gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#5421
Posted 05 October 2014 - 12:18 AM
ahahahahaha! Yes! Destroy khell. Burn him. Let him suffer the fires of damnation.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#5422
Posted 05 October 2014 - 03:59 PM
@ D'rek:
Do you have any problems with me assuming that Tatts is doing two "no reactions" and a full retreat from Rigel to Mu Herculis?
Do you have any problems with me assuming that Tatts is doing two "no reactions" and a full retreat from Rigel to Mu Herculis?
This post has been edited by Galactic Council: 05 October 2014 - 04:01 PM
#5423
Posted 05 October 2014 - 04:19 PM
Imperial Historian, on 04 October 2014 - 10:37 PM, said:
Just had an epic 5 player game of eclipse, which ended on a 3 player draw with 34 points each, and me on 32 pts (but with the traitor card so 34 before the traitor card). Ridiculously close. I'd have won with 35 pts but rolled snake eyes in the crucial battle, when any other roll would have won. Really enjoyed playing as pirates though, trashing everyone's fleet at least once in the game before I got ganged up on.
First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
And I just realised pirates don't get traitor card penalties, so it was a 4 way draw!
Gnaw did I beat khell or not
![:rant:](https://forum.malazanempire.com/public/style_emoticons/Malazan/cool.gif)
#5424
Posted 05 October 2014 - 04:56 PM
Imperial Historian, on 05 October 2014 - 04:19 PM, said:
Imperial Historian, on 04 October 2014 - 10:37 PM, said:
Just had an epic 5 player game of eclipse, which ended on a 3 player draw with 34 points each, and me on 32 pts (but with the traitor card so 34 before the traitor card). Ridiculously close. I'd have won with 35 pts but rolled snake eyes in the crucial battle, when any other roll would have won. Really enjoyed playing as pirates though, trashing everyone's fleet at least once in the game before I got ganged up on.
First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
And I just realised pirates don't get traitor card penalties, so it was a 4 way draw!
Gnaw did I beat khell or not
![:rant:](https://forum.malazanempire.com/public/style_emoticons/Malazan/cool.gif)
haha. cool. did you call them and tell them to suck it?
And yeah, combat instructions are always helpful.
#5425
Posted 05 October 2014 - 04:57 PM
This post has been edited by Galactic Council: 05 October 2014 - 05:33 PM
#5426
Posted 05 October 2014 - 05:33 PM
Round 8 combat:
305 Lambda Serpentis
IH 1x dread vs Khell 2x Starbase
Dread: 4 init, 5/5 hull, +4 comp, -0 shields, 1x PLasma cannon, 1x Ion cannon. 1#1d6 1#1d6. Orange is first die, yellow is second.
Starbases: 2 init, 3/3 hull, +1 computer, -0 shields, 2x Plasma cannon. 2#1d6
Engagement One:
http://orokos.com/roll/226277
Character IH
Campaign gIV Malazan Empire Eclipse
Description r8 305 IH 1x PLASMA cannon, 1x ION cannon. 1d6 Orange 1d6 yellow
Results
1#1d6: 1 # 2 [1d6=2]
1#1d6: 1 # 4 [1d6=4]
2 and 4. +4 comp. 2 hits. 1 Starbase destroyed.
http://orokos.com/roll/226282
Character Khell
Campaign gIV Malazan Empire Eclipse
Description r8 305 Eng 1 Khell 2x PLASMA cannon 2d6 Orange
Results
2#1d6: 2 # 4 [1d6=4] 3 [1d6=3]
3 and 4. +1 comp. two misses.
Engagement One ended. Khell: 1x Starbase 3/3 health. IH: 1x Dread. 5/5 health
Engagement Two:
http://orokos.com/roll/226284
Character IH
Campaign gIV Malazan Empire Eclipse
Description r8 305 Eng 2 IH 1x PLASMA cannon, 1x ION cannon. 1d6 Orange 1d6 yellow
Results
1#1d6: 1 # 6 [1d6=6]
1#1d6: 1 # 5 [1d6=5]
6 and 5. +4 comp. 2 hits. Starbase 2 destroyed.
Combat Ends.
IH takes hex. Influence?
Rep Draw:
Khell - one badge: Does not draw - already has 4's.
IH - three badges: 1,2,2. Keeps 2 and returns 1 to bag.
Ten 1s, Three 2s, One 3 remain in bag.
305 Lambda Serpentis
IH 1x dread vs Khell 2x Starbase
Dread: 4 init, 5/5 hull, +4 comp, -0 shields, 1x PLasma cannon, 1x Ion cannon. 1#1d6 1#1d6. Orange is first die, yellow is second.
Starbases: 2 init, 3/3 hull, +1 computer, -0 shields, 2x Plasma cannon. 2#1d6
Engagement One:
http://orokos.com/roll/226277
Character IH
Campaign gIV Malazan Empire Eclipse
Description r8 305 IH 1x PLASMA cannon, 1x ION cannon. 1d6 Orange 1d6 yellow
Results
1#1d6: 1 # 2 [1d6=2]
1#1d6: 1 # 4 [1d6=4]
2 and 4. +4 comp. 2 hits. 1 Starbase destroyed.
http://orokos.com/roll/226282
Character Khell
Campaign gIV Malazan Empire Eclipse
Description r8 305 Eng 1 Khell 2x PLASMA cannon 2d6 Orange
Results
2#1d6: 2 # 4 [1d6=4] 3 [1d6=3]
3 and 4. +1 comp. two misses.
Engagement One ended. Khell: 1x Starbase 3/3 health. IH: 1x Dread. 5/5 health
Engagement Two:
http://orokos.com/roll/226284
Character IH
Campaign gIV Malazan Empire Eclipse
Description r8 305 Eng 2 IH 1x PLASMA cannon, 1x ION cannon. 1d6 Orange 1d6 yellow
Results
1#1d6: 1 # 6 [1d6=6]
1#1d6: 1 # 5 [1d6=5]
6 and 5. +4 comp. 2 hits. Starbase 2 destroyed.
Combat Ends.
IH takes hex. Influence?
Rep Draw:
Khell - one badge: Does not draw - already has 4's.
IH - three badges: 1,2,2. Keeps 2 and returns 1 to bag.
Ten 1s, Three 2s, One 3 remain in bag.
This post has been edited by Galactic Council: 05 October 2014 - 05:54 PM
#5427
Posted 05 October 2014 - 05:34 PM
Round 8 combat:
302 Zeta Chameleontis
D'rek vs cubes
Hex cleared; D'rek cannot occupy
203 Chi Draconis
D'rek vs cubes
Nukes present
Hex cleared; D'rek cannot occupy
302 Zeta Chameleontis
D'rek vs cubes
Hex cleared; D'rek cannot occupy
203 Chi Draconis
D'rek vs cubes
Nukes present
Hex cleared; D'rek cannot occupy
#5428
Posted 05 October 2014 - 05:38 PM
Round 8 combat:
206 Epsilon Indi
Gnaw 1x fighter vs Tapper 1x Dread and 1x fighter
fighter: 5 init, 1/1 hull, +0 comp, -0 shield, 1x Plasma missile battery. 2#1d6 (no guns, can't retreat. Only possible 'surprise' would be a hit on Tapper's fighter.)
Tap fighter: 1/1 hull
Missile Engagement:
http://orokos.com/roll/226285
Character Gnaw
Campaign gIV Malazan Empire Eclipse
Description r8 206 Eng Missile Gnaw 1x PLASMA missile battery 2d6 Orange
Results
2#1d6: 2 # 1 [1d6=1] 2 [1d6=2]
1 and 2. +0 comp. 2 misses.
Gnaw int destroyed.
Tapper retains hex.
Rep draw:
Tapper - two badges:
Gnaw - One badge:
206 Epsilon Indi
Gnaw 1x fighter vs Tapper 1x Dread and 1x fighter
fighter: 5 init, 1/1 hull, +0 comp, -0 shield, 1x Plasma missile battery. 2#1d6 (no guns, can't retreat. Only possible 'surprise' would be a hit on Tapper's fighter.)
Tap fighter: 1/1 hull
Missile Engagement:
http://orokos.com/roll/226285
Character Gnaw
Campaign gIV Malazan Empire Eclipse
Description r8 206 Eng Missile Gnaw 1x PLASMA missile battery 2d6 Orange
Results
2#1d6: 2 # 1 [1d6=1] 2 [1d6=2]
1 and 2. +0 comp. 2 misses.
Gnaw int destroyed.
Tapper retains hex.
Rep draw:
Tapper - two badges:
Gnaw - One badge:
#5429
Posted 05 October 2014 - 05:44 PM
Round 8 combat:
105 Zeta Herculis
Khell 2x fighter vs Morgoth 2x starbase and 1x fighter
Khell fighter: 1 init, 1/1 hull, +1 comp, -0 shields. 1x Plasma cannon. 1#1d6 per fighter.
Morghoth fighter: 6 init, 1/1 hull, +3 comp, 1x AntiM cannon. 1#1d6
Starbase: 8 init, 3/3 hull, +3 comp, -0 shields, 1 1x Ion missile battery, 1x AntiM cannon. Missile round: 2#1d6 per base. Cannon rounds: 1#1d6 per base.
Missile engagement:
http://orokos.com/roll/226288
Character Morgoth
Campaign gIV Malazan Empire Eclipse
Description r8 105 Missile Eng. Morgy 2x SB. 1x ION missile battery. 2d6 yellow per base. 4X1d6 yellow
Results
4#1d6: 4 # 2 [1d6=2] 5 [1d6=5] 3 [1d6=3] 6 [1d6=6]
2, 3, 5, 6. +3 comp. One miss, Three hits. 2 fighters destroyed.
Combat ends.
Morgoth retains hex.
Rep Draw:
Morgoth - three badges:
Khell - One badge:
105 Zeta Herculis
Khell 2x fighter vs Morgoth 2x starbase and 1x fighter
Khell fighter: 1 init, 1/1 hull, +1 comp, -0 shields. 1x Plasma cannon. 1#1d6 per fighter.
Morghoth fighter: 6 init, 1/1 hull, +3 comp, 1x AntiM cannon. 1#1d6
Starbase: 8 init, 3/3 hull, +3 comp, -0 shields, 1 1x Ion missile battery, 1x AntiM cannon. Missile round: 2#1d6 per base. Cannon rounds: 1#1d6 per base.
Missile engagement:
http://orokos.com/roll/226288
Character Morgoth
Campaign gIV Malazan Empire Eclipse
Description r8 105 Missile Eng. Morgy 2x SB. 1x ION missile battery. 2d6 yellow per base. 4X1d6 yellow
Results
4#1d6: 4 # 2 [1d6=2] 5 [1d6=5] 3 [1d6=3] 6 [1d6=6]
2, 3, 5, 6. +3 comp. One miss, Three hits. 2 fighters destroyed.
Combat ends.
Morgoth retains hex.
Rep Draw:
Morgoth - three badges:
Khell - One badge:
#5430
Posted 05 October 2014 - 05:45 PM
Round 8 combat:
232 Rigel
Tatts 1x Dread and 1x cruiser vs D'rek 2x starbase.
Dread: 4 init, 9/9 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Cruiser: 5 init, 5/5 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Starbases: 6 init, 3/3 hull, +3 comp, -2 shields MISSILE only, 2x AntiM cannon. 2#1d6 per base.
Awaiting instructions.
Rep Draw:
D'rek - badges:
Tatts - badges:
232 Rigel
Tatts 1x Dread and 1x cruiser vs D'rek 2x starbase.
Dread: 4 init, 9/9 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Cruiser: 5 init, 5/5 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Starbases: 6 init, 3/3 hull, +3 comp, -2 shields MISSILE only, 2x AntiM cannon. 2#1d6 per base.
Awaiting instructions.
Rep Draw:
D'rek - badges:
Tatts - badges:
#5431
Posted 05 October 2014 - 05:58 PM
Galactic Council, on 05 October 2014 - 05:34 PM, said:
302 Zeta Chameleontis
D'rek vs cubes
Hex cleared; D'rek cannot occupy
Return Orbital cube to Science track.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5432
Posted 05 October 2014 - 06:43 PM
Influence Epsilon Carinae.
Colonize
Upkeep:
Begin round 9:
Colonize
- Epsilon Carinae: Mats on grey.
- Procyon: Money on orbital and money.
Upkeep:
- Bank: $1, 5 Sci, 3 mats.
- Income: $24, 3 sci, 12 mats
- -17 money.
Begin round 9:
- Bank: $8, 8 sci, 15 mats.
- income: $21, 2 sci, 12 mats.
- -2 upkeep.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5433
#5434
Posted 06 October 2014 - 05:36 AM
Round 8 combat:
232 Rigel
Tatts 1x Dread and 1x cruiser vs D'rek 2x starbase.
Dread: 4 init, 9/9 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Cruiser: 5 init, 5/5 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Starbases: 6 init, 3/3 hull, +3 comp, -2 shields MISSILE only, 2x AntiM cannon. 2#1d6 per base.
Engagement One
Character D'rek
Campaign gIV Malazan Empire Eclipse
Description r8 232 Eng 1. D'rek 2x Starbase 2xAntiM. 4d6
Results
4#1d6: 4 # 4 [1d6=4] 3 [1d6=3] 3 [1d6=3] 2 [1d6=2]
2,3,3,4. +3 comp. 3 hits and one miss. Dread destroyed.
Tatts cruiser begins retreat.
Engagement two:
Character D'rek
Campaign gIV Malazan Empire Eclipse
Description r8 232 Eng 2. D'rek 2x Starbase 2xAntiM. 4d6
Results
4#1d6: 4 # 5 [1d6=5] 6 [1d6=6] 2 [1d6=2] 3 [1d6=3]
2,3,5,6. +3 comp. 3 hits, one miss. Cruiser destroyed.
End of combat
D'rek retains hex.
Rep Draw:
D'rek - five badges:
Tatts - One badges:
232 Rigel
Tatts 1x Dread and 1x cruiser vs D'rek 2x starbase.
Dread: 4 init, 9/9 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Cruiser: 5 init, 5/5 hull, +2 comp, -0 shields, 1x Plasma cannon. 1#1d6
Starbases: 6 init, 3/3 hull, +3 comp, -2 shields MISSILE only, 2x AntiM cannon. 2#1d6 per base.
Engagement One
Character D'rek
Campaign gIV Malazan Empire Eclipse
Description r8 232 Eng 1. D'rek 2x Starbase 2xAntiM. 4d6
Results
4#1d6: 4 # 4 [1d6=4] 3 [1d6=3] 3 [1d6=3] 2 [1d6=2]
2,3,3,4. +3 comp. 3 hits and one miss. Dread destroyed.
Tatts cruiser begins retreat.
Engagement two:
Character D'rek
Campaign gIV Malazan Empire Eclipse
Description r8 232 Eng 2. D'rek 2x Starbase 2xAntiM. 4d6
Results
4#1d6: 4 # 5 [1d6=5] 6 [1d6=6] 2 [1d6=2] 3 [1d6=3]
2,3,5,6. +3 comp. 3 hits, one miss. Cruiser destroyed.
End of combat
D'rek retains hex.
Rep Draw:
D'rek - five badges:
Tatts - One badges:
#5436
Posted 06 October 2014 - 02:58 PM
Imperial Historian, on 03 October 2014 - 11:40 PM, said:
twelve, on 03 October 2014 - 02:50 PM, said:
Imperial Historian, on 03 October 2014 - 01:05 AM, said:
Gnaw, on 02 October 2014 - 11:57 PM, said:
I'm considering moving my cruiser. ![:D](https://forum.malazanempire.com/public/style_emoticons/Malazan/D.gif)
![:D](https://forum.malazanempire.com/public/style_emoticons/Malazan/D.gif)
Oh god what madness are you going to come up with this time.
Being allied with you and tatts is no good for my mental health, you keep doing crazy shit! But since drek has almost inevitably won at this poone (I'm expecting absurd point totals of 50+ vp) at least it will be entertaining, just don't let twelve finish above us.
I'll do no reaction for both I think, though I reserve the right to change my mind if someone does something crazy.
MWHAHAHAHA!!!!!!
That has been my master plan all along. Let your mistake of allying with Tatts and Gnaw be your own undoing. Maybe next time you will ally with me. Just think how kick ass we would be if you hadn't attacked me all those turns ago. I'd be your defensive back while you would have marched through Morgoth and CF while I would have been building orbitals and monoliths with what should have been insane material production. Wait this sounds strangely similar to a pitch I threw out at EM. That didn't work out too well either.
I completely agree we would have been an almighty killing machine, but then you'd have pulled a d'rek
![:p](https://forum.malazanempire.com/public/style_emoticons/Malazan/p.gif)
Very valid concern. I definitely would have looked for an ideal opportunity to do just that. And having a worthy opponent right on my border definitely made it more interesting, right up until I screwed up and got my dread blown up prematurely. Then I'm doing what Khell is doing in the other game. Twiddling my thumbs waiting for the game to get over.
I don't know what I'm doing but it sounds good.
#5437
Posted 06 October 2014 - 03:01 PM
Gnaw, on 04 October 2014 - 12:12 AM, said:
Imperial Historian, on 03 October 2014 - 11:40 PM, said:
I completely agree we would have been an almighty killing machine, but then you'd have pulled a d'rek
. Plus it's been genuinely a privilege to match wits with you in our little encounters, the game wouldn't have been nearly as much fun if you were on my side.
![:D](https://forum.malazanempire.com/public/style_emoticons/Malazan/D.gif)
Hmm. It's a dim memory and I'm too lazy to go look, but I seem to recall blackmailing you into our alliance. Are you saying you're glad I did that?
![:p](https://forum.malazanempire.com/public/style_emoticons/Malazan/p.gif)
Very possible I don't remember the details either.
I don't know what I'm doing but it sounds good.
#5438
Posted 06 October 2014 - 03:57 PM
Imperial Historian, on 04 October 2014 - 10:37 PM, said:
Just had an epic 5 player game of eclipse, which ended on a 3 player draw with 34 points each, and me on 32 pts (but with the traitor card so 34 before the traitor card). Ridiculously close. I'd have won with 35 pts but rolled snake eyes in the crucial battle, when any other roll would have won. Really enjoyed playing as pirates though, trashing everyone's fleet at least once in the game before I got ganged up on.
First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
But who won via resources-tie-breaker???
I've played with all the mini-expansions now, too. I don't really like Pulsar that much, usually only hang onto it for a couple rounds early on but pretty soon I find you start wanting full actions more than the one planet trade-off you get for reducing a full action to a reaction.
Everyone loves supernovas. Apparently they reprinted it where the science planet is no longer advanced because it was too overpowered towards Hydrani, or something. I've played with that new version. 3 immediately-useable population slots plus 2 advanced ones means no one ever turns these down, but we did have one game where two unlucky rolls around round 4 or so lead to both exploding very early.
Nebulas are weird. They can get really annoying when you are trying to reach someone nearby and it becomes this super long path with all the sub-sectors in-between, plus you can't do diplomacy across them. It's so fun to explore one between yourself and another player and stick the ancient towards them so you can gobble all the discoveries, though!
#5439
Posted 06 October 2014 - 07:54 PM
Round 8 rep:
232 Rigel
Rep Draw:
D'rek - five badges: 2,1,1,1,1. Keeps 2, returns 1 to bag.
Tatts - One badges: 2. discards
Eleven 1s, Two 2s, One 3 remain in bag.
206 Epsilon Indi
Rep draw:
Tapper - two badges: Does not roll; cannot improve
Gnaw - One badge: Does not roll; cannot improve
Eleven 1s, Two 2s, One 3 remain in bag.
105 Zeta Herculis
Rep Draw
Morgoth - three badges: Does not roll; cannot improve
Khell - One badge: Does not roll; cannot improve
Eleven 1s, Two 2s, One 3 remain in bag.
232 Rigel
Rep Draw:
D'rek - five badges: 2,1,1,1,1. Keeps 2, returns 1 to bag.
Tatts - One badges: 2. discards
Eleven 1s, Two 2s, One 3 remain in bag.
206 Epsilon Indi
Rep draw:
Tapper - two badges: Does not roll; cannot improve
Gnaw - One badge: Does not roll; cannot improve
Eleven 1s, Two 2s, One 3 remain in bag.
105 Zeta Herculis
Rep Draw
Morgoth - three badges: Does not roll; cannot improve
Khell - One badge: Does not roll; cannot improve
Eleven 1s, Two 2s, One 3 remain in bag.
This post has been edited by Galactic Council: 06 October 2014 - 07:55 PM
#5440
Posted 06 October 2014 - 08:06 PM
Morgoth:
IH:
Twelve:
- you have 2 colony ships available. Both Kappa Volantis and Fomalhaut have 2 open science planets. Colonize? Which ones?
IH:
- Influence Lambda Serpentis? One science and one mat planets there.
- you have 3 colony ships available.
Twelve:
- How come you've not already posted your upkeep?