Malazan Empire: Sengoku 4 Spoilers - Malazan Empire

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Sengoku 4 Spoilers Healing catapults extravaganza!!

#41 User is offline   Path-Shaper 

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Posted 29 July 2013 - 03:40 PM

Ballsy move by Alkend.
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#42 User is offline   Path-Shaper 

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Posted 29 July 2013 - 03:47 PM

I'm not as surprised by the excellent mechanic speculations as much as I'm surprised that it's happening this early. Are the days of dragonsecks gone?
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#43 User is offline   Khellendros 

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Posted 29 July 2013 - 03:49 PM

Blend/Desra and twelve/Liosan certainly woke up on the right side of the bed this morning! Good brain work by them so far.
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#44 User is offline   Path-Shaper 

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Posted 29 July 2013 - 03:50 PM

They're doing a fair job at dissecting it Shin. :p

Of course that's not going to help figure out who is who. And Bru and AM are pretty decent at turning thinking back on to the thinker.

If they can just get EM, GP, and Blend to start suspecting each other they'll be ok I think.

-g
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#45 User is offline   Path-Shaper 

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Posted 29 July 2013 - 03:54 PM

Well, the Aux general is a bit of a dark horse role - guessing how that one works would take a serious mind-hack into my brain.

And having a handle on game mechanics doesn't necessarily make it easier to find the scum. Otherwise every advertised M&P would be a town victory. :p
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#46 User is offline   Path-Shaper 

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Posted 29 July 2013 - 03:55 PM

View PostPath-Shaper, on 29 July 2013 - 03:47 PM, said:

I'm not as surprised by the excellent mechanic speculations as much as I'm surprised that it's happening this early. Are the days of dragonsecks gone?



The spammers aren't spamming. And two of the biggest mouths aren't playing.

I'm surprised at HO. Maybe we all made one too many low posting jabs? Twelve, Blend, and HO seem to be a dangerous combination.

-g
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#47 User is offline   Path-Shaper 

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Posted 29 July 2013 - 04:12 PM

View PostJalan, on 29 July 2013 - 04:06 PM, said:

so if the clans are limited to fighting with only the scum general that is arrayed against the castle they occupy, then that restricts the effectiveness of all NAs to location - this seems balancing to me, and also makes for more faction-type play


Damn. 7 posts in 5 hours.

Yeah, we made one too many low posting jokes. :p/>

-g
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#48 User is offline   Khellendros 

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Posted 29 July 2013 - 05:14 PM

View PostPath-Shaper, on 29 July 2013 - 03:15 PM, said:

View PostGnaw, on 29 July 2013 - 02:17 PM, said:

View PostKhellendros, on 29 July 2013 - 02:10 PM, said:

Nice!

Looks complex at first glance but it's actually a beautifully simple setup.



Shin made a fun one didn't he. I wonder how long it will take before the roled figure out that only half of the people are capable of being successfully targeted.


I think one of my niches as a game-creator is taking well known themes and trying to balance them in new ways. In general I feel I have to leave the really complicated fully original setups to geniuses like D'rek and Tapper.

Although my skeleton makeup for the Sengoku finale is both ambitious and will be a superbitch to mod... And no, I will not give any hints. :p/>



Tease! The finale had better have an entirely ahistorical ASHIKAGAAAA!!! resurrection, or there will be a mutiny :D
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#49 User is offline   Gnaw 

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Posted 29 July 2013 - 06:53 PM

View PostPath-Shaper, on 29 July 2013 - 03:15 PM, said:

View PostGnaw, on 29 July 2013 - 02:17 PM, said:

View PostKhellendros, on 29 July 2013 - 02:10 PM, said:

Nice!

Looks complex at first glance but it's actually a beautifully simple setup.



Shin made a fun one didn't he. I wonder how long it will take before the roled figure out that only half of the people are capable of being successfully targeted.


I think one of my niches as a game-creator is taking well known themes and trying to balance them in new ways. In general I feel I have to leave the really complicated fully original setups to geniuses like D'rek and Tapper.

Although my skeleton makeup for the Sengoku finale is both ambitious and will be a superbitch to mod... And no, I will not give any hints. Posted Image


My first game was Sen3. I thought that was amazingly complex. Now I've seen what complex can be. Posted Image

One thing about your games is they seem to be impossible to break. You do such an excellent job of planning out the cracks that allow leverage.

And the immersion is awe inspiring. Even the people who don't like to RP in mafia just naturally fall into doing so in your games.
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#50 User is offline   Path-Shaper 

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Posted 29 July 2013 - 09:29 PM

Path-Shaper, on 29 July 2013 - 08:26 PM, said:

As people post on thread I've been deleting the Alt PMs to keep the mailbox clean.

So this is a funny (haha) question with a mild side tone of oh shit.

Who are you? And what have done with the real HO? Was it one too many low posting jokes or are you sick?

-gnaw



Jalan, on 29 July 2013 - 08:40 PM, said:

Nope, it's me. I did like the little bit of fun you and Shinny had at my expense.

I'm not sick (unless sanity is considered), but never fear; I'm sure that I will be consumed again by work at some point in the near future and be forced to resume the format which you know and loathe, as the demands of occupation continue the unending consumption of my soul



Path-Shaper, on 29 July 2013 - 09:22 PM, said:

Damn. I have to admit I was starting to sweat a bit.

You should post more often simply because you have a way with words. Almost poetic. I'll never look at your posts the same way again. :p/>/>

-gnaw

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#51 User is offline   Path-Shaper 

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Posted 29 July 2013 - 09:37 PM

View PostGnaw, on 29 July 2013 - 01:59 PM, said:

View PostPath-Shaper, on 29 July 2013 - 01:47 PM, said:

Tellan, on 29 July 2013 - 01:38 PM, said:

For now
, Prov kill gait. For thinking



Poor Tapper. Thinking got him killed in my last game too, if I remember correctly.


Ouch. But it's early, so maybe somebody else will draw attention.



He just switched to Jalan. Too bad for him that HO isn't at the same castle.

-gnaw
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#52 User is offline   Path-Shaper 

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Posted 29 July 2013 - 09:53 PM

Brujah just read his PM about 30 minutes ago, so we probably needn't worry about our 2nd killer entering the fray. Knucklehead still hasn't read his though.
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#53 User is offline   Path-Shaper 

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Posted 29 July 2013 - 10:09 PM

Quote

Use this thread for your message. You may edit that message at will. Once day has ended your message will not be sent until confirmed. Night timer is static. No message will be delivered until after the full 8 hours has passed. If at that time there has been no confirmation, the latest version will be sent.


They're saved in the draft folder waiting on your ok to send them.

-gnaw

I changed the title on them. Might be less open to interpreting implications. *shrug*

This post has been edited by Path-Shaper: 29 July 2013 - 10:55 PM

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#54 User is offline   Gnaw 

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Posted 29 July 2013 - 10:12 PM

With 19 a no show isn't unlikely. Glad it wasn't Brujah. Hard to have a battle when only one side shows up.
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#55 User is offline   Gnaw 

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Posted 30 July 2013 - 02:15 AM

Alkend, on 30 July 2013 - 01:02 AM, said:

Blergh.
That'll work.
I need a good choice to drop some line about disrupting communications though.


My cute little idea about the Aux General mislaying a message might be about to yield unpleasant results.

The message PMs are in the draft folder.

Have a good day. Enjoy your new grill.

And that remark I made earlier about them figuring things out too quickly? It is starting to look like I was so very, very wrong. There are so many highly experienced players in there that they look set to just spin their heads 'round and 'round.
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#56 User is offline   Path-Shaper 

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Posted 30 July 2013 - 04:09 AM

View PostGnaw, on 30 July 2013 - 02:15 AM, said:

Alkend, on 30 July 2013 - 01:02 AM, said:

Blergh.
That'll work.
I need a good choice to drop some line about disrupting communications though.


My cute little idea about the Aux General mislaying a message might be about to yield unpleasant results.

The message PMs are in the draft folder.

Have a good day. Enjoy your new grill.

And that remark I made earlier about them figuring things out too quickly? It is starting to look like I was so very, very wrong. There are so many highly experienced players in there that they look set to just spin their heads 'round and 'round.


Strategically, I wonder if it's better to screw it up night 1, or a night thereafter. If he blocks it night one, the killers won't know who the other is and could risk a Day 2 lynch of their own partner perhaps (low probability though). If he does it on another night, it's more likely to screw up any coordination of kills they may have worked out.

If they're smart enough to figure out who Alkend is through the signalling though, the benefit would outweigh the cost IMO, since that would mean they won't kill their Auxiliary General by mistake.
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#57 User is offline   Khellendros 

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Posted 30 July 2013 - 10:26 AM

Hmm, or on the other hand, they catch Alkend's signalling but misinterpret it: "wtf, you blocked our messaging?! Kill that guy!" :p


Quite a few of team scum are coming under scrutiny. I have to say townies as a whole have generally raised their game ever since that fiasco when Brujah was a killer also a few games ago. But can they settle on a choice for a lynch now?
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#58 User is offline   Path-Shaper 

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Posted 30 July 2013 - 12:04 PM

Alkend could be in trouble, and that would be a huge start for town. Makes scum's job a lot harder, and makes it far more likely of at least one clan coming out with victory.
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#59 User is offline   Path-Shaper 

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Posted 30 July 2013 - 12:27 PM

Having fun as usual.

Galain, on 30 July 2013 - 12:10 PM, said:

You may have noticed I'm taking a complete about turn from last game - rather than rattling off a constant stream of posts I'm taking the serial low-poster route for Day 1, even if I was making my only post one that would likely generate some hackles raising. So that's those who post on phones in here and #2 and didn't like the characters, I do believe they're likely alted. I'll have to respond later and tell them not to buy such crappy phones just to wind them up a little.

How was my auto-translated Japanese by the way? Good spot by someone that the pronunciation ended in shite, perhaps I should really screw with them and post the pronunciation rather than the characters - google doesn't translate that and they won't see squares. Oh I can be a bastard at times. But really, they are scared of a bit of flavour and absolutely terrified of speculation? Going to be a long game this. At least Night will give us something to work with.

I'm out of here for about 9 hours now,

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#60 User is offline   Khellendros 

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Posted 30 July 2013 - 02:08 PM

Tendency recently of getting no lynches. Is this simply a numbers issue, because the games have fairly often been larger, so we needed more votes? Or a more deep-rooted issue? Do townies fear more than before getting it wrong on day 1? And why?

It's fun being on this side of SH for a change :p
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