Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#3181 User is offline   Morgoth 

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Posted 09 December 2013 - 09:01 AM

View PostTapper, on 09 December 2013 - 09:00 AM, said:

Combat order: Fight to the death.


To the DEATH!
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#3182 User is offline   Tattersail_ 

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Posted 09 December 2013 - 09:11 AM

View PostMorgoth, on 09 December 2013 - 09:01 AM, said:

View PostTapper, on 09 December 2013 - 09:00 AM, said:

Combat order: Fight to the death.


To the DEATH!


Death
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#3183 User is offline   Gnaw 

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Posted 09 December 2013 - 09:23 AM

View PostGanoes Paran, on 09 December 2013 - 08:48 AM, said:

View PostGnaw, on 09 December 2013 - 08:46 AM, said:

IH is pinned in 105 so he's losing his diplo cube with me but he's also losing the betrayer card.


Why are you flipping your alliance card?


Because I'm a drag on the team. I'll survive this round but would be useless for at least two more rounds. Unless I get some unbelievable rolls.
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#3184 User is offline   Gnaw 

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Posted 09 December 2013 - 09:43 AM

View PostMorgoth, on 09 December 2013 - 08:59 AM, said:

I don't think I'd benefit from removing you from the game, Gnaw. It is however hard to overcome the temptation. You shouldn't serve up your demise so readily.


You say that so easily. But once the action phase ends would you be so considerate? :p
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3185 User is offline   Tattersail_ 

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Posted 09 December 2013 - 10:18 AM

Gnaw, I am wondering what to do here, I was going to wait and see what IH says. The only reason D'rek got a chance to bankrupt you was because you reacted and made it possible for her to do so. She can in theory make quite a lot of moves if she wants. I don't really fancy making another move. I will be on -30 then, and D'rek could quite easily react and move her ship out of one of my hexes. If she did that then I would not be able to afford upkeep.

I will just have to take the ambassador cube back and influence your home world. (if you retract the alliance card) if not it looks like you're keeping your home world.

This post has been edited by Ganoes Paran: 09 December 2013 - 10:19 AM

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#3186 User is offline   Galactic Council 

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Posted 09 December 2013 - 10:37 AM

I had your upkeep at -21. I'm surprised nobody caught that.
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#3187 User is offline   Tattersail_ 

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Posted 09 December 2013 - 10:48 AM

View PostGalactic Council, on 09 December 2013 - 10:37 AM, said:

I had your upkeep at -21. I'm surprised nobody caught that.


I don't know whether I look at an old map or a new one but I know I am at -25 with D'rek nuking two non money hexes. She is collecting artifacts at the moment.
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#3188 User is offline   Galactic Council 

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Posted 09 December 2013 - 11:03 AM

Round 5 Action Phase

Turn 1
Spoiler


Turn 2
Spoiler


Turn 3

Spoiler

Turn 4

Spoiler


Turn 5
Spoiler


Turn 6

Spoiler


Turn 7

Spoiler


Turn 8
Spoiler



Turn 9



Tatts - No reaction

Gnaw - Reaction Upgrade interceptor place ion cannon over nuclear drive. -25 upkeep

Twelve - no reaction

IH - no reaction
Morgoth - no reaction

CF - I confirm pass unless i am attacked

Tapper - Pass

Khell - no more moves.

D'rek
- MOVe Interceptor from 107-Aldebaran to 213-Iota-Bootis


Turn 10


Tatts - no reaction

Gnaw - fuck it. no reaction. I can always leave it next turn.

Twelve - no reaction

IH - no reaction
?

Morgoth -
no reaction

CF - I confirm pass unless i am attacked

Tapper - Provisional Pass

Khell - no more moves.

D'rek
- Provisional Pass
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#3189 User is offline   Tattersail_ 

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Posted 09 December 2013 - 11:12 AM

I liked D'rek's move into Iota Bootus from a neutral perspective. You can tell who the veterans are in the game. IH, Morg and D'rek are all really good at this game. Twelve is good when he has good luck :p
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#3190 User is offline   Galactic Council 

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Posted 09 December 2013 - 11:15 AM

Round 5 Battle Preview

Battle 1: 382 said:

IH vs Khell

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Nukes not needed to clear cubes.


IH: 1x Dread 3 init, 5/5 health, +4 comp, 2x ION cannon. 1#2d6x2
Khell: 1x Cruiser. 2 init, 2/2 health, +1 comp, 1x ION cannon. 1x1d6x5

Firing order: IH dread -> Khell cruiser

Retreat is possible for Khell.

Battle orders: ?



Engagement One (separate rolls):

IH 5/5 health, Khell 2/2 health.

r5 382 Eng One: IH - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2.

Khell: Fight or flight (battle paused here)?

r5 382 Eng One: Khell - 1x Cruiser +1 comp, 1x ION cannon. 1#1d6x5

Dread and Cruiser survive

Engagement Two:

IH ?/5 health, Khell ?/2 health.

r5 382 Eng Two: IH - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2.

r5 382 Eng Two: Khell - 1x Cruiser +1 comp, 1x ION cannon. 1#1d6x5


Rep draw:



Battle 2: 309 said:

D'rek vs. Gnaw

Nukes: yes
Missiles: yes
Shields: see special
Computers: no
Specials: Absorption Field

Gnaw: 1x Int 3 init, 1/1 health, 1x PLASMA missile battery. 1#2d6x6
D'rek: 1x Int 3 init, 3/3 health, 1x ION cannon. 1#1d6x6
Gnaw: 1x Int 3 init, 1/1 health, 1x ION cannon . 1#1d6x6

Firing order: Gnaw missile -> D'rek -> Gnaw cannon

Retreat is possible for D'rek

Battle orders: Fight to the death



Engagement Missiles:

r5 309 Missiles: Gnaw 1x PLASMA missile. 1#2d6x6


Both interceptors survive

Engagement One:

r5 309 Eng One: D'rek: 1x Int, 1x ION cannon. 1#1d6x6. Gnaw: 1x Int, 1x ION cannon. 1#1d6x6.

Rep draw:


Battle 3: 307 said:

Tatts vs Khell

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials:
  • Nukes not needed to clear cubes.
  • Point Defense

Tatts: 1x Dread. 5 init, 5/5 health, +4 comp, 2x ION cannon. 1#2d6x2
Khell: 1x Dread. 2 init, 3/3 health, +1 comp, 1x PLASMA cannon, 1x ION cannon. 1#1d6x5 (Plasma) and 1#1d6x5 (Ion)

Firing order: Tatts dread -> Khell dread

Retreat is not possible

Battle orders: ?

Engagement One:

Tatts 5/5 health, Khell 3/3 health

r5 307 Eng One: Tatts - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2. Khell - 1x Dread +1 comp, 1x PLASMA cannon, 1x ION cannon. 1#1d6x5 (Plasma) and 1#1d6x5 (Ion)

Both survive.

Engagement Two:

Tatts ?/5 health, Khell ?/3 health

r5 307 Eng Two: Tatts - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2. Khell - 1x Dread +1 comp, 1x PLASMA cannon, 1x ION cannon. 1x1d6x5 (Plasma) and 1#1d6x5 (Ion)


Rep draw:




Battle 4: 304 said:

IH vs cubes

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: none

IH nukes cubes, takes hex.

Influence?

rep draw: none



Battle 5: 232 said:

D'rek vs cubes

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field

D'rek nukes cubes, takes hex.

Influence?

rep draw: none


Battle 6: 230 said:

Gnaw vs cubes

Nukes: yes
Missiles: yes
Shields: no
Computers: yes
Specials: none

Gnaw nukes cubes, takes hex.

Influence?

rep draw: none


Battle 7: 228 said:

Khell vs. Tatts & Gnaw

Nukes: yes
Missiles: yes
Shields: no
Computers: yes
Specials: Point Defense

Tatts: 1x Cruiser 5 init, 3/3 health, +2 comp, 2x ION cannon. 1#2d6x4
Khell: 1x Int 1 init, 1/1 health, +1 comp, 1x PLASMA cannon. 1#1d6x5
Gnaw: 1x Int 3 init, 1/1 health, 1x PLASMA missile. 1xION cannon. 1#2d6x6 (Missile) 1#1d6x6 (cannon)

Firing order: Gnaw missiles -> Tatts cruiser -> Gnaw int -> Khell int

Retreat is possible for Tatts and Gnaw

Battle orders: ?
  • Gnaw: Fire missiles then retreat to 307

Engagement Missile:

r5 228 Missiles: Gnaw 1x PLASMA battery. 1#2d6x6


Tatts: Fight or flight (battle paused here)?

Engagement One (combined roll):

Tatts 3/3 health, Gnaw 1/1 health, Khell 1/1 health

r5 228 Eng One: Tatts 1x Cruiser +2 comp, 2x ION cannon. 1#2d6x4 Gnaw: 1x Int, 1x ION cannon. 1#1d6x6. Khell: 1x Int +1 comp, 1x PLASMA cannon. 1#1d6x5





Battle 8: 226 said:

D'rek vs. Gnaw

Nukes: yes
Missiles: yes
Shields: see special
Computers: no
Specials: Absorption Field

Gnaw: 1x Int 3 init, 1/1 health, 1x PLASMA missile battery. 1#2d6x6
D'rek: 1x Int 3 init, 3/3 health, 1x ION cannon. 1#1d6x6
Gnaw: 1x Int 3 init, 1/1 health, 1x ION cannon . 1#1d6x6

Firing order: Gnaw missile -> D'rek -> Gnaw cannon

Retreat is possible for D'rek

Battle orders: to the death



Engagement Missiles:

r5 226 Missiles: Gnaw 1x PLASMA missile. 1#2d6x6


Both interceptors survive


Engagement One:

r5 226 Eng One: D'rek: 1x Int, 1x ION cannon. 1#1d6x6. Gnaw: 1x Int, 1x ION cannon. 1#1d6x6.


Rep Draw:



Battle 9: 213 said:


D'rek vs cubes

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field


D'rek nukes cubes, takes hex.


Influence?

rep draw: none



Battle 10: 204 said:

IH vs Ancient Ship

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: none

IH: 1x cruiser. 3 init, 5/5 health, +2 comp, 1x ION cannon. 1#1d6x4
Ancient: 1x standard ship. 2 init, 2/2 health, +1 comp, 2x ION cannon. 1#2d6x5

Firing order: IH -> ancient

Engagement One:

r5 204 Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5

both survive

Engagement Two:

r5 204 Eng Two. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5


Red draw:



Battle 11: 108 said:

IH vs Ancient ship

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: none

IH: 1x cruiser. 3 init, 5/5 health, +2 comp, 1x ION cannon. 1#1d6x4
Ancient: 1x standard ship. 2 init, 2/2 health, +1 comp, 2x ION cannon. 1#2d6x5

Firing order: IH -> ancient

Engagement One:

IH 5/5 health, Ancient 2/2 health.

r5 108 Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5

both survive

Engagement Two:

IH ?/5 health, Ancient ?/2 health.

r5 108 Eng Two. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5


Red draw:



Battle 12: 107 said:

D'rek vs cubes

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field

D'rek nukes cubes, takes hex.




Battle 13: 105 said:

105a said:

Morgoth vs IH

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field

IH: 1x cruiser. 3 init, 5/5 health, +2 comp, 1x ION cannon. 1#1d6x4
Morgoth: 1x Cruiser. 4 init, 5/5 health, +2 comp, 1x PLASMA cannon - 1#1d6x4

Firing order: Morgoth -> IH

Retreat is possible for Morgoth and IH

Battle orders: ?

  • IH: Battle orders vs morgoth, shoot until he hits me. If he has been hit for 3 or more damage by this point, to the death!
  • Morgoth: retreat if 3 pts of damage with no hits on IH


Engagement One:

IH 5/5 health, Morgoth 5/5 health.

r5 105a Eng One. Morgy: 1x Cru, +2 comp, 1x PLASMA cannon - 1#1d6x4.

IH response contingent

r5 105a Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4.

both survive


Engagement Two:

IH ?/5 health, Morgoth ?/5 health.

r5 105a Eng Two. Morgy: 1x Cru. +2 comp, 1x PLASMA cannon - 1#1d6x4.

r5 105a Eng Two. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4.

both survive

Engagement Three:

IH ?/5 health, Morgoth ?/5 health.

r5 105a Eng three. Morgy: 1x Cru. +2 comp, 1x PLASMA cannon - 1#1d6x4.

r5 105a Eng three. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4.

Rep Draw:


105b said:

Morgoth vs Ancient ship

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field

Morgoth: 1x Cruiser. 4 init, ?/5 health, +2 comp, 1x PLASMA cannon - 1#1d6x4
Ancient: 1x standard ship. 2 init, 2/2 health, +1 comp, 2x ION cannon. 1#2d6x5

Firing order: Morgoth -> ancient

Engagement One:

r5 105b Eng One. Morgoth: 1x Cru, +2 comp, 1x PLASMA cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5


OR

IH vs Ancient Ship

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: none

IH: 1x cruiser. 3 init, ?/5 health, +2 comp, 1x ION cannon. 1#1d6x4
Ancient: 1x standard ship. 2 init, 2/2 health, +1 comp, 2x ION cannon. 1#2d6x5

Firing order: IH -> ancient

Engagement One:

r5 105b Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5




Battle 14: 001 said:

Tapper vs GCDS

Nukes: yes
Missiles: no
Shields: Yes (Tapper -1 and GCDS -2)
Computers: yes (GCDS only)
Specials: Anti Matter Splitter

Tapper: 4x Int 3 init, 1/1 health, -1 shield, 1x AntiM cannon with splitter. 4#1d6x6
GCDS: SP1 option 2 4 init, 5/5 health, +1 comp, -2 shield, 2x AntiM cannon. 1#2d6x6

Firing order: GCDS -> Tapper

Retreat is possible for Tapper

Battle orders: to the death


Engagement One:

GCDS 5/5 health, Tapper 4x 1/1 health
r5 001 Eng One: GCDS +1 comp, -2 shield, 2x AntiM cannon. 1#2d6x6
r5 001 Eng One: Tapper -1 shield, 1x AntiM cannon with splitter. 4#1d6x6


Rep draw: Tapper ==


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#3191 User is offline   Gnaw 

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Posted 09 December 2013 - 11:17 AM

View PostGanoes Paran, on 09 December 2013 - 11:12 AM, said:

I liked D'rek's move into Iota Bootus from a neutral perspective. You can tell who the veterans are in the game. IH, Morg and D'rek are all really good at this game. Twelve is good when he has good luck :p


Yeah, that was very slick. It boomeranged my "material saver" upgrade very nicely.
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#3192 User is offline   Galactic Council 

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Posted 09 December 2013 - 11:21 AM

Oh, and I would close the action phase but I'm not going to start battles until Khell gives orders for battle 1.
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#3193 User is offline   Gnaw 

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Posted 09 December 2013 - 11:23 AM

In the meantime, everyone please double check that I've got your configurations correct in the battle preview.
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#3194 User is offline   Galactic Council 

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Posted 09 December 2013 - 11:24 AM

View PostGnaw, on 09 December 2013 - 11:23 AM, said:

In the meantime, everyone please double check that I've got your configurations correct in the battle preview.


Yeah, what he said.

The other reason I don't want to do battles yet. I'm stupid sleepy.
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#3195 User is offline   Tattersail_ 

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Posted 09 December 2013 - 11:28 AM

Fight to the death for me please.

To the death!!


Now trending on Twitter

#tothedeath
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#3196 User is offline   Gnaw 

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Posted 09 December 2013 - 11:43 AM

View PostGanoes Paran, on 09 December 2013 - 11:28 AM, said:

Fight to the death for me please.

To the death!!


Now trending on Twitter

#tothedeath




Except for 226. You're retreating from 226 if my missiles don't kill Khell's interceptor. Right?
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#3197 User is offline   Tattersail_ 

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Posted 09 December 2013 - 11:49 AM

View PostGnaw, on 09 December 2013 - 11:43 AM, said:

View PostGanoes Paran, on 09 December 2013 - 11:28 AM, said:

Fight to the death for me please.

To the death!!


Now trending on Twitter

#tothedeath




Except for 226. You're retreating from 226 if my missiles don't kill Khell's interceptor. Right?


Do you mean 228? Your home world? No retreat is possible as D'rek has a ship in that hex.
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#3198 User is offline   Gnaw 

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Posted 09 December 2013 - 12:10 PM

View PostGanoes Paran, on 09 December 2013 - 11:49 AM, said:

View PostGnaw, on 09 December 2013 - 11:43 AM, said:

View PostGanoes Paran, on 09 December 2013 - 11:28 AM, said:

Fight to the death for me please.

To the death!!


Now trending on Twitter

#tothedeath




Except for 226. You're retreating from 226 if my missiles don't kill Khell's interceptor. Right?


Do you mean 228? Your home world? No retreat is possible as D'rek has a ship in that hex.


Retreat to 307

This post has been edited by Gnaw: 09 December 2013 - 12:10 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3199 User is offline   Tattersail_ 

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Posted 09 December 2013 - 12:16 PM

View PostGnaw, on 09 December 2013 - 12:10 PM, said:

View PostGanoes Paran, on 09 December 2013 - 11:49 AM, said:

View PostGnaw, on 09 December 2013 - 11:43 AM, said:

View PostGanoes Paran, on 09 December 2013 - 11:28 AM, said:

Fight to the death for me please.

To the death!!


Now trending on Twitter

#tothedeath




Except for 226. You're retreating from 226 if my missiles don't kill Khell's interceptor. Right?


Do you mean 228? Your home world? No retreat is possible as D'rek has a ship in that hex.


Retreat to 307


Again is that possible as there is a battle going on in there? I moved in to your home world to stop khell from taking it, and now you want me to find a way to retreat that I think is impossible.

IE that hex is owned by Khell. It is not my hex, so I will be retreating into an enemy hex. Is this even possible?

edit 2, it is why I am in awe of d'rek moving to Iota Bootus. It blocks me from going after her in Rigel, it blocks the retreat and it harms you in Aldebran. Fucking Genius!

This post has been edited by Ganoes Paran: 09 December 2013 - 12:19 PM

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#3200 User is offline   Khellendros 

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Posted 09 December 2013 - 12:21 PM

Well played, D'rek, that is exactly what I was hoping you would do! :p


Question: Is it possible to retreat to a neutral hex (i.e. one no one has influenced), or only to one influenced by yourself/your allies?
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