Gnaw, on 14 December 2013 - 08:34 PM, said:
That gives you ships on the board before him which gives you the opportunity to pin him in the supernova. Then it doesn't matter who wins the fight. If you did this I would bring a couple of interceptors to help with the pinning and you could move cruiser(s) into 310.
If you go all defensive your starbases are stuck there.
CF or Morgoth is going to have neutron absorber next round. That's going to make them much more difficult to pry open.
I guess what I'm saying is we need to either crush Twelve this round or admit he's back in the game and turn 304 into a speedbump. *shrug*
Edit: "we need to either crush Twelve " the 'we' translates to 'you'. I am aware of this.
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I still think we need to do that.
Tatts. Sending your ships off like that is not a good move even if Khell has 0 mats. imo
For this round I'm only good to pin a ship or two.
IH if you really think that leaving twelve alive is worth it, what about putting jump drive on your cruisers and popping a couple into Morgoth's back yard?