Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#3341 User is offline   Tattersail_ 

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Posted 10 December 2013 - 04:08 PM

View Posttwelve, on 10 December 2013 - 04:04 PM, said:

View PostGanoes Paran, on 10 December 2013 - 03:58 PM, said:

View Posttwelve, on 10 December 2013 - 03:52 PM, said:

So much I want to say.....

No good way to say it.




Ha ha ha, I love you Twelve. Go on, make your pitch for Gluon Computers :D



No pitch. Rant would probably be more appropriate. Or going on about how the world hates me or something along those lines all the while calling people names and questioning intelligence levels of people in the game. All very colourfull I might add at least in my head. I should ask Vengy to compose it for me.


Well knowing your luck you'll get an exploding supernova anyway. If not you need to appeal to Khell to leave one for you. Although I don't see anything else on the board worth getting for him.

This post has been edited by Ganoes Paran: 10 December 2013 - 04:08 PM

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#3342 User is offline   Tattersail_ 

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Posted 10 December 2013 - 04:10 PM

Khell if you want to reach the end of your first track then you will probably need to get the Gluon computer's in case no more come out.
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#3343 User is offline   Tattersail_ 

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Posted 10 December 2013 - 04:11 PM

View PostImperial Historian, on 10 December 2013 - 04:07 PM, said:

The supernova is going to explode, it is not going to matter :D


great minds :D

IH does Khell have any ships left?
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#3344 User is offline   twelve 

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Posted 10 December 2013 - 04:13 PM

View PostGanoes Paran, on 10 December 2013 - 04:10 PM, said:

Khell if you want to reach the end of your first track then you will probably need to get the Gluon computer's in case no more come out.



Khell I would suggest that you get the sentient hull instead. Your inititive is going to suck no matter what; might as well improve your computers while adding hull while you are at it.
I don't know what I'm doing but it sounds good.
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#3345 User is offline   twelve 

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Posted 10 December 2013 - 04:14 PM

View PostGanoes Paran, on 10 December 2013 - 04:11 PM, said:

View PostImperial Historian, on 10 December 2013 - 04:07 PM, said:

The supernova is going to explode, it is not going to matter :D


great minds :D

IH does Khell have any ships left?



Odds say I will get one more round out of the hex. They aren't great odds but they are better than a coin flip.
I don't know what I'm doing but it sounds good.
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#3346 User is offline   Tattersail_ 

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Posted 10 December 2013 - 04:16 PM

View Posttwelve, on 10 December 2013 - 04:14 PM, said:

View PostGanoes Paran, on 10 December 2013 - 04:11 PM, said:

View PostImperial Historian, on 10 December 2013 - 04:07 PM, said:

The supernova is going to explode, it is not going to matter :D


great minds :D

IH does Khell have any ships left?



Odds say I will get one more round out of the hex. They aren't great odds but they are better than a coin flip.


I won't get Gluon computers Twelve. how about that?
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#3347 User is offline   Imperial Historian 

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Posted 10 December 2013 - 04:18 PM

No idea, I don't think so though. Khell btw you are a jammy bastard getting that 4 from your hex draw :D I drew so many more tiles than you and got zip!
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#3348 User is offline   twelve 

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Posted 10 December 2013 - 04:22 PM

View PostGanoes Paran, on 10 December 2013 - 04:16 PM, said:

View Posttwelve, on 10 December 2013 - 04:14 PM, said:

View PostGanoes Paran, on 10 December 2013 - 04:11 PM, said:

View PostImperial Historian, on 10 December 2013 - 04:07 PM, said:

The supernova is going to explode, it is not going to matter :D


great minds :D

IH does Khell have any ships left?



Odds say I will get one more round out of the hex. They aren't great odds but they are better than a coin flip.


I won't get Gluon computers Twelve. how about that?


Very reasuring there Tatts. It's a burden off my chest. Let me tell ya.
I don't know what I'm doing but it sounds good.
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#3349 User is offline   twelve 

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Posted 10 December 2013 - 04:24 PM

View PostImperial Historian, on 10 December 2013 - 04:18 PM, said:

No idea, I don't think so though. Khell btw you are a jammy bastard getting that 4 from your hex draw :D I drew so many more tiles than you and got zip!



Tell me about it. Do you know how many battles I've been in the last three games and how many 4's I managed to get. ZERO.

I was trying the "be in very few battles yet get the 4 drawn" strategy but even that didn't work for me this game either.
I don't know what I'm doing but it sounds good.
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#3350 User is offline   Imperial Historian 

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Posted 10 December 2013 - 04:59 PM

Oh btw Gnaw, I saw your plans to leave the alliance... I'm not sure that is necessary, I'm happy for you to not flip the alliance token. If you don't recover this turn, and feel you need to leave the alliance you can, but I think you'll recover soon enough.
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#3351 User is offline   Galactic Council 

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Posted 10 December 2013 - 05:15 PM

Round 5 Discoveries
http://orokos.com/roll/154242#
Description
r5 204 IH discovery. 17 available; re-roll
Results
1d17: 16 [1d17=16]

Jump Drive


http://orokos.com/roll/154243#
Description
r5 108 IH discovery. 16 available; re-roll
Results
1d16: 14 [1d16=14]

Ion Missiles


http://orokos.com/roll/154245#
Description
r5 105 Morgoth discovery. 15 available
Results
1d15: 6 [1d15=6]

Ancient Orbital 01


http://orokos.com/roll/154246#
Description r5 001 Tapper discovery. 14 available
Results 1d14: 3 [1d14=3]

+5 science 02
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#3352 User is offline   Galactic Council 

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Posted 10 December 2013 - 05:18 PM

View PostTapper, on 10 December 2013 - 06:30 AM, said:



Chmeee gnaw is insutffcientoy preared tto proces thtat roder at ths thimsel



Apologies to all.

Want to make billions of monetary units? invent a breathalayzer small enough to work on phones, keyboards, etc
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#3353 User is offline   Gnaw 

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Posted 10 December 2013 - 05:27 PM

View PostImperial Historian, on 10 December 2013 - 04:59 PM, said:

Oh btw Gnaw, I saw your plans to leave the alliance... I'm not sure that is necessary, I'm happy for you to not flip the alliance token. If you don't recover this turn, and feel you need to leave the alliance you can, but I think you'll recover soon enough.


Ok. I do have an idea of how to more valuable to the team.

Please, please think carefully before keeping either of those discoveries as VP. Especially the jump drive. That on your cruisers is a credible threat to Morgoth.
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#3354 User is offline   Galactic Council 

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Posted 10 December 2013 - 05:32 PM

View PostTapper, on 10 December 2013 - 06:30 AM, said:

Colonization orders:

1 money on a grey square.
1 mats on the mats planet.


Upkeep: -21.
Income money: 10.
Income science; can't remember - 6 probably.
Income materials; 8.

Gap: -11 = 3 discs.
Discard from 102 (science cube), Pulsar (mats cube), system bordering Morgoth (mats cube).



Since you now have the +5 science discovery free free to modify this if you wish.
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#3355 User is offline   Galactic Council 

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Posted 10 December 2013 - 05:37 PM

View PostGanoes Paran, on 10 December 2013 - 08:12 AM, said:

-17 Upkeep = 10 discs = 7 actions + 3 hexes

Bank == $6, S 1, M 1.

Production = $15

S = 6

M = 4

New totals

$4, S7, M5

Unbuilt ships == 8 interceptors, 2 cruisers, 1 dreads, 4 starbases

Tech == Neutron Bombs, Gauss shield, Improved Hull, Point Defense, Positron Computer, Nanorobots, Fusion Drive

VP? I guess.. = 12 = 2 from hexes + 1 ambassador + 1 from Tech + 6 from reputation + 2 from discovery



Your start production is 15, 3, 2 or did I screw something up?
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#3356 User is offline   Galactic Council 

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Posted 10 December 2013 - 05:40 PM

View PostImperial Historian, on 10 December 2013 - 09:09 AM, said:

I influence the hexes I'm in with discoveries. Colonise the grey planet by the GC and two advanced material planets. Bankrupt Vega. I think that balances.


not on my map. you're still 2 money short.
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#3357 User is offline   Tattersail_ 

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Posted 10 December 2013 - 05:40 PM

I still get production from the hexes that drek stole. My cubes went into the graveyard.
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#3358 User is offline   Imperial Historian 

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Posted 10 December 2013 - 05:41 PM

View PostGalactic Council, on 10 December 2013 - 05:15 PM, said:

Round 5 Discoveries
http://orokos.com/roll/154242#
Description
r5 204 IH discovery. 17 available; re-roll
Results
1d17: 16 [1d17=16]

Jump Drive


http://orokos.com/roll/154243#
Description
r5 108 IH discovery. 16 available; re-roll
Results
1d16: 14 [1d16=14]

Ion Missiles


http://orokos.com/roll/154245#
Description
r5 105 Morgoth discovery. 15 available
Results
1d15: 6 [1d15=6]

Ancient Orbital 01


http://orokos.com/roll/154246#
Description r5 001 Tapper discovery. 14 available
Results 1d14: 3 [1d14=3]

+5 science 02


Sweet, jump drive and missiles! That might get me out of a hole. Keep them on the side, but don't put them on a ship yet.
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#3359 User is offline   Imperial Historian 

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Posted 10 December 2013 - 05:44 PM

View PostGalactic Council, on 10 December 2013 - 05:40 PM, said:

View PostImperial Historian, on 10 December 2013 - 09:09 AM, said:

I influence the hexes I'm in with discoveries. Colonise the grey planet by the GC and two advanced material planets. Bankrupt Vega. I think that balances.


not on my map. you're still 2 money short.


colonise the grey planet by the GC with money is what that should say, and then it balances.
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#3360 User is offline   Galactic Council 

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Posted 10 December 2013 - 05:46 PM

I've got to shower. If folks could be so kind as to check and see if it's safe for me to roll novas and tech? Then I'm heading otu all afternoon.

Or if D'rek could do so or anybody can.

This post has been edited by Galactic Council: 10 December 2013 - 05:48 PM

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