First off I don't mind voting for Nimander for his calmness. For not defending himself.
Remove vote
Vote Nimander
He hasn't defended himself at all, and talked about town roles. Let me go check on something..
Now all of these people spoke of roles before Nimander.
Tennes, on 28 May 2013 - 01:47 PM, said:
So you know a recruiter already? You must have a good role!
Sheltatha Lore, on 28 May 2013 - 03:55 PM, said:
I think their recruiting mechanic would be once a night. Because they don't have the traditional NK of scum, they should have something that removes one town every night so that they won't be too weak and this game won't take forever.
Of course that would be OP if used against a normal town, so we have some town roles...
I mean other alternatives are not really acceptable are they? if the recruit action was once every two nights then the scum team would have been the weaker team during night and that is just silly.
Tulas Shorn, on 28 May 2013 - 04:11 PM, said:
I agree on once per night recruitment ability being likely. There may be other mitigating factors, though - such as some roles potentially taking longer/more than one attempt to recruit? This game strikes me as one which very much needs careful mod/creator balancing in order to work properly, otherwise one or the other side could become OP way too easily.
Aranatha, on 28 May 2013 - 04:17 PM, said:
As Shelly says, and as I quoted before as well. Furthermore, we have a vig, a guard and an undisclosed role.
All specifics on what the Timelords do can be found on page 2 or so of the subforum in (I think) the spoiler thread for mafia 97.
Honestly, this is just facepalm territory.
Tulas Shorn, on 28 May 2013 - 04:27 PM, said:
I really don't think the scum TL could kill. Leaving aside the fact that the roles (aside from the one undisclosed town role) have been named, it wouldn't make any sense to give them an NK ability. The scum winning conditions are to gain a majority, NOT kill town. As I said earlier, they seem more like a cult than standard scum.
Kessobahn, on 28 May 2013 - 04:29 PM, said:
All caught up. I think it's dangerous to make the assumption that the scum faction can't kill. That being said, we only have to wait till a few nights pass to find out. Personally, I don't think that they will have the kill ability as a scum that can move time, has NK's and a partner who recruits... well, that seems a bit over powered for a vig, guard, TL and 1-2 unspecified roles to combat.
These are all about roles in some way. The discussion was there so I don't think discussing roles is a bad thing. Town and scum roles were both discussd and it gives us a clearer head when we are looking for things. That being said I'd still like to see what Nimander has to say. So i'm leaving my vote there for now.