Malazan Empire: Eclipse - Game #2 - Malazan Empire

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Eclipse - Game #2 Rise of the Ancients

#2721 User is offline   Tattersail_ 

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Posted 28 March 2013 - 03:06 PM

This is what you were up against Twelve.

View PostD, on 15 January 2013 - 09:30 PM, said:

Tattersail, you draw Hex #210:

Attachment 210.jpg



View PostGanoes Paran, on 15 January 2013 - 09:33 PM, said:

Is that an ancient ship?

Apt is the only one who reads this. Apt is nice.
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#2722 User is offline   Imperial Historian 

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Posted 28 March 2013 - 03:13 PM

View PostKhellendros, on 28 March 2013 - 02:48 PM, said:

View PostGanoes Paran, on 28 March 2013 - 02:23 PM, said:

Yeah if you have used up your starbases then you have 12 materials left. You won't win battles against Twelve but you can pin him possibly.




Always my intention. Basically, damage control - I haven't been offensive in this entire game, I can hardly start now. I do have a couple more tricks up my sleeve for gaining VPs though.

I'm wondering whether I should place ships in the shellworld hex, in case twelve/CF break through (as is probably likely).


I'd say you are better off building ships that will stop them getting through your defences. chances are if they do get through you'd lose the battle, so better to spend resources keeping them from your important systems. I've lost track of where ships are so I can't give any recommendations as to where you should build.

I'm not sure what tats should do, attacking mu arae isn't a horrendously bad idea... but I think it's quite easy for CF to get through tats starbases if his dread doesn't return to defend the homeworld.

Also CF totally sent you that message intentionally :D He is that devious.
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#2723 User is offline   Tattersail_ 

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Posted 28 March 2013 - 03:37 PM

View PostImperial Historian, on 28 March 2013 - 03:13 PM, said:

View PostKhellendros, on 28 March 2013 - 02:48 PM, said:

View PostGanoes Paran, on 28 March 2013 - 02:23 PM, said:

Yeah if you have used up your starbases then you have 12 materials left. You won't win battles against Twelve but you can pin him possibly.




Always my intention. Basically, damage control - I haven't been offensive in this entire game, I can hardly start now. I do have a couple more tricks up my sleeve for gaining VPs though.

I'm wondering whether I should place ships in the shellworld hex, in case twelve/CF break through (as is probably likely).


I'd say you are better off building ships that will stop them getting through your defences. chances are if they do get through you'd lose the battle, so better to spend resources keeping them from your important systems. I've lost track of where ships are so I can't give any recommendations as to where you should build.

I'm not sure what tats should do, attacking mu arae isn't a horrendously bad idea... but I think it's quite easy for CF to get through tats starbases if his dread doesn't return to defend the homeworld.

Also CF totally sent you that message intentionally :D He is that devious.


Updated Map just for you IH
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#2724 User is offline   cerveza_fiesta 

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Posted 28 March 2013 - 05:41 PM

Holy smokes.

The others aren't here to play the game *for* you, khell Posted Image

Time to sack up and make a decision.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2725 User is offline   Khellendros 

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Posted 28 March 2013 - 09:40 PM

BUILD three interceptors, one in Alpha Centauri, one in Beta Lyrae, and one in Epsilon Indi.


Sorry, Mafia exploded :D
"I think I've made a terrible error of judgement."
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#2726 User is offline   Imperial Historian 

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Posted 29 March 2013 - 12:50 AM

Flip two colony ships for materials, and build two dreadnoughts in castor.
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#2727 User is offline   twelve 

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Posted 31 March 2013 - 10:25 PM

Thought you were just going to build a Dread and a cruiser there IH but I guess two Dreads and a cruiser are stronger than 2 cruisers and a Dread.

D'rek, I know you are super busy modding that cluster mindfuck of a mafia game but I would really appreciate some map updates soon. It's been too long and a few things have gone down that it would be good for all of us to know the current lay of the land.

Thanks
I don't know what I'm doing but it sounds good.
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#2728 User is offline   D'rek 

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Posted 01 April 2013 - 10:07 AM

Develop Ancient Monument

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2729 User is offline   D'rek 

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Posted 01 April 2013 - 10:16 AM

Stuff updated. The round marker says 8 but should say 9. The simple map is not up to date.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2730 User is offline   cerveza_fiesta 

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Posted 01 April 2013 - 11:14 AM

Many thanks drek. Big help after all those early phase moves.

This is going to be one hell of a last round.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2731 User is offline   twelve 

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Posted 01 April 2013 - 03:19 PM

Yes thank you D'rek. That is very helpful.

Research Artifact Key

15starting science-12spent on tech+20gained from artifacts= +8 science
5 Material gained
I don't know what I'm doing but it sounds good.
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#2732 User is offline   Tattersail_ 

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Posted 02 April 2013 - 09:52 AM

Who's line is it anyway?

I think CF's.
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#2733 User is offline   cerveza_fiesta 

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Posted 02 April 2013 - 05:26 PM

I was just waiting for an update with my ally. I am trying to figure out the best of 2 courses of action and where he needs my help the most.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2734 User is offline   twelve 

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Posted 02 April 2013 - 05:39 PM

Sorry was in my mafia alt. CF if you send me a pm you can just tell me on thread to read my mail. I probably won't be jumping to my main forum alt very much until this current game is over
I don't know what I'm doing but it sounds good.
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#2735 User is offline   cerveza_fiesta 

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Posted 02 April 2013 - 07:02 PM

Move interceptor in b hydrii to nu phonecis
Move cruiser in psi capricorni to b hydrii

Pin'd !
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2736 User is offline   Tattersail_ 

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Posted 03 April 2013 - 07:37 AM

What is my conversion rate?
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#2737 User is offline   Tattersail_ 

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Posted 03 April 2013 - 07:38 AM

I have 4 science and 4 money and I want to create materials.
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#2738 User is offline   Tattersail_ 

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Posted 03 April 2013 - 07:42 AM

CF, even if you move a ship into my homeworld you won't be able to remove the population cubes without neutron bombs, you'd have to roll the dice.
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#2739 User is offline   Tattersail_ 

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Posted 03 April 2013 - 07:43 AM

I don't think I can move my dread, what if someone else moved into the same hex? Would that pin your interceptor and allow me to move?
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#2740 User is offline   Imperial Historian 

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Posted 03 April 2013 - 10:20 AM

Your conversion rate is 4:1, so you could get 2 more materials total. You can only move your dread if you move a ship there. If somebody else moved there you would just be doubly pinned, unless they were your ally, but you don't have an ally.
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