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ChatClipse #1 Board, Modding and Action Thread

#21 User is offline   D'rek 

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Posted 17 November 2013 - 06:50 PM

Move 2 Interceptors from Rho Indi to Zeta Herculis

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#22 User is offline   Tattersail_ 

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Posted 17 November 2013 - 06:51 PM

Explore south of disco hex, 315.

Tatts - you find Beta Crucis (317) - money, adv money, 1 VP. 2 side-by-side WHs -

do not influence, rotate away from IH

This post has been edited by Ganoes Paran: 17 November 2013 - 06:58 PM

Apt is the only one who reads this. Apt is nice.
0

#23 User is offline   Imperial Historian 

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Posted 17 November 2013 - 06:54 PM

PASS

Colonise 2 science planets
0

#24 User is offline   Gnaw 

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Posted 17 November 2013 - 06:56 PM

Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#25 User is offline   Khellendros 

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Posted 17 November 2013 - 07:10 PM

Round 1, Turn 5:

MOVE Dreads to Gnaw's cruisers.

End diplo with Gnaw. Take traitor card. Return cube to money track.

This post has been edited by Khellendros: 17 November 2013 - 07:31 PM

"I think I've made a terrible error of judgement."
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#26 User is offline   D'rek 

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Posted 17 November 2013 - 07:14 PM

Upgrade - Electron Computers onto the blank spots of the Interceptor and Cruiser blueprints.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#27 User is offline   Tattersail_ 

  • formerly Ganoes Paran
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Posted 17 November 2013 - 07:16 PM

explore south east of home world

influence and colonise science and money, orient as is.

This post has been edited by Ganoes Paran: 17 November 2013 - 07:22 PM

Apt is the only one who reads this. Apt is nice.
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#28 User is offline   Khellendros 

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Posted 17 November 2013 - 07:21 PM

Round 1, Turn 6:

PASS
"I think I've made a terrible error of judgement."
0

#29 User is offline   D'rek 

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Posted 17 November 2013 - 07:22 PM

PASS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#30 User is offline   Gnaw 

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Posted 17 November 2013 - 07:27 PM

Reaction upgrade. electron computer over hull


colonize money planet in warp portal

-13 upkeep. $2, Sci 2, Mats 0

This post has been edited by Gnaw: 17 November 2013 - 07:29 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#31 User is offline   Tattersail_ 

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Posted 17 November 2013 - 07:45 PM

Pass.
Apt is the only one who reads this. Apt is nice.
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#32 User is offline   D'rek 

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Posted 17 November 2013 - 07:47 PM

End of Round 1 Action Phase


Board:
Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#33 User is offline   D'rek 

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Posted 17 November 2013 - 07:48 PM

Round 1 Combat Phase




Battle #1 - Eridani vs Magellan in Aldebaran (107)

Eridani (attacker):
2x Dreadnaught

Magellan (defender):
2x Cruiser

---

Engagement Round 1:

Magellan Cruisers fire 6 yellow < 6 4 3 3 2 1 >
Eridani Dread takes 2 damage.

Eridani Dreadnaughts fire 2 orange < 5 4 > and 2 yellow < 3 2 >
Both Magellan Cruisers are destroyed.


Eridani victory

---

Attacking Population

Eridani Dreadnaughts roll 2 orange < 6 3 > and 2 yellow < 4 3 >

The Magellan population are eliminated.

---
Reputation

Gnaw draws 1 reputation tile < 3 > and keeps it.
Khell draws 5 reputation tiles < 1 4 4 2 3 > and keeps a 4.







Battle #2 - Syndicate vs Ancients in Zeta herculis (105)


Syndicate (attacker):
2x Interceptor

Ancients (defender):

1x Ancient Ship

---

Engagement Round 1:

Syndicate Interceptors fire 2 yellow < 6 5 >
Ancient Ship takes 2 damage and dies.


Syndicate victory

---
Reputation

D'rek draws 2 reputation tiles < 2 1 > and keeps a 2. She pillages 1 money.

---
Influence

Syndicate influences the hex. They discover +5 science and take the bonus.






Board at end of combat phase:

Spoiler

This post has been edited by D'rek: 17 November 2013 - 08:24 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#34 User is offline   D'rek 

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Posted 17 November 2013 - 08:03 PM

Round 1 Upkeep Phase

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#35 User is offline   Imperial Historian 

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Posted 17 November 2013 - 08:08 PM

Upkeep colonise grey planet with money

Upkeep:-7

Income: 6 (bank 2) = 1
S: 3+6 = 9
M: 3+3 = 6
0

#36 User is offline   Gnaw 

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Posted 17 November 2013 - 08:09 PM

Upkeep phase:

was -13 but returned disc makes it -10.

Production == 10



$2, Sci 5, Mats 2.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#37 User is offline   Khellendros 

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Posted 17 November 2013 - 08:11 PM

End of Round 1 Upkeep:

Storage: $12, S0, M0
Income: £3, S4, M3

Upkeep: -13

New Storage:
Money: 2
Science: 4
Materials: 3
"I think I've made a terrible error of judgement."
0

#38 User is offline   Tattersail_ 

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Posted 17 November 2013 - 08:11 PM

Upkeep - 10

Income 3 + 4 = -7

bankrupt disco hex

Upkeep - 7

income 7

new money = 0

science 3 + 4income = 7

materials 3 + 2 = 5

starting bank for round 2

$0, S7, M5
Apt is the only one who reads this. Apt is nice.
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#39 User is offline   D'rek 

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Posted 17 November 2013 - 08:12 PM

Colonize money and science planets in zeta herculis

Money = 3 + 4 -7 = 0
Science = 7 + 3 = 10
Materials = 2 + 3 = 5

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#40 User is offline   D'rek 

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Posted 17 November 2013 - 08:18 PM

Round 1 Cleanup Phase


Lambda Fornacis - 2. No ancient move.
Upsilon Hydrae - 5. Ancient Ship moves to Rho Indi.

Supernova - cannot explode this round.


New Development drawn (due to IH joining):

Ancient Monument


New Tech (10 instead of 8 due to IH joining):

Improved Hull
Phase Shield
Orbital
Improved Hull
Fusion Source
Wormhole Generator
Wormhole Generator
Nanorobots
Orbital
Tachyon Source

This post has been edited by D'rek: 17 November 2013 - 08:22 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

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