It's funny looking over Shadow's appraisal of HP, because I decided to take a look at Hanas following on from their small but crucial role in the lynch of Silchas, and it turns out Hanas is basically an HP Mini-Me. Fewer posts, but same style of one liners and frequent questions directed at others but without much backing up afterwards. All their posts thus far can be found below:
Hanas, on 03 June 2013 - 01:13 PM, said:
Shadow, on 03 June 2013 - 12:07 PM, said:
And we were meant to see what you did there?

Asks the walking Rorschach test.
One-liner comments like this one:
Hanas, on 03 June 2013 - 05:01 PM, said:
Desra, on 03 June 2013 - 04:38 PM, said:
Shadow, on 03 June 2013 - 04:19 PM, said:
That doesn't explain how it helps town at all at this point, it's just a collection of vaguely related theory. If it doesn't change anything, how does it help town?
The information isn't relevant at this stage, why not actually wait until you see someone who may be symping and then bring it up? Does town really need it pointed out to them that maybe we ought to keep an eye out for symping?
Whereas a master might want to warn their symp, particularly since there is always the chance they have an inexperienced symp.
It may not change the basics of how scum play, but that doesn't mean it wouldn't benefit scum, and it doesn't mean it wouldn't affect how they play this game, being more or less cautious. If a master is worried in this game about symping, because he believes it to be a risk, and wants to warn the symp that town might be particularly alert to it, the only way he can get that message out is on thread.
Edit: Grammar
So you don't think that information is relevant to town from the get go. Mafia is just a vaguely related theory.
How exactly would a master (who doesn't know his symp) warn his symp? That makes no sense what so ever. The benefit to scum is inmaterial when compared to the benefit of all town knowing what to look for. You would have had me keep my suspicions and ideas to myself while I only looked for things. How does that benefit town? If I am day 1 lynched or nked then town would have lost the benefit of my insight. Which would not help town in the least.
So you are so insightful, that we really, really need you around?
The one thing that Hanas has independently brought up is the possible Atrahal-Gamelon "fraulein connection" (sounds like a film). Methinks the reason it sticks out to Hanas is, however, because he's the one who brought up 'fraulein' in the first place.
Hanas, on 03 June 2013 - 10:07 PM, said:
Path-Shaper, on 03 June 2013 - 05:52 PM, said:
The above argument is borderline regarding meta. Another argument like that will get the person coming up with it mod-killed. If you are unsure, if you can say something, ask me.
Fräulein Lizard, is it permissible to say they are both too fucking stupid to pass a kidney stone and can we please lynch them both today?
Here's where he brings it up for the first time, before dropping it once others' avenues of investigation solidified/took over the thread. Hanas would then bring it up when talk of Atrahal came up again a few hours ago. Here he actually seems to dismiss it almost as soon as he says it (and therefore no one pays any attention to it).
Hanas, on 04 June 2013 - 05:43 PM, said:
I'm not interested in talkers on day 1. We need them.
I could go for a Tholen except that there were a couple of people who said they'd be low posting the first part of the week.
I should be around the rest of the day.
Gamelon and Atrahal discussing the sound of music twitched a bit. But if you look for a signal, you'll find one whether it exists or not.
The vote which quickly followed Shadow's onto Silchas. In fact, a fair bit of Hanas' interaction involves Shadow one way or another.
Hanas, on 04 June 2013 - 09:56 PM, said:
Silchas Ruin, on 04 June 2013 - 09:10 PM, said:
I've seen the WIFOM shit too often. However, I'd rather keep playing than die obviously.
I'd rather not go through again.
Vote Silchas Ruin
Back to the one-liner comments, essentially like waiting to see what others come up with first.
Hanas, on 04 June 2013 - 10:23 PM, said:
Path-Shaper, on 04 June 2013 - 10:16 PM, said:
They walk along the beach and see how the starlight is reflected in the water. The water is so still, that it seems like up is down and down is up. And surrounded by stars, they walk there till the first light of dawn.
It is Day 2. 36 hours remaining
13 Players still alive: Atrahal, Cast, Desra, Galayn Lord, Gamelon, Hanas, Hood's Path, Karatallid, Korlat, Shadow, Skintick, Tholen, Tiamatha
7 votes to lynch, 7 votes to go to night.
Players not voted: Atrahal, Cast, Desra, Galayn Lord, Gamelon, Hanas, Hood's Path, Karatallid, Korlat, Shadow, Skintick, Tholen, Tiamatha
13 players. 2 killers. 1 guard. 1 healer.
No NKs
Very good guessing. 1 or both killers abstaining. Or mod shenanigans.
Day 2 looks to be fun. Where's the popcorn?
With Shadow again.
Hanas, on 04 June 2013 - 11:41 PM, said:
Shadow, on 04 June 2013 - 10:45 PM, said:
Hanas, on 04 June 2013 - 10:23 PM, said:
13 players. 2 killers. 1 guard. 1 healer.
No NKs
Very good guessing. 1 or both killers abstaining. Or mod shenanigans.
Day 2 looks to be fun. Where's the popcorn?
Yeah, really unsure what to make of it.
It's possible they kill on alternate nights for example. It has been the case before anyway, not sure how likely it is.
Co-ordinated withhold? Or just both independently deciding to, it's a feasible strategy.
Really unsure.
Would you care to speculate on how the coordination took place? Just when I was thinking you might not be scum.