will move. The estates of players are not the only Locations on the grid: between their own and the estates of other players, undisovered tiles are placed at the start of the game. Only players adjacent to these will know the precise income of each, and if there are defending forces (if any), and the size of these forces.

For those of you who have played games like Axis and Allies or Eclipse: this is roughly the same.

When a player conquers a new estate, production from this estate is not added to their own private income: instead, it is placed under the faction leader's control. The faction leader must redistribute this own income to members of his team. The more succesful a team is, the bigger the income and the more flexible the faction leader can be in supporting his players, and the better a faction leader is in setting a strategy, the better his players will be placed to conquer more.


--------------<rule blurb 2>---------------

Now that factions are mentioned: the game will have a decent number of them. Factions differ from each other beyond the name. The base rules of the game apply to all players, but each faction has a different additional strength. Some will have better units of a certain type, or a higher income in one of the three statistics, or can hire mercenaries on the cheap. Sometimes, an advantage is also offset by a disadvantage.

In addition to that, players can also choose out of four roles within the faction. Each role consists of a base ability and up to three additional, unlockable effects. Of these four roles, one will correspond with each resource. The fourth is more flexible, however, and is designed around exploiting the faction advantage. In some cases, this is a perfect role for a faction leader, in others, it is better left to an underling.


That's sounds like game porn, PS. That's going to be an awesome game.

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