Malazan Empire: Something needs to be done. - Malazan Empire

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Something needs to be done. Yes, I want special treatment....

#41 User is offline   Macros 

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Posted 06 August 2013 - 10:27 PM

I want to experiment with a nice slow game, with limits only on night time actions.
basic enough set up, and only players who have been around a while and are reasonably active forumites (should counter the slow game time leads to flaking issue) I know there would still he players who wouldn't get that you don't have to post like a rabid monkey on speed but with no panickjng deadlines it would (hopefully) be a game where the one window a dayers aren't fucked over.
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#42 User is offline   Gnaw 

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Posted 07 August 2013 - 03:45 PM

View PostMacros, on 06 August 2013 - 10:27 PM, said:

I want to experiment with a nice slow game, with limits only on night time actions.
basic enough set up, and only players who have been around a while and are reasonably active forumites (should counter the slow game time leads to flaking issue) I know there would still he players who wouldn't get that you don't have to post like a rabid monkey on speed but with no panickjng deadlines it would (hopefully) be a game where the one window a dayers aren't fucked over.


I've got an idea for a game that would, I believe, fit your description. Based partially on EE Smith's Lensman books. Or to be more accurate, one aspect from one of the books.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#43 User is offline   Macros 

  • D'ivers Fuckwits
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Posted 04 September 2013 - 03:24 PM

I was just thinking a vanilla (when I say vanilla I mean themeless, and with no extraordinary mechanics, but still a variety of roles)
but regardless, my time is not my own at the minute. It rarely seems to be
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