Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#3661 User is offline   Galactic Council 

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Posted 16 December 2013 - 09:29 PM

View Posttwelve, on 16 December 2013 - 09:25 PM, said:

So.... Tatts, Gnaw are you going to give Grievance any pointers this round or Grivance has IH thouroughly instructed you on how to be a royal pain in my backside that I essentially eliminate myself from the game?


Good question. It is Dr. Grievance's turn. Did the three of you work out any plans or is the good doctor throwing you to the wolves?
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#3662 User is offline   Galactic Council 

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Posted 16 December 2013 - 09:47 PM

View PostKhellendros, on 16 December 2013 - 06:30 PM, said:

@ GC:

I think you've taken off another money cube from my population track, when it should have been a materials cube for the grey planet.


I have no clue what I've done with you. But it's wrong.

Attached File  Screen Shot 2013-12-16 at 4.41.43 PM.png (117.27K)
Number of downloads: 0

That's the start of the round. This is what I've got now.

Attached File  Screen Shot 2013-12-16 at 4.45.17 PM.png (114.65K)
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I've managed to move 4 of your cubes for no reason I can think of. You put one science and one mats out. I moved a money, 2 science, and a mat.

Edit: you have 9 cubes on planets and 2 on ambassadors. 1 discarded. So you should have 21 on the tracks? You only have 19. Why the fuck would I have deleted two cubes??

NVM. Found them. Pesky grey.
Attached File  Screen Shot 2013-12-16 at 4.55.44 PM.png (262.39K)
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This post has been edited by Galactic Council: 16 December 2013 - 09:58 PM

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#3663 User is offline   Vengeance 

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Posted 16 December 2013 - 09:53 PM

View PostMorgoth, on 16 December 2013 - 09:06 PM, said:

View PostVengeance, on 16 December 2013 - 09:05 PM, said:

Hurumph....


Who's a Grungy boy? You are! Yes you are!


It's only monday are you drunk already!!!
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#3664 User is offline   Vengeance 

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Posted 16 December 2013 - 09:54 PM

View PostGalactic Council, on 16 December 2013 - 09:29 PM, said:

View Posttwelve, on 16 December 2013 - 09:25 PM, said:

So.... Tatts, Gnaw are you going to give Grievance any pointers this round or Grivance has IH thouroughly instructed you on how to be a royal pain in my backside that I essentially eliminate myself from the game?


Good question. It is Dr. Grievance's turn. Did the three of you work out any plans or is the good doctor throwing you to the wolves?


Wasn't this IH's response a while ago.

View PostImperial Historian, on 16 December 2013 - 05:02 PM, said:

View PostGnaw, on 16 December 2013 - 04:21 PM, said:

View PostGnaw, on 14 December 2013 - 08:34 PM, said:

@IH. I really think you should build this turn. Your last cruiser and 2 interceptors.

That gives you ships on the board before him which gives you the opportunity to pin him in the supernova. Then it doesn't matter who wins the fight. If you did this I would bring a couple of interceptors to help with the pinning and you could move cruiser(s) into 310.

If you go all defensive your starbases are stuck there.

CF or Morgoth is going to have neutron absorber next round. That's going to make them much more difficult to pry open.

I guess what I'm saying is we need to either crush Twelve this round or admit he's back in the game and turn 304 into a speedbump. *shrug*

Edit: "we need to either crush Twelve " the 'we' translates to 'you'. I am aware of this. :)




I still think we need to do that.

Tatts. Sending your ships off like that is not a good move even if Khell has 0 mats. imo

For this round I'm only good to pin a ship or two.

IH if you really think that leaving twelve alive is worth it, what about putting jump drive on your cruisers and popping a couple into Morgoth's back yard?


Re twelve, this turn I don't think I can crush twelve, not by attacking him at any rate.

I don't like your build and attack plan, because I can think of at least 2 ways to counter it and screw me over, so twelve can probably think of 3!

I was thinking about attacking morgoth... but morgoth has 15 materials and starbases. I'm thinking I'd need more than a few cruisers to make a dent.

so with that said I will go through with the upgrade of starbases (it needs to be done sometime anyway), and let someone else do the rest of the moves, so:

UPGrade positron computer over electron computer, and blank sport, improved hull over hull



Or is more information needed?

This post has been edited by Vengeance: 16 December 2013 - 09:55 PM

How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

Steven Erikson made drowning in alien cum possible - Obdigore
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#3665 User is offline   Galactic Council 

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Posted 16 December 2013 - 09:59 PM

View PostVengeance, on 16 December 2013 - 09:54 PM, said:

View PostGalactic Council, on 16 December 2013 - 09:29 PM, said:

View Posttwelve, on 16 December 2013 - 09:25 PM, said:

So.... Tatts, Gnaw are you going to give Grievance any pointers this round or Grivance has IH thouroughly instructed you on how to be a royal pain in my backside that I essentially eliminate myself from the game?


Good question. It is Dr. Grievance's turn. Did the three of you work out any plans or is the good doctor throwing you to the wolves?


Wasn't this IH's response a while ago.

View PostImperial Historian, on 16 December 2013 - 05:02 PM, said:

UPGrade positron computer over electron computer, and blank sport, improved hull over hull



Or is more information needed?


That was turn 2. It is now turn 3. :)
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#3666 User is offline   Galactic Council 

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Posted 16 December 2013 - 10:09 PM

@ IH It would be greatly appreciated if you can handhold Grievence through the next couple of turns. As gnaw, I have no idea what you had in mind to do.
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#3667 User is offline   Vengeance 

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Posted 16 December 2013 - 10:13 PM

View PostGalactic Council, on 16 December 2013 - 09:59 PM, said:

View PostVengeance, on 16 December 2013 - 09:54 PM, said:

View PostGalactic Council, on 16 December 2013 - 09:29 PM, said:

View Posttwelve, on 16 December 2013 - 09:25 PM, said:

So.... Tatts, Gnaw are you going to give Grievance any pointers this round or Grivance has IH thouroughly instructed you on how to be a royal pain in my backside that I essentially eliminate myself from the game?


Good question. It is Dr. Grievance's turn. Did the three of you work out any plans or is the good doctor throwing you to the wolves?


Wasn't this IH's response a while ago.

View PostImperial Historian, on 16 December 2013 - 05:02 PM, said:

UPGrade positron computer over electron computer, and blank sport, improved hull over hull



Or is more information needed?


That was turn 2. It is now turn 3. :)


I am taking off for the day. I suspect that IH and Grief will want to attack twelve. But they will have to give you the specifics or you can wait until I am able to take a look at it tomorrow.
How many fucking people do I have to hammer in order to get that across.
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#3668 User is offline   Gnaw 

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Posted 16 December 2013 - 10:25 PM

View PostGalactic Council, on 16 December 2013 - 09:47 PM, said:

NVM. Found them. Pesky grey.
Attachment Screen Shot 2013-12-16 at 4.55.44 PM.png


Hmm. The lichen are -17, 15 income, and 4 in the bank.

@ Tatts: I don't think he can afford to build and fight. Even wanting to bankrupt some hexes, he's still only got 5 moves left? He is still dependent on single hulls and electron computers so building ships would just be risking those materials for no real chance.
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#3669 User is offline   Tattersail_ 

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Posted 16 December 2013 - 10:32 PM

I realise this. Good chance to take a hex off of him. Wormhole is best.
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#3670 User is offline   Galactic Council 

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Posted 16 December 2013 - 10:34 PM

Round 6 Action Phase




Turn 1

Morgoth - Research -
  • flux missiles on top track -8 sci == 9 remaining
  • and Gluon computer -10 sci == -1. -3 money (assumed) $2 and Sci 0 remaining.

CF - RESEARCH - Gluon computers for 15 science -15 sci == 3 remaining

Tapper - Provisionally research advanced labs for 9 science . -9 sci == 0 remainin

Khell - INFLUENCE
  • 324 and 325.
  • Place materials cube on grey planet coz why not.
  • Flip colony ship back up.

D'rek - Research Advanced Economics -7 sci == 8 remaining

Tatts - Provisional
  • Research Advanced Robotics - 4 science == 3 remaining
  • Upkeep, -1, Science 3, Materials 5

Gnaw -
  • Research Sentient Hull -5 science == 0 remaining
  • Place on center track
  • 0 upkeep. 0, 5, 4.

Twelve - Research
  • Gluon Computers -8 science == 0 left
  • (5$, 0S, 18M Upkeep -2)

Dr. IH, PhD - nfluence
  • 204 and 304,
  • colonise research planet in 108 and grey planet in 204 with money,
  • flip over 2 colony ships


Turn 2

Morgoth - upgrade exchange +2 for +3 computer on cruiser and starbase.

CF - Pass a;lis gjopqi45hjet pbhiwbniphtu5 jhy

Tapper - Influence
  • Place a disc on the Pulsar hex, placing a cube on the materials planet.
  • Place a disc on Aldebaran, placing a cube on the money planet.
  • Then flip one colony ship face up.

Khell - NFLUENCE
  • 208 and 102.
  • Colonise Science planet coz why not.
  • Flip colony ship.

D'rek - RESearch Fusion Drives -3 sci == 5 remaining

Tatts - Move
  • cruiser from Sigma Draconus to Wormhole Zeta Cham
  • Move Dread from 307 sigma sag to 323 zeta andr
  • Upkeep -2

Gnaw - Influence
  • Ih's hw. 230 colonize money and science
  • warp potrtal 382. colonize mats
  • flip two ships up

Twelve - Action 2: Influence:
  • Remove disk from 391
  • -Return the 2 grey cubes to science return adv materials cube
  • -Place influence cube back on 391 colonize two grey slots with money
  • -Reset two colony ships 3 available
  • (5$/0S/18M Upkeep -3)


IH - UPGrade starbase positron computer over electron computer, and blank sport, improved hull over hull

Turn 3

Morgoth - Provisional Upgrade - add missiles on top of ion cannon on Starbase, and instead of one improved hull on cruiser.

CF - For now continue passing. If it becomes clear that Tapper or anybody else is moving on my position then I would definitely like to have the opportunity to react. Morgoth could likewise override that order and call for a halt until I check in (in case he needs my help)

Tapper - Provsional: Influence action.
  • Place a science cube on Aldebaran's Advanced Science planet (1 colony ship unflipped).
  • Place a science cube on the homeworld's Advanced Science planet (0 colony ships unflipped).
  • Flip 1 colony ship face-up.
  • Upkeep -5,
  • 0 money (income 12)
  • 0 science (income 8)
  • 4 materials (income 6)
  • 1 colony ship unflipped, Pulsar unused.

Khell - RESEARCH Artifact Key for 13 Science. Claim 20 materials. -13 science == 1 left. + 20 materials


D'rek - UPGrade - Fusion Drive over Nuclear Drive on my interceptors. Improved Hull over the blank slot on my Starbases.

Tatts - Provisional move both cruiser and dread into Khell's Lambda Serp upkeep - 3

Gnaw - pass

Twelve - Action 3: Influence:
  • Remove disk from 391
  • -Return the 2 grey cubes to science
  • -Place influence cube back on 391 colonize two grey slots with money
  • -Reset two colony ships 3 available
  • (5$/0S/18M Upkeep -5)


IH -


Turn 4
Spoiler


Turn 5
Spoiler

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#3671 User is offline   Morgoth 

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Posted 17 December 2013 - 07:18 AM

Provisional

Add science cube to orbital

Pass
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#3672 User is offline   Tapper 

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Posted 17 December 2013 - 08:31 AM

Next action:
Pulsar upgrade fighter: -1 shield becomes +2 computer.
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#3673 User is offline   Gnaw 

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Posted 17 December 2013 - 12:12 PM

Greivance, I advise building. You get to build 3 things in a single turn.

Build 3 starbases in hex 304. IH's strategy has been to contain Twelve in the hopes that he'll get trapped behind and exploded supernova.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3674 User is offline   cerveza_fiesta 

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Posted 17 December 2013 - 01:43 PM

Provisional Pass


This turn only.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3675 User is offline   Grief 

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Posted 17 December 2013 - 03:13 PM

Sorry guys, my last exam's tomorrow morning and I'm revising like crazy.

Go with whatever Venge would like (now there's a sentence to blanch at), except for that whole attacking me thing (also, we're definitely not being Grungy). Trapping someone up in an exploding supernova sounds fun but I've no idea if it's a tactically good idea. If the supernova then doesn't explode I'd feel a bit let down for one (not sure if it'd leave us in much worse a position than what we'd otherwise do...no idea sorry).

Sorry for lack of helpful input atm, hopefully will change shortly.

Cougar said:

Grief, FFS will you do something with your sig, it's bloody awful


worry said:

Grief is right (until we abolish capitalism).
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#3676 User is offline   D'rek 

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Posted 17 December 2013 - 03:42 PM

Next action, unless Grievance stops it from being possible:

MOVe Interceptor in Iota Bootis to Sigma Draconis, and Interceptor in Rigel to Chi Draconis.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3677 User is offline   Tattersail_ 

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Posted 17 December 2013 - 03:53 PM

View PostD, on 17 December 2013 - 03:42 PM, said:

Next action, unless Grievance stops it from being possible:

MOVe Interceptor in Iota Bootis to Sigma Draconis, and Interceptor in Rigel to Chi Draconis.


I knew you wanted to protect Rigel and go after Gnaw's home world. Canny.
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#3678 User is offline   Gnaw 

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Posted 17 December 2013 - 04:21 PM

Dr. Grievence, don't take an action yet. I have an idea but need to check boardgamegeek to make sure I'm reading the rule correctly.
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#3679 User is offline   Galactic Council 

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Posted 17 December 2013 - 04:40 PM

Working on a map. 45 minutes or so.
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#3680 User is offline   Galactic Council 

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Posted 17 December 2013 - 04:46 PM

View Posttwelve, on 16 December 2013 - 06:46 PM, said:

Action 3: Influence:
  • Remove disk from 391
  • -Return the 2 grey cubes to science
  • -Place influence cube back on 391 colonize two grey slots with money
  • -Reset two colony ships 3 available
  • (5$/0S/18M Upkeep -5)



Is this legal? It would mean placing a cube on the 2 slot.
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