This post has been edited by Gnaw: 07 January 2014 - 06:13 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
I don't understand the question? Is that like when your a baby and you are suppose to tell by tasting her milk if your mother was drinking the night before?
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!
Steven Erikson made drowning in alien cum possible - Obdigore
sorry. I meant was upgrading the missiles a suggestion from IH or a "if Twelve attacks with dreadnaughts, put the missiles on the starbase"?
Because I think you should just pass the rest of the round unless you're attention is needed somewhere else.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
and Gluon computer -10 sci == -1. -3 money (assumed) $2 and Sci 0 remaining.
CF - RESEARCH - Gluon computers for 15 science -15 sci == 3 remaining
Tapper - Provisionally research advanced labs for 9 science . -9 sci == 0 remaining
Khell - INFLUENCE
324 and 325.
Place materials cube on grey planet coz why not.
Flip colony ship back up.
D'rek - Research Advanced Economics-7 sci == 8 remaining
Tatts - Provisional
Research Advanced Robotics - 4 science == 3 remaining
Upkeep, -1, Science 3, Materials 5
Gnaw -
Research Sentient Hull -5 science == 0 remaining
Place on center track
0 upkeep. 0, 5, 4.
Twelve - Research
Gluon Computers -8 science == 0 left
(5$, 0S, 18M Upkeep -2)
Dr. IH, PhD - nfluence
204 and 304,
colonise research planet in 108 and grey planet in 204 with money,
flip over 2 colony ships
Turn 2
Spoiler
Morgoth - upgrade exchange +2 for +3 computer on cruiser and starbase.
CF - Pass a;lis gjopqi45hjet pbhiwbniphtu5 jhy
Tapper - Influence
Place a disc on the Pulsar hex, placing a cube on the materials planet.
Place a disc on Aldebaran, placing a cube on the money planet.
Then flip one colony ship face up.
Khell - NFLUENCE
208 and 102.
Colonise Science planet coz why not.
Flip colony ship.
D'rek - RESearch Fusion Drives-3 sci == 5 remaining
Tatts - Move
cruiser from Sigma Draconus to Wormhole Zeta Cham
Move Dread from 307 sigma sag to 323 zeta andr
Upkeep -2
Gnaw - Influence
Ih's hw. 230 colonize money and science
warp potrtal 382. colonize mats
flip two ships up
Twelve - Action 2: Influence:
Remove disk from 391
-Return the 2 grey cubes to science return adv materials cube
-Place influence cube back on 391 colonize two grey slots with money
-Reset two colony ships 3 available
(5$/0S/18M Upkeep -3)
IH - UPGrade starbase positron computer over electron computer, and blank sport, improved hull over hull
Turn 3
Spoiler
Morgoth - ProvisionalUpgrade - add missiles on top of ion cannon on Starbase, and instead of one improved hull on cruiser.
CF - For now continue passing. If it becomes clear that Tapper or anybody else is moving on my position then I would definitely like to have the opportunity to react. Morgoth could likewise override that order and call for a halt until I check in (in case he needs my help)
Tapper - Provsional: Influence action.
Place a science cube on Aldebaran's Advanced Science planet (1 colony ship unflipped).
Place a science cube on the homeworld's Advanced Science planet (0 colony ships unflipped).
Flip 1 colony ship face-up.
Upkeep -5,
0 money (income 12)
0 science (income 8)
4 materials (income 6)
1 colony ship unflipped, Pulsar unused.
Khell - RESEARCH Artifact Key for 13 Science. Claim 20 materials. -13 science == 1 left. + 20 materials
D'rek - UPGrade - Fusion Drive over Nuclear Drive on my interceptors. Improved Hull over the blank slot on my Starbases.
Tatts - Provisional move both cruiser and dread into Khell's Lambda Serp upkeep - 3
Gnaw - pass
Twelve - Action 3: Influence:
Remove disk from 391
-Return the 2 grey cubes to science
-Place influence cube back on 391 colonize two grey slots with money
-Reset two colony ships 3 available
(5$/0S/18M Upkeep -5)
IH - Build starbase and 2 interceptors in 304 -6 mats == 9 remaining
cerveza_fiesta, on 07 January 2014 - 04:58 PM, said:
YAAAAAAY
so whose turn is it now?
EDIT
You might as well get working on your provisional for next turn sir Vengeance....we have provisionals halfway round the board already.
Yeah because I'm coming to pay a visit.
Twelve, what is your absolute best case scenario for this round? The dice all going your way. What are you starting next round with?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
Best case senario I win the fight. Worse case is I don't. This is the biggest gamble of a battle I've ever entered in this game and I'm nervous as hell about the outcome.
sorry. I meant was upgrading the missiles a suggestion from IH or a "if Twelve attacks with dreadnaughts, put the missiles on the starbase"?
Because I think you should just pass the rest of the round unless you're attention is needed somewhere else.
Information like that falls under classified communications between PHD and Grivenge.
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!
Steven Erikson made drowning in alien cum possible - Obdigore
sorry. I meant was upgrading the missiles a suggestion from IH or a "if Twelve attacks with dreadnaughts, put the missiles on the starbase"?
Because I think you should just pass the rest of the round unless you're attention is needed somewhere else.
Information like that falls under classified communications between PHD and Grivenge.
Well, just be around to tell Tatts and I what IH hoped we'd do. After Khell and D'rek have made their actions for this turn.
And remember that you're already $5 into bankruptcy. Each reaction you take costs $4 that you don't have.
My reaction for this round might be altered by the actions of D'rek or Khell, but at the moment it is to move my interceptor in 230 to 305. Another piece of cannon fodder.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
Hmm. Not as good as Griengy but better than Grieveance.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
Khell, I don't think there's anything I can do to make much of a difference in your wormhole battle. I don't think it's worth me spending another action just to add a weak interceptor to it.
worrywort, on 14 September 2012 - 08:07 PM, said:
I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
Khell, I don't think there's anything I can do to make much of a difference in your wormhole battle. I don't think it's worth me spending another action just to add a weak interceptor to it.
Yeah, if you were going to do anything, you should have done it last move instead of influencing.
In that case, I demand that you avenge me should I fall.
"I think I've made a terrible error of judgement."
Khell, I don't think there's anything I can do to make much of a difference in your wormhole battle. I don't think it's worth me spending another action just to add a weak interceptor to it.
Yeah, if you were going to do anything, you should have done it last move instead of influencing.
In that case, I demand that you avenge me should I fall.
With pleasure.
worrywort, on 14 September 2012 - 08:07 PM, said:
I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
and Gluon computer -10 sci == -1. -3 money (assumed) $2 and Sci 0 remaining.
CF - RESEARCH - Gluon computers for 15 science -15 sci == 3 remaining
Tapper - Provisionally research advanced labs for 9 science . -9 sci == 0 remaining
Khell - INFLUENCE
324 and 325.
Place materials cube on grey planet coz why not.
Flip colony ship back up.
D'rek - Research Advanced Economics-7 sci == 8 remaining
Tatts - Provisional
Research Advanced Robotics - 4 science == 3 remaining
Upkeep, -1, Science 3, Materials 5
Gnaw -
Research Sentient Hull -5 science == 0 remaining
Place on center track
0 upkeep. 0, 5, 4.
Twelve - Research
Gluon Computers -8 science == 0 left
(5$, 0S, 18M Upkeep -2)
Dr. IH, PhD - nfluence
204 and 304,
colonise research planet in 108 and grey planet in 204 with money,
flip over 2 colony ships
Turn 2
Spoiler
Morgoth - upgrade exchange +2 for +3 computer on cruiser and starbase.
CF - Pass a;lis gjopqi45hjet pbhiwbniphtu5 jhy
Tapper - Influence
Place a disc on the Pulsar hex, placing a cube on the materials planet.
Place a disc on Aldebaran, placing a cube on the money planet.
Then flip one colony ship face up.
Khell - NFLUENCE
208 and 102.
Colonise Science planet coz why not.
Flip colony ship.
D'rek - RESearch Fusion Drives-3 sci == 5 remaining
Tatts - Move
cruiser from Sigma Draconus to Wormhole Zeta Cham
Move Dread from 307 sigma sag to 323 zeta andr
Upkeep -2
Gnaw - Influence
Ih's hw. 230 colonize money and science
warp potrtal 382. colonize mats
flip two ships up
Twelve - Action 2: Influence:
Remove disk from 391
-Return the 2 grey cubes to science return adv materials cube
-Place influence cube back on 391 colonize two grey slots with money
-Reset two colony ships 3 available
(5$/0S/18M Upkeep -3)
IH - UPGrade starbase positron computer over electron computer, and blank sport, improved hull over hull
Turn 3
Spoiler
Morgoth - ProvisionalUpgrade - add missiles on top of ion cannon on Starbase, and instead of one improved hull on cruiser.
CF - For now continue passing. If it becomes clear that Tapper or anybody else is moving on my position then I would definitely like to have the opportunity to react. Morgoth could likewise override that order and call for a halt until I check in (in case he needs my help)
Tapper - Provsional: Influence action.
Place a science cube on Aldebaran's Advanced Science planet (1 colony ship unflipped).
Place a science cube on the homeworld's Advanced Science planet (0 colony ships unflipped).
Flip 1 colony ship face-up.
Upkeep -5,
0 money (income 12)
0 science (income 8)
4 materials (income 6)
1 colony ship unflipped, Pulsar unused.
Khell - RESEARCH Artifact Key for 13 Science. Claim 20 materials. -13 science == 1 left. + 20 materials
D'rek - UPGrade - Fusion Drive over Nuclear Drive on my interceptors. Improved Hull over the blank slot on my Starbases.
Tatts - Provisional move both cruiser and dread into Khell's Lambda Serp upkeep - 3
Gnaw - pass
Twelve - Action 3: Influence:
Remove disk from 391
-Return the 2 grey cubes to science
-Place influence cube back on 391 colonize two grey slots with money
-Reset two colony ships 3 available
(5$/0S/18M Upkeep -5)
IH - Build starbase and 2 interceptors in 304 -6 mats == 9 remaining