Eclipse - Game #2 Rise of the Ancients
#21
Posted 14 January 2013 - 05:09 PM
EM I completely forgot about the Mechanema. They look to be good at fighting as well so there is another Terran/Alien race choice to make. It's basically up to you.
I don't know what I'm doing but it sounds good.
#22
Posted 14 January 2013 - 05:18 PM
@ drek, thanks.
Was going to point out the double planta thing too but was beaten to the punch.
Looking forward to the game
@EM.
You probably aren't going to understand or notice the subtleties between races until you play a game through. Don't worry about it and just go with your gut.
Was going to point out the double planta thing too but was beaten to the punch.
Looking forward to the game
@EM.
You probably aren't going to understand or notice the subtleties between races until you play a game through. Don't worry about it and just go with your gut.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
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........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#23
Posted 14 January 2013 - 05:20 PM
In short, my race impressions:
Terran - strong movement and economics (trading, alliances)
Magellan - flexible resources and strong discovery benefits
Eridani - strong early game start, need to be carefully managed
Hydrani - technology focused
Planta - rapid expansion
Descendants - ancient avoidance, letting you get good sectors early but having to defend the ancients later
Mechanema - militarily adaptable (build more and cheaper and can re-configure ships faster)
Orion - strong military, weaker economy
Pirates - extremely strong movement and benefit from fighting, but no dreadnaughts and no trust - have to be very flexible
Exiles - slow start but can build up very well. Hard for them to hold territory but easy for them to make guerilla strikes (cloaking device!)
Lyra - super-turles, all about locking themselves in and building up slow. Need to be careful managing resources but can benefit a lot if they do.
note that the Magellan are the new "anti-terrans" so they are also a good choice for first-time players if you are worried.
Terran - strong movement and economics (trading, alliances)
Magellan - flexible resources and strong discovery benefits
Eridani - strong early game start, need to be carefully managed
Hydrani - technology focused
Planta - rapid expansion
Descendants - ancient avoidance, letting you get good sectors early but having to defend the ancients later
Mechanema - militarily adaptable (build more and cheaper and can re-configure ships faster)
Orion - strong military, weaker economy
Pirates - extremely strong movement and benefit from fighting, but no dreadnaughts and no trust - have to be very flexible
Exiles - slow start but can build up very well. Hard for them to hold territory but easy for them to make guerilla strikes (cloaking device!)
Lyra - super-turles, all about locking themselves in and building up slow. Need to be careful managing resources but can benefit a lot if they do.
note that the Magellan are the new "anti-terrans" so they are also a good choice for first-time players if you are worried.
#24
Posted 14 January 2013 - 05:24 PM
I want to be the big bully.
Does having a cruiser instead of an Interceptor early game make much difference?
Orion here I come!
Does having a cruiser instead of an Interceptor early game make much difference?
Orion here I come!
Dulce et decorum est
Pro patria mori
#sarcasm
Pro patria mori
#sarcasm
#25
Posted 14 January 2013 - 05:32 PM
Yay. It begins!
No worries about PMing me if I'm late updating a turn. Notifications of PMs forward to my email and I'm more likely to notice it there if I'm out and about.
No worries about PMing me if I'm late updating a turn. Notifications of PMs forward to my email and I'm more likely to notice it there if I'm out and about.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#26
Posted 14 January 2013 - 06:05 PM
K, player boards are all posted in the races reference. The expansion races' scans are not very good but you can see all the relevent stuff and anything chopped off is listed in the details. If anyone picks them, I will do better scans for those boards.
I also resorted to just listing the homeworld stats after the first 3 because I'm lazy. All homeworlds have the same wormhole connection pattern (4 symmetrical wormhole connections) for when you are orienting your homeworld.
EM, are you confirming takin Orion then? It is a good choice - they are very able to attack the ancients early so you can nab some good sectors. If that is your pick, please let me know how you want your starting hex oriented - probably having both wormholes pointed towards the middle is the best option.
I also resorted to just listing the homeworld stats after the first 3 because I'm lazy. All homeworlds have the same wormhole connection pattern (4 symmetrical wormhole connections) for when you are orienting your homeworld.
EM, are you confirming takin Orion then? It is a good choice - they are very able to attack the ancients early so you can nab some good sectors. If that is your pick, please let me know how you want your starting hex oriented - probably having both wormholes pointed towards the middle is the best option.
#27
Posted 14 January 2013 - 06:13 PM
Orion it is.
What you said about orienting.
What you said about orienting.
Dulce et decorum est
Pro patria mori
#sarcasm
Pro patria mori
#sarcasm
#28
Posted 14 January 2013 - 06:33 PM
Based solely on which race picture I like the best, I would like to choose the Enlightened of Lyra.
May I have one wormhole pointing towards the centre, and one at the top (that is, pointing towards IH's homeworld)?
I'm still choosing which population cube to discard.
May I have one wormhole pointing towards the centre, and one at the top (that is, pointing towards IH's homeworld)?
I'm still choosing which population cube to discard.
"I think I've made a terrible error of judgement."
#29
Posted 14 January 2013 - 06:35 PM
EM, I think you also need to tell D'rek what resource you like to have the extra population cube removed from in addition to your starting habitable planets.
I don't know what I'm doing but it sounds good.
#30
Posted 14 January 2013 - 06:35 PM
Okay, noted and noted!
We can choose population cube discards after - rules don't say you need to do that while picking races.
IH is up next, then.
Edit: Actually it makes a lot of sense to wait on the cube discards because we will have to populate our homeworlds, too, so we will wait until after that.
We can choose population cube discards after - rules don't say you need to do that while picking races.
IH is up next, then.
Edit: Actually it makes a lot of sense to wait on the cube discards because we will have to populate our homeworlds, too, so we will wait until after that.
This post has been edited by D'rek: 14 January 2013 - 06:39 PM
#31
Posted 14 January 2013 - 06:55 PM
Are we using a particular naming convention for hexes?
If not can I propose
<ring> - <Letter designation starting with A, going clockwise from top>
As in:
"II - A" or "III - K"
If not can I propose
<ring> - <Letter designation starting with A, going clockwise from top>
As in:
"II - A" or "III - K"
This post has been edited by cerveza_fiesta: 14 January 2013 - 06:56 PM
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#32
Posted 14 January 2013 - 06:58 PM
Oh I wanted to play Lyra
Ok I'll go for the Keepers of Magellan, as I want to try one of the new races. Very tempted to try the Rho Indi syndicate, a race with no starting VP or research sounds like it would be very different from everyone else, but being so far out of the action means taking advantage of their combat bonuses could be difficult. (and by the logic of the way the board is set up require me trying to eliminate Khell pretty early on. I still feel guilty for eliminating Ment/CF/twelve last game.
I'll orient myself with two worm holes pointing towards the middle.
Ok I'll go for the Keepers of Magellan, as I want to try one of the new races. Very tempted to try the Rho Indi syndicate, a race with no starting VP or research sounds like it would be very different from everyone else, but being so far out of the action means taking advantage of their combat bonuses could be difficult. (and by the logic of the way the board is set up require me trying to eliminate Khell pretty early on. I still feel guilty for eliminating Ment/CF/twelve last game.
I'll orient myself with two worm holes pointing towards the middle.
#33
Posted 14 January 2013 - 07:02 PM
And I was thinking of trying the Syndicate. Guess that is out of the question now. I'm not going to have a lot of choices left when it comes to my turn I think.
I don't know what I'm doing but it sounds good.
#34
Posted 14 January 2013 - 07:03 PM
cerveza_fiesta, on 14 January 2013 - 06:55 PM, said:
Are we using a particular naming convention for hexes?
If not can I propose
<ring> - <Letter designation starting with A, going clockwise from top>
As in:
"II - A" or "III - K"
If not can I propose
<ring> - <Letter designation starting with A, going clockwise from top>
As in:
"II - A" or "III - K"
I got into trouble last game with messing up that system
Plus since we are starting in ring 3, there's going to be a lot of circular counting as we explore into IV-AF and stuff...
I was thinking I would just put the names or numbers of the hexes into the map, and we could use that. For explore, people can just say "I want to explore the hex [above/below/northeast/northwest/southeast/southwest] of Procyon"
#35
Posted 14 January 2013 - 07:07 PM
Well I was thinking of going Pirates, but since twelve wants them I'll go Exiles and point my wormholes both towards Tier 2.
edit: also, tech and development references are up if you want to see the new ones
edit: also, tech and development references are up if you want to see the new ones
This post has been edited by D'rek: 14 January 2013 - 07:08 PM
#36
Posted 14 January 2013 - 07:10 PM
That works too. Whatever you like. Are all the hexes Named?
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#37
Posted 14 January 2013 - 07:12 PM
D, on 14 January 2013 - 07:07 PM, said:
Well I was thinking of going Pirates, but since twelve wants them I'll go Exiles and point my wormholes both towards Tier 2.
edit: also, tech and development references are up if you want to see the new ones
edit: also, tech and development references are up if you want to see the new ones
IH took the pirates off the board when he took the Magellens. Now all that are left are the original races minus the Orion.
I don't know what I'm doing but it sounds good.
#38
Posted 14 January 2013 - 07:15 PM
Imperial Historian, on 14 January 2013 - 06:58 PM, said:
Oh I wanted to play Lyra
Ok I'll go for the Keepers of Magellan, as I want to try one of the new races. Very tempted to try the Rho Indi syndicate, a race with no starting VP or research sounds like it would be very different from everyone else, but being so far out of the action means taking advantage of their combat bonuses could be difficult. (and by the logic of the way the board is set up require me trying to eliminate Khell pretty early on. I still feel guilty for eliminating Ment/CF/twelve last game.
I'll orient myself with two worm holes pointing towards the middle.
Ok I'll go for the Keepers of Magellan, as I want to try one of the new races. Very tempted to try the Rho Indi syndicate, a race with no starting VP or research sounds like it would be very different from everyone else, but being so far out of the action means taking advantage of their combat bonuses could be difficult. (and by the logic of the way the board is set up require me trying to eliminate Khell pretty early on. I still feel guilty for eliminating Ment/CF/twelve last game.
I'll orient myself with two worm holes pointing towards the middle.
That sounds like it's already predetermined that you could take me out if you wanted to, IH
"I think I've made a terrible error of judgement."
#39
Posted 14 January 2013 - 07:17 PM
cerveza_fiesta, on 14 January 2013 - 07:10 PM, said:
That works too. Whatever you like. Are all the hexes Named?
Yup!
twelve, on 14 January 2013 - 07:12 PM, said:
D, on 14 January 2013 - 07:07 PM, said:
Well I was thinking of going Pirates, but since twelve wants them I'll go Exiles and point my wormholes both towards Tier 2.
edit: also, tech and development references are up if you want to see the new ones
edit: also, tech and development references are up if you want to see the new ones
IH took the pirates off the board when he took the Magellens. Now all that are left are the original races minus the Orion.
Right right, forgot that for a sec.
#40
Posted 14 January 2013 - 07:19 PM
So who did tats send his provisonal to? He said he was going to be gone for a while.
I don't know what I'm doing but it sounds good.