Battle 1: 305 said:
Et Al vs Khell
Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow
Tatts - 1x dread == 5 init, 3/3 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow
Tatts - 2x cruiser == 5 init, 3/3 health, +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow
Gnaw - 2x interceptor == 3 init, 1/1 health, 0 comp, 0 shields, 1x PLASMA missile battery, 1x ION cannon == 2x 2d6 orange, 2x 1d6 yellow
Khell - 2x cruiser == 2 init, 3/3 health, +1 comp, 0 shields, 1x PLASMA cannon == 1x 1d6 orange
Khell - 4x starbase == 2 init, 3/3 health, +1 comp, shields, 2x PLASMA cannon == 4x 2d6 orange
Nukes: yes
Missiles: yes
Shields: no
Computers: yes
Specials: none relevant
Firing order: Gnaw missiles -> Tatts cruiser & Tatts dread -> Grungy dread -> Gnaw cannon -> Khell starbase -> Khell cruiser.
Retreat is possible for Gnaw, Grungy, Khell, Tatts
Battle orders: ?
- Khell: No retreat, no surrender for my two cruisers.
- Gnaw: we'll see
- Tatts:
Missiles:
r6 305 missiles: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x PLASMA missile battery == 2x 2d6 orange 2#2d6x6
Engagement 1
r6 305 engagement 1: Tatts - 1x dread == +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow. Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 1#2d6x2; 2#2d6x4
r6 305 engagement 1: Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow 1#2d6x2
r6 305 engagement 1: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6
r6 305 engagement 1: Khell - ?x cruiser == 1 init, 3/3 health, +1 comp, 0 shields, 1x PLASMA cannon == ?x 1d6 orange. ?x starbase == 2 init, 3/3 health, +1 comp, shields, 2x PLASMA cannon == ?x 2d6 orange
Missiles:
http://orokos.com/roll/160673
Results
2#2d6x6: 2 # 0 [2d6x6=1, 4] 0 [2d6x6=1, 2]
Stands
Engagement 1
r6 305 engagement 1: Tatts - 1x dread == +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow. Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 1#2d6x2; 2#2d6x4
http://orokos.com/roll/160674
Results
1#2d6x2: 1 # 3 [2d6x2=5, 6]
2#2d6x4: 2 # 1 [2d6x4=5, 1] 1 [2d6x4=4, 3]
Dread hits twice, CruiserT1 and CruiserT2 both have one hit. 4 pts of yellow damage. Ancient rules in absence of other targeting orders.
CruiserT2 hits CruiserK2 for 1 pt of damage.
Roll stands; Hits re-apportioned.
http://orokos.com/roll/160693
Results
1#2d6x2: 1 # 3 [2d6x2=6, 5]
2 hits for yellow damage.
Roll stands; Hits re-apportioned.
Description
r6 305 engagement 1: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6
http://orokos.com/roll/160695#
Results
2#1d6x6: 2 # 2 [1d6x6=6] 0 [1d6x6=5]
one hit, one miss. Since I cannot destroy I choose to apply one point to Starbase1.
Roll stands; targeting/damage stays the same.
End of Attacker Engagement 1: Surviving defenders == Starbase 1-4 (1 == 2/3 health, 2-4 == 3/3 health)
Description
r6 305 engagement 1: Khell - 4x starbase == +1 comp, 0 shields, 2x PLASMA cannon == 4x 2d6 orange.
http://orokos.com/roll/160698#
Results
4#2d6x5: 4 # 1 [2d6x5=1, 5] 0 [2d6x5=2, 4] 3 [2d6x5=6, 5] 1 [2d6x5=1, 5]
Starbases: 1 hit, 0 hit, 2 hit, 1 hit.
Starbase roll stands; cruiser roll ignored as it no longer exists.
This is different that Tatts shooting at Khell. In that case all the targets have equal specs. Not so here. At 2 pts per shot the dreads take 3 hits, the cruiser 2, and the fighters 1. Khell can
destroy 1 dread and put the other dread at 1/5destroy 1 dread and 1 cruiser.destroy 2 cruisers and put 1 dread at 3/5destroy 2 cruisers and 1 interceptor.destroy 1 dread and 2 interceptors.
The options change but still need targeting information. At 2 pts per shot the dreads take 3 hits, the cruiser 2, and the fighters 1. Khell can
- destroy 1 dread and 1 interceptor.
- destroy 1 dread and put a dread at 3/5 health.
- destroy 1 dread and put a cruiser at 1/3 health.
- destroy 1 cruiser and 2 interceptors.
- destroy 2 cruisers.
This post has been edited by Galactic Council: 21 January 2014 - 12:47 AM