Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#4101 User is offline   Tattersail_ 

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Posted 08 January 2014 - 05:27 PM

View PostGnaw, on 08 January 2014 - 05:19 PM, said:

View PostGanoes Paran, on 08 January 2014 - 02:00 PM, said:

Gnaw are you planning an upgrade next time round?


Yes, I'm going to pull the extra drive off the interceptor. What do you think is most helpful in the big show? the missile battery and a sentient hull, two missile batteries, missile battery and ion cannon, or ion cannon and sentient hull? I'm thinking missile and cannon.


I think the best bet for you would be plasma missiles and cannon. Then you can withdraw at any point. You'd be firing 4 missiles dice and two cannons in the first engagement, We'd want to wipe out as many starbases as we can in the first round. I think 2 is a safe bet. The odds of you hitting increase with the sentient hull but then you have to withdraw. I think two ion cannons being around to hit will be more annoying than a quick salvo. I am going to pass I think next time it comes to me. Unless you can see anything that I may have missed?
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#4102 User is offline   Tattersail_ 

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Posted 08 January 2014 - 05:29 PM

View PostKhellendros, on 08 January 2014 - 05:25 PM, said:

Because you guys have gone so over the top in sending ships into the warp portal hex, I think, as retaliation, I will wait 2-3 weeks before posting my final action :harhar:


ha ha ha. I think it's either game over for us as an alliance after this round Khell, or if you lose the hex then all our alliance will be is fly's in the ointment. D'rek is your star player here, she has all the materials and a long way to get to her. It's between your faction and Morgoth's but look at morgoth's ships. They scare me!

Edit, all the materials when she gets the artifact key.

This post has been edited by Ganoes Paran: 08 January 2014 - 05:30 PM

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#4103 User is offline   Gnaw 

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Posted 08 January 2014 - 05:30 PM

View PostKhellendros, on 08 January 2014 - 05:25 PM, said:

Because you guys have gone so over the top in sending ships into the warp portal hex, I think, as retaliation, I will wait 2-3 weeks before posting my final action :harhar:


oh no. you already did that.
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#4104 User is offline   Gnaw 

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Posted 08 January 2014 - 05:32 PM

View PostGanoes Paran, on 08 January 2014 - 05:27 PM, said:

View PostGnaw, on 08 January 2014 - 05:19 PM, said:

View PostGanoes Paran, on 08 January 2014 - 02:00 PM, said:

Gnaw are you planning an upgrade next time round?


Yes, I'm going to pull the extra drive off the interceptor. What do you think is most helpful in the big show? the missile battery and a sentient hull, two missile batteries, missile battery and ion cannon, or ion cannon and sentient hull? I'm thinking missile and cannon.


I think the best bet for you would be plasma missiles and cannon. Then you can withdraw at any point. You'd be firing 4 missiles dice and two cannons in the first engagement, We'd want to wipe out as many starbases as we can in the first round. I think 2 is a safe bet. The odds of you hitting increase with the sentient hull but then you have to withdraw. I think two ion cannons being around to hit will be more annoying than a quick salvo. I am going to pass I think next time it comes to me. Unless you can see anything that I may have missed?


Unless D'rek does something completely off the wall, I don't see that you really need to do anything else.
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#4105 User is offline   Galactic Council 

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Posted 08 January 2014 - 05:40 PM

Round 6 Action Phase



Spoiler

Turn 7

Morgoth (reaction) - no reaction

CF (reaction) - no reaction

Tapper - pass

Khell - UPGRADE Starbases, with Plasma Cannon over Ion Cannon, and Plasma Cannon over Electron Computer.

D'rek - Pass

Tatts - Research Starbase -3 science == zero left

Gnaw (reaction) - Move interceptor from 230 to 305

Twelve - Action 7: Move
  • Both Dreadnaughts from 391 to 304
  • (5$/0S/2M Upkeep -17)

IH Grievenge (reaction) -

Turn 8

Morgoth (reaction) - reaction - move cruiser from 104 to Tapper's homeworld.

CF (reaction) -

Tapper (reaction) -

Khell -

D'rek (reaction) -

Tatts - Provisional pass

Gnaw (reaction) - Reaction upgrade: place an ion cannon over the base drive on interceptor.

Twelve - ?

IH Grievence (reaction) -
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#4106 User is offline   Khellendros 

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Posted 08 January 2014 - 05:41 PM

View PostGnaw, on 08 January 2014 - 05:30 PM, said:

View PostKhellendros, on 08 January 2014 - 05:25 PM, said:

Because you guys have gone so over the top in sending ships into the warp portal hex, I think, as retaliation, I will wait 2-3 weeks before posting my final action :p


oh no. you already did that.



To enrage you further, I will even say that I know what I'm doing for this action. I will upgrade the cruisers with a plasma cannon and...

Hull or computer or another cannon? Think I'll stew on that decision for a good, loooooooooong while :harhar:
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#4107 User is offline   Morgoth 

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Posted 08 January 2014 - 06:02 PM

View PostKhellendros, on 08 January 2014 - 05:41 PM, said:

View PostGnaw, on 08 January 2014 - 05:30 PM, said:

View PostKhellendros, on 08 January 2014 - 05:25 PM, said:

Because you guys have gone so over the top in sending ships into the warp portal hex, I think, as retaliation, I will wait 2-3 weeks before posting my final action :p


oh no. you already did that.



To enrage you further, I will even say that I know what I'm doing for this action. I will upgrade the cruisers with a plasma cannon and...

Hull or computer or another cannon? Think I'll stew on that decision for a good, loooooooooong while :harhar:


If so you will go entirely bankrupt and lose the game though, no?
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#4108 User is offline   Galactic Council 

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Posted 09 January 2014 - 03:42 AM

View PostMorgoth, on 08 January 2014 - 06:02 PM, said:

If so you will go entirely bankrupt and lose the game though, no?


You forget that he wants to bankrupt a couple of hexes. So D'rek can cap them for artifact key.

Attached File  Screen Shot 2014-01-08 at 10.07.49 PM.png (476.79K)
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He's at -25 with $3 banked. 15 income. If he passes now, he'll bankrupt 1 and 2 to take him to -17.

The only way he could bankrupt out this round is if he did so intentionally by influencing a couple of random hexes on this turn.
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#4109 User is offline   Galactic Council 

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Posted 09 January 2014 - 03:58 AM

We're waiting on Grievenge to make their turn 7. Then CF's turn 8, followed by Tapper, Khell, D'rek.

I don't see how anything Grievenge is going to do will affect the other side of the board.

Tapper needs to know what CF is going to do. CF could:
  • move his interceptor to 104. If Tapper attacked it he'd get the traitor card.
  • move his interceptor to Tapper's homeworld, gaining himself the traitor card. CF can easily afford to lose the ambassador cube; Tapper not so much.
  • build a ship in fomalhaut. Building a dread now would make sense. It's not committed to anything but is available assuming he gets a turn 9 reaction.
  • or he could do nothing.
Tapper, since you're probably going to be around before CF checks in again, PM me with your reaction if any. CC it to Khell and D'rek so they'll be able to make their actions.





Any suggestions/ideas what to do if Grief and Vengy don't show back up?
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#4110 User is offline   Morgoth 

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Posted 09 January 2014 - 07:25 AM

View PostGalactic Council, on 09 January 2014 - 03:42 AM, said:

View PostMorgoth, on 08 January 2014 - 06:02 PM, said:

If so you will go entirely bankrupt and lose the game though, no?


You forget that he wants to bankrupt a couple of hexes. So D'rek can cap them for artifact key.

Attached File  Screen Shot 2014-01-08 at 10.07.49 PM.png (476.79K)
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He's at -25 with $3 banked. 15 income. If he passes now, he'll bankrupt 1 and 2 to take him to -17.

The only way he could bankrupt out this round is if he did so intentionally by influencing a couple of random hexes on this turn.


but he'll also lost two income planets, leaving his Income at 10.

edit: Ah, never mind. I had a brain fart of some sort. He would however have to bankrupt 3 systems for it to work. Effectively removing himself from the rest of the game. I question whether that's a good strategy, but it's not as if he listens to me at any rate.

This post has been edited by Morgoth: 09 January 2014 - 07:28 AM

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#4111 User is offline   Tapper 

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Posted 09 January 2014 - 10:19 AM

A general observation: imho, the no-alliance extreme of last game has swung so much in the opposite direction and there's so much canvassing and opinionating going on that the game seems less of an individual decision making process by each player and more like the house of representatives arguing about job creation in Michigan. We see both attempts to make player X make move Y against Z and the best way to do that, as well as analysis of the potential impact of a set of different moves going over several rounds (I'm not holier than thou, as the Artifact Key suggestion was blatant in this respect). This might be great if you're a player with time constraints, but it takes imho important parts of the game away: , which is surprise, profiting from other players choices.


For a future game, I'd like a game where the politicking about who can do what and who should attack whom is outlawed, except between alliance members, or maybe not even that. Player oversights are often mentioned before they can be exploited (often by a different alliance, even), and moves are coördinated to the point where we have to wait for several players to have had a discussion before a move is being proposed.

I'd love a game where betraying your alliance over a spat about what is good for the alliance, for example. There is zero chance of that happening in this game - where in last game, no-one attacked Twelve because of selfishness, which was great :harhar:.
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#4112 User is offline   Tattersail_ 

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Posted 09 January 2014 - 10:30 AM

View PostTapper, on 09 January 2014 - 10:19 AM, said:

A general observation: imho, the no-alliance extreme of last game has swung so much in the opposite direction and there's so much canvassing and opinionating going on that the game seems less of an individual decision making process by each player and more like the house of representatives arguing about job creation in Michigan. We see both attempts to make player X make move Y against Z and the best way to do that, as well as analysis of the potential impact of a set of different moves going over several rounds (I'm not holier than thou, as the Artifact Key suggestion was blatant in this respect). This might be great if you're a player with time constraints, but it takes imho important parts of the game away: , which is surprise, profiting from other players choices.


For a future game, I'd like a game where the politicking about who can do what and who should attack whom is outlawed, except between alliance members, or maybe not even that. Player oversights are often mentioned before they can be exploited (often by a different alliance, even), and moves are coördinated to the point where we have to wait for several players to have had a discussion before a move is being proposed.

I'd love a game where betraying your alliance over a spat about what is good for the alliance, for example. There is zero chance of that happening in this game - where in last game, no-one attacked Twelve because of selfishness, which was great :harhar:.


Khell would not have seen the artifact move and therefore the battle to for the wormhole would not be taking place because he would have not had the ships. The best thing about this game is taking advantage of someone when you can when the player has over looked something. Like for example the Nova Burst earlier in the game. Gnaw knew he had it but we'd forgotten. However, Morgoth attacking you and needing assistance from CF is kind of hard to spot without them talking about it, CF wouldn't have done the moves to assist Morgoth without Morgoth asking him. In the fast paced game, (the one where d'rek is dominating) everything was done so fast there was not much collaboration going on, and the better for it. I spotted my mistakes too late. The game has slowed right down at the moment, as opposed to the faster pace at the beginning. I can go back to PMing everyone if that is what it takes o move the game forward.
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#4113 User is offline   Tapper 

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Posted 09 January 2014 - 11:01 AM

View PostGanoes Paran, on 09 January 2014 - 10:30 AM, said:

View PostTapper, on 09 January 2014 - 10:19 AM, said:

A general observation: imho, the no-alliance extreme of last game has swung so much in the opposite direction and there's so much canvassing and opinionating going on that the game seems less of an individual decision making process by each player and more like the house of representatives arguing about job creation in Michigan. We see both attempts to make player X make move Y against Z and the best way to do that, as well as analysis of the potential impact of a set of different moves going over several rounds (I'm not holier than thou, as the Artifact Key suggestion was blatant in this respect). This might be great if you're a player with time constraints, but it takes imho important parts of the game away: , which is surprise, profiting from other players choices.


For a future game, I'd like a game where the politicking about who can do what and who should attack whom is outlawed, except between alliance members, or maybe not even that. Player oversights are often mentioned before they can be exploited (often by a different alliance, even), and moves are coördinated to the point where we have to wait for several players to have had a discussion before a move is being proposed.

I'd love a game where betraying your alliance over a spat about what is good for the alliance, for example. There is zero chance of that happening in this game - where in last game, no-one attacked Twelve because of selfishness, which was great :harhar:.


Khell would not have seen the artifact move and therefore the battle to for the wormhole would not be taking place because he would have not had the ships. The best thing about this game is taking advantage of someone when you can when the player has over looked something. Like for example the Nova Burst earlier in the game. Gnaw knew he had it but we'd forgotten. However, Morgoth attacking you and needing assistance from CF is kind of hard to spot without them talking about it, CF wouldn't have done the moves to assist Morgoth without Morgoth asking him. In the fast paced game, (the one where d'rek is dominating) everything was done so fast there was not much collaboration going on, and the better for it. I spotted my mistakes too late. The game has slowed right down at the moment, as opposed to the faster pace at the beginning. I can go back to PMing everyone if that is what it takes o move the game forward.

I'm not talking about Morghy/CF coördinating - they're allies, that's all fine. The thing I mean is more about almost communal decision making and giving players a list of opinions/possibilities :p
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#4114 User is offline   Morgoth 

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Posted 09 January 2014 - 11:25 AM

Perhaps adding another alliance and limiting each one to two players might be better?

Otherwise I mostly agree with Tapper.
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#4115 User is offline   Khellendros 

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Posted 09 January 2014 - 12:15 PM

Morghy, you lack faith in my enormous capabilities of self-preservation.


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#4116 User is offline   cerveza_fiesta 

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Posted 09 January 2014 - 12:22 PM

@Morgoth,

I was considering the 104 move before Gnaw brought it up, though I think my better move is to get into Tapper's homeworld. Then I can take it (should we win the battle) and give me a much-needed production boost (esp in materials) heading into the final rounds. Our chances are very good unless you roll snake-eyes on your missiles.

I don't think Tapper can win in 104 against your defenses though, even if he did bring in his dread.

If your intention is to take the homeworld for your own empire, then I'm not much good to us in that hex and maybe I'm best used as a traitor-card-shield for your hex 104. Just lemme know what you're envisioning for the outcome here and I'll move accordingly.
........oOOOOOo
......//| | |oO
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BEERS!

......
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........'-----'

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#4117 User is offline   Morgoth 

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Posted 09 January 2014 - 12:43 PM

View Postcerveza_fiesta, on 09 January 2014 - 12:22 PM, said:

@Morgoth,

I was considering the 104 move before Gnaw brought it up, though I think my better move is to get into Tapper's homeworld. Then I can take it (should we win the battle) and give me a much-needed production boost (esp in materials) heading into the final rounds. Our chances are very good unless you roll snake-eyes on your missiles.

I don't think Tapper can win in 104 against your defenses though, even if he did bring in his dread.

If your intention is to take the homeworld for your own empire, then I'm not much good to us in that hex and maybe I'm best used as a traitor-card-shield for your hex 104. Just lemme know what you're envisioning for the outcome here and I'll move accordingly.


My plan was for you to take Tapper's homeworld, which is why I want your fighter there. I'm quickly approaching the point where expansion will limit my ability to act. It is much better for you to gain an ability to expand, and my thought was that Tapper's juicy homeworld will provide for you the boost you need.
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#4118 User is offline   cerveza_fiesta 

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Posted 09 January 2014 - 01:08 PM

Ok, figured that was the way we were going, just wanted to confirm in case you had something else up your sleeve

MOVE fighter to tapper's homeworld. Accept traitor card. Put cube back on science.
........oOOOOOo
......//| | |oO
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BEERS!

......
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#4119 User is offline   Tapper 

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Posted 09 January 2014 - 01:11 PM

Ambassador-Cube back on science.

Reaction (as also submitted by PM): build a fighter in my homeworld.
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#4120 User is offline   Galactic Council 

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Posted 09 January 2014 - 01:17 PM

View PostTapper, on 09 January 2014 - 11:01 AM, said:


I'm not talking about Morghy/CF coördinating - they're allies, that's all fine. The thing I mean is more about almost communal decision making and giving players a list of opinions/possibilities :harhar:


Sorry Tapper. That was intended to be a "here's what I can see CF doing, so please send a provisional addressing what you'd like to do if he does....". It did not occur to me that it was also a suggestion list to CF.
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