gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#1561
Posted 09 November 2013 - 01:11 AM
Gnaw I assume you are moving an interceptor from by the hive to GC. On the off chance it survives after it fires its missiles, are you going to retreat to arcturus? You get a rep draw for every ship you kill still.
#1562
Posted 09 November 2013 - 01:14 AM
Turn processed
Turn 6
Twelve - presumably no reaction Assumed
Gnaw - Pass
Tatts - no reaction
D'rek - pass Assumed? I seem to recall a post saying she was.
Khell - pass Assumed? I seem to recall a post saying he was.
Tapper- Action 6: build 1 inty in a tier 1 world with access to the GC.
CF - no reaction
Morgoth - no reaction
IH - no reaction
Turn 6
Twelve - presumably no reaction Assumed
Gnaw - Pass
Tatts - no reaction
D'rek - pass Assumed? I seem to recall a post saying she was.
Khell - pass Assumed? I seem to recall a post saying he was.
Tapper- Action 6: build 1 inty in a tier 1 world with access to the GC.
CF - no reaction
Morgoth - no reaction
IH - no reaction
#1563
Posted 09 November 2013 - 01:15 AM
Galactic Council, on 09 November 2013 - 01:09 AM, said:
Are we safe on the Morgoth and Twelve assumptions?
I think so, I'd set up the battles and let someone from each alliance check its good, but I can't imagine there are any issues. Might have to wait til tomorrow to resolve the battles though now.
#1564
Posted 09 November 2013 - 01:17 AM
Imperial Historian, on 09 November 2013 - 01:11 AM, said:
Gnaw I assume you are moving an interceptor from by the hive to GC. On the off chance it survives after it fires its missiles, are you going to retreat to arcturus? You get a rep draw for every ship you kill still.
"Turn 5 Gnaw - MoveInterceptor in Iota Bootis to GCDS"
Are you sure about the rep? It's not like I'm going to get more than 2.
#1565
Posted 09 November 2013 - 01:20 AM
Turn 7
Twelve - presumably no reaction Assumed
Gnaw - Pass
Tatts - no reaction
D'rek - pass Assumed? I seem to recall a post saying she was.
Khell - pass Assumed? I seem to recall a post saying he was.
Tapper- Action 7: move inty into the GC Puts him at -21 upkeep
CF - no reaction
Morgoth - no reaction
IH - no reaction
Twelve - presumably no reaction Assumed
Gnaw - Pass
Tatts - no reaction
D'rek - pass Assumed? I seem to recall a post saying she was.
Khell - pass Assumed? I seem to recall a post saying he was.
Tapper- Action 7: move inty into the GC Puts him at -21 upkeep
CF - no reaction
Morgoth - no reaction
IH - no reaction
#1566
Posted 09 November 2013 - 01:23 AM
Yep, checked the rules, you don't get one for being in the battle, but you do for every ship killed by any other means. Every little helps.
Are these moves final now? Or are we waiting on people to confirm?
Are these moves final now? Or are we waiting on people to confirm?
#1567
Posted 09 November 2013 - 01:23 AM
CF, are you comfortable with the Morgoth pass and no reactions?
Tapper's PM was pretty straight forward once I clued in on the 0 mats thing.
I'm not certain we need to wait to resolve but I'll not do so if anyone wants to wait.
Tapper's PM was pretty straight forward once I clued in on the 0 mats thing.
I'm not certain we need to wait to resolve but I'll not do so if anyone wants to wait.
#1568
Posted 09 November 2013 - 01:24 AM
#1569
Posted 09 November 2013 - 01:25 AM
I'd be more comfortable if one person from the other triple alliance said they were happy. I doubt they would be doing a reaction, or another move, but its possible.
#1570
Posted 09 November 2013 - 01:27 AM
Imperial Historian, on 09 November 2013 - 01:23 AM, said:
Yep, checked the rules, you don't get one for being in the battle, but you do for every ship killed by any other means. Every little helps.
Are these moves final now? Or are we waiting on people to confirm?
Are these moves final now? Or are we waiting on people to confirm?
Cigarette while watching dog pee.
dig up the passes from D'rek and Khell
#1571
Posted 09 November 2013 - 01:30 AM
Drek and khell didn't pass
I presume they are going to, but looks like we will have to wait until tomorrow
![:unworthy:](https://forum.malazanempire.com/public/style_emoticons/Malazan/unworthy.gif)
#1572
#1573
Posted 09 November 2013 - 01:35 AM
damn that wind is cold
As mod, we're good to Morgoth's Turn 5 pass
As mod, we're good to Morgoth's Turn 5 pass
#1574
Posted 09 November 2013 - 01:38 AM
My Turn 6 is to UPGRADE interceptors. Plasma Cannons over Ion Cannons.
Turn 7 I pass.
Please don't carry on with the rest till D'rek confirms her actions.
Turn 7 I pass.
Please don't carry on with the rest till D'rek confirms her actions.
"I think I've made a terrible error of judgement."
#1575
Posted 09 November 2013 - 01:41 AM
Round 3
Turn 1
Turn 2
Turn 3
Twelve
Gnaw - Influence action
Tatts - Pass (first pass of round)
D'rek - Move both Interceptors from Delta Eridani to Aldebaraan.
Khell -
Tapper
Morgoth - Move Cruiser to Gamma Serpentis (302)
IH - Upgrade 2 x Improved hull over hull on dreadnought and positron computer in blank space on interceptor
Turn 4
Twelve - PASS
Gnaw -
Tatts -
Khell - MOVE Interceptor from Pollux to GC, and move interceptor from homeworld to Iota Persei
Tapper - influence. Remove no disks. Flip 1 colony ship face up. Flip 3 face down for 3 mats if taking action 6 & 7 would not bankrupt me. Otherwise, skip this and move to 5.
CF - {planned rx} Build orbital in Spica and populate with Science.
Morgoth - Move interceptor to Gamma Serpentis (302)
IH - PASS
Turn 5
Twelve- presumably no reaction confirmed
Gnaw -
Tatts - (Rx)
D'rek - MOVe 2x Interceptors into GC
Khell - MOVe interceptor from Iota Persei to GC
Tapper - Action 5: move 2x inty into the galactic centre.
CF - Pass as long as no aggression vs. me or my ally, until end of round
Morgoth Pass? (Assumed)
IH - Reaction move dreadnought to hive hex
Turn 6
Twelve - presumably no reaction confirmed
Gnaw - Pass
Tatts - no reaction
D'rek - pass Assumed? I seem to recall a post saying she was.
Khell - UPGRADE interceptors. Plasma Cannons over Ion Cannons.
Tapper- Action 6: build 1 inty in a tier 1 world with access to the GC.
CF - no reaction
Morgoth - no reaction assumed
IH - no reaction
Turn 7
Twelve - presumably no reaction Confirmed
Gnaw - Pass
Tatts - no reaction
D'rek - pass Assumed? I seem to recall a post saying she was.
Khell - pass
Tapper- Action 7: move inty into the GC Puts him at -21 upkeep
CF - no reaction
Morgoth - no reaction
IH - no reaction
Turn 1
Spoiler
Turn 2
Spoiler
Turn 3
Twelve
- Action 3 Research Advanced Mining (0$, 6S, 8M Upkeep -10)
- Colonize all three advanced mining planets available.
Gnaw - Influence action
- Remove influence disc from 212 and 307
- -13 upkeep $2, S 1, M 7.
Tatts - Pass (first pass of round)
D'rek - Move both Interceptors from Delta Eridani to Aldebaraan.
Khell -
- BUILD 1 Interceptor in homeworld.
- $0, S4, M10
- Hmm. I am at a bar now with very little review opportunity.
- By my count, I can have actions until I get to 24 upkeep. I guess that's around 3 or 4 more.
- Used the pulsar and 1 disc to get the development.
- I have 5 science and 0 mats remaining, 16 money and 10 incoming.
He has 5 mats as well. - Action 3; build 2 inties in a tier 1 world with access to the GC.
- I have 5 science and 0 mats remaining, 16 money and 10 incoming.
- Given the wording on action 4 he knows he has 5 mats and is flipping a colony ship for the 6th.
- (Action 4. influence. Remove no disks. Flip 1 colony ship face up. Flip 3 face down for 3 mats if taking action 6 & 7 would not bankrupt me. Otherwise, skip this and move to 5.
- Action 5: move 2x inty into the galactic centre.
- ---if not bankrupted by the two below combined---
- Action 6: build 1 inty in a tier 1 world with access to the GC.
- Action 7: move inty into the GC.)
Morgoth - Move Cruiser to Gamma Serpentis (302)
IH - Upgrade 2 x Improved hull over hull on dreadnought and positron computer in blank space on interceptor
Turn 4
Twelve - PASS
Gnaw -
- Upgrade plasma missiles on interceptor in blank and over ion cannon
- -17 upkeep. $2, Sc 1, M 7,
Tatts -
- Upgrade Dread with fusion drive over normal drive
- - 10 upkeep
Khell - MOVE Interceptor from Pollux to GC, and move interceptor from homeworld to Iota Persei
Tapper - influence. Remove no disks. Flip 1 colony ship face up. Flip 3 face down for 3 mats if taking action 6 & 7 would not bankrupt me. Otherwise, skip this and move to 5.
CF - {planned rx} Build orbital in Spica and populate with Science.
Morgoth - Move interceptor to Gamma Serpentis (302)
IH - PASS
Turn 5
Twelve- presumably no reaction confirmed
Gnaw -
- Move Interceptor in Iota Bootis to GCDS
- -21 upkeep.
Tatts - (Rx)
- Move dreadnought into hive hex
- - 13 upkeep
D'rek - MOVe 2x Interceptors into GC
Khell - MOVe interceptor from Iota Persei to GC
Tapper - Action 5: move 2x inty into the galactic centre.
CF - Pass as long as no aggression vs. me or my ally, until end of round
Morgoth Pass? (Assumed)
IH - Reaction move dreadnought to hive hex
Turn 6
Twelve - presumably no reaction confirmed
Gnaw - Pass
Tatts - no reaction
D'rek - pass Assumed? I seem to recall a post saying she was.
Khell - UPGRADE interceptors. Plasma Cannons over Ion Cannons.
Tapper- Action 6: build 1 inty in a tier 1 world with access to the GC.
CF - no reaction
Morgoth - no reaction assumed
IH - no reaction
Turn 7
Twelve - presumably no reaction Confirmed
Gnaw - Pass
Tatts - no reaction
D'rek - pass Assumed? I seem to recall a post saying she was.
Khell - pass
Tapper- Action 7: move inty into the GC Puts him at -21 upkeep
CF - no reaction
Morgoth - no reaction
IH - no reaction
This post has been edited by Galactic Council: 09 November 2013 - 01:44 AM
#1576
Posted 09 November 2013 - 01:45 AM
We don't have a provisional for Morgoth Turn 5. But he can be safely skipped.
Turn 6 - D'rek
Turn 6 - Morgoth
Turn 7 - D'rek
Turn 7 - Morgoth
I have zero problem with moving on without word from Morgoth. He is in no position to have any affect on the rest of the game and vice versa.
So we're waiting on D'rek.
Turn 6 - D'rek
Turn 6 - Morgoth
Turn 7 - D'rek
Turn 7 - Morgoth
I have zero problem with moving on without word from Morgoth. He is in no position to have any affect on the rest of the game and vice versa.
So we're waiting on D'rek.
This post has been edited by Galactic Council: 09 November 2013 - 01:48 AM
#1577
Posted 09 November 2013 - 02:08 AM
"Captain-of-Interceptor-Kzaali have you engaged the enemy yet?"
"Admiral. I answered your comm call so the answer to that should be self-evident."
"Ah. True. Don't engage just yet. We're sending you additional forces."
"Admiral. I answered your comm call so the answer to that should be self-evident."
"Ah. True. Don't engage just yet. We're sending you additional forces."
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1578
Posted 09 November 2013 - 02:19 AM
We don't have a provisional for Morgoth Turn 5. But he can be safely skipped.
Turn 6 - D'rek
Turn 6 - Morgoth
Turn 7 - D'rek
Turn 7 - Morgoth
I have zero problem with moving on without word from Morgoth. He is in no position to have any affect on the rest of the game and vice versa.
So we're waiting on D'rek.
Edit: Besides, we don't have a pass from Tapper. So there's no way there will be fireworks tonight.
Turn 6 - D'rek
Turn 6 - Morgoth
Turn 7 - D'rek
Turn 7 - Morgoth
I have zero problem with moving on without word from Morgoth. He is in no position to have any affect on the rest of the game and vice versa.
So we're waiting on D'rek.
Edit: Besides, we don't have a pass from Tapper. So there's no way there will be fireworks tonight.
#1579
Posted 09 November 2013 - 02:22 AM
Galactic Council, on 09 November 2013 - 02:19 AM, said:
So we're waiting on D'rek.
Edit: Besides, we don't have a pass from Tapper. So there's no way there will be fireworks tonight.
And that means the Interceptor Kzaali is all alone. *shrug*
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1580
Posted 09 November 2013 - 02:35 AM
Sent this to Tapper
Tapper - influence. Remove no disks. Flip 1 colony ship face up. Flip 3 face down for 3 mats
Tapper - Action 5: move 2x inty into the galactic centre.
Tapper- Action 6: build 1 inty in a tier 1 world with access to the GC.
Tapper- Action 7: move inty into the GC Puts him at -21 upkeep
At the end of your action 7:
-21 upkeep, Money 16, Science 5, Mats 0. All colony ships are used.
You have 3 interceptors in the GC. Planta have 2. Lyra have 2.
Draco have 1 missile boat there.
Galactic Council, on 09 November 2013 - 02:32 AM, said:
- Action 3; build 2 inties in a tier 1 world with access to the GC.
Tapper - influence. Remove no disks. Flip 1 colony ship face up. Flip 3 face down for 3 mats
Tapper - Action 5: move 2x inty into the galactic centre.
Tapper- Action 6: build 1 inty in a tier 1 world with access to the GC.
Tapper- Action 7: move inty into the GC Puts him at -21 upkeep
At the end of your action 7:
-21 upkeep, Money 16, Science 5, Mats 0. All colony ships are used.
You have 3 interceptors in the GC. Planta have 2. Lyra have 2.
Draco have 1 missile boat there.
Galactic Council, on 09 November 2013 - 02:33 AM, said:
And it's your turn 8. I'm not going to go ahead with battles with you not having seen the situation for yourself though.