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E3 2013 6/11/13

#161 User is offline   Silencer 

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Posted 18 June 2013 - 10:47 AM

View PostObdigore, on 18 June 2013 - 10:31 AM, said:

View PostSilencer, on 18 June 2013 - 10:21 AM, said:

View PostObdigore, on 18 June 2013 - 08:41 AM, said:

I disagree. There were quite a few games shown that were quite exciting.



I mean really.


Lol. To put that in context we have:

Titanfall - Shooter, but with robots and ass-jetpacks!
BF4 - Yet Another Yearly Shooter
Rome Total War II - This was not E3-reveal, and looks great, but really...nothing new?
The Division - I think Mentalist covered why this one might not appeal (MMO)
Forza 5 - Yet Another Driving Game
Driveclub - Yet Another Driving Game
MGS5 - Again, was this revealed at E3? Was there that much to it?
Final Fantasy XV - Massive Reveal? Hell yes. Did it "WOW" anyone? Not really. Because it was all pre-rendered trailer, the announcement was great but told us nothing.
Kingdom Hearts 3 - Massive Reveal, with potentially-in-game-footage. OK, so this one was huge. But if you're not a console gamer or aren't into KH in general, it won't matter to you.
Destiny - Again, not really revealed here. The gameplay shown was pretty generic, and if anything, it underwhelmed at E3.
New Battlefront Game - Massive Reveal, but it was barely even announced. So while the excitement might be high (tempered by the fact that it's a reboot, probably into a YAYS) it wasn't much to go on.
A Mirrors Edge Game? - Again, awesome. But what did we see? Again, it's a reboot.


Now, tell me again why this E3 was great? XD

It was all about the console war, and there was no exclusive game announced which was a "must buy that console for", was there? I'm not denying that those games were *exciting*, but I think Ment's point was there was nothing earth-shatteringly awesome for him.

I'm the same. KH3 and FFXV were the two largest announcements for me, and I'm not particularly salivating over them, even. Yet, anyway. XD

That being said, maybe I'm just getting cynical and hard-to-impress in my old age. :p


So what you are saying is 'anything that isn't utterly new, I hate it'.

Go Go Mecha-Hipstencer? Seriously, there really isn't a game you can reveal using current tech that hasn't been 'done before'. There isn't a game you can name released in the last 5 years that I can't just shoot down like you just did.

KH3 and FFXV were the two worst announcements on that list, I just put them on there because for some unknown reason people still play shitty hybrid j/w rpgs.


Hardly. There's a difference between "not utterly new" and "completely iterative". Forza, Battlefield, even Rome II are all iterations on the exact same formula - as in, they might as well be patches to existing games rather than completely new products. For example, was Skyrim completely iterative? No. They shook things up - changed magic, changed control scheme, completely new worldspace, 100s of quests. Was it a sequel and not completely new? Of course. But that's different to what YAYS do, which tend to act more like expansions/campaign replacers than anything else. *shrug*

Besides which, my main complaint with some of them was less to do with "not a new game" and more to do with "not actually revealed/nothing new introduced at E3". As in: it's not E3-new, and didn't show us much beyond what we already had, ergo how can it's presence at E3 be exciting? It's like claiming ACIV was a massive E3 reveal - it wasn't, we knew about it already. Was gameplay shown? Yes? Great! Could be something to get excited about. But, for example, Rome II was not really anything other than what we already knew/have seen, right?

And for the record, "Shooter but with mechs and ass-jetpacks" IS a decent spin on an established genre. Not sure why you took that as inherently negative, or did you?

So, you know, aside from the obvious ones, I hardly dismissed anything because of its concept. Most of them I don't count as "ZOMGZOR AWESOME" because like, for example, The Order, it was not much more than a tease/concept outline, and in my taste, not enough to get excited for.

As for your opinion on KH3 and FFXV...well, it's your opinion. Same as Mentalist and I can not care about the Division because it's an MMO. Or I can not care about BF4 because it's iterative. KH3 and FFXV are massive announcements, however. All you really needed to do to pick that up was go read the comments pouring in from the second they were announced, or one of the few actual rounds of screaming/applause at either of the key notes (snarky potshots at M$'s DRM policies notwithstanding).


So, no, that wasn't what I was saying at all.

And dude, you have SUCH a hard-on for the word 'hipster'. :p At the end of the day, this stuff obviously comes down to personal taste, and I tend to agree with Ment - there were games which were neat, or interesting, but nothing earth-shattering. Note: I make no claims about past E3's either, with that statement, just that this E3 had nothing stand-out.
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#162 User is offline   Obdigore 

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Posted 18 June 2013 - 12:31 PM

You think KH is 'massive'? Go look at their sales figures, they don't get the same sales that those repeated FPSes year in and year out. Or FFXIII, which I think was the last single player final fantasy?

I'm not trying to say 'you're dumb and your taste sucks', I'm saying suggesting that nothing new was shown at E3 is just faulty.

No one had a clue about The Division until it was released, and it really isn't a full on MMO. It is more an open world drop in/out of your party thing like Borderlands 2 with areas where you can PvP, should you choose. From what I understand in those PvE-only areas you will never run into other people in the 'wild', unless you have partied up with them. Much like Bungies new game Destiny, which showed gameplay for the first time

I thought Rome II was a pretty big reveal on what it can and cant do?

That said, everyone is excited for Mechs on Jetpacks (which is much more Hawken, and yes I know you didn't say Mechs on Jetpacks) because the team that is putting it together has easily one of the best pedigrees in the business. And I would imagine people are bored of 'current era' warfare just like they got bored of WW2 games.

I maintain that this E3, for games, was the best in years. Of course I like shooters.

I'm just curious, but what games that are 'earth-shattering' have been revealed at E3 in the past couple years? E3 has been fading pretty steadily.
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Posted 18 June 2013 - 01:15 PM

View PostObdigore, on 18 June 2013 - 12:31 PM, said:

You think KH is 'massive'? Go look at their sales figures, they don't get the same sales that those repeated FPSes year in and year out. Or FFXIII, which I think was the last single player final fantasy?

I'm not trying to say 'you're dumb and your taste sucks', I'm saying suggesting that nothing new was shown at E3 is just faulty.

No one had a clue about The Division until it was released, and it really isn't a full on MMO. It is more an open world drop in/out of your party thing like Borderlands 2 with areas where you can PvP, should you choose. From what I understand in those PvE-only areas you will never run into other people in the 'wild', unless you have partied up with them. Much like Bungies new game Destiny, which showed gameplay for the first time

I thought Rome II was a pretty big reveal on what it can and cant do?

That said, everyone is excited for Mechs on Jetpacks (which is much more Hawken, and yes I know you didn't say Mechs on Jetpacks) because the team that is putting it together has easily one of the best pedigrees in the business. And I would imagine people are bored of 'current era' warfare just like they got bored of WW2 games.

I maintain that this E3, for games, was the best in years. Of course I like shooters.

I'm just curious, but what games that are 'earth-shattering' have been revealed at E3 in the past couple years? E3 has been fading pretty steadily.


Are you even trying to read my posts any more?

I specifically said that I wasn't making any statements about past E3s - and that *most* of my reference to "not new" were not about whether or not a game was new or not but rather that they hadn't shown anything new at E3 itself - that clearly doesn't apply to games actually announced at E3 (like The Order, the Division, Titanfall, KH3, FFXV, so on and so forth - those were definitively revealed at E3, so I'm not saying there was nothing "new" at E3). In fact, in general my complaints are more to do with iterative games not really counting as excitement inducing (and that goes for every E3, especially since yearly sequels picked up frequency and prominence - i.e. the FPS wars and their intensification, because I tended to ignore/be able to shut out the yearly driving game and sports game stuff).

A couple of things I discount as being that much of a shock at E3 because they weren't revealed there, and we didn't get much more of them - and you'll note, I explain why, for example, Destiny doesn't blow my mind, despite having gameplay present at E3.

KH3 and FFXV are massive. Let's be clear here - KH2 was released in 2005...for the PS2. And it sold like HOTCAKES. You're talking a completely different era and depth of market - to quote Wikipedia: "In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006.[4] As of March 31, 2007, the game has shipped over 4 million copies worldwide."

"Second best-selling game of 2006". Nearly every single article that even mentions the name Square Enix since that year has at least one, and if it's a popular site probably about a hundred, comments which equate to "So...KH3, GET!". Would it sell like the latest CoD? Of course not. Because it doesn't appeal to the same mass-market audience. But for its time, it was fucking HUGE. And it it still is today. The benchmark for success shouldn't be so high that a million sales within a month of release (or heck, a million sales within a WEEK of release) is not "massive". There's frankly a fuckload more gamers now than there were then, and awareness of the gaming medium has probably increased more than a hundredfold since then. Budgets certainly have. XD

Rome 2 I wasn't specifically following, but again the basic game is iterative, and only "wow" feature I've heard emerge from E3 was the ability to zoom right down next to your soldiers - which is cool, but you could more or less do that in the last game, iirc. Again, it wasn't announced at E3 and it didn't do much out of the expected, or even much more than we'd already figured. At least, that was what I got from the coverage I've read/seen (not much, granted, but highlights should...well...highlight, right?).

So, for brevity:

1) Lots of iterative games (driving games, BF4, etc, are all next-gen repacks of the same exact formula. Fun if you're into the latest one (hey, I love me some BF3 too!) but nothing to get excited about because it's practically a given. Thus "Yet Another Yearly X")
2) Most of the other games listed don't excite me much for one reason or another - MMO-esque/too much online focus, or didn't actually tell me enough to get me really interested (i.e. concerns over the word 'reboot' and alarm bells going off, or not-that-great gameplay demos (Destiny), or not particularly revealed at E3 (Rome 2, MGS5).
3) KH3 and FFXV have been anticipated by their (rather large, if not CoD-level) fanbases for so long now, you have to give credit to the fact that they were revealed at E3. It might not float your boat, but it was big news for a lot of people, and more to the point, unexpected news.
4) I never said this E3 was better/worse than the last few (nor even in regards to earth-shattering reveals), nor that it was exceptionally lacking in new stuff. I just dismissed a couple of yearly releases as iterative and a few more things you mentioned as not really revealing anything 'new' that wasn't already known/expected. As far as new IPs go, this year's E3 was indeed a step up - almost had to be, with a new console launch - but it just still didn't have anything that reached out and grabbed me (and I fully admit, that may be my cynicism and focus on the console war interfering) - not even Titanfall has really got me interested, though that could change...



And for real brevity: stop bloody reading my posts wrong, Obd1! >.<

:p
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#164 User is offline   Illuyankas 

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Posted 18 June 2013 - 01:49 PM

I hate the attitude that games have to reach CoD sales levels to be a success nowadays, AAA games don't need such an inflated and inefficient budget to be good and writing them off for millions of sales is just bad. Look at Dead Rising 3, explicitly said to be influenced by CoD and brown and dull and gritty and dishwater-stained and missing every ounce of ridiculousness that people enjoyed the first two for. There are people who'd have bought the Xbone for that game despite all the many, many other downsides if it'd even looked vaguely like the previous games, but nope, Collar Duty strikes again.

Titanfall's coming out on the 360 and PC as well anyway, probably also on PS4 once the hypothetical exclusivity deal runs out, same with a lot of other Xbone exclusives.

Calling people hipsters for disagreeing is fucking stupid, incidentally.
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#165 User is offline   Mentalist 

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Posted 18 June 2013 - 01:57 PM

View PostObdigore, on 18 June 2013 - 12:31 PM, said:



I'm just curious, but what games that are 'earth-shattering' have been revealed at E3 in the past couple years? E3 has been fading pretty steadily.


I pointed out what I thought about his earlier
2011--Prey 2 (both the cinematic trailer w/ Johny Cash + the gameplay demo).

2012- Watch Dogs. It was revealed @ E3, and showed a decent chunk of gameplay to get me excited about the game.

EDIT: I should also point out that I am getting cautiously excited about Mirror's Edge. The E3 reveal was enough to finally make me play the original. But i'm cautious with my enthusiasm, because it's still EA.

This post has been edited by Mentalist: 18 June 2013 - 02:02 PM

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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#166 User is offline   Illuyankas 

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Posted 18 June 2013 - 10:15 PM

I've heard of rumours of a new Skies of Arcadia game, either a HD update or a remake or a sequel, and frankly any of those three would be great because that game fucking owned.
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Posted 19 June 2013 - 12:34 AM

I think the roof might have blown off E3 if we capped off KH3 and FFXV with news of a Chrono game AND a Skies of Arcadia remake/sequel! :)
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#168 User is offline   Cause 

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Posted 19 June 2013 - 11:14 AM

Few things in case I missed it:

Did anyone announce any exclusive game for PS3 or xbox 360? Everyone says this gen will still be supported for time to come and Im curious what that means. Getting poorer ports of next gen games is not exciting ie. watch dogs

What is using Kinect or the PS camera? I seemed to have missed any game that really makes use of these peripherals! While truth be told I prefer it that way, except of course the kinect is paid for anyway so might as well use it, it also makes me realize that we should want to kill microsoft. The first kinect really was nothing more than a beta test that we paid to be a part of!
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Posted 19 June 2013 - 02:56 PM

View PostCause, on 19 June 2013 - 11:14 AM, said:

Did anyone announce any exclusive game for PS3 or xbox 360? Everyone says this gen will still be supported for time to come and Im curious what that means. Getting poorer ports of next gen games is not exciting ie. watch dogs


It would be ludicrous to release a game between now and summer and not prepare to port the game for the next gen. I could foresee some crazy small Japanese studio doing something like that, like they've done with the SNES and PS2 in the past, but nobody who runs a business would think like that. If I am not completely mistaken about videogame crafting the difference between this gen and the next is just the optimization. Games start out in super high rez mode requiring a ton of horsepower to run the game and make it beautiful. Then the tech-wizards begin to try and squeeze the game down into a small ugly platform that can run on hardware launched in 2005. They don't first make it for PS4/XONE and then port it. It's the same process, one just become far more hideous than the other by the time they are done. IE. Less destructible environment, shaders, colors, what ever. (I am sure there is actually more too it than this, don't crucify me)

They're not exclusive but I guess you could name upcoming games like The Last of US, Saints Row 4, Grand Theft Auto 5, Thief, etc. as built for this generation since they will be out in some cases many months before the next generation.

When they talk about support for the coming years I believe they are mainly referring to big tittles from big publishers like COD, Titanfall, Destiny, Madden, Assassin's Creed, etc. Even though the Next generation is the future, the big publishers won't ignore the fact that there's a hundred million 360's and PS3s out there in homes across America and Europe. In the case of the really big franchises like Madden, FIFA, COD, etc. I suspect the biggest income will be from the older generation the first and maybe even second year after the Next generation is launched but I'm just guessing. I've never seen those kinds of statistics.

View PostCause, on 19 June 2013 - 11:14 AM, said:

What is using Kinect or the PS camera? I seemed to have missed any game that really makes use of these peripherals! While truth be told I prefer it that way, except of course the kinect is paid for anyway so might as well use it, it also makes me realize that we should want to kill microsoft. The first kinect really was nothing more than a beta test that we paid to be a part of!


For the Kinect I believe you have Ryse and Fantasia, for PS Move there is Wonderbook, Puppeteer... maybe Knack?

This post has been edited by Aptorius: 19 June 2013 - 03:08 PM

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#170 User is offline   Illuyankas 

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Posted 19 June 2013 - 03:52 PM

Ryse isn't exclusively Kinect, the automatically completing quick time events feature button presses. There's an interview with the developers where they said someone will make a fun Kinect game, just not them.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
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Posted 19 June 2013 - 06:09 PM

View PostIlluyankas, on 19 June 2013 - 03:52 PM, said:

Ryse isn't exclusively Kinect, the automatically completing quick time events feature button presses. There's an interview with the developers where they said someone will make a fun Kinect game, just not them.


You're absolutely right. I just had that old trailer in my head where you see some gamer "This is Sparta!" kick some guy off a ledge using the movement sensor.
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Posted 20 June 2013 - 03:34 AM

View PostSilencer, on 18 June 2013 - 10:21 AM, said:

Final Fantasy XV - Massive Reveal? Hell yes. Did it "WOW" anyone? Not really. Because it was all pre-rendered trailer, the announcement was great but told us nothing.


This reminds me of one of the other issues I had with that cracked article you linked about what game companies get wrong about gamers.
There was a section titled "We Don't Actually Care What The Game Is" or something to that effect. The writer was saying that pre-rendered trailers are crap and they clearly think we don't care about what the game actually is. I disagree with this. For a start, when you're introducing a new IP like with The Order it can be a really good way to introduce the world and setting (why do you think so many games open with a cutscene?). And secondly, just because they showed a pre-rendered trailer during a console conference doesn't mean they didn't bring more info to E3 with them. Quite a few of the major games mentioned in those big conferences had actual displays out on the floor and smaller mini conferences about them throughout the week. You can only cram so much into a big conference, and a short well done cinematic can be perfect to get people excited and entice them to go look at your booth afterwards (again, especially with a new IP, which is pretty much what each FF game is).

Silencer, you seem to have forgotten that.

This is the FFXV gameplay from E3. :)

I do agree with the part in that section of the article about how games turn out verse how they are advertised, but I actually see that sort of dev/publisher dishonesty as a separate problem.


View PostAptorius, on 19 June 2013 - 06:09 PM, said:

View PostIlluyankas, on 19 June 2013 - 03:52 PM, said:

Ryse isn't exclusively Kinect, the automatically completing quick time events feature button presses. There's an interview with the developers where they said someone will make a fun Kinect game, just not them.


You're absolutely right. I just had that old trailer in my head where you see some gamer "This is Sparta!" kick some guy off a ledge using the movement sensor.


This is only semi related to what you said, but I would like to here and now state my annoyance at games saying they're making "great use of Kinect" or "Kinect is invaluable to the experience" or "makes the experience better" when all they're using is voice commands. I was peeved that Skyrim didn't bring voice command shouts to the PC, even though it was easy enough to do that a modder did. You know what you can use for voice commands? Any old fucking microphone. Using a $150 dollar device purely for the part of it's functionality that a set of $10 headphones can do is NOT "making great use" of that device! If you aren't using the motion part of the camera, then it is a feature that can be done easily on a PC or console with a headset. So fuck you.
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Posted 20 June 2013 - 05:05 AM

Excuse the double post, but this is how they should have phrased their official changes of policy. Unlike what they released as the announcement, this guy doesn't come across as a whiny child. And while he still avoids the question about whether Sony's announcement was a key point in the change he makes the switch sound far more reasoned and reasonable. And mentions that several of the features will still be there. Which is contrary to what their official release strongly implies.
Of course this could be another awful clusterfuck like all the conflicting interview info from just after the Xbone reveal, but I would like to think they aren't THAT incompetent.

Quote

Microsoft has confirmed that a day one update will be required for Xbox One. In response to the reversal of Xbox One’s used game and internet policies earlier today, Microsoft spoke to Xbox One chief product officer Marc Whitten about how this changes the policies previously announced for the new console.

“There was always going to be a day one update on the console, and that’s frankly just a difference in manufacturing schedules versus software schedules,” Whitten told IGN. “We just wanted to be clear that that hasn’t changed, that you have to go online to get the software update for day one, then you wouldn’t have to be connected after that.”

When asked if the update can be downloaded via smartphone tethering for customers without broadband, Whitten confirmed “sure. Any way that you can get connectivity to the Live service would work to enable that to come down to the console.”

We asked Whitten about the decision to makes today’s changes and how Microsoft has responded to some of the reactions online.
“We love getting feedback from gamers. My ideal scenario is always that I’m working to build a product they love,” Whitten said. “We still believe in how games and entertainment are transformed by being connected and powered by the cloud, and frankly you’re going to see us really innovate against that experience. But as part of making the changes to allow you to use physical discs the way that you do today, what’s going to happen is your online games and your physical games will work like they do today. That does mean that features like Family Sharing won’t be there. Another example that we think is awesome is that when you move to any Xbox One, the ability to see all of your games in your Games Library. While you’ll clearly only see the ones that you downloaded online, you’d have to bring your physical discs for the other ones.”

Whitten also confirmed that, as Microsoft first said in May, Xbox One will still require the Kinect sensor (which is included in the box) in order to play games.
“We still believe Kinect is a really critical part of the architecture,” Whitten explained. “We think it changes the way you can interact with your experiences, being able to control the box with your voice or with gestures, being able to do Skype. And we want game and interactive entertainment creators to be able to know they can take advantage of it, and we want it to be completely consistent for our users. So we still are very committed to how Kinect transforms that experience.”


Given that Xbox One will no longer require a connection for all users or any kind of periodic check-in, we asked Whitten how this will impact games with always-online features such as Forza Motorsport 5 or EA’s Titanfall.
“We believe that most people, frankly, are going to continue to take advantage of the connected state and all that comes with it,” he told us, “and that frankly it will be experiences like TitanFall taking unique advantage of the cloud, or Forza and drivatars that people are going to love and they’re going to use. And to take advantage of those features you’ll clearly have to be connected and online, just as if you were streaming video or playing multiplayer or any of the other things that require online. But that’s up to the game experience and sort of how they use those features.”

Given Xbox One’s digital features -- even with today’s changes -- we asked Whitten how Microsoft feels about physical media in general and if they would rather have left out an optical drive entirely.
“We actually think physical discs drive a lot of really positive things,” Whitten told us. “The truth is, games are really big, and the ability to get them down quickly and have them there and play them is key. The ability to go into a store and see a wall of games, to get people to tell you about which games are great and to be able to flip them over and understand them and browse is really great. So actually, we love physical discs. We love being able to use those.”

Whitten clarified that “you’ll still install [games] to the hard drive. Obviously if you download them from online that’s the way it works. If you put a disc in, it will install it to the hard drive. You will have to have the disc in the tray in order to play. One of the cool features that actually comes with that, as an example, because we built on all this infrastructure around Xbox One, is if I went to your house with my disc-based game and we played for a while, and obviously I’d installed and we played, and then I left with my disc, you could instantly buy that game with no downloads.”

The instant game switching that Microsoft showed off at E3 will also still function, though players will of course need to change physical discs if they’re swapping between hard copies of games.
“So much of that still works exactly as we’ve been describing,” Whitten clarified. “You’ll instantly switch between the game that you’re playing, between television and apps, between Skype, you’ll be able to snap those and move between them effortlessly. Now, if you’re talking about disc-based games, because the disc does have to be in the tray to play, if you decide to switch to a disc-based game that’s not the current one in the drive, you’ll have to go get it.”
“And you’ll also, in the middle of your disc-based game, you’ll be flipping to the web browser because you want to do something or snapping to Skype or flipping over between live TV and then going back to the disc-based game,” he continued. “So that fast and fluid experience, which we think will define next-generation entertainment, is still a core part of how Xbox One works.”


Whitten also confirmed that the Smart Match functionality described at E3 is still very much a part of the console despite today’s changes.
“You’ll still be able to do all of those pieces of functionality,” he said. “Again, if you decided to Smart Match into one of your games that was on a physical disc, you’d have to make sure that was in the tray. The capability is still there, the ability to do some of those things asynchronously, all of those capabilities still exist because of the power of the cloud and the power of Xbox Live and how we built the architecture.”

Finally, we asked Whitten how long these changes have been in the works. Given Sony’s bombshell announcement last week, were these changes made in response to the news at E3?
“If you think about the last three or four weeks, this has been our first chance to show our complete platform,” Whitten explained. “Everything from the Xbox unveil to showing the great games lineup at E3 last week was the time when we were able to get everybody to see our platform and get great feedback. We got tons of feedback on what people loved. They loved the games, they loved the vision of the platform, the unique things that were made possible by the architecture. But they also told us they want choice in these areas. We’ve been listening to the feedback, we’ve been reading the forums, we’ve been reading the comments since that time. So I think it’s been, thankfully for us, constant over the last week as we’ve just been absorbing what people love and, frankly, what they want to see changed.”

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#174 User is offline   Obdigore 

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Posted 20 June 2013 - 06:06 AM

View PostSilencer, on 18 June 2013 - 01:15 PM, said:

View PostObdigore, on 18 June 2013 - 12:31 PM, said:

You think KH is 'massive'? Go look at their sales figures, they don't get the same sales that those repeated FPSes year in and year out. Or FFXIII, which I think was the last single player final fantasy?

I'm not trying to say 'you're dumb and your taste sucks', I'm saying suggesting that nothing new was shown at E3 is just faulty.

No one had a clue about The Division until it was released, and it really isn't a full on MMO. It is more an open world drop in/out of your party thing like Borderlands 2 with areas where you can PvP, should you choose. From what I understand in those PvE-only areas you will never run into other people in the 'wild', unless you have partied up with them. Much like Bungies new game Destiny, which showed gameplay for the first time

I thought Rome II was a pretty big reveal on what it can and cant do?

That said, everyone is excited for Mechs on Jetpacks (which is much more Hawken, and yes I know you didn't say Mechs on Jetpacks) because the team that is putting it together has easily one of the best pedigrees in the business. And I would imagine people are bored of 'current era' warfare just like they got bored of WW2 games.

I maintain that this E3, for games, was the best in years. Of course I like shooters.

I'm just curious, but what games that are 'earth-shattering' have been revealed at E3 in the past couple years? E3 has been fading pretty steadily.


Are you even trying to read my posts any more?
I mean I try, but most of the doublethink and incomprehensible babble makes it hard :)

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I specifically said that I wasn't making any statements about past E3s - and that *most* of my reference to "not new" were not about whether or not a game was new or not but rather that they hadn't shown anything new at E3 itself - that clearly doesn't apply to games actually announced at E3 (like The Order, the Division, Titanfall, KH3, FFXV, so on and so forth - those were definitively revealed at E3, so I'm not saying there was nothing "new" at E3). In fact, in general my complaints are more to do with iterative games not really counting as excitement inducing (and that goes for every E3, especially since yearly sequels picked up frequency and prominence - i.e. the FPS wars and their intensification, because I tended to ignore/be able to shut out the yearly driving game and sports game stuff).
Fair enough. That said I enjoy FPSes and upgraded versions that look good are exciting to me.

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A couple of things I discount as being that much of a shock at E3 because they weren't revealed there, and we didn't get much more of them - and you'll note, I explain why, for example, Destiny doesn't blow my mind, despite having gameplay present at E3.

KH3 and FFXV are massive. Let's be clear here - KH2 was released in 2005...for the PS2. And it sold like HOTCAKES. You're talking a completely different era and depth of market - to quote Wikipedia: "In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006.[4] As of March 31, 2007, the game has shipped over 4 million copies worldwide."

"Second best-selling game of 2006". Nearly every single article that even mentions the name Square Enix since that year has at least one, and if it's a popular site probably about a hundred, comments which equate to "So...KH3, GET!". Would it sell like the latest CoD? Of course not. Because it doesn't appeal to the same mass-market audience. But for its time, it was fucking HUGE. And it it still is today. The benchmark for success shouldn't be so high that a million sales within a month of release (or heck, a million sales within a WEEK of release) is not "massive". There's frankly a fuckload more gamers now than there were then, and awareness of the gaming medium has probably increased more than a hundredfold since then. Budgets certainly have. XD
And yet only 4 million of those people (well, baring resells) have played KH3, and Squeenix has alienated most of their FF fans.

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Rome 2 I wasn't specifically following, but again the basic game is iterative, and only "wow" feature I've heard emerge from E3 was the ability to zoom right down next to your soldiers - which is cool, but you could more or less do that in the last game, iirc. Again, it wasn't announced at E3 and it didn't do much out of the expected, or even much more than we'd already figured. At least, that was what I got from the coverage I've read/seen (not much, granted, but highlights should...well...highlight, right?).
Sure, I get excited seeing actual gameplay instead of just pre-rendered models. Honestly the engines are getting powerful enough that everything is actual gameplay and there isn't a need for any pre-rendered cutscenes.

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So, for brevity:

1) Lots of iterative games (driving games, BF4, etc, are all next-gen repacks of the same exact formula. Fun if you're into the latest one (hey, I love me some BF3 too!) but nothing to get excited about because it's practically a given. Thus "Yet Another Yearly X")
2) Most of the other games listed don't excite me much for one reason or another - MMO-esque/too much online focus, or didn't actually tell me enough to get me really interested (i.e. concerns over the word 'reboot' and alarm bells going off, or not-that-great gameplay demos (Destiny), or not particularly revealed at E3 (Rome 2, MGS5).
3) KH3 and FFXV have been anticipated by their (rather large, if not CoD-level) fanbases for so long now, you have to give credit to the fact that they were revealed at E3. It might not float your boat, but it was big news for a lot of people, and more to the point, unexpected news.
4) I never said this E3 was better/worse than the last few (nor even in regards to earth-shattering reveals), nor that it was exceptionally lacking in new stuff. I just dismissed a couple of yearly releases as iterative and a few more things you mentioned as not really revealing anything 'new' that wasn't already known/expected. As far as new IPs go, this year's E3 was indeed a step up - almost had to be, with a new console launch - but it just still didn't have anything that reached out and grabbed me (and I fully admit, that may be my cynicism and focus on the console war interfering) - not even Titanfall has really got me interested, though that could change...



And for real brevity: stop bloody reading my posts wrong, Obd1! >.<

:)


I guess I'm confused why you dismiss a game reveal (like the new battlefront game) because there isn't anything there, and THEN you turn around and dismiss first looks at gameplay because games were 'already announced'. For instance, I don't give two shits about MSGS5, but afaik there wasn't any gameplay footage before E3, despite the fact the game was announced.
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#175 User is offline   Obdigore 

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Posted 20 June 2013 - 06:09 AM

View PostIlluyankas, on 18 June 2013 - 01:49 PM, said:

I hate the attitude that games have to reach CoD sales levels to be a success nowadays, AAA games don't need such an inflated and inefficient budget to be good and writing them off for millions of sales is just bad. Look at Dead Rising 3, explicitly said to be influenced by CoD and brown and dull and gritty and dishwater-stained and missing every ounce of ridiculousness that people enjoyed the first two for. There are people who'd have bought the Xbone for that game despite all the many, many other downsides if it'd even looked vaguely like the previous games, but nope, Collar Duty strikes again.

Titanfall's coming out on the 360 and PC as well anyway, probably also on PS4 once the hypothetical exclusivity deal runs out, same with a lot of other Xbone exclusives.

Calling people hipsters for disagreeing is fucking stupid, incidentally.


Stop being a hipster, hipster.
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#176 User is offline   Gothos 

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Posted 23 June 2013 - 09:41 AM

OK so I only now took a look at some stuff from E3 and... HOLY SHIT.

1. TitanFall. Holy mother of fucknuts, that looks incredibly awesome. It's like someone mixed Starsiege Tribes with MechWarrior. Can't wait to get my hands on this.

2. Thief. I had a lot of doubts... But it's not so bad. Actually could be awesome. A lot more fast paced than the previous Thief games, and feels more... visceral. Definately liked the footage.

3. The Witcher 3: Wild Hunt. As I said in another thread, jaw-dropping, really.

4. Watch Dogs. Veeeery interesting.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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