Lycaenion, on 04 February 2014 - 04:04 PM, said:
I added the option you wanted to be in the poll BTW. I'm specifically focusing on TEKKEN because we are supposed to focus on one game in particular and TEKKEN has many different kinds of male characters. Yes you have the super ripped dudes, but you also have grandpas and Bruce Lee look-a-likes (and he wasn't uber muscular). There's much more variation when it comes to the men. The women are all of the same variety: hot teen/20 something (even when they are older they look in their twenties.) I'd like to see a elderly woman, a sumo type female wrestler, or whatever. Anything more than just a panda and a kangaroo. (Yes, TEKKEN can be quite silly)
I love fighting games, and I used to ignore the way the women looked because that was normal. Only, is this what normal is supposed to be like? I find myself getting more and more irritated at nearly-naked women in fighting games. The least they could do is change the wardrobe. Or like you said, add an option of not having those clothes.
I understand what you're saying, but I think you have a few things besides sex apeal and the companies devolping games targeting the young male market against your stand (which I agree, sucks for you if that's what you want):
Stereotyping and cost effectiveness. A certain number of characters are designed based on "fighting style/martial arts style." There's stereo types that go along with that. Sumo: You basically think "fat Japanese guy." The sumo characters are typically a minority in regards to player favorites to begin with. They're basically there to add some variety (which now that I mention it could be a curious sub-study to your article, are the "fatter, less attractive male characters less popular because of appearance, or are their fighting styles less flashy, making the player not want to emulate it, or a third option, is the fighting style less flashy because it's based off real life fighting style of fat dudes?). ...anyways, back on track: So your "sumo" slot is taken up by the stereotypical fat japanese guy, players probably aren't buying the game to play as that character (or maybe they are in specific regions like Japan) the companies are investing in character development and backstory, they're unlikely to invest resources for a female version of the same character.
...and the "old ninja master" stereotype as well, or old drunken master. Historically speaking your not going to see any old Martial arts masters being women because the women of the era were all bowing, and serving men in that era in those long dresses that made them walk with like 4 inch strides (which I hope I'm not coming off as condoning that, I'm not as big an asshole as I'm probably coming off sounding like in these replies). Fighters like any athletes are in their prime young. That's what you're going to see. Tekken has older characters because they put so much time passing between games, you have fighters children grown up taking their place, or new characters taking their place, unless the character was "critical" to the story. I'd like to see a real life person Heihachi's age with as much muscle mass as him, let alone be able to jump up like two stories high. Speaking of which, Heihachi was one of my favorite characters in Tekken, personally it didn't really matter to me that he was old or young, but as I think I've stated I don't really care what the avatar looks like.
Like I mentioned before, I haven't really played fighting games in many years, I played Tekken 2 a lot (what I played mainly in the franchise), I think Tekken 3 a bunch too, I believe I bought Tekken Tag and played it a little, by then it was pretty much the same old same old and I was on the steep decline with fighting games. I can add to your point though that they could add a female sumo in a similar manor that they had the boss for "King" (I forget their names, the wrestler with the lion mask, and his boss had a panther mask or something?) They were basically the same character, the moves were different, but based off same fighting technique. I think they had to produce CG endings for the boss characters etc, so again I guess it would have to go off demand. Personally I wouldn't care, and would probably prefer if they made a female sumo instead of a male. It would be something different.
Something else that may be interesting for your article, where you may even want to change your game selection: The Dead or Alive franchise. It's a franchise that is blatantly obvious to the extreme about the sex appeal. Probably close to half of the characters are female, and most of the best fighters are female. The very first game had options in the menu, I think one was a correlation between "player age" and "breast size" (that might have been a rumor or something, I don't really remember and I don't remember the breast size actually changing) and one was "bouncing breast on/off." They took the option out by the 2nd game and the bouncing was always on. <on a side note, DoA2 was probably my favorite fighting game, but because of the engine not the overly scantly clad fighters, it was a paper/rock/scissors style gameplay and my friend and I played often and the matches got pretty epic and lasted a long time as we were pretty evenly matched and reversing/countering moves.>
Basically I think I can sum up all that I just spewed out a little simpler:
Gamers are predominantly male, the fighting game market is even more predominantly male. I know women who will play them, but would buy something else given the chance. Even among men, it seems like the target audience is young men/boys. When I was in middle school/High school, fighting games were probably my genre of choice. College I played them, but that's around when I guess I'd started burning out. I think another poster here eluded to something similar, playing them more in his youth. If I'm playing the game and had the choice, yes I'd choose to have "eye candy." Does it make a break a game for me? No. I sympathise for you, but I feel like it's not cost effective for the companies to appease a small fraction outside of the target market in this instance.
Now they will know why they are are afraid of the dark. Now they will learn why they fear the night. -Thulsa Doom
You're such an inspiration for the ways that I would never, ever choose to be. -MJK