7-9 player. Hopefully the full 9.
Game Prep:
- 7+ player game.
- Planta and Draco are in.
- Alliances are in with a Round 2 minimum.
- Ancient Homeworlds are in only as filler if we don't get full 9 players.
- Board will be standard RoTA layout:
- GCDS
- inner sectors (I) - 6. 8 available
- middle sectors (II)
- 7 players: 12
- 8 players: 12
- 9 players: 12
- 14 available
- outer sectors (III)
- 7 players: 22
- 8 players: 24
- 9 players: 24
- 31 available
Technology:
- Initial Tech Tiles
- 7 players: 22
- 8 players: 24
- 9 players: 26
- new techs in the cleanup phase
- 7 players: 10
- 8 players: 11
- 9 players: 11
- Predictable technology but hard cap limit of 5 drawn. Gives a bit of a teaser and might help move the game along a little faster.
- 26 tiles are drawn pregame. 5 tiles for round 2 will be drawn and revealed at this time.
- 11 tiles in cleanup phase for the next round along with 5 tiles for the following round.
- Rare techs will not count toward the 26 or 11, but will count for the 5 predictive tiles.
125126 (I think)
- Developments are in with no restrictions. All 9 will be available.
- Non-RoTA Expansion content:
- Supernova - in
- Pulsar - in unless somebody cares
- Ship Pack One - in
- 325 hex,
- 339/340 Terran/Magellan HW (We have pictures of them but no hexes yet. I'll use the 269 Mons Auris hex for this one if pics do not be come available.)
- Ancient Interceptor discovery
- Security council development
- Advanced GCDS
- Turn order variant will not be used
- I will be using Orokos for all things dice related. That allows a combat phase fuckup by me to be moved back to the last roll made prior to said fuckup.
- Reputation tiles are face up (so no unfair advantage to moderator)
- An image file will be placed here showing all of the hexes in the game, so the mod has no unfair advantage in knowing exactly which ones are left and what they look like. Text listing will be included.
- Player order determined by randomizing the sign-up sheet. There are 3 choices to be made. "Play", "Race", "Rotation". All 3 must be picked before race selection begins. "Rotation" applies to both choice of race and direction of first round.
- First person in the list.
Last person in the list. Middle person in the list.Middle person in the list.Last person in the list.
Quote
Example using the player list from game 3.
There were 9 items in your list. Here they are in random order:
- Morgoth
- Twelve
- Khell
- Gnaw
- Solidsnape
- D'rek
- cerveza_fiesta
- Tattersail (ganoes paran)
- Tapper
Morgoth would choose first, SS second, Tapper third. The reason I'm adding Rotation to the list is there is a good chance that Morgoth might decide that the most important thing for him is to make sure he doesn't follow Twelve. So he picks Rotation. SS then has the option of picking Play or Race; he chooses Race. So Tapper will get to play first.
The player order and choices will not be made public until after Morgoth and SS choose. Morgoth will be PMed the list. He makes his choice. SS will get the list and Morgy's choice. Once Tapper replies the game thread will be opened with Player list in order by First player, Race selection and Rotation,. Should Rotation be left for last, then that choice must be made before game thread is started.
In this example play would be
- Tapper
- Morgoth
- Twelve
- Khell
- Gnaw
- Solidsnape
- D'rek
- cerveza_fiesta
- Tattersail (ganoes paran)
With the layout of the 9 player grid all the the positions are not equal. 3 positions have only one connection to the 2xx ring. In game 3 that was Khell, Morgy, and Tapper. Starting hex will be determined by random.org. Only the remaining players will be eligible for this draw. In a 9 player game that gives 4 people a say in determining the initial course of the game.
Edit:
- As far as I know IH is planning on running a 6 player game simultaneously with this one.
- The overly complicated Race, Play, and Rotation selection is because I think those 3 components have a huge impact on the course of the game.
- I'm not including simultaneous play variant because I don't think it's at all adaptable to forum style game.
Last content edit: This post has been edited by Galactic Council: 09 October 2013 - 07:04 PM
This edit: change title to reflect accuracy
This post has been edited by Galactic Council: 19 October 2013 - 10:04 PM