Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#3061 User is offline   Gnaw 

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Posted 05 December 2013 - 11:09 PM

Cool thanks.

IH would it be ok if I grabbed one of those discoveries? Vega. I'd give it back to you next turn.
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#3062 User is offline   Imperial Historian 

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Posted 05 December 2013 - 11:25 PM

Do you think that is worth it? We're both so move strapped I don't think it's worth the influence action for me to get it back (it's not a great hex). I'm not even sure I'll leave that cruiser around so i can grab the hex before moving against twelve as I probably can't afford to leave it there. So basically I'm saying if you take that hex you can keep it, I doubt I'll be hanging around for it.

Personally I think hitting Khell now while he is weak makes more sense though. Wasting two move actions doesn't seem worthwhile longterm. Presumably it's to balance the point totals in case I decide to bail out of the alliance? I think that's unlikely with the current board position (add tatts and you to my foes and I'll be utterly swamped). I'm happy for you to balance point totals if you want, but I think hitting Khell now while he is on the ropes is the better move (especially if you grab some production hexes).
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#3063 User is offline   Imperial Historian 

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Posted 05 December 2013 - 11:32 PM

I'm not even 100% sure you should be making a move looking at the board again. You are stretched thin at the moment, you are really close to bankruptcy. If you make another move d'rek can force you into bankruptcy.
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#3064 User is offline   Imperial Historian 

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Posted 05 December 2013 - 11:34 PM

Yeah if that board is right you should DEFINITELY not make a move
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#3065 User is offline   twelve 

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Posted 05 December 2013 - 11:49 PM

Didn't Khell move his INT into your homeworld Gnaw? Also, I don't remember you building an INT there either but if truth be told I haven't really been paying too much attention to the rest of the board because of my current situation.
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#3066 User is offline   Gnaw 

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Posted 06 December 2013 - 12:03 AM

It's right except for Khell's interceptor being in the empty hex instead of my homeworld.

Here's what I was thinking:

move my interceptor from homeworld to 108. (It works better than Vega for what I want.) Move interceptor from pi phiscium to D'rek's homeworld. -25 upkeep.

Influence: move disc from homeworld to 108. Colonize money in grey and science. Flip ships. Pull disc from elsewhere to track. -25 again.

D'rek has lots of moves. But she can't ignore my ship in her homeworld.


Edit: or just remove the disc from my homeworld period. But that limits my colonies post combat.

This post has been edited by Gnaw: 06 December 2013 - 12:06 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3067 User is offline   Imperial Historian 

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Posted 06 December 2013 - 12:19 AM

I really don't think that is a good idea. The maths just doesn't add up. If you do that you have -25 with an income of 15, even assuming the hexes you want to be nuked get nuked (by no means guaranteed), you just don't have the money and discs to do that.
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#3068 User is offline   Gnaw 

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Posted 06 December 2013 - 12:25 AM

grr, you're the brains of this op. But unless there are some ridiculously bad rolls I'm guaranteed to lose 105.

Pass.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3069 User is offline   Galactic Council 

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Posted 06 December 2013 - 12:26 AM

Round 5 Action Phase

Turn 1
Spoiler


Turn 2
Spoiler


Turn 3

Spoiler

Turn 4

Spoiler


Turn 5
Spoiler


Turn 6


Tatts -

  • Upgrade cruiser. Replace neuton drive with ion cannon.
  • Replace improved hull with positron computer on dread. Then positron over ion cannon on dread.

Gnaw -
Build -
  • int in my homeworld -3 mats == 1 left
  • -17 upkeep. $0, Sci 1, Ma 1.

Twelve - Pass

IH - Pass

Morgoth -
react move - cruiser to 105

CF -
I confirm pass unless i am attacked

Tapper -
move 2 fighters to the Galactic Centre from 102 (3 remaining there)

Khell -
MOVE
  • Interceptor from Zeta Andromedae to Sigma Draconis.
  • Colonise materials planet at Zeta Chamaeleontis.

D'rek -
MOVe - Interceptor from Beta Lyrae to Aldebaran


Turn 7


Tatts = Pass
-21 upkeep

Gnaw -
MOVe - Interceptor from Aldebaran to Phi Piscium -21 upkeep

Twelve - Pass -10 upkeep

IH -
Sorry im not reacting. Assume I'm not going to for immediate future. -7 upkeep

Morgoth - Skipped
-17 upkeep

CF - I confirm pass unless i am attacked -7 upkeep

Tapper
- Move 2 fighters to GCDS. ASSUMED -13 upkeep

Khell

  • INFLUENCE. Remove disc from Zeta Andromedae. Place it on Lambda Serpentis (warp portal hex). Flip two colony ships back up. -30 upkeep
  • Colonise material and science planets.

D'rek -
MOVe - Interceptor from Beta Lyrae to Delta Eridani and Interceptor from Lambda Tauri to Rigel. -7 upkeep


Turn 8


Tatts -
Move cruiser in 307? Sigma Sagliatari to gnaws home world.

Gnaw - Pass

Twelve - still passing?

IH -

Morgoth

CF

Tapper

Khell

D'rek

[/quote]
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#3070 User is offline   Galactic Council 

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Posted 06 December 2013 - 12:29 AM

I'm not certain we're safe doing another skip over Morgy. If he uses turn 7 to move that other cruiser it would affect my turn 8 pass and whatever IH is doing turn 8.
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#3071 User is offline   Imperial Historian 

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Posted 06 December 2013 - 12:32 AM

 Gnaw, on 06 December 2013 - 12:25 AM, said:

grr, you're the brains of this op. But unless there are some ridiculously bad rolls I'm guaranteed to lose 105.

Pass.


Yeah I've been assuming you lose 105 (though a particularly diobolical strategy if you do another move could be for Morgoth to retreat and d'rek to get out of your hexes, at which point a bankruptcy chain would cripple you)

You probably will have enough money for a move left over (though you can use this to hold on to an extra hex you take), but if you make another move I'm pretty sure d'rek would move to make sure you bankrupted, it's what I would do.
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#3072 User is offline   Gnaw 

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Posted 06 December 2013 - 12:46 AM

 Imperial Historian, on 06 December 2013 - 12:32 AM, said:

 Gnaw, on 06 December 2013 - 12:25 AM, said:

grr, you're the brains of this op. But unless there are some ridiculously bad rolls I'm guaranteed to lose 105.

Pass.


Yeah I've been assuming you lose 105 (though a particularly diobolical strategy if you do another move could be for Morgoth to retreat and d'rek to get out of your hexes, at which point a bankruptcy chain would cripple you)

You probably will have enough money for a move left over (though you can use this to hold on to an extra hex you take), but if you make another move I'm pretty sure d'rek would move to make sure you bankrupted, it's what I would do.


I know. I can also see her moving her interceptors into 108. Which is another reason I would have liked to cap it.
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#3073 User is offline   Gnaw 

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Posted 06 December 2013 - 12:49 AM

And I really, really don't like that idea.

Withdraw Pass.

Want to think on this some more.
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#3074 User is offline   Imperial Historian 

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Posted 06 December 2013 - 01:07 AM

If she moves into 108 I'll crush her. Anyway I'm off to bed, please still be alive when I wake up. I'm pretty sure any move you make is going to be worse for you in the long term, but you do love making moves, and i can never predict what you are going to do. Since this would terrify me if I was playing you, I'll let you decide.

But seriously don't move. Maybe a reaction if you absolutely have too :p
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#3075 User is offline   Galactic Council 

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Posted 06 December 2013 - 01:08 AM

I'm obviously biased. Twelve hadn't confirmed a no reaction but it's fairly obvious that is what he is going to do.

So if anyone wants to say that I can't change my move because of that I'll stand on the Pass order.
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#3076 User is offline   twelve 

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Posted 06 December 2013 - 01:21 AM

Well if you tell me my odds of betting IH's Cruiser with my current Dread blueprint is better than 60% and be truthful in that statement I may react but if it's not then confirm pass again
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#3077 User is offline   Gnaw 

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Posted 06 December 2013 - 01:32 AM

 twelve, on 06 December 2013 - 01:21 AM, said:

Well if you tell me my odds of betting IH's Cruiser with my current Dread blueprint is better than 60% and be truthful in that statement I may react but if it's not then confirm pass again


I can truthfully say that your odds of beating his cruiser with your current blueprint is 100%.
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#3078 User is offline   Gnaw 

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Posted 06 December 2013 - 01:33 AM

That is assuming he retreats. But you didn't say that I couldn't make assumptions.
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#3079 User is offline   twelve 

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Posted 06 December 2013 - 01:53 AM

 Gnaw, on 06 December 2013 - 01:33 AM, said:

That is assuming he retreats. But you didn't say that I couldn't make assumptions.



:p

touche
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#3080 User is offline   Morgoth 

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Posted 06 December 2013 - 07:22 AM

I confirm pass for round 7.

So, Gnaw, have you decided to pass or not this round?
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