Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#3401 User is offline   Tattersail_ 

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Posted 11 December 2013 - 08:20 AM

View PostTapper, on 11 December 2013 - 08:14 AM, said:

View PostGalactic Council, on 11 December 2013 - 03:25 AM, said:

View PostTapper, on 10 December 2013 - 06:30 AM, said:

Colonization orders:

1 money on a grey square.
1 mats on the mats planet.


Upkeep: -21.
Income money: 10.
Income science; can't remember - 6 probably.
Income materials; 8.

Gap: -11 = 3 discs.
Discard from 102 (science cube), Pulsar (mats cube), system bordering Morgoth (mats cube).





Your math is good through there.


View PostTapper, on 10 December 2013 - 06:15 PM, said:

Keep the science, please.

My setting for the round is then

0 money (10 income)
11 science (4 income)
8 materials (4 income)



I have you at 5 + 4 = 9 science and 0 + 4 = 4 mats.

Turn 1
Tapper Research Antimatter Cannons. Flip as many colony ships (1 or 2) as required to pay for it. -9 == 0 no ships used
Turn 5
Tapper - provisionally build 2 more fighters, flipping a colony ship for mats -5 mats == 0 left

It might be that I am wrong in my assumption that during payment, you get the income from cubes before I discard discs to pay the upkeep gap.
So from that perspective, I'd get 10 + 6 + 8 and income for round 6 falls to a predictive 10/4/4 if I am not mistaken?


You only get the production if someone else takes your hex. If you are bankrupting a hex then you do not get the production from that hex.
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#3402 User is offline   Morgoth 

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Posted 11 December 2013 - 08:21 AM

I didn't actually notice that. The curse of playing from an iPhone.

Hm...

I think I'll have to withdraw my research order.... Gnaw, are you updating the player Boards today? might need to see what options People have.

This post has been edited by Morgoth: 11 December 2013 - 08:23 AM

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#3403 User is offline   Tattersail_ 

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Posted 11 December 2013 - 08:36 AM

View PostMorgoth, on 11 December 2013 - 08:18 AM, said:

How much does that thing cost?


15 science can go down to 10 science.
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#3404 User is offline   Morgoth 

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Posted 11 December 2013 - 08:43 AM

Hmpf, then I wont be able to afford both that and the gluon.
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#3405 User is offline   Galactic Council 

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Posted 11 December 2013 - 08:47 AM

I can't get the player boards until tomorrow. The map was easy to throw together from an older file, but not so the playerboards,
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#3406 User is offline   Tattersail_ 

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Posted 11 December 2013 - 08:50 AM

View PostMorgoth, on 11 December 2013 - 08:43 AM, said:

Hmpf, then I wont be able to afford both that and the gluon.


I think missiles and computer is better for you anyway. Can Tapper even afford the source?
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#3407 User is offline   Tattersail_ 

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Posted 11 December 2013 - 08:58 AM

Gnaw just be wary, D'rek has 2 artifacts right now, she can do a swap with Khell to gain another and she can maybe attack your homeworld for a fourth. I think those are her plans eventually. I am not going to be around to defend your homeworld. If you could keep D'rek busy that would be awesome. It frees me up with more options.
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#3408 User is offline   Tapper 

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Posted 11 December 2013 - 09:15 AM

View PostGanoes Paran, on 11 December 2013 - 08:20 AM, said:

View PostTapper, on 11 December 2013 - 08:14 AM, said:

View PostGalactic Council, on 11 December 2013 - 03:25 AM, said:

View PostTapper, on 10 December 2013 - 06:30 AM, said:

Colonization orders:

1 money on a grey square.
1 mats on the mats planet.


Upkeep: -21.
Income money: 10.
Income science; can't remember - 6 probably.
Income materials; 8.

Gap: -11 = 3 discs.
Discard from 102 (science cube), Pulsar (mats cube), system bordering Morgoth (mats cube).





Your math is good through there.


View PostTapper, on 10 December 2013 - 06:15 PM, said:

Keep the science, please.

My setting for the round is then

0 money (10 income)
11 science (4 income)
8 materials (4 income)



I have you at 5 + 4 = 9 science and 0 + 4 = 4 mats.

Turn 1
Tapper Research Antimatter Cannons. Flip as many colony ships (1 or 2) as required to pay for it. -9 == 0 no ships used
Turn 5
Tapper - provisionally build 2 more fighters, flipping a colony ship for mats -5 mats == 0 left

It might be that I am wrong in my assumption that during payment, you get the income from cubes before I discard discs to pay the upkeep gap.
So from that perspective, I'd get 10 + 6 + 8 and income for round 6 falls to a predictive 10/4/4 if I am not mistaken?


You only get the production if someone else takes your hex. If you are bankrupting a hex then you do not get the production from that hex.

Ah. Fuck.

Well,

0 money.
4 science + 5 = 9.
4 materials.

Damn. Not impressive.
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#3409 User is offline   Morgoth 

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Posted 11 December 2013 - 09:34 AM

It will have to be that.

Research - flux missiles on top track and Gluon computer
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#3410 User is offline   Tapper 

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Posted 11 December 2013 - 10:18 AM

Provisionally research advanced labs for 9 science .

This post has been edited by Tapper: 11 December 2013 - 10:18 AM

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#3411 User is offline   Imperial Historian 

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Posted 11 December 2013 - 10:59 AM

View PostGnaw, on 11 December 2013 - 06:57 AM, said:

Turn 1 provisional:

  • If D'rek doesn't influence Iota Bootis, move int from Sigma Draconis to Iota Bootis.
  • Otherwise influence

    • Delta Corvi then Zeta Chameliontis.
    • Colonize mats planet and money on orbital.
    • Flip ships back up.
  • 0 upkeep. 0, 5, 4.



Gnaw you have a spare move action left over if you do this.

I'd advise moving your interceptor from my homeworld to the warpportal, OR move the interceptor from the warp portal to mine or Khells warp portal.

Remember you can influence from a hex which has a ship in to a neighbouring hex, as long as the ship is not pinned
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#3412 User is offline   Tattersail_ 

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Posted 11 December 2013 - 11:05 AM

View PostImperial Historian, on 11 December 2013 - 10:59 AM, said:

View PostGnaw, on 11 December 2013 - 06:57 AM, said:

Turn 1 provisional:

  • If D'rek doesn't influence Iota Bootis, move int from Sigma Draconis to Iota Bootis.
  • Otherwise influence

    • Delta Corvi then Zeta Chameliontis.
    • Colonize mats planet and money on orbital.
    • Flip ships back up.
  • 0 upkeep. 0, 5, 4.



Gnaw you have a spare move action left over if you do this.

I'd advise moving your interceptor from my homeworld to the warpportal, OR move the interceptor from the warp portal to mine or Khells warp portal.

Remember you can influence from a hex which has a ship in to a neighbouring hex, as long as the ship is not pinned


I am thinking of not researching this round IH, unless it is Star bases. I am not going to attack D'rek. I do know what I want to do but I don't want to say.
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#3413 User is offline   Khellendros 

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Posted 11 December 2013 - 11:09 AM

So that would be either attack Khell or attack the GC, then :D
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#3414 User is offline   Tattersail_ 

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Posted 11 December 2013 - 11:13 AM

View PostKhellendros, on 11 December 2013 - 11:09 AM, said:

So that would be either attack Khell or attack the GC, then :D


Ha ha, I knew some intrigue would pull you back into the game!!

Are you able to play Sunday :D
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#3415 User is offline   Khellendros 

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Posted 11 December 2013 - 12:27 PM

What about this?

Truce this round between the two trio alliances, as we all build up our weapons of mass destruction.

Next round joint effort to destroy the Morghy/CF sneak-a-thon.

Final round we can go back to trying to beat each other senseless.
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#3416 User is offline   cerveza_fiesta 

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Posted 11 December 2013 - 12:49 PM

======================================================================================
BEGIN SUBSPACE TRANSMISSION <<RELAY VIA ->FORMAHAUT ARRAY -> PROCYON HIGH GAIN RECEIVER>>
======================================================================================

Destination - Old Earth, Office of the Supreme Director

Origin - Formahaut Gamma, [EXACT ORIGIN ENCRYPTED]
Subject - ENCRYPTED

Classification - Security Level 1 Encryption - Terran Codeset, Level 1 priority
Language - ENCRYPTED
Stardate - ENCRYPTED


Surveillance agent, designation 500982.
Access code Alpha-beta-Six-Two-Eta.


Secessionist researchers have developed gluon computer technology to enhance targeting sensors on their military assets. I do not need to emphasize the threat this poses to the Directorate should the Formahaut coalition decide to turn weapons on Directorate installations.


Addendum: Agents in Formahaut do not have much time. Secessionist codebreakers have decrypted one of our transmissions. The leadership is actively searching for and executing suspected spies. This may be this agent's final communication -- should communications terminate, please inform my family that I died a true citizen of the directorate, dedicated to to the cause of peace.

For the Directorate!

==================
TRANSMISSION ENDS
==================


Directorate Action Summary

RESEARCH - Gluon computers for 15 science

Directorate ProductionSummary

Money - 10
Science - 18
Materials - 6

Directorate Economic Summary

Upkeep -2 (I think...I don't have the board to look at just this second)
Bank 4
Science 3
Materials 7

This post has been edited by cerveza_fiesta: 11 December 2013 - 12:51 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3417 User is offline   Tattersail_ 

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Posted 11 December 2013 - 12:51 PM

View PostKhellendros, on 11 December 2013 - 12:27 PM, said:

What about this?

Truce this round between the two trio alliances, as we all build up our weapons of mass destruction.

Next round joint effort to destroy the Morghy/CF sneak-a-thon.

Final round we can go back to trying to beat each other senseless.


I would love to do this, just ask D'rek to de-influence Rigel and move back across the board. :D
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#3418 User is offline   cerveza_fiesta 

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Posted 11 December 2013 - 12:56 PM

Note: post above edited a couple of times there to get accurate economic summary.

@Morgoth

What did you decide to do with that ancient wormhole orbital by the way? I was looking for your comment on that but didn't see it.

Good choice going with the original tech choices. I think it's for the best, really. That source is a nice bonus, but it's hardly mission critical right now.

If these other jerks decide they want to pile on us, it may be wise for you to retreat from the front. Those hexes are worth a few VPs for sure, but you've gotten the discoveries and combat VPs (which are really the more valuable thing in the long run). If the other factions gang up, we can still continue amassing a solid amount of points from behind the iron curtain.

This post has been edited by cerveza_fiesta: 11 December 2013 - 01:52 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#3419 User is offline   Tattersail_ 

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Posted 11 December 2013 - 02:03 PM

It is Khell's go. Tapper laid down a provisional
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#3420 User is offline   twelve 

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Posted 11 December 2013 - 02:26 PM

View PostMorgoth, on 11 December 2013 - 08:43 AM, said:

Hmpf, then I wont be able to afford both that and the gluon.


Then don't get the gluon. There problem solved.
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