gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#5681
Posted 12 December 2014 - 10:12 PM
Cubes can definitely fill the first spot, if a track is completely filled normally you can then return that cube to any track. However I think with orbitals you don't get this option as there is another track you can legally return to.
Hmmm, well it looks like twelve is going to go all out to take back his homeworld, so I guess I have to use my build:
So build 2 starbases in eta geminorum, and one in mu Cassiopeia
Hmmm, well it looks like twelve is going to go all out to take back his homeworld, so I guess I have to use my build:
So build 2 starbases in eta geminorum, and one in mu Cassiopeia
#5682
Posted 13 December 2014 - 05:04 PM
Imperial Historian, on 12 December 2014 - 10:12 PM, said:
Cubes can definitely fill the first spot, if a track is completely filled normally you can then return that cube to any track. However I think with orbitals you don't get this option as there is another track you can legally return to.
This is how I would interpret the rule, too.
#5683
Posted 16 December 2014 - 05:28 AM
Path-Shaper, on 05 December 2014 - 03:08 AM, said:
Tattersail_, on 05 December 2014 - 12:25 PM, said:
Confirm provisional Gnaw.
twelve, on 08 December 2014 - 07:02 AM, said:
I think its back round to me. Well no guts no glory.
Build 2 interceptors. Convert necessary money to pay for the second interceptor. -$9 -6 mats == $2, 0 mats
Build 2 interceptors. Convert necessary money to pay for the second interceptor. -$9 -6 mats == $2, 0 mats
Imperial Historian, on 12 December 2014 - 10:12 PM, said:
So build 2 starbases in eta geminorum, and one in mu Cassiopeia -6 mats == 0 mats
This post has been edited by Gnaw: 16 December 2014 - 05:29 AM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5685
Posted 16 December 2014 - 11:04 PM
Coolio. Though are we ever going to finish this game first?
I don't know what I'm doing but it sounds good.
#5686
Posted 16 December 2014 - 11:17 PM
We can do this! Just one more round, we could get this game finished in an hour if everyone was online at the same time.
#5687
Posted 16 December 2014 - 11:45 PM
Imperial Historian, on 16 December 2014 - 11:17 PM, said:
...if everyone was online at the same time.
So. February or March?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5688
Posted 17 December 2014 - 12:34 AM
If it finishes before 17 march I'll be happy, otherwise this game will have taken over a year and a half
Its been a year and 3 months today. Happy anniversary game
Its been a year and 3 months today. Happy anniversary game
#5689
Posted 17 December 2014 - 04:13 AM
Who are we waiting on now?
#5690
Posted 17 December 2014 - 04:26 AM
Imperial Historian, on 17 December 2014 - 12:34 AM, said:
If it finishes before 17 march I'll be happy, otherwise this game will have taken over a year and a half
Its been a year and 3 months today. Happy anniversary game
Its been a year and 3 months today. Happy anniversary game
Excellent. We should start another game right now to celebrate.
Gnaw, on 17 December 2014 - 01:07 AM, said:
Screen Shot 2014-12-16 at 7.54.19 PM.png
Raster object file size: 26kb, 28kb, 31kb
Vector object file size: 10, 12, 24.
47% reduction.
I know most of you don't give a shit. But that's huge and should result in the ability to allow significantly faster map updates. Faster updates should allow for more frequent map updates. That should result in less downtime between turns. Which means faster rounds. Meaning more games.
(Yeah, that's 3 'shoulds'. Supposition until concept is proven. I likes my weasel words.)
Raster object file size: 26kb, 28kb, 31kb
Vector object file size: 10, 12, 24.
47% reduction.
I know most of you don't give a shit. But that's huge and should result in the ability to allow significantly faster map updates. Faster updates should allow for more frequent map updates. That should result in less downtime between turns. Which means faster rounds. Meaning more games.
(Yeah, that's 3 'shoulds'. Supposition until concept is proven. I likes my weasel words.)
It's not that we don't care, it's just that we (I) don't comprehend the technowizadry black magic. But it all sounds great! Probably....
D, on 17 December 2014 - 04:13 AM, said:
Who are we waiting on now?
Morghy I think.
This post has been edited by Khellendros: 17 December 2014 - 04:27 AM
"I think I've made a terrible error of judgement."
#5691
Posted 17 December 2014 - 11:15 AM
Is there an updated map somewhere? I would like that before I make an order
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#5692
#5693
Posted 19 December 2014 - 09:01 PM
Round 9 Action Phase
Turn 1
Turn 2
Turn 3
Turn 4
Twelve - upgrade Dreadnaught. Add two gluon computers over default hulls
IH - upgrade interceptor with plasma cannon over ion cannon, upgrade starbase with positron computer over ion cannon, and may as well put the jump drive on my cruiser.
Morgoth - move 2 cruiser to volantis from Arcturus
Tapper - move the dread and the fighter from Epsilon Indi to Pollux.
Khell - MOVE "Sticky Wicket" to join its sister ship "...And Leaf" in Beta Lyrae
Drek - BUIld: -16 mats == 16 remaining
--Starbase in Beta Lyrae
--Monolith in Rigel
--Interceptor in Sigma Draconis
Tatts - move my dread from castor to Zeta Chamealeontis
Gnaw - Move
Turn 5
Twelve - Build 2 interceptors. Convert necessary money to pay for the second interceptor. $9 converted to 3 mats == $2 remain 6 mats == 0 remain
IH - build 2 starbases in eta geminorum, and one in mu Cassiopeia -6 mats == 0 mats
Morgoth -
Tapper -
Khell -
Drek -
Tatts -
Gnaw -
Turn 6
Turn 1
Spoiler
Turn 2
Spoiler
Turn 3
Spoiler
Turn 4
Twelve - upgrade Dreadnaught. Add two gluon computers over default hulls
IH - upgrade interceptor with plasma cannon over ion cannon, upgrade starbase with positron computer over ion cannon, and may as well put the jump drive on my cruiser.
Morgoth - move 2 cruiser to volantis from Arcturus
Tapper - move the dread and the fighter from Epsilon Indi to Pollux.
Khell - MOVE "Sticky Wicket" to join its sister ship "...And Leaf" in Beta Lyrae
Drek - BUIld: -16 mats == 16 remaining
--Starbase in Beta Lyrae
--Monolith in Rigel
--Interceptor in Sigma Draconis
Tatts - move my dread from castor to Zeta Chamealeontis
Gnaw - Move
- interceptor Psi Capricorni to Alpha Centauri
- interceptor Psi Capricorni to Beta Hydri
- Take traitor card; place cube on mats.
Turn 5
Twelve - Build 2 interceptors. Convert necessary money to pay for the second interceptor. $9 converted to 3 mats == $2 remain 6 mats == 0 remain
IH - build 2 starbases in eta geminorum, and one in mu Cassiopeia -6 mats == 0 mats
Morgoth -
Tapper -
Khell -
Drek -
Tatts -
Gnaw -
Turn 6
Spoiler
#5694
Posted 19 December 2014 - 09:01 PM
Morgoth, on 17 December 2014 - 11:15 AM, said:
Is there an updated map somewhere? I would like that before I make an order
There's been 4 actions since the last one.
Quote
Tatts - move my dread from castor to Zeta Chamealeontis
Gnaw - Move
interceptor Psi Capricorni to Alpha Centauri
interceptor Psi Capricorni to Beta Hydri
Take traitor card; place cube on mats.
Turn 5
Twelve - Build 2 interceptors. Convert necessary money to pay for the second interceptor. $9 converted to 3 mats == $2 remain 6 mats == 0 remain
IH - build 2 starbases in eta geminorum, and one in mu Cassiopeia -6 mats == 0 mats
This post has been edited by Galactic Council: 19 December 2014 - 09:02 PM
#5695
Posted 20 December 2014 - 06:04 PM
MORGOTH!!!!!
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5696
Posted 23 December 2014 - 07:25 PM
MORGOTH!!!!!
New map posted.
New map posted.
This post has been edited by Galactic Council: 23 December 2014 - 07:25 PM
#5697
Posted 04 January 2015 - 08:13 AM
Mrs. Morgoth, can Morghy come out and play?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5698
Posted 08 January 2015 - 01:27 AM
Victory points as of this moment:
Spoiler
This post has been edited by Galactic Council: 08 January 2015 - 01:28 AM
#5699
Posted 08 January 2015 - 02:51 PM
How about letting CF take over for Morgoth if he doesn't show up soon?
"I think I've made a terrible error of judgement."
#5700
Posted 08 January 2015 - 03:43 PM
Yeah, that might be a good idea. Morgoth has dissapeared on us for a long time starting around new year's before...