Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#3621 User is offline   Gnaw 

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Posted 16 December 2013 - 04:21 PM

View PostGnaw, on 14 December 2013 - 08:34 PM, said:

@IH. I really think you should build this turn. Your last cruiser and 2 interceptors.

That gives you ships on the board before him which gives you the opportunity to pin him in the supernova. Then it doesn't matter who wins the fight. If you did this I would bring a couple of interceptors to help with the pinning and you could move cruiser(s) into 310.

If you go all defensive your starbases are stuck there.

CF or Morgoth is going to have neutron absorber next round. That's going to make them much more difficult to pry open.

I guess what I'm saying is we need to either crush Twelve this round or admit he's back in the game and turn 304 into a speedbump. *shrug*

Edit: "we need to either crush Twelve " the 'we' translates to 'you'. I am aware of this. :)




I still think we need to do that.

Tatts. Sending your ships off like that is not a good move even if Khell has 0 mats. imo

For this round I'm only good to pin a ship or two.

IH if you really think that leaving twelve alive is worth it, what about putting jump drive on your cruisers and popping a couple into Morgoth's back yard?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3622 User is offline   Galactic Council 

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Posted 16 December 2013 - 04:22 PM

It is IH's turn.
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#3623 User is offline   Galactic Council 

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Posted 16 December 2013 - 04:30 PM

Round 6 Action Phase




Turn 1

Morgoth - Research -
  • flux missiles on top track -8 sci == 9 remaining
  • and Gluon computer -10 sci == -1. -3 money (assumed) $2 and Sci 0 remaining.

CF - RESEARCH - Gluon computers for 15 science -15 sci == 3 remaining

Tapper - Provisionally research advanced labs for 9 science . -9 sci == 0 remainin

Khell - INFLUENCE
  • 324 and 325.
  • Place materials cube on grey planet coz why not.
  • Flip colony ship back up.

D'rek - Research Advanced Economics -7 sci == 8 remaining

Tatts - Provisional
  • Research Advanced Robotics - 4 science == 3 remaining
  • Upkeep, -1, Science 3, Materials 5

Gnaw -
  • Research Sentient Hull -5 science == 0 remaining
  • Place on center track
  • 0 upkeep. 0, 5, 4.

Twelve - Research
  • Gluon Computers -8 science == 0 left
  • (5$, 0S, 18M Upkeep -2)

Dr. IH, PhD - nfluence
  • 204 and 304,
  • colonise research planet in 108 and grey planet in 204 with money,
  • flip over 2 colony ships


Turn 2

Morgoth - upgrade exchange +2 for +3 computer on cruiser and starbase.

CF - Pass a;lis gjopqi45hjet pbhiwbniphtu5 jhy

Tapper - Influence
  • Place a disc on the Pulsar hex, placing a cube on the materials planet.
  • Place a disc on Aldebaran, placing a cube on the money planet.
  • Then flip one colony ship face up.

Khell - NFLUENCE
  • 208 and 102.
  • Colonise Science planet coz why not.
  • Flip colony ship.

D'rek - RESearch Fusion Drives -3 sci == 5 remaining

Tatts - Move
  • cruiser from Sigma Draconus to Wormhole Zeta Cham
  • Move Dread from 307 sigma sag to 323 zeta andr
  • Upkeep -2

Gnaw - Influence
  • Ih's hw. 230 colonize money and science
  • warp potrtal 382. colonize mats
  • flip two ships up

Twelve - Action 2: Influence:
  • Remove disk from 391
  • -Return the 2 grey cubes to science return adv materials cube
  • -Place influence cube back on 391 colonize two grey slots with money
  • -Reset two colony ships 3 available
  • (5$/0S/18M Upkeep -3)


IH - UPGrade positron computer over electron computer, and blank sport, improved hull over hull

Turn 3

Morgoth - Provisional Upgrade - add missiles on top of ion cannon on Starbase, and instead of one improved hull on cruiser.

CF - For now continue passing. If it becomes clear that Tapper or anybody else is moving on my position then I would definitely like to have the opportunity to react. Morgoth could likewise override that order and call for a halt until I check in (in case he needs my help)

Tapper - Provsional: Influence action.
  • Place a science cube on Aldebaran's Advanced Science planet (1 colony ship unflipped).
  • Place a science cube on the homeworld's Advanced Science planet (0 colony ships unflipped).
  • Flip 1 colony ship face-up.
  • Upkeep -5,
  • 0 money (income 12)
  • 0 science (income 8)
  • 4 materials (income 6)
  • 1 colony ship unflipped, Pulsar unused.

Khell - ?

D'rek - UPGrade - Fusion Drive over Nuclear Drive on my interceptors. Improved Hull over the blank slot on my Starbases.

Tatts -

Gnaw -

Twelve -

IH -


Turn 4
Spoiler


Turn 5
Spoiler

This post has been edited by Galactic Council: 16 December 2013 - 05:17 PM

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#3624 User is offline   D'rek 

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Posted 16 December 2013 - 04:47 PM

UPGrade - Fusion Drive over Nuclear Drive on my interceptors. Improved Hull over the blank slot on my Starbases.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3625 User is offline   Imperial Historian 

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Posted 16 December 2013 - 05:02 PM

View PostGnaw, on 16 December 2013 - 04:21 PM, said:

View PostGnaw, on 14 December 2013 - 08:34 PM, said:

@IH. I really think you should build this turn. Your last cruiser and 2 interceptors.

That gives you ships on the board before him which gives you the opportunity to pin him in the supernova. Then it doesn't matter who wins the fight. If you did this I would bring a couple of interceptors to help with the pinning and you could move cruiser(s) into 310.

If you go all defensive your starbases are stuck there.

CF or Morgoth is going to have neutron absorber next round. That's going to make them much more difficult to pry open.

I guess what I'm saying is we need to either crush Twelve this round or admit he's back in the game and turn 304 into a speedbump. *shrug*

Edit: "we need to either crush Twelve " the 'we' translates to 'you'. I am aware of this. :)




I still think we need to do that.

Tatts. Sending your ships off like that is not a good move even if Khell has 0 mats. imo

For this round I'm only good to pin a ship or two.

IH if you really think that leaving twelve alive is worth it, what about putting jump drive on your cruisers and popping a couple into Morgoth's back yard?


Re twelve, this turn I don't think I can crush twelve, not by attacking him at any rate.

I don't like your build and attack plan, because I can think of at least 2 ways to counter it and screw me over, so twelve can probably think of 3!

I was thinking about attacking morgoth... but morgoth has 15 materials and starbases. I'm thinking I'd need more than a few cruisers to make a dent.

so with that said I will go through with the upgrade of starbases (it needs to be done sometime anyway), and let someone else do the rest of the moves, so:

UPGrade positron computer over electron computer, and blank sport, improved hull over hull
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#3626 User is offline   Galactic Council 

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Posted 16 December 2013 - 05:08 PM

View PostImperial Historian, on 16 December 2013 - 05:02 PM, said:



UPGrade positron computer over electron computer, and blank sport, improved hull over hull


"This post has been edited by Galactic Council: Today, 12:05 PM"

Of course.

New boards posted. They were up to date when I uploaded them. Obsolete by the time I hit 'submit'.
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#3627 User is offline   Galactic Council 

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Posted 16 December 2013 - 05:15 PM

Galactic Council, on 16 December 2013 - 05:14 PM, said:

Galactic Council, on 14 December 2013 - 04:11 PM, said:

Griengy or Vengreif I think.




Grief, on 14 December 2013 - 07:37 PM, said:

On another important note, I vote Griefance, or pretty much anything that isn't Griengy.




Vengeance, on 16 December 2013 - 01:41 PM, said:

Obviously I vote for Vengreif.


I think that means the toasters have upgraded to a more vicious version of software.

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#3628 User is offline   Galactic Council 

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Posted 16 December 2013 - 05:18 PM

Edited in IH and D'rek's moves to the action post above.


Khell is up followed by Tatts then Gnaw
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#3629 User is offline   Tattersail_ 

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Posted 16 December 2013 - 05:18 PM

IH thinks my plan to block that worm hole is a solid one gnaw.
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#3630 User is offline   Tattersail_ 

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Posted 16 December 2013 - 05:20 PM

Provisional move both cruiser and dread into Khell's Lambda Serp upkeep - 3

This post has been edited by Ganoes Paran: 16 December 2013 - 05:21 PM

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#3631 User is offline   Gnaw 

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Posted 16 December 2013 - 05:21 PM

Tatt's / IH I'll move ints wherever you need them to help with pinning theirs or unpinning ours. Tell me when and where.
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#3632 User is offline   Tattersail_ 

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Posted 16 December 2013 - 05:23 PM

View PostGnaw, on 16 December 2013 - 05:21 PM, said:

Tatt's / IH I'll move ints wherever you need them to help with pinning theirs or unpinning ours. Tell me when and where.


Okay but be wary that D'rek may want to take your home world. What odds does my cruiser have in Rigel? What would she do to counter that move? Would 2 cruisers plus some of your missiles help do you think Gnaw? Or do you think building a dread next turn will be more advantageous to us?
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#3633 User is offline   Gnaw 

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Posted 16 December 2013 - 05:23 PM

View PostGanoes Paran, on 16 December 2013 - 05:20 PM, said:

Provisional move both cruiser and dread into Khell's Lambda Serp upkeep - 3


IH also said something about getting Rigel back. Or maybe attacking the center. But *shrug*

By the way, you might have wanted to wait to give that order until after Khell had made his action.
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#3634 User is offline   Tattersail_ 

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Posted 16 December 2013 - 05:26 PM

View PostGnaw, on 16 December 2013 - 05:23 PM, said:

View PostGanoes Paran, on 16 December 2013 - 05:20 PM, said:

Provisional move both cruiser and dread into Khell's Lambda Serp upkeep - 3


IH also said something about getting Rigel back. Or maybe attacking the center. But *shrug*

By the way, you might have wanted to wait to give that order until after Khell had made his action.




Oh I know that Gnaw, I am playing mind games with him. I could go after Rigel BUT I will be forever defending against D'rek without the capacity to take the fight to her. Right now she can hop over one worm hole. The only other thing I can think of is going into the cneter with IH and going towards D'rek that way. Problem is, if I don't go through the wormhole and commit ships elsewhere, it would be quite easy for Khell to build some ships in the wormhole and go through our back alleys. Think of the damage he'd cause with 20 materials.

If you think me owning the wormhole is a bad idea I will retract my move but maybe I could just through some starbases in there once/if I win the battle for that hex?
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#3635 User is offline   Gnaw 

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Posted 16 December 2013 - 05:28 PM

View PostGanoes Paran, on 16 December 2013 - 05:26 PM, said:

View PostGnaw, on 16 December 2013 - 05:23 PM, said:

View PostGanoes Paran, on 16 December 2013 - 05:20 PM, said:

Provisional move both cruiser and dread into Khell's Lambda Serp upkeep - 3


IH also said something about getting Rigel back. Or maybe attacking the center. But *shrug*

By the way, you might have wanted to wait to give that order until after Khell had made his action.




Oh I know that Gnaw, I am playing mind games with him. I could go after Rigel BUT I will be forever defending against D'rek without the capacity to take the fight to her. Right now she can hop over one worm hole. The only other thing I can think of is going into the cneter with IH and going towards D'rek that way. Problem is, if I don't go through the wormhole and commit ships elsewhere, it would be quite easy for Khell to build some ships in the wormhole and go through our back alleys. Think of the damage he'd cause with 20 materials.

If you think me owning the wormhole is a bad idea I will retract my move but maybe I could just through some starbases in there once/if I win the battle for that hex?


I can sacrifice interceptors there if needed. But the pinships are just about gone.
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#3636 User is offline   Khellendros 

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Posted 16 December 2013 - 05:33 PM

The Planta rejoice.

It is, of course, difficult to tell that they rejoice for the non-Plantationists. In order that the Magellan and Lyra ambassadors are made aware of their happiness at the news they brought, the Planta ambassador releases a putrescent, horrific odour into the room, normally designed to attract and stimulate insects. It was the Planta ambassador's hope that a similar effect would occur with his counterparts.

Alas, this was not the case and the meeting had to be temporarily called to a halt while the room was thoroughly sanitised once more.


The news was thus: the techno-organic virus concocted by the Lyra and Magellan, which the Planta had fiendishly planted on the Mechanema homeworld during their seemingly suicidal escapades in those sectors, had taken root. It had now spread too far and too fast to be eradicated by the Mechanema technology. The damage was done. Many of the Mechanema would soon develop a schizophrenic split personality. These new personalities would loath each other and, indeed, only bear one thing in common: a permanent state of crippling confusion at the vast complexity of the galaxy. Soon, they would be no more than a crutch to their own erstwhile allies.


But the Planta ambassador also had good news for their allies. The secrets of the artifacts - which the Lyra had gleaned thanks to some good old-fashioned water boarding of a Draco prisoner from the ship which had dared to fly to the Planta homeworld - had proved true. The Magellans had discovered enough artifacts to make the attempt worthwhile, and the Planta had wasted no time in spreading their shoots to every sector containing such artifacts. It had felt good to infest once more. And now, they had the key to the future success of the alliance.


RESEARCH Artifact Key for 13 Science. Claim 20 materials.

This post has been edited by Khellendros: 16 December 2013 - 05:35 PM

"I think I've made a terrible error of judgement."
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#3637 User is offline   Khellendros 

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Posted 16 December 2013 - 05:47 PM

Alliance mates: I can do one of two things, I think.


I can either have a massive fight with Tatts for the warp portal - which I may not win and would almost certainly lose a few ships along the way, the upside being that Tatts would likely lose at least one himself, or...

I can let him have the portal. And perhaps instead concentrate on lending aid to Tapper in shoring up the GC.
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#3638 User is offline   Gnaw 

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Posted 16 December 2013 - 06:02 PM

Pass
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#3639 User is offline   D'rek 

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Posted 16 December 2013 - 06:20 PM

View PostKhellendros, on 16 December 2013 - 05:47 PM, said:

Alliance mates: I can do one of two things, I think.


I can either have a massive fight with Tatts for the warp portal - which I may not win and would almost certainly lose a few ships along the way, the upside being that Tatts would likely lose at least one himself, or...

I can let him have the portal. And perhaps instead concentrate on lending aid to Tapper in shoring up the GC.


IMO, you've got fair chances in a fight against Tatts.

Does Tapper really need a lot of help at the GC? He can't build much more but he can bring his outside int and dreadnaught into the GC if needed and upgrade them better, too. IH would need to bring a lot of ships to the GC to have a fighting chance, IMO, and that not only exposes him to twelve and Morgoth but also means he isn't helping Tatts at the warp portal. Yeah, Morgoth/CF could attack Tapper if he moves his int and dread to the GC, but those are not as important hexes as the GC, anyways.

I say go for defending the warp portal, Khell. Shut down Tatts right at the door. 4x starbases with plasma cannons is nothing to sneeze at, and Tatts has only ion cannons for weapons. We/you can re-evaluate this plan each time around the board, anyways.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3640 User is offline   Khellendros 

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Posted 16 December 2013 - 06:30 PM

@ GC:

I think you've taken off another money cube from my population track, when it should have been a materials cube for the grey planet.
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