Malazan Empire: Eclipse - Game #2 - Malazan Empire

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Eclipse - Game #2 Rise of the Ancients

#1941 User is offline   Tattersail_ 

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Posted 19 February 2013 - 03:54 PM

View PostD, on 19 February 2013 - 03:51 PM, said:

View PostTattersail, on 19 February 2013 - 03:28 PM, said:

View PostD, on 19 February 2013 - 03:05 PM, said:

View PostKhellendros, on 19 February 2013 - 02:53 PM, said:

CF/twelve, fancy forming a super alliance next round? B)


Why would you want to do that?


Do you fancy creating an even better one with me D'rek?


Frankly, adding your score to mine and IH's would bring us down to last place with you... so what are you offering to make up for that?


View PostKhellendros, on 19 February 2013 - 03:34 PM, said:

View PostD, on 19 February 2013 - 03:05 PM, said:

View PostKhellendros, on 19 February 2013 - 02:53 PM, said:

CF/twelve, fancy forming a super alliance next round? :p


Why would you want to do that?



I am open to counter-offers. And I may also simply sit back and see how things play out.



I'm just not sure what you would really gain out of it. Right now you're sitting high and mighty while the rest of us duke it out. You can probably keep that up, gaining more and more points while we start fighting over the ones we have instead of gaining new ones. Averaging your score with CF and twelve would probably end up being a detriment, and you'd have to take the -5 of ending your current alliance in order to join a new one just to get started.



View Postcerveza_fiesta, on 19 February 2013 - 03:42 PM, said:

@Twelve

what do you think about me putting 3 interceptors in Delta Corvi? I wouldn't win the square most likely but I'd have a good chance of killing one cruiser (at least, for the material damage) and if I'm really lucky the orbital could go down. Even if I lost both ships I would at least block her moving 1 of those cruisers in support of IH, and also block a possible incursion thru our own backdoor.

D'rek could you clarify that? Making a move of 2 ships to Delta corvi would pin your cruiser correct? Or would your orbital technically count as my pin, allowing you to move both cruisers. Basically, can you substitute your orbital as your pinned ship.?



Of course, I could always put my interceptors over in Zeta Chameleontis and support you in either of IH's systems next action. You could also take advantage of that interceptor of yours to free up your other cruiser.



You don't get to decide which ships are pinned. As long as I leave the correct number of ships in the hex for the pinning I can move out whichever ones I want. My orbitals count as ships as long as I have a cube on them.


Research will be huge for me next round, I will get a lot of VP's that way, if I research monoliths I will get to build one of those as well, so I'll have a lot more VP's than I do right now. I would try to maximise the research vp's and maybe get another monolith later on, what do you think, would my VP's be enough or do I literally have no chance?
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#1942 User is offline   D'rek 

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Posted 19 February 2013 - 03:57 PM

View PostTattersail, on 19 February 2013 - 03:54 PM, said:

Research will be huge for me next round, I will get a lot of VP's that way, if I research monoliths I will get to build one of those as well, so I'll have a lot more VP's than I do right now. I would try to maximise the research vp's and maybe get another monolith later on, what do you think, would my VP's be enough or do I literally have no chance?


You have a chance, except that I'm sure if you did that twelve would just swoop in on round 8 or 9 and steal the monoliths...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1943 User is offline   Imperial Historian 

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Posted 19 February 2013 - 04:01 PM

Khell can't form another alliance or join another alliance though, he's already in an alliance. And I still pass.
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#1944 User is offline   D'rek 

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Posted 19 February 2013 - 04:03 PM

View PostImperial Historian, on 19 February 2013 - 04:01 PM, said:

Khell can't form another alliance or join another alliance though, he's already in an alliance. And I still pass.


He can betray his current alliance and then join another one. I read it somewhere, probably on the boardgamegeek FAQ threads.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1945 User is offline   Tattersail_ 

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Posted 19 February 2013 - 04:03 PM

That's where you might comes in, what are you doing to make sure you finish high? I can team up, maybe build another dread in my homeworld with other things to lock the door on twelve, move my other dread in there and maybe one of your cruisers when we are allied?
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#1946 User is offline   Tattersail_ 

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Posted 19 February 2013 - 04:05 PM

So is it Khell's go? Or has CF not made his move? EM, IH, Khell and I have passed. So unless something major happened it's between twelve, D'rek and CF to finish off their goes.
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#1947 User is offline   twelve 

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Posted 19 February 2013 - 04:06 PM

View PostD, on 19 February 2013 - 03:57 PM, said:

View PostTattersail, on 19 February 2013 - 03:54 PM, said:

Research will be huge for me next round, I will get a lot of VP's that way, if I research monoliths I will get to build one of those as well, so I'll have a lot more VP's than I do right now. I would try to maximise the research vp's and maybe get another monolith later on, what do you think, would my VP's be enough or do I literally have no chance?


You have a chance, except that I'm sure if you did that twelve would just swoop in on round 8 or 9 and steal the monoliths...



Yep. I almost attacked you this round as it is. Add monoliths and I would have to fight D'rek off to see which one of us ends up with them.
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#1948 User is offline   D'rek 

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Posted 19 February 2013 - 04:06 PM

View PostTattersail, on 19 February 2013 - 04:05 PM, said:

So is it Khell's go? Or has CF not made his move? EM, IH, Khell and I have passed. So unless something major happened it's between twelve, D'rek and CF to finish off their goes.


CF still hasn't gone.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1949 User is offline   twelve 

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Posted 19 February 2013 - 04:08 PM

View PostTattersail, on 19 February 2013 - 04:05 PM, said:

So is it Khell's go? Or has CF not made his move? EM, IH, Khell and I have passed. So unless something major happened it's between twelve, D'rek and CF to finish off their goes.



As far as I know CF still hasn't taken his action yet.

I'm also surprised that IH didn't do a reaction with me with two cruisers sitting in his homeworld.
I don't know what I'm doing but it sounds good.
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#1950 User is offline   Tattersail_ 

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Posted 19 February 2013 - 04:09 PM

View PostD, on 19 February 2013 - 04:06 PM, said:

View PostTattersail, on 19 February 2013 - 04:05 PM, said:

So is it Khell's go? Or has CF not made his move? EM, IH, Khell and I have passed. So unless something major happened it's between twelve, D'rek and CF to finish off their goes.


CF still hasn't gone.


I could save up materials and add the monoliths late on, the only reason I won't add them early is to be a threat with ship making abilities. The more materials I amass the more difficult a choice would it be for him to attack.
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#1951 User is offline   Tattersail_ 

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Posted 19 February 2013 - 04:10 PM

View Posttwelve, on 19 February 2013 - 04:08 PM, said:

View PostTattersail, on 19 February 2013 - 04:05 PM, said:

So is it Khell's go? Or has CF not made his move? EM, IH, Khell and I have passed. So unless something major happened it's between twelve, D'rek and CF to finish off their goes.



As far as I know CF still hasn't taken his action yet.

I'm also surprised that IH didn't do a reaction with me with two cruisers sitting in his homeworld.


If you win you'll be decimated, next round he might have a more material to ship ratio than you. Then you'd be screwed.
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#1952 User is offline   Imperial Historian 

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Posted 19 February 2013 - 04:12 PM

Are you sure d'rek? Whatever he does the alliance token he has remains (betrayer side up or not), surely that prevents joining another alliance?
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#1953 User is offline   D'rek 

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Posted 19 February 2013 - 04:15 PM

View PostImperial Historian, on 19 February 2013 - 04:12 PM, said:

Are you sure d'rek? Whatever he does the alliance token he has remains (betrayer side up or not), surely that prevents joining another alliance?


As I understood it, you can only be in one alliance (at a time) and you can't get rid of an alliance token, only flip it over. But once it is flipped over you are no longer "in" that alliance so you can join another (and take a second alliance token). But even if you are the last person in your alliance, as Khell currently is, you are still "in" it unless you flip over your token.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1954 User is offline   twelve 

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Posted 19 February 2013 - 04:16 PM

View PostTattersail, on 19 February 2013 - 04:10 PM, said:

View Posttwelve, on 19 February 2013 - 04:08 PM, said:

View PostTattersail, on 19 February 2013 - 04:05 PM, said:

So is it Khell's go? Or has CF not made his move? EM, IH, Khell and I have passed. So unless something major happened it's between twelve, D'rek and CF to finish off their goes.



As far as I know CF still hasn't taken his action yet.

I'm also surprised that IH didn't do a reaction with me with two cruisers sitting in his homeworld.


If you win you'll be decimated, next round he might have a more material to ship ratio than you. Then you'd be screwed.



No as it stands 2 of my cruisers versus one of his starbases and I should win unless I get 1's and 2's. I could use my last action to upgrade my cruisers again to add another Antimatter cannon and then it will be a virtual lock. The chances of rolling 4 dice and not getting anything higher than a 2 isn't very high.
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#1955 User is offline   Tattersail_ 

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Posted 19 February 2013 - 04:18 PM

View Posttwelve, on 19 February 2013 - 04:16 PM, said:

View PostTattersail, on 19 February 2013 - 04:10 PM, said:

View Posttwelve, on 19 February 2013 - 04:08 PM, said:

View PostTattersail, on 19 February 2013 - 04:05 PM, said:

So is it Khell's go? Or has CF not made his move? EM, IH, Khell and I have passed. So unless something major happened it's between twelve, D'rek and CF to finish off their goes.



As far as I know CF still hasn't taken his action yet.

I'm also surprised that IH didn't do a reaction with me with two cruisers sitting in his homeworld.


If you win you'll be decimated, next round he might have a more material to ship ratio than you. Then you'd be screwed.



No as it stands 2 of my cruisers versus one of his starbases and I should win unless I get 1's and 2's. I could use my last action to upgrade my cruisers again to add another Antimatter cannon and then it will be a virtual lock. The chances of rolling 4 dice and not getting anything higher than a 2 isn't very high.


His initiative is very high, his starbases are very strong, who goes first?
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#1956 User is offline   twelve 

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Posted 19 February 2013 - 04:22 PM

View PostTattersail, on 19 February 2013 - 04:18 PM, said:

View Posttwelve, on 19 February 2013 - 04:16 PM, said:

View PostTattersail, on 19 February 2013 - 04:10 PM, said:

View Posttwelve, on 19 February 2013 - 04:08 PM, said:

View PostTattersail, on 19 February 2013 - 04:05 PM, said:

So is it Khell's go? Or has CF not made his move? EM, IH, Khell and I have passed. So unless something major happened it's between twelve, D'rek and CF to finish off their goes.



As far as I know CF still hasn't taken his action yet.

I'm also surprised that IH didn't do a reaction with me with two cruisers sitting in his homeworld.


If you win you'll be decimated, next round he might have a more material to ship ratio than you. Then you'd be screwed.



No as it stands 2 of my cruisers versus one of his starbases and I should win unless I get 1's and 2's. I could use my last action to upgrade my cruisers again to add another Antimatter cannon and then it will be a virtual lock. The chances of rolling 4 dice and not getting anything higher than a 2 isn't very high.


His initiative is very high, his starbases are very strong, who goes first?


My cruisers have 6 for inititive while his starbase only has 5. I can add 2 more inititive while he can only add two with two reactions so I can keep the inititive advantage easier than he can gain it.
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#1957 User is offline   Tattersail_ 

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Posted 19 February 2013 - 04:24 PM

So why would he react?
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#1958 User is offline   twelve 

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Posted 19 February 2013 - 04:26 PM

View PostTattersail, on 19 February 2013 - 04:24 PM, said:

So why would he react?



To force me to counter instead of doing something else.
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#1959 User is offline   Tattersail_ 

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Posted 19 February 2013 - 04:30 PM

View Posttwelve, on 19 February 2013 - 04:26 PM, said:

View PostTattersail, on 19 February 2013 - 04:24 PM, said:

So why would he react?



To force me to counter instead of doing something else.


Does his lack of reaction make you worried?
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#1960 User is offline   twelve 

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Posted 19 February 2013 - 04:34 PM

View PostTattersail, on 19 February 2013 - 04:30 PM, said:

View Posttwelve, on 19 February 2013 - 04:26 PM, said:

View PostTattersail, on 19 February 2013 - 04:24 PM, said:

So why would he react?



To force me to counter instead of doing something else.


Does his lack of reaction make you worried?


Not really. I'm thinking he is saving what he's got for next round. Add in some upgraded Cruisers and even with only 2 hexes he could easily take something back.
I don't know what I'm doing but it sounds good.
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