Malazan Empire: Mafia 110: I spy, with my little eye.... - Malazan Empire

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Mafia 110: I spy, with my little eye.... back to where I started

#81 User is offline   Galayn Lord 

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Posted 31 March 2014 - 05:09 PM

View PostRikkter, on 31 March 2014 - 04:57 PM, said:

View PostGalayn Lord, on 31 March 2014 - 04:17 PM, said:

View PostAmpelas, on 31 March 2014 - 04:15 PM, said:

also, gl, why do you assume scum already have abilities.... ?


WCS dictates they do. It's only logical.


WCS also says that scum gain abilities at levels 1, 2, 3 and 4 because otherwise why not have just level 0 (scum abilities only) and 1 (town get one-shot abilities.)

I'd rather a quiet Day 1 and we see what scum start with at level 0 and then spam discuss the hell out of Day 2 to get to level 5.

On the basis that scum probably want to level up that bit more on Day 1 than town do,

Vote Galayn Lord

who is almost (27/120) a quarter of the way to levelling everyone up to level 1 by themself.


fair enough, you think one thing and I think another. By the time we get to level 5 a lot of town will be dead. I like the idea of multiple town abilities early on, as opposed to fewer abilities later on.

rather than bring your idea to the fore for us to discuss, you go ahead and dismiss what others think and push your own way forward. Town benefit from talking on thread, it's not like I've let the game go in a wary slow day one. This is your first post and you're suggesting we shut up.
look at the last game, that only benefited scum

#82 User is offline   Galayn Lord 

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Posted 31 March 2014 - 05:11 PM

is Rikkters point valid? should we level slowly?

#83 User is offline   Tiamatha 

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Posted 31 March 2014 - 06:11 PM

View PostGalayn Lord, on 31 March 2014 - 05:11 PM, said:

is Rikkters point valid? should we level slowly?



Only scum would know the answer to that.

#84 User is offline   Tiamatha 

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Posted 31 March 2014 - 06:15 PM

Without knowing what, if anything, scum receive on earlier levels, I can only think the more town who reach level 5 the better.


Statistically speaking - and this is really pointing out the obvious - town are more numerous earlier in the game. So, following on from that reasoning, the sooner we reach level 5, the better, as more townies *should* receive their bonuses.


I say *should* because of course there is the unknown factor as to what scum might receive earlier, which could throw the above reasoning out the window, depending on what it is.


But one can only work with the information one has, which says more posting = more leveling, more posting sooner = more townies at level 5. Otherwise, the other course of action is stagnation, and freezing in the face of the unknown.

#85 User is offline   Ampelas 

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Posted 31 March 2014 - 08:13 PM

so quiet....as if millions of voices cried out in terror and were suddenly silenced....

#86 User is offline   Tiamatha 

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Posted 31 March 2014 - 08:21 PM

View PostAmpelas, on 31 March 2014 - 08:13 PM, said:

so quiet....as if millions of voices cried out in terror and were suddenly silenced....



I've started watching the Clone Wars animated series. Although it can be naff in places, overall it's so much better than the prequels (I know that's not saying much), and in terms of character expansion, better than the originals too. I'm pleasantly surprised.

#87 User is offline   Kessobahn 

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Posted 31 March 2014 - 09:31 PM

So are we pursuing a "Level Quickly" Approach or a "Level Slowly" approach?

#88 User is offline   Tiamatha 

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Posted 31 March 2014 - 09:36 PM

View PostKessobahn, on 31 March 2014 - 09:31 PM, said:

So are we pursuing a "Level Quickly" Approach or a "Level Slowly" approach?



We appear conflicted (gasp - diverging opinions in mafia!). I would pursue a level quickly approach as I reasoned in an earlier post.

To me, the argument which Rikkter presents, suggesting we take it slow today and spam away day 2, also doesn't make sense. The fear is that scum gain other powers sooner. But surely that's going to happen anyway. That's not something we can stop, except by not posting at all. So better it happen sooner, when there are more of us around to take the hit, as it were, and more chance of those who might be less essential power-wise to take the flak, than later.

That makes sense to me anyway.



Edit: Changed 'Monok' to 'Rikkter'.

This post has been edited by Tiamatha: 31 March 2014 - 09:37 PM


#89 User is offline   Kessobahn 

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Posted 31 March 2014 - 09:42 PM

Bring Forth the Meat Shields, you say

#90 User is offline   Tiamatha 

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Posted 31 March 2014 - 09:46 PM

View PostKessobahn, on 31 March 2014 - 09:42 PM, said:

Bring Forth the Meat Shields, you say



If it has to be. I would rather die knowing I was contributing to the greater long-term good of the team, than not doing anything at all in fear that the All-Powerful Scum might glance my way.


***enacts noble pose***

#91 User is offline   Tiamatha 

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Posted 31 March 2014 - 09:58 PM

Having said all that, I've just read something in the OP which revises my opinion somewhat.

Quote

P-S announces what level everyone is at the start of night and start of day.



As we know that town will get nothing from Level 1, but we don't know one way or the other if scum will get anything at level 1, it may indeed be worth pursuing Rikkter's idea of not reaching 120 posts before the end of the day, thus avoiding at least one night with killers potentially having another power.

My instinct is to say it probably makes little difference, but it's certainly something worth considering. Apologies to Rikkter, then.

#92 User is offline   Galayn Lord 

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Posted 31 March 2014 - 10:25 PM

what I'm afraid of is scum dictating what we say on thread. I thought we were having a productive day one for a change, putting a plan in place to empower town but with a few sentences Rikkter has drawn a blanket over that.

If this game turned out to be like the last few games then day one would have little posts overall with people being cagey with their votes and wanting to avoid notice.

I've yet to play a game where scum could not kill from night one onwards.

I personally think leveling up sooner will benefit town.

#93 User is offline   Ampelas 

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Posted 31 March 2014 - 10:30 PM

View PostTiamatha, on 31 March 2014 - 09:58 PM, said:

Having said all that, I've just read something in the OP which revises my opinion somewhat.

Quote

P-S announces what level everyone is at the start of night and start of day.



As we know that town will get nothing from Level 1, but we don't know one way or the other if scum will get anything at level 1, it may indeed be worth pursuing Rikkter's idea of not reaching 120 posts before the end of the day, thus avoiding at least one night with killers potentially having another power.

My instinct is to say it probably makes little difference, but it's certainly something worth considering. Apologies to Rikkter, then.


i also wondered what p-s meant by that in the OP. are we going to see alts paired with levels? will we get role pm-specific information only, like, X FROM THE UN OF COUNTRY X IS AT LVL X? i just don't know what that will look like.

also, ps went out of his way to say that town have levels that increase by certain rules but deliberately said we get no info on scum powers. this could mean that in addition to leveling after 120 posts and/or 4 deaths, maybe scum level up after a certain number of game days pass? they could have an extra mechanic like that or be totally different, we just don't know.

i say all that just to point out that despite what strategery we decide upon, our assumptions may be totally off in a way that benefits scum.

so i don't know. i almost advocate just playing this like normal day 1 and seeing what does happen. if we reach 120 posts, ok. if we don't, we don't. if we are really trying to stay under though, it kind of fucks town over because we can't talk, if we talk too much the posts where we actually vote will put us over, and if enough people disagree/agree, scum amongst them, any number of players could push us past 120 without our control. so i think staying under 120 for the day is a bad goal, because it limits towns ability to communicate and vote. if we happen to stay under it, great (in the sense of testing scum power lvls); if not, oh well, imo.

#94 User is offline   Ampelas 

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Posted 31 March 2014 - 10:32 PM

omg delete gogogogoggog

- this waqs urging a nekkid player to delete the nekkid post.

This post has been edited by Path-Shaper: 01 April 2014 - 07:55 AM


#95 User is offline   Tiamatha 

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Posted 31 March 2014 - 10:33 PM

View PostGalayn Lord, on 31 March 2014 - 10:25 PM, said:

what I'm afraid of is scum dictating what we say on thread. I thought we were having a productive day one for a change, putting a plan in place to empower town but with a few sentences Rikkter has drawn a blanket over that.

If this game turned out to be like the last few games then day one would have little posts overall with people being cagey with their votes and wanting to avoid notice.

I've yet to play a game where scum could not kill from night one onwards.

I personally think leveling up sooner will benefit town.



I don't think anyone is thinking they can't kill yet. It's whether they gain anything extra on night one from having levelled up to Level 1 during the day.

As I said, I think the chances of such an event making an enormous difference are slim, so it would be a case of better safe than sorry.

I am not going to stop posting unless there is a great clamour for everyone to do so.

In which case we might as well vote night now ;)

#96 User is offline   Tiamatha 

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Posted 31 March 2014 - 10:34 PM

View PostAmpelas, on 31 March 2014 - 10:32 PM, said:

omg delete gogogogoggog



I've done this in loads of games recently. Really annoying.

#97 User is offline   Ampelas 

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Posted 31 March 2014 - 10:36 PM

View PostTiamatha, on 31 March 2014 - 10:34 PM, said:

View PostAmpelas, on 31 March 2014 - 10:32 PM, said:

omg delete gogogogoggog



I've done this in loads of games recently. Really annoying.


i dont even know what your talking about.... ;)

#98 User is offline   Ampelas 

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Posted 31 March 2014 - 10:40 PM

we are already almost at 100 posts with like half the players checked in, there's no way in hell we can stay under 120 before days end imo. even just voting will almost push us over at this point

#99 User is offline   Lock 

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Posted 31 March 2014 - 11:08 PM

View PostKessobahn, on 31 March 2014 - 09:31 PM, said:

So are we pursuing a "Level Quickly" Approach or a "Level Slowly" approach?


For people like me, this is irrelevant because I will only be able to post at random intervals and not terribly often. So, I am at the mercy of what everyone with time on their hands does. I mean, haven't GL and Tiam already answered this question? Unless someone has a "duct tape the mouth" ability at level one, I assume we're just going to have to deal with whatever scum have as they level up and hope we get something to counter it.

Be nice to lynch scum day 1, obviously. Take some pressure off.

#100 User is offline   Bek Okhan 

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Posted 31 March 2014 - 11:12 PM

Checking in, read up.

I read under the knowledge PS knows this game best. The simplest warning to town in Rule 3. I read as PS saying "look, Don't make the game harder. If you're smart, post for maximum content with minimum quantity."

It looks like theres a popular drive to pad the post count. I think there is a distinct seperation in our understanding.

PS levels us as individuals not as a group. the loudest amongst us level faster. Thus anyone noisy enough is lynch worthy trying to capitalize on high thread presence by asking questions and cross questioning which looks useful and helpful but actually could just be an attempt to drum up debate, hiding said noisy players need to level themselves up. Town are welcome to Level as we only get power at the higher levels but it is an unnecesary power early in the game. We should simply watch proceedings intelligently, For example:

I submit to you two possible candidates for scum alongside already logical arguments on Galayn lord. GLs vote on Ampelas may be spot on but its more how things carry from there that has me on alert and itching to agree with the vote.

View PostAmpelas, on 31 March 2014 - 03:16 PM, said:

View PostTiamatha, on 31 March 2014 - 03:14 PM, said:

I don't understand the votes on either GL or Ampelas. Surely the vote should go on Monok for being the actual gorilla?


well done watson! monok didn't mention any gorillas so why pull him into this atm? you did though and now you are already deflecting!!!



Ampelas has driven hard into Day 1 accusations and cross questioning points that could never be verified. If town believed this a really worthwhile argument a vote would be placed and then carried up leaving the candidate to answer to the pressure. The drive at GL falters though, rather than pull back Amp goes further.

View PostAmpelas, on 31 March 2014 - 03:17 PM, said:

View PostGalayn Lord, on 31 March 2014 - 03:15 PM, said:

View PostAmpelas, on 31 March 2014 - 03:12 PM, said:

View PostGalayn Lord, on 31 March 2014 - 03:10 PM, said:

Just thinking on that, usually if you think you have caught signalling you vote the master.

Vote Ampelas

Possible scum looking for an easy target.


lol omgus already? it's possible (as I said) that you're fake symping instead of really signalling and putting pressure on you because of that led to a nice omgus vote. well done sir, well done


Not OMGUS, you clearly are not a film buff and that in itself is a heinous crime!


ah but this is impossible to be true, since you omgus voted me before mentioning the film reference and before i confessed to not knowing it. ;) lies! all lies.


Reading this makes me think both Galayn and Ampelas are playing similar strategy to level up. Omgus and symping are plausible arguments on a standard time but reading this.. the points are stretched this early. This has the feel of someone pushing for evidence/proof that can never be delivered. There are purposes to this I believe but in a game where leveling seems helluva important to scum I also see this as a simple angle to keep a back and forth going and it looks like just anyone will do. I know nothing of this games underlying mechanic. I assume this could be symp dialogue or Amp is on trying to muddy waters for GL while getting in the town good books. Either way its an argument going nowhere and when the argument eventually settles Amp seems to have very little reason to address the topic of scum activity or likely town strategy. Not a good look as he's a clear post padder IMO. Like I said earlier for scum, this is a race for quantity. beating town to levels is really worthwhile.


Then we have Tiam:

View PostTiamatha, on 31 March 2014 - 03:19 PM, said:

View PostAmpelas, on 31 March 2014 - 03:16 PM, said:

View PostTiamatha, on 31 March 2014 - 03:14 PM, said:

I don't understand the votes on either GL or Ampelas. Surely the vote should go on Monok for being the actual gorilla?


well done watson! monok didn't mention any gorillas so why pull him into this atm? you did though and now you are already deflecting!!!



Well, because by your logic then surely I'm a symp and Monok is the master, that's why. Of course, your logic has relied heavily on the dumbass factor so far, but you should at least be consistent with it.


Not even batting an eye at sending the vote at Monok, following Ampelas to the next not so logical conclusion. not scummy but fanning the flames of an already odd signalling case.

View PostTiamatha, on 31 March 2014 - 06:15 PM, said:

Without knowing what, if anything, scum receive on earlier levels, I can only think the more town who reach level 5 the better.


Statistically speaking - and this is really pointing out the obvious - town are more numerous earlier in the game. So, following on from that reasoning, the sooner we reach level 5, the better, as more townies *should* receive their bonuses.


I say *should* because of course there is the unknown factor as to what scum might receive earlier, which could throw the above reasoning out the window, depending on what it is.


But one can only work with the information one has, which says more posting = more leveling, more posting sooner = more townies at level 5. Otherwise, the other course of action is stagnation, and freezing in the face of the unknown.


EVERY thing about the underlined and following logic pings my scumdar. Town can't assume rushing to level 5 is helpful. PS seriously disadvises. If we assume that to be an informed warning scums incentive to level up is great. shooting the game from TMDI 2 to TMDI 7!
Thats a crazy level of complication. Town should think about that and realize how level 5 could be undermined by powerful scum, veterans should understand.

View PostTiamatha, on 31 March 2014 - 09:36 PM, said:

View PostKessobahn, on 31 March 2014 - 09:31 PM, said:

So are we pursuing a "Level Quickly" Approach or a "Level Slowly" approach?


We appear conflicted (gasp - diverging opinions in mafia!). I would pursue a level quickly approach as I reasoned in an earlier post.

To me, the argument which Rikkter presents, suggesting we take it slow today and spam away day 2, also doesn't make sense. The fear is that scum gain other powers sooner. But surely that's going to happen anyway. That's not something we can stop, except by not posting at all. So better it happen sooner, when there are more of us around to take the hit, as it were, and more chance of those who might be less essential power-wise to take the flak, than later.

That makes sense to me anyway.



Edit: Changed 'Monok' to 'Rikkter'.


This supports my suspicion of Tiam. scum will thrive in a heard of overactive town trying to rush for levels. scum wants a loud noisy game. Rikkters strategy is sound. our day 1 should go off info collected already in regards to activity and content. the obvious targets perk up pretty quickly and those not so obvious will wind it hard to stay silent if town get good lynch momentum. picking out candidates off history rather than relying on a level 5 power which in our rush to achieve makes it easier to level up scum.


View PostTiamatha, on 31 March 2014 - 09:58 PM, said:

Having said all that, I've just read something in the OP which revises my opinion somewhat.

Quote

P-S announces what level everyone is at the start of night and start of day.



As we know that town will get nothing from Level 1, but we don't know one way or the other if scum will get anything at level 1, it may indeed be worth pursuing Rikkter's idea of not reaching 120 posts before the end of the day, thus avoiding at least one night with killers potentially having another power.

My instinct is to say it probably makes little difference, but it's certainly something worth considering. Apologies to Rikkter, then.


This is Tiams only redeeming post and it feels iffy. I really find it out of place and don't really trust it, the when and how seems to reflect sudden self-consciousness. Perhaps as I watch the thread I will be dissuaded from it but my current read of this game has me suspecting Tiam more than anyone else to be scum.

Tiam is my current vote. If we get trains on one of the other noisier players like Ampelas or GL I'll support it with my vote, otherwise I think I said all I need to.

Vote Tiamatha



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