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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#4341 User is offline   Galactic Council 

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Posted 20 January 2014 - 11:17 PM

Battle 1: 305 said:

305
Et Al vs Khell

Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow
Tatts - 1x dread == 5 init, 3/3 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow
Tatts - 2x cruiser == 5 init, 3/3 health, +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow
Gnaw - 2x interceptor == 3 init, 1/1 health, 0 comp, 0 shields, 1x PLASMA missile battery, 1x ION cannon == 2x 2d6 orange, 2x 1d6 yellow

Khell - 2x cruiser == 1 init, 4/4 health, +1 comp, 0 shields, 2x PLASMA cannon == 2x 2d6 orange
Khell - 2x cruiser == 2 init, 3/3 health, +1 comp, 0 shields, 1x PLASMA cannon == 1x 1d6 orange
Khell - 4x starbase == 2 init, 3/3 health, +1 comp, shields, 2x PLASMA cannon == 4x 2d6 orange


Nukes: yes
Missiles: yes
Shields: no
Computers: yes
Specials: none relevant


Firing order: Gnaw missiles -> Tatts cruiser & Tatts dread -> Grungy dread -> Gnaw cannon -> Khell starbase -> Khell cruiser.

Retreat is possible for Gnaw, Grungy, Khell, Tatts

Battle orders: ?
  • Khell: No retreat, no surrender for my two cruisers.
  • Gnaw: we'll see
  • Tatts:

Missiles:


r6 305 missiles: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x PLASMA missile battery == 2x 2d6 orange 2#2d6x6

Engagement 1

r6 305 engagement 1: Tatts - 1x dread == +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow. Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 1#2d6x2; 2#2d6x4

r6 305 engagement 1: Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow 1#2d6x2

r6 305 engagement 1: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6


r6 305 engagement 1: Khell - ?x cruiser == 1 init, 3/3 health, +1 comp, 0 shields, 1x PLASMA cannon == ?x 1d6 orange. ?x starbase == 2 init, 3/3 health, +1 comp, shields, 2x PLASMA cannon == ?x 2d6 orange





Missiles:


Description: r6 305 missiles: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x PLASMA missile battery == 2x 2d6 orange 2#2d6x6
http://orokos.com/roll/160673
Results
2#2d6x6: 2 # 0 [2d6x6=1, 4] 0 [2d6x6=1, 2]
all misses

Stands

Engagement 1



Description:
r6 305 engagement 1: Tatts - 1x dread == +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow. Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 1#2d6x2; 2#2d6x4

http://orokos.com/roll/160674
Results
1#2d6x2: 1 # 3 [2d6x2=5, 6]
2#2d6x4: 2 # 1 [2d6x4=5, 1] 1 [2d6x4=4, 3]

Dread hits twice, CruiserT1 and CruiserT2 both have one hit. 4 pts of yellow damage. Ancient rules in absence of other targeting orders.

Dread hits CruiserK1 for 2 pts damage. Cruisers T1 and T2 hit for 2 pts of damage. CruiserK1 suffers fatal radiation damage in its spinal cord and drifts slowly sunward.
Dread hits CruiserK1 for 2 pts damage. CruiserT1 hits CruiserK1 for 1 pt of damage. CruiserK1 suffers fatal radiation damage in its spinal cord and drifts slowly sunward.
CruiserT2 hits CruiserK2 for 1 pt of damage.

Roll stands; Hits re-apportioned.

Description: r6 305 engagement 1: Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow 1#2d6x2
http://orokos.com/roll/160693
Results
1#2d6x2: 1 # 3 [2d6x2=6, 5]

2 hits for yellow damage. Cannot destroy, so damages largest target: 2 pts damage to KCruiser2. Targeting remains on the CruiserK2. CruiserK2 suffers explosive stomach venting which propels the corpse into an unstable planetary orbit.

Roll stands; Hits re-apportioned.

Description
r6 305 engagement 1: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6
http://orokos.com/roll/160695#
Results
2#1d6x6: 2 # 2 [1d6x6=6] 0 [1d6x6=5]

one hit, one miss. Since I cannot destroy I choose to apply one point to Starbase1.

Roll stands; targeting/damage stays the same.

End of Attacker Engagement 1: Surviving defenders == KCruiser2 (2/4 health), Starbase 1-4 (1 == 2/3 health, 2-4 == 3/3 health)
End of Attacker Engagement 1: Surviving defenders == Starbase 1-4 (1 == 2/3 health, 2-4 == 3/3 health)

Description
r6 305 engagement 1: Khell - 4x starbase == +1 comp, 0 shields, 2x PLASMA cannon == 4x 2d6 orange. 1x cruiser == +1 comp, 0 shields, 2x PLASMA cannon == 1x 2d6 orange. 6x5; 1#2d6x5
http://orokos.com/roll/160698#
Results
4#2d6x5: 4 # 1 [2d6x5=1, 5] 0 [2d6x5=2, 4] 3 [2d6x5=6, 5] 1 [2d6x5=1, 5]
1#2d6x5: 1 # 2 [2d6x5=3, 6]

Starbases: 1 hit, 0 hit, 2 hit, 1 hit. Cruiser: 1 hit. 5 hits for 2 pts each.

Starbase roll stands; cruiser roll ignored as it no longer exists.

This is different that Tatts shooting at Khell. In that case all the targets have equal specs. Not so here. At 2 pts per shot the dreads take 3 hits, the cruiser 2, and the fighters 1. Khell can
  • destroy 1 dread and put the other dread at 1/5
  • destroy 1 dread and 1 cruiser.
  • destroy 2 cruisers and put 1 dread at 3/5
  • destroy 2 cruisers and 1 interceptor.
  • destroy 1 dread and 2 interceptors.
Those decisions are not just tactical. Strategy is involved since there are ships from 3 different species with differing board positions and resources. So I have to wait on Khell.

The options change but still need targeting information. At 2 pts per shot the dreads take 3 hits, the cruiser 2, and the fighters 1. Khell can
  • destroy 1 dread and 1 interceptor.
  • destroy 1 dread and put a dread at 3/5 health.
  • destroy 1 dread and put a cruiser at 1/3 health.
  • destroy 1 cruiser and 2 interceptors.
  • destroy 2 cruisers.





This post has been edited by Galactic Council: 21 January 2014 - 12:47 AM

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#4342 User is offline   Galactic Council 

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Posted 21 January 2014 - 12:02 AM

So this is what we started with:

Attached File  Screen Shot 2014-01-20 at 6.56.19 PM.png (180.83K)
Number of downloads: 0

Here's the upgrade I did:

Attached File  Screen Shot 2014-01-20 at 6.59.47 PM.png (134.74K)
Number of downloads: 0

And this is what it's supposed to be:

Attached File  Screen Shot 2014-01-20 at 6.53.20 PM.png (187.71K)
Number of downloads: 0


Now I know what happened. Now I'll fix it.

Edit: *sigh* I edited the post above this instead of replying. The fix is one post up. Waiting on Khell now.

This post has been edited by Galactic Council: 21 January 2014 - 12:50 AM

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#4343 User is offline   Gnaw 

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Posted 21 January 2014 - 12:53 AM

View PostGalactic Council, on 20 January 2014 - 11:17 PM, said:


Those decisions are not just tactical. Strategy is involved since there are ships from 3 different species with differing board positions and resources. So I have to wait on Khell.

The options change but still need targeting information. At 2 pts per shot the dreads take 3 hits, the cruiser 2, and the fighters 1. Khell can
  • destroy 1 dread and 1 interceptor.
  • destroy 1 dread and put a dread at 3/5 health.
  • destroy 1 dread and put a cruiser at 1/3 health.
  • destroy 1 cruiser and 2 interceptors.
  • destroy 2 cruisers.



At least I think those are the possibilities. did I miss any?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4344 User is offline   Khellendros 

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Posted 21 January 2014 - 01:21 AM

I'll destroy Tatts' dread and take a cruiser down to 1/3 health. Supposedly, my chances of winning have now risen from 6% to 45%. Colour me sceptical :smoke:

This post has been edited by Khellendros: 21 January 2014 - 01:54 AM

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#4345 User is offline   Khellendros 

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Posted 21 January 2014 - 01:24 AM

Wait, hold up a tick.
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#4346 User is offline   Khellendros 

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Posted 21 January 2014 - 01:34 AM

Screw it yeah, go with what I said above: Tatts's dread and a cruiser down to 1/3.

This post has been edited by Khellendros: 21 January 2014 - 01:54 AM

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#4347 User is offline   Khellendros 

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Posted 21 January 2014 - 01:53 AM

No, sorry, sorry again. I'm going against the computer on this one.

Destroy Tatts's dread and take the other dread to 3/5 health.
"I think I've made a terrible error of judgement."
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#4348 User is offline   Galactic Council 

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Posted 21 January 2014 - 02:02 AM

View PostKhellendros, on 21 January 2014 - 01:34 AM, said:

Screw it yeah, go with what I said above: Tatts's dread and a cruiser down to 1/3.


Okey

View PostKhellendros, on 21 January 2014 - 01:53 AM, said:

No, sorry, sorry again. I'm going against the computer on this one.

Destroy Tatts's dread and take the other dread to 3/5 health.


Oops, didn't read this one.

This post has been edited by Galactic Council: 21 January 2014 - 02:13 AM

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#4349 User is offline   Galactic Council 

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Posted 21 January 2014 - 02:22 AM

Battle 1: 305 said:

305
Et Al vs Khell

Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow
Tatts - 1x dread == 5 init, 3/3 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow
Tatts - 2x cruiser == 5 init, 3/3 health, +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow
Gnaw - 2x interceptor == 3 init, 1/1 health, 0 comp, 0 shields, 1x PLASMA missile battery, 1x ION cannon == 2x 2d6 orange, 2x 1d6 yellow

Khell - 2x cruiser == 1 init, 4/4 health, +1 comp, 0 shields, 2x PLASMA cannon == 2x 2d6 orange
Khell - 2x cruiser == 2 init, 3/3 health, +1 comp, 0 shields, 1x PLASMA cannon == 1x 1d6 orange
Khell - 4x starbase == 2 init, 3/3 health, +1 comp, shields, 2x PLASMA cannon == 4x 2d6 orange


Nukes: yes
Missiles: yes
Shields: no
Computers: yes
Specials: none relevant


Firing order: Gnaw missiles -> Tatts cruiser & Tatts dread -> Grungy dread -> Gnaw cannon -> Khell starbase -> Khell cruiser.

Retreat is possible for Gnaw, Grungy, Khell, Tatts

Battle orders: ?
  • Khell: No retreat, no surrender for my two cruisers.
  • Gnaw: we'll see
  • Tatts:

Missiles:


r6 305 missiles: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x PLASMA missile battery == 2x 2d6 orange 2#2d6x6

Engagement 1

r6 305 engagement 1: Tatts - 1x dread == +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow. Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 1#2d6x2; 2#2d6x4

r6 305 engagement 1: Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow 1#2d6x2

r6 305 engagement 1: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6


r6 305 engagement 1: Khell - ?x cruiser == 1 init, 3/3 health, +1 comp, 0 shields, 1x PLASMA cannon == ?x 1d6 orange. ?x starbase == 2 init, 3/3 health, +1 comp, shields, 2x PLASMA cannon == ?x 2d6 orange





Missiles:


Description: r6 305 missiles: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x PLASMA missile battery == 2x 2d6 orange 2#2d6x6
http://orokos.com/roll/160673
Results
2#2d6x6: 2 # 0 [2d6x6=1, 4] 0 [2d6x6=1, 2]
all misses

Stands

Engagement 1



Description:
r6 305 engagement 1: Tatts - 1x dread == +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow. Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 1#2d6x2; 2#2d6x4

http://orokos.com/roll/160674
Results
1#2d6x2: 1 # 3 [2d6x2=5, 6]
2#2d6x4: 2 # 1 [2d6x4=5, 1] 1 [2d6x4=4, 3]

Dread hits twice, CruiserT1 and CruiserT2 both have one hit. 4 pts of yellow damage. Ancient rules in absence of other targeting orders.

Dread hits CruiserK1 for 2 pts damage. Cruisers T1 and T2 hit for 2 pts of damage. CruiserK1 suffers fatal radiation damage in its spinal cord and drifts slowly sunward.
Dread hits CruiserK1 for 2 pts damage. CruiserT1 hits CruiserK1 for 1 pt of damage. CruiserK1 suffers fatal radiation damage in its spinal cord and drifts slowly sunward.
CruiserT2 hits CruiserK2 for 1 pt of damage.

Roll stands; Hits re-apportioned.

Description: r6 305 engagement 1: Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow 1#2d6x2
http://orokos.com/roll/160693
Results
1#2d6x2: 1 # 3 [2d6x2=6, 5]

2 hits for yellow damage. Cannot destroy, so damages largest target: 2 pts damage to KCruiser2. Targeting remains on the CruiserK2. CruiserK2 suffers explosive stomach venting which propels the corpse into an unstable planetary orbit.

Roll stands; Hits re-apportioned.

Description
r6 305 engagement 1: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6
http://orokos.com/roll/160695#
Results
2#1d6x6: 2 # 2 [1d6x6=6] 0 [1d6x6=5]

one hit, one miss. Since I cannot destroy I choose to apply one point to Starbase1.

Roll stands; targeting/damage stays the same.

End of Attacker Engagement 1: Surviving defenders == KCruiser2 (2/4 health), Starbase 1-4 (1 == 2/3 health, 2-4 == 3/3 health)
End of Attacker Engagement 1: Surviving defenders == Starbase 1-4 (1 == 2/3 health, 2-4 == 3/3 health)

Description
r6 305 engagement 1: Khell - 4x starbase == +1 comp, 0 shields, 2x PLASMA cannon == 4x 2d6 orange. 1x cruiser == +1 comp, 0 shields, 2x PLASMA cannon == 1x 2d6 orange. 6x5; 1#2d6x5
http://orokos.com/roll/160698#
Results
4#2d6x5: 4 # 1 [2d6x5=1, 5] 0 [2d6x5=2, 4] 3 [2d6x5=6, 5] 1 [2d6x5=1, 5]
1#2d6x5: 1 # 2 [2d6x5=3, 6]

Starbases: 1 hit, 0 hit, 2 hit, 1 hit. Cruiser: 1 hit. 5 hits for 2 pts each.

DreadT takes 3 hits and is destroyed. DreadG takes 2 points damage.

Engagment One survivors:
  • Khell Starbases 1-4 (1 == 2/3, 2-4 == 3/3)
  • Grungy Dread 3/5 health
  • Tatts Cruisers both 3/3 health.
  • Gnaw's interceptors both at 1/1 health.



Engagement Two

Description
r6 305 engagement 2: Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 2#2d6x4
http://orokos.com/roll/160902
Results
2#2d6x4: 2 # 1 [2d6x4=3, 5] 1 [2d6x4=1, 4]

Two hits, two misses. StarbaseK1 destroyed.


Description:
r6 305 engagement 2: Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow 1#2d6x2
http://orokos.com/roll/160903#
Results
1#2d6x2: 1 # 2 [2d6x2=2, 2]

Two hits. StarbaseK2 reduced to 1/3 health.

Description
r6 305 engagement 2: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6
http://orokos.com/roll/160904#
Results
2#1d6x6: 2 # 0 [1d6x6=4] 0 [1d6x6=1]

One hit, one miss. StarbaseK2 destroyed.


Description
r6 305 engagement 2: Khell - 2x starbase == +1 comp, 0 shields, 2x PLASMA cannon == 2x 2d6 orange. 2#2d6x5
http://orokos.com/roll/160905#
Results
2#2d6x5: 2 # 1 [2d6x5=5, 1] 2 [2d6x5=5, 5]

3 hits, 1 miss. Grungy's dread takes 2 hits and is destroyed. CruiserT1 takes 2 pts damage.

Engagment Two survivors:
  • Khell Starbases 3-4 (3-4 == 3/3)
  • Tatts Cruisers (1 == 1/3, 2 == 3/3)
  • Gnaw's interceptors both at 1/1 health.



Engagement Three

Description
r6 305 engagement 3: Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 2#2d6x4
http://orokos.com/roll/160906#
Results
2#2d6x4: 2 # 1 [2d6x4=5, 3] 1 [2d6x4=4, 1]

2 hits, 2 misses. StarbaseK3 takes two points of damage

Description
r6 305 engagement 3: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6
http://orokos.com/roll/160908#
Results
2#1d6x6: 2 # 0 [1d6x6=3] 0 [1d6x6=1]

1 hit, 1 miss. StarbaseK3 destroyed.
Both hit. So StarbaseK3 gets to roll


Description
r6 305 engagement 3: Khell - 1x starbase == +1 comp, 0 shields, 2x PLASMA cannon == 1x 2d6 orange. 1#2d6x5
http://orokos.com/roll/160910#
Results
1#2d6x5: 1 # 0 [2d6x5=2, 3]

2 misses.

Description
r6 305 engagement 3: Khell - 1x starbase == +1 comp, 0 shields, 2x PLASMA cannon == 1x 2d6 orange. 1#2d6x5 (The starbase that miracuously remained alive)
http://orokos.com/roll/160912#
Results
1#2d6x5: 1 # 0 [2d6x5=1, 4]

2 misses.

Engagment Three survivors:
  • Khell Starbases 3 (1/3) & 4 (3/3)
  • Tatts Cruisers (1 == 1/3, 2 == 3/3)
  • Gnaw's interceptors both at 1/1 health.

Engagement Four

Description
r6 305 engagement 4: Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 2#2d6x4
http://orokos.com/roll/160911#
Results
2#2d6x4: 2 # 1 [2d6x4=4, 2] 1 [2d6x4=1, 5]

2 hits, 2 misses. StarbaseK4 takes 2 pts damage.



This post has been edited by Galactic Council: 21 January 2014 - 03:03 AM

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#4350 User is offline   Khellendros 

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Posted 21 January 2014 - 02:40 AM

Ugh, damn that interceptor getting a hit.


Damage a cruiser.
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#4351 User is offline   Gnaw 

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Posted 21 January 2014 - 02:49 AM

View PostKhellendros, on 21 January 2014 - 02:40 AM, said:

Ugh, damn that interceptor getting a hit.


Damage a cruiser.


:smoke:



:p
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4352 User is offline   Khellendros 

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Posted 21 January 2014 - 02:54 AM

It says you rolled a 3 and a 1, so both miss no?
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#4353 User is offline   Galactic Council 

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Posted 21 January 2014 - 02:58 AM

View PostKhellendros, on 21 January 2014 - 02:54 AM, said:

It says you rolled a 3 and a 1, so both miss no?


goddammit. yeah, you're right.
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#4354 User is offline   Khellendros 

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Posted 21 January 2014 - 02:59 AM

And, in fact, looking back, you rolled a 4 and a 1 the time before apparently...
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#4355 User is offline   Galactic Council 

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Posted 21 January 2014 - 03:09 AM

View PostKhellendros, on 21 January 2014 - 02:59 AM, said:

And, in fact, looking back, you rolled a 4 and a 1 the time before apparently...


Wait. What?
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#4356 User is offline   Khellendros 

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Posted 21 January 2014 - 03:10 AM

View PostGalactic Council, on 21 January 2014 - 03:09 AM, said:

View PostKhellendros, on 21 January 2014 - 02:59 AM, said:

And, in fact, looking back, you rolled a 4 and a 1 the time before apparently...


Wait. What?



Engagement 2. Your interceptors missed both times. So I should have had 3 starbases firing, not two.

This post has been edited by Khellendros: 21 January 2014 - 03:11 AM

"I think I've made a terrible error of judgement."
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#4357 User is offline   Galactic Council 

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Posted 21 January 2014 - 03:15 AM

View PostKhellendros, on 21 January 2014 - 03:10 AM, said:

View PostGalactic Council, on 21 January 2014 - 03:09 AM, said:

View PostKhellendros, on 21 January 2014 - 02:59 AM, said:

And, in fact, looking back, you rolled a 4 and a 1 the time before apparently...


Wait. What?



Engagement 2. Your interceptors missed both times. So I should have had 3 starbases firing, not two.


Yeah, I see that now. Fuck me. It's the syntax screwing me up. 1#1d6x6 means 1 set of 1 six-sided die with a hit level of 6 or better. But I'm seeing the "x6" part and calling a hit.

So re-roll from Khell's engagement 2. I'm going to quit the syntax and just add the shields/computers manually. "easier" turns out not to be "better'.

Sorry.
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#4358 User is offline   Galactic Council 

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Posted 21 January 2014 - 03:16 AM

Would you be upset terribly if I did the re-roll tomorrow? I'm very sleepy. But you're the one up at 3 in the morning.


edit: the re-(re-roll). :smoke:

This post has been edited by Galactic Council: 21 January 2014 - 03:18 AM

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#4359 User is offline   Khellendros 

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Posted 21 January 2014 - 03:18 AM

No worries, do it tomorrow. As you say, it's pretty late for me anyway :smoke:

I think you should just do the roll for the third starbase, and leave the others as they are already cough cough.
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#4360 User is offline   Galactic Council 

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Posted 21 January 2014 - 03:21 AM

View PostKhellendros, on 21 January 2014 - 03:18 AM, said:

No worries, do it tomorrow. As you say, it's pretty late for me anyway :smoke:

I think you should just do the roll for the third starbase, and leave the others as they are already cough cough.


Yeppers. The mistake was the starbase was alive so it gets to shoot. That's exactly how I handled the now defunct engagement 3. Which starbase 4 missed twice by the way.
http://orokos.com/roll/160912#
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