Turn 1
Spoiler
Tatts
Gnaw
Twelve
Imperial Historian
Morgoth
CF - RESEARCH - Advanced labs
Tapper .- Research Gauss Shield for 2 science, (middle track).
Khell
D'rek - RESearch Neutron Bombs for my next action.
Tatts
- Research Improved Hull
- Upkeep -5
- Bank $4, S8, M14
- Production $15, S6, M4
Gnaw
- research neutron bombs -2 sci
- -5 upkeep. 0, Sci 7, Ma 13
Twelve
- Research plasma missiles convert 6 materials to science
- 1$, 0S, 13 M upkeep -3
Imperial Historian
- research advanced mining
- Convert 3 production to 1 science,
- Upkeep -2 £0 S=0 P=9
Morgoth
- Research - Fusion drive and Fusion Source for 7 science
- $ 2, S 3, M 7,
- Upkeep - 5
CF - RESEARCH - Advanced labs
Tapper .- Research Gauss Shield for 2 science, (middle track).
Khell
- RESEARCH Fusion Source for 6 Science.
- $0, S2, M13
D'rek - RESearch Neutron Bombs for my next action.
Turn 2
Spoiler
Tatts -
Gnaw
Imperial Historian
Morgoth provisional Upgrade - Add fusion source and fusion drive to cruiser
CF - Upgrade starbases - Imp hull on blank spot and imp. hull over one regular hull.
Tapper - Influence.
Khell - INFLUENCE
Tatts -
- Research Point Defense put it on middle track - 9 science convert 4 materials into 1 science to cover this.
- Upkeep -7
- Bank $4,S0,M10
Gnaw
- Research Cloaking Device -7 science put on middle track
- $0, Sc 0, Ma 13. -7 upkeep
- Gnaw stick with my original provisional
- Build two orbitals in 310 and 318. Colonize them both with science.
- (1$, 0S, 2M Upkeep-5)
- Exchange Ambassadors with IH. Both send monetary gifts.
Imperial Historian
- So upgrade cruiser with 2 improved hull over electron computer and in the blank space, and one positron computer over the hull.
- Upkeep -3 £0 S0 M9
Morgoth provisional Upgrade - Add fusion source and fusion drive to cruiser
CF - Upgrade starbases - Imp hull on blank spot and imp. hull over one regular hull.
Tapper - Influence.
- Flip a colony ship for 1 science. Remove disc from Aldebaran. Turn that colony ship face-up.
- Gnaw, I think you removed the money cube on Aldebaran to the material track instead? Fixed
Khell - INFLUENCE
- Epsilon Carinae and Lambda Serpentis. Colonise all planets (grey planet with science cube). Reveal the discovery.
- So what wondrous creation do I get this time, GC? A clapped-out interceptor? A tech I already possess maybe? Oh, a piece of lint from your pocket perhaps?
- Discovery is Free Ancient Cruiser 02. He keeps as cruiser.
Turn 3
Spoiler
Tatts -
Gnaw - Build
Twelve - Provisional Influence
No I will have one adv material slot not populated. Don't populate 304 with an influence disk and colonize the adv material slot and I'll be good.
Imperial Historian -
Morgoth - Move - both cruisers to my single tier 2 system
CF
Tapper
Khell
INFluence:
Tatts -
- Upgrade Cruiser and Dreadnought, Improved Hull over normal hull.
- Upkeep - 10
- Bank $4,S0,M10
- Production $15,S6,M4
Gnaw - Build
- 2 interceptors in Arcturus
- $0, Sc 0, Ma 7
- -10 upkeep.
Twelve - Provisional Influence
No I will have one adv material slot not populated. Don't populate 304 with an influence disk and colonize the adv material slot and I'll be good.
- -remove influence disk on supernova
- -return all three population cubes to materials
- reset 2 colony ships 3 ships available.
- -move influence disk from player board back to supernova
- -populate 2 grey slots on supernova to science. use the last colony ship on the adv material slot on the supernova while we are at it.
- (1$, 0S, 2M Upkeep -7
Imperial Historian -
- BUILD 2 x cruisers in the hive hex
- Upkeep -5 £0 S0 M1
Morgoth - Move - both cruisers to my single tier 2 system
CF
- CONVERT 4 money to 2 materials.
- BUILD Orbital in Psi Capricorni (or whatever it's called...up next to Arcturus and Alpha Centauri, NW of my homeworld),
- populate with SCIENCE.
- BUILD Starbase in Formahaut. POPULATE two advanced science slots, one on homeworld and one on Formahaut.
- @Rules:
- Not that I have anything to do with an extra colony ship just now, but does the above constitute a use of 2 or 3 colony ships? In other words, does building an orbital require a colony ship to populate it or does it populate by default? Has to be populated
- I should add that my provisional move is incumbent on no aggressive action or posturing taken against me or my ally.
Tapper
- I think the money cube from Aldebaran was moved to materials, instead.
- fixed
- Research Positron Computer and flip 3 colonyships for science, please - it should come with a discount of -3, and +3 science gained --> 10 - 5 + 3 = 8.
- That also gives me a discovery tile, please - any ships/orbitals/warp portals et cetera are deployed in my homeworld should I keep them.
- http://orokos.com/roll/149569#
Description r4 Tapper magellan 4th tech discovery. 19 available
Results 1#1d19: 1 # 19 [1d19=19] - Shard Hull - place over hull point on dread.
- http://orokos.com/roll/149569#
- so I'd be at 5 money (+8 income), 8 science (+6 income), 6 materials (+6 income) at upkeep -7.
Khell
- And Tapper sounds like he'll be researching, so I will say:
- Turn 3: RESEARCH Neutron Bombs.
- $0, S0, M13
INFluence:
- --move a disc from the influence track to Aldebaran
- --move a disc from Delta Eridani to Phi Piscum (science cube goes back to population track)
- --colonize Advanced Materials slot in Beta Lyrae
- --colonize money slot in Phi Piscum
- --colonize Advanced Materials slot in Aldebaran
- --flip up two colony ships
- --colonize Advanced Science slot in Aldebaran
- --colonize Advanced Science slot in Phi Piscum
Turn 4
Spoiler
Tatts
Gnaw -
Twelve
IH
Morgoth - Move - both cruisers from 201 to 221
CF - Pass
Tapper - Influence and flip colony ship
Khell - UPGRADE: Remove one Plasma Cannon from dread; Insert Nuclear Drive in blank spot on Dread, and in blank spot on Cruiser.
D'rek - Pass
Tatts
- Pass 1st of Round
- Upkeep - 10
- Bank $4,S0,M10
- Production $15,S6,M4
Gnaw -
- Move 2 interceptors from Arcturus to Epsilon Indi.
- $0, Sc 0, Ma 7. -
17-13 upkeep
Twelve
- Provisionally PASS Second of round
- (1$,0S,2M Upkeep -7)
IH
- move 2 x crusiers into twelves homeworld
- Upkeep -7 £0 S0 M1
- Return the diplomatic relations cube to the materials track, take the traitor card
- Twelve - Return mine to Money
Morgoth - Move - both cruisers from 201 to 221
CF - Pass
Tapper - Influence and flip colony ship
Khell - UPGRADE: Remove one Plasma Cannon from dread; Insert Nuclear Drive in blank spot on Dread, and in blank spot on Cruiser.
D'rek - Pass
Turn 5
Spoiler
Tatts - provisional Move dread to 310
Gnaw - Pass
Twelve - no reaction
IH - Pass
Morgoth - Upgrade - Add improved hull over hull on cruiser, add improved hull over empty slot on starbase.
CF - no reaction
Tapper -
Khell -
D'rek - No reaction
Tatts - provisional Move dread to 310
Gnaw - Pass
Twelve - no reaction
IH - Pass
Morgoth - Upgrade - Add improved hull over hull on cruiser, add improved hull over empty slot on starbase.
CF - no reaction
Tapper -
- Research Advanced Robotics.
- Flip a colony ship for 1 mats (6 --> 7).
Khell -
- RESEARCH Warp Portal for 8 materials.
- Place in that far hex where my dread and cruiser are.
D'rek - No reaction
Turn 6
Tatts - no reaction
Gnaw - No reaction
Twelve - no reaction
IH - no reaction
Morgoth - Move cruisers to Arcturus
CF - no reaction unless invaded
Tapper - Provisionally: Influence. Flip a colony ship face up. Flip it face down for materials.
Khell -
D'rek - assumed no reaction
Turn 7
Tatts - no reaction (assumption) other than mild panic in effort to keep unstable (assumption although there is supporting evidence) Gnaw from panicking.
Gnaw - Reaction depends upon Khell's action
Twelve - no reaction
IH -
Morgoth -
CF - no reaction unless invaded
Tapper -
Khell -
D'rek
This post has been edited by Galactic Council: 19 November 2013 - 05:15 PM