Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

Jump to content

  • 297 Pages +
  • « First
  • 82
  • 83
  • 84
  • 85
  • 86
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1661 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 10 November 2013 - 09:29 PM

View Posttwelve, on 10 November 2013 - 09:04 PM, said:

View Postcerveza_fiesta, on 10 November 2013 - 07:54 PM, said:

Sorry I didn't get this in, forgot that I didn't do it yet.

Directorate Upkeep


Money 3-7+10=6
Science 0+8=8
Material 0+6=6

Turn order


I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.




Fyi
I'm under the Impression that the tech draw might change.


Indeed. It will be redone. Yes, I'm a moron.

I still vote counterclockwise.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#1662 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 November 2013 - 09:35 PM

View PostImperial Historian, on 10 November 2013 - 07:36 PM, said:

Gnaw there should be a positron computer on my interceptor. And I'm going to take the muon source as vp. Don't hate me!


Don't hate you. You're vastly more experienced at this than I am.

I don't care, but technically you made that choice in Combat Phase and we're in Upkeep. Seeing as how that mattered last round...
0

#1663 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 November 2013 - 09:36 PM

twelve said:


Round 3

Upkeep $0 bank + 8 Income -10 Upkeep = -2
Bankrupt 304 Return 1 material cube
Upkeep $0 bank + 8 Income -7 Upkeep = 1 Banked
Science 6 banked + 3 income = 9 Banked
Materials 8 banked + 12 Income = 20 banked
(1$/9S/20M Upkeep -2)
Round 3 VP total: 6 (5 hexes, 0 tech, 0 Rep tiles, 0 Diplomacy tile, 0 Discovery tile, 1 Race bonus)


View PostMorgoth, on 09 November 2013 - 07:29 PM, said:

Round 3

$ 0 / +15
S 2 / + 8
M 3 / +4

Upkeep - 13

$ - 2
S - 10
M - 7



View PostImperial Historian, on 09 November 2013 - 07:33 PM, said:

Muon source == which blueprint?


£ 0 (1-7+6)
S 8 (5+3)
M 12 (4+8)

Upkeep -1


Gnaw there should be a positron computer on my interceptor. And I'm going to take the muon source as vp



View PostGnaw, on 10 November 2013 - 04:49 AM, said:

Money
2 in bank
18 production
-21 Upkeep
remove dis from Vega
-17 upkeep
15 production

0 to start

Science
1 in bank
8 production

9 to start

Materials
7 in bank
6 production

13 to start

-3 upkeep, $0, Sc 9, Ma 10. 22 VP


View PostD, on 10 November 2013 - 05:55 PM, said:

Upkeep:

Build a shrine for 2 money in beta lyrae.

money = 2 + 8 -10 = 0
science = 0 + 12 = 12
materials = 1 + 3 = 4


View PostGanoes Paran, on 10 November 2013 - 07:11 PM, said:

Gnaw my income should be 15 6 4.
Upkeep -13 bank 2 production 15
New money = 4

Science 5 + 6 = 11

Materials = 10 + 4 = 14

$4 S11 M14



View Postcerveza_fiesta, on 10 November 2013 - 07:54 PM, said:

Sorry I didn't get this in, forgot that I didn't do it yet.

Directorate Upkeep


Money 3-7+10=6
Science 0+8=8
Material 0+6=6

Turn order


I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.




View PostKhellendros, on 10 November 2013 - 12:09 PM, said:

I was going to do my upkeep but none of the images are showing when I click on 'show'. Not even the question mark, it's just empty?

Anyways, from memory, I think it goes something like this:

Money:

Current Amount: 0
Income: 10
Upkeep: -13
BANKRUPT!

DE-INFLUENCE MY HEX WITH ONE GREY PLANET ON IT - RETURN CUBE TO MATERIALS TRACK.

New Upkeep: -10
New Amount: 0

Science:

Current Amount: 4
Income: 4
New Amount: 8

Materials:

Current Amount: 10
Income: 3
New Amount: 13


Good memory. -0 upkeep VP == 4 from hexes + 2 for controlled hexes = 6?

This post has been edited by Galactic Council: 10 November 2013 - 10:34 PM

0

#1664 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 November 2013 - 09:43 PM

View PostGanoes Paran, on 10 November 2013 - 07:11 PM, said:

Gnaw my income should be 15 6 4.
Upkeep -13 bank 2 production 15
New money = 4

Science 5 + 6 = 11

Materials = 10 + 4 = 14

$4 S11 M14


I need a breakdown on that please. It definitely doesn't match what I have.


Colonized planets

  • 213 == 1 Mat and 1 Sci == 0,1,1
  • 205 == 1 Money == 1,1,1
  • 232 == 1 Mat and 1 Sci == 1,2,2
  • 203 == 1 Mat and 1 Sci and 1 Money == 2,3,3
  • 392 == 2 grey == 1 Sci and 1 money == 3,4,3
    • Tatts Round 3 turn 1
      • Influence supernova
      • colonize with money and science
1 ambassador + 1 discard == 2 Money == 5,4,3




That makes production:

Money 10

Science 8

Materials 6

This post has been edited by Galactic Council: 10 November 2013 - 10:00 PM

0

#1665 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 10 November 2013 - 09:58 PM

the two cubes that went back from my grey planets went onto science and materials track.

edit remember the floating cubes.

This post has been edited by Ganoes Paran: 10 November 2013 - 09:59 PM

Apt is the only one who reads this. Apt is nice.
0

#1666 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 November 2013 - 10:05 PM

View PostGanoes Paran, on 10 November 2013 - 09:58 PM, said:

the two cubes that went back from my grey planets went onto science and materials track.

edit remember the floating cubes.


Hmmm.

Attached File  Screen Shot 2013-11-10 at 4.44.39 PM.png (828.32K)
Number of downloads: 0


10 cubes on planets + 1 ambassador + 1 discard

12 cubes of 33

6 on money track + 7 on science track + 8 on mats track == 21 cubes

21 + 12 == 33.


Edit:

5 discs on hexes. 4 on track. 4 on action bar. == 13


That's all cubes and discs accounted for.

This post has been edited by Galactic Council: 10 November 2013 - 10:08 PM

0

#1667 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 10 November 2013 - 10:12 PM

View PostGalactic Council, on 07 November 2013 - 08:27 PM, said:

Round 3 Turn 1

Twelve
  • Research Science Development -4$, -8 Materials,
  • +12 science.
  • (0$, 19S, 8M Upkeep -5)

Gnaw
  • Research Plasma Missile -14 science
  • -7 upkeep $2, Sc 1, Ma 7

Tatts
  • Influence. Same as above.
  • Remove from supernova to iota bootus.
  • Colonize both planets.
  • Influence supernova
  • colonize with money and science
  • Upkeep -5 production $10 s 6 m 4 bank $2 s4 m9
  • I'm assuming there are some "flip ships back up in here?

View PostGalactic Council, on 06 November 2013 - 11:27 PM, said:



Tatts, the math on this doesn't work out.

You start with $12, S 4, M 4 production and -2 upkeep


  • Influence action -3 upkeep
  • move disc from nova to iota bootis. -2 upkeep and 2 planets back to track. $12, S 4, M4. 2 cubes floating in space
  • colonize iota bootis with science and material. -2 upkeep $12, S 6, M 6 2 cubes floating in space
  • Flip ships back up?
  • Influence nova and colonize greys with money and science. -5 upkeep, $15, S 8, M 6 2 cubes floating in space

The only way to get your result of production $10 s 6 m 4 would be if you returned 4 cubes to the track.

  • You have $15, S 8, M 6 with those two cubes floating. Which tracks do you want them returned to?




D'rek

  • RESearch Advanced Labs
  • Colonize the advanced science slots in Lambda Tauri and Beta Lyrae


Khell
  • Convert 3 materials to 1 money.
  • RESEARCH Mining Fleet for 5 money and 5 science. Gain +12 materials.
  • $0, S4, M13

Tapper
Pulsar: upgrade a second ion cannon onto my fighters (empty slot).


CF
  • Terran directorate offers diplomatic relations to the Descendants of Draco, who accept. Place material cube
  • RESEARCH orbitals - convert 2 money to science.
  • DIRECTORATE ECONOMIC SUMMARY
    • Upkeep - 3
    • Money: 5-2=3
    • Science: 6+1-7=0
    • Materials: 11
  • DIRECTORATE PRODUCTION SUMMARY
    • Money +10
    • Science +6
    • Material +4+2=+6


Morgoth
  • Research - Plasma Cannons and Advanced Economy for a total of 12 science.
  • $ 0, S 2, M 3


IH
  • EXPlore Nw of 101, Upkeep: 0 Money £1 S5 M4
  • : Also my board is wrong i should have 1 money in the bank
  • You discover an Ancient HIve. Shocked I'm sure.


Turn 2


Twelve
  • Research Plasma Cannons
  • (0$, 14S, 8M -7 Upkeep)



Gnaw
  • Accept diplmacy with CF. Send a materials to Ambassador-to-Humans. (CF: materials on his)
  • Influence Action
  • Influence Hive, Colonize money planet
  • Influence Vega. Colonize grey planet with money.
  • Flip both colony ships back up.


Tatts
  • upgrade. Remove hull from source on dread and cruiser. Upgrade cruiser with fusion drive over shield and dread with fusion drive over shield
  • Upkeep -7


D'rek - BUIld two interceptors in Delta Eridani.


Khell - MOVE interceptor from homeworld to Pollux.

Tapper - Develop the Money Fleet.


CF ????


Morgoth
Upgrade - Plasma over ion cannons on fighter and cruiser



IH

  • INFluence 101, colonise both planets, flip up colony ships.
  • IH discovery roll
    • Description r3 t2 IH discovery tile from 101 23 available (Last two rolls in log were voided)
    • http://orokos.com/roll/148023#
    • Results 1#1d23: 1 # 10 [1d23=10]
    • 10 == Free Ancient Cruiser 01
    • 22 discoveries left


Turn 3

Twelve
  • Action 3 Research Advanced Mining (0$, 6S, 8M Upkeep -10) 5sci. the research cost 9 not 8
  • Colonize all three advanced mining planets available.



Gnaw



Tatts



D'rek



Khell



Tapper



CF



Morgoth



CF



IH


Apt is the only one who reads this. Apt is nice.
0

#1668 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 10 November 2013 - 10:14 PM

see above. see turn 2 influence. my decision was to return to science and material.
Apt is the only one who reads this. Apt is nice.
0

#1669 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 November 2013 - 10:26 PM

View PostGanoes Paran, on 10 November 2013 - 10:14 PM, said:

see above. see turn 2 influence. my decision was to return to science and material.


One of us is missing the point.

If I count the number of cubes there should be 33.
  • 1 cube discarded
  • 10 cubes on planets
  • 1 cube on ambassador
  • 21 cubes on resource track
  • 33 cubes present.

11 for each resource.
  • Money
    • 6 cubes on track
    • 1 cube on ambassador
    • 1 cube discarded
    • 3 cubes on planets
    • 11 cubes accounted for.
  • Science
    • 7 cubes on track
    • 4 cubes on planets
    • 11 cubes accounted for.
  • Materials
    • 8 cubes on track
    • 3 cubes on planets
    • 11 cubes accounted for.



How the cubes got where they are is not the discussion. This is where they are right now, yes?




Edit:

I'm wrong. He's right.

Where they're at now isn't relevant.

2 cubes that were money were returned to other tracks. So the money is 2 cubes higher than the currently colonized planets.

Science and materials are each 1 cube lower than currently colonized.


Sorry Tatts.

This post has been edited by Galactic Council: 10 November 2013 - 11:46 PM

0

#1670 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 November 2013 - 10:44 PM

Tapper:

Current: 16 money, 5 science, 0 mats. -21 upkeep

Production: 10 money, 6 science, 6 mats.

Total: 5 money, 11 science, 6 mats. -3 upkeep


If somebody will double check that, I'll do those rep draws.
0

#1671 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 November 2013 - 11:07 PM

Round 3 Rep Draw

View PostGalactic Council, on 10 November 2013 - 02:48 AM, said:

302

http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]

A one and a two. Keep the two?




And that one is void anyway. There were thirty seven available reputation tiles, not twenty seven.

302
http://orokos.com/roll/148598#
Description
r3 302 Morgoth rep draw. 2 tiles. 37 available (previous roll void)
Results
1#1d37: 1 # 25 [1d37=25]
1#1d36: 1 # 25 [1d36=25]

Both are twos. Keep 1 of them. Assumed
36 available

212
IH was first in

http://orokos.com/roll/148600#
Description
r3 212 IH rep draw. 4 tiles. 36 available
Results
1#1d36: 1 # 11 [1d36=11]
1#1d35: 1 # 17 [1d35=17]
1#1d34: 1 # 22 [1d34=22]
1#1d33: 1 # 8 [1d33=8]

One, two, three, one. Keep the Three.
35 available

Tatts

http://orokos.com/roll/148601#
Description
r3 212 Tatts rep draw. 1 tile. 35 available
Results
1#1d35: 1 # 12 [1d35=12]

a one. keep.
34 available

001

Khell (turn 4), Gnaw (5), D'rek (5), Tapper (5)

All 4 have an open spot, so assuming that all will keep their draw.

Khell 1

http://orokos.com/roll/148606#
Description
r3 001 Khell rep draw. 1 tile. 34 available.
Results
1#1d34: 1 # 34 [1d34=34]

a four. keep


Gnaw 5,

http://orokos.com/roll/148607#
Description
r3 001 Gnaw rep draw. 5 tile. 33 available.
Results
1#1d33: 1 # 19 [1d33=19]
1#1d32: 1 # 1 [1d32=1]
1#1d31: 1 # 12 [1d31=12]
1#1d30: 1 # 30 [1d30=30]
1#1d29: 1 # 15 [1d29=15]

Two, One, Two, Four, Two. Keep the four.
32 available

D'rek 1, Tapper 1

http://orokos.com/roll/148608#
Description
r3 001 D'rek and Tapper rep draw. 1 each. 32/31 available
Results
1#1d32: 1 # 5 [1d32=5]
1#1d31: 1 # 22 [1d31=22]

D'rek == one, Tapper == two.

This post has been edited by Galactic Council: 10 November 2013 - 11:29 PM

0

#1672 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 11 November 2013 - 12:02 AM

So we're done round 3 in as many weeks???? holy shit!

Well done everone for keeping the game moving.

I realize it helps a lot that we've all played at least 1 game or more in the past. Saves so much time not having to explain, and for every player to generally have an idea what their priorities are going into a round.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1673 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 November 2013 - 01:02 AM

View Postcerveza_fiesta, on 11 November 2013 - 12:02 AM, said:

So we're done round 3 in as many weeks???? holy shit!

Well done everone for keeping the game moving.

I realize it helps a lot that we've all played at least 1 game or more in the past. Saves so much time not having to explain, and for every player to generally have an idea what their priorities are going into a round.


I was gong to say it's been longer than that. But you're right.

View PostImperial Historian, on 17 October 2013 - 11:59 PM, said:

PLACEHOLDER


It feels like soo much longer. I honestly thought this game was taking forever.

Given that, I think I'm not going to be in quite so much a rush on some things. In not wanting to not slow the game down I've maybe been creating some of my own mistakes?
0

#1674 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 November 2013 - 01:04 AM

Having said that, I'm about to do tech draw. Tapper's upkeep is simple. He didn't go bankrupt so no decisions to be made.

I'm assuming nobody is going to say they don't want the rep tile and force a re-draw.

Anything else I'm missing??
0

#1675 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 11 November 2013 - 01:07 AM

Looks good.

With rep tiles just say always keep the highest number its a choice but noone deliberately scores less points...

Also damn khells luck getting a 4 with his single draw.
0

#1676 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 11 November 2013 - 01:15 AM

Right off to bed. I'd think about grabbing positron computers if you can gnaw, but guess it depends what the tech draw throws up.
0

#1677 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 11 November 2013 - 01:20 AM

Ok, so I was under the impression we weren't doing off-thread communication. But it seems we are? Just want to be sure before I start a Nova chat.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#1678 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 November 2013 - 01:52 AM


Round 3 Cleanup Tech for Round 4



List Randomizer
There were 68 items in your list. Here they are in random order:
Spoiler

Timestamp: 2013-11-11 01:30:02 UTC

Spoiler



Top 5 == predictive for round 3
  • Advanced Labs 05
  • Advanced Mining 05
  • Fusion Drive 05
  • Positron Computer 03
  • Orbital 04

Top 6
  • Advanced Robotics 06
  • Positron Computer 02
  • Neutron Bombs 05
  • Improved Hull 05
  • Plasma Missile 03
  • Orbital 05
no rares, 6 regular




62 remaining
Spoiler


Round 3 Cleanup - Predictive for Round 5

List Randomizer
There were 62 items in your list. Here they are in random order:
Spoiler

Timestamp: 2013-11-11 01:41:29 UTC

Spoiler


Predictive for Round 5:
  • Quantum Grid 04
  • Advanced Robotics 01
  • Fusion Drive 03
  • Nanorobots 05
  • Plasma Cannon 03


57 remaining
Spoiler

0

#1679 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 November 2013 - 02:23 AM

Fresh board posted. Going for zero mistakes on that one. *crossed fingers*
0

#1680 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 11 November 2013 - 02:27 AM

View PostD, on 11 November 2013 - 01:20 AM, said:

Ok, so I was under the impression we weren't doing off-thread communication. But it seems we are? Just want to be sure before I start a Nova chat.


If you're starting a nova chat, I don't see that that constitutes off-thread comms. It's out of the game now.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

Share this topic:


  • 297 Pages +
  • « First
  • 82
  • 83
  • 84
  • 85
  • 86
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

8 User(s) are reading this topic
0 members, 8 guests, 0 anonymous users