Eclipse - Game #2 Rise of the Ancients
#1021
Posted 04 February 2013 - 04:51 PM
I can do a really fast boards update if you guys want to see what your upkeep is looking like.
#1022
Posted 04 February 2013 - 04:52 PM
Shit I'm an idiot, should have passed last round instead of upgrading got over excited. Ah well I pass too.
This is the problem with speed rounds and as a result unupdated supply boards, I lose track of supply!
This is the problem with speed rounds and as a result unupdated supply boards, I lose track of supply!
#1023
Posted 04 February 2013 - 04:52 PM
twelve, on 04 February 2013 - 04:51 PM, said:
Imperial Historian, on 04 February 2013 - 04:44 PM, said:
twelve, on 04 February 2013 - 04:38 PM, said:
D, on 04 February 2013 - 04:35 PM, said:
Imperial Historian, on 04 February 2013 - 04:22 PM, said:
My ships aren't good enough to take the GC yet I don't think, as they stand my dreadnought has something more than 50% odds of being destroyed before it fires a shot, and I need to hit it 4 times. I don't think the odds are worth risking any ships.
I ran yours and the ancient dreadnaught blueprints through the simulator. With 2 dreadnaughts vs the ancient, you've got a 67% chance of winning (with your current blueprints). If you change the Hull part into an Improved Hull, it goes up to 94% with 2 dreadnaughts.
What does that simulater say about 3 interceptors with plasma missles and gluon computers against the ancients?
I'd say that's fairly good odds, you fire first, you hit 4/6 times, you fire 6, and you need to hit twice to win. roughly 90% odds if my maths brain is on today.
Yeah i didn't do the math as I have always stuggled figureing out probablilities but I knew the odds were pretty good. I would just like to know exactly how good.
About 98%.
#1024
Posted 04 February 2013 - 04:53 PM
Yeah please.
Back in an hour :/
Back in an hour :/
Apt is the only one who reads this. Apt is nice.
#1025
Posted 04 February 2013 - 04:53 PM
Ok, IH passes.
I felt mean, so I tried to hint/warn you Tattersail... alas...
ENGAGE PICNIC OF LOVE - MOVE CRUISERS INTO VEGA
I felt mean, so I tried to hint/warn you Tattersail... alas...
ENGAGE PICNIC OF LOVE - MOVE CRUISERS INTO VEGA
#1026
Posted 04 February 2013 - 04:55 PM
Imperial Historian, on 04 February 2013 - 04:52 PM, said:
Shit I'm an idiot, should have passed last round instead of upgrading got over excited. Ah well I pass too.
This is the problem with speed rounds and as a result unupdated supply boards, I lose track of supply!
This is the problem with speed rounds and as a result unupdated supply boards, I lose track of supply!
I think you've got it perfect.
+12 / -17 right now
remove disc from the warp sector, making it +12 / -13
use 1 colony ship for +1 money and the other 2 to colonize the hex you explored this round
and it all works out, no?
#1027
Posted 04 February 2013 - 05:00 PM
It would... but I used a colony ship to get the extra research for positron computers. I forgot I'd done that and was aiming for -17, ah well it's not a big deal, 2 less of either research or production, I can manage.
EDIT: also treachery! I do love the backstabs in this game.
EDIT: also treachery! I do love the backstabs in this game.
#1028
Posted 04 February 2013 - 05:01 PM
Tattersail, on 04 February 2013 - 03:48 PM, said:
Did you like your PM Khell? I wrote it descriptively.
Oh I did. In fact, I liked it so much that I wish for you to refer to me as Thunderous Khell for ever more. Quixotic Khell will also do.
And what the hell is going on? Why is everybody doing loads of moves? I smell a conspiracy
"I think I've made a terrible error of judgement."
#1029
Posted 04 February 2013 - 05:02 PM
Boards and maps updated up to my move action (but missing IH's colony ship flip, oops)
Just Twelve left, though tattersail could do a reaction if he wanted.
Just Twelve left, though tattersail could do a reaction if he wanted.
#1030
Posted 04 February 2013 - 05:03 PM
Whoa,
So I should probably give Tats a chance for a reaction no?
Well He can do a retroactvie reaction if he wants. I choice to
Build 3 interceptors in Mu Cassiopeiae
So I should probably give Tats a chance for a reaction no?
Well He can do a retroactvie reaction if he wants. I choice to
Build 3 interceptors in Mu Cassiopeiae
I don't know what I'm doing but it sounds good.
#1031
Posted 04 February 2013 - 05:05 PM
D, on 04 February 2013 - 05:02 PM, said:
Boards and maps updated up to my move action (but missing IH's colony ship flip, oops)
Just Twelve left, though tattersail could do a reaction if he wanted.
Just Twelve left, though tattersail could do a reaction if he wanted.
Well no. You are up unless you also pass this turn.
I don't know what I'm doing but it sounds good.
#1032
Posted 04 February 2013 - 05:07 PM
I pass
#1033
Posted 04 February 2013 - 05:07 PM
Just take the galactic centre twelve and put us out of this suspense!
#1034
Posted 04 February 2013 - 05:08 PM
Fixing IH's player board now - he had 4 science before research and I think what I did was I moved it down by -3 (the discount amount) instead of by 5 (the actual cost)
#1035
Posted 04 February 2013 - 05:11 PM
IH, CF, reaction in your ships just to spite him!
#1036
Posted 04 February 2013 - 05:13 PM
I've been evaluating scenarios (having had little experience with the game) using this tool.
https://docs.google....EzSHgyblE#gid=0
I figure it's fair everyone gets the benefit of it, esp the newer players like me that don't really know how combat works.
It's not a complete "likelihood of success" for a specific scenario, but it tells you the likeliheood of scoring 1,2,3,4, etc... hits given your dice number, computers and enemy shields.
Do the same for your enemy and it gives the likelihood of them scoring hits on you.
And then you can weigh your decision to attack based on the external factors like initiative, damage amounts, who does/doesn't have missiles, ship types and hull. All that good stuff.
https://docs.google....EzSHgyblE#gid=0
https://docs.google....EzSHgyblE#gid=0
I figure it's fair everyone gets the benefit of it, esp the newer players like me that don't really know how combat works.
It's not a complete "likelihood of success" for a specific scenario, but it tells you the likeliheood of scoring 1,2,3,4, etc... hits given your dice number, computers and enemy shields.
Do the same for your enemy and it gives the likelihood of them scoring hits on you.
And then you can weigh your decision to attack based on the external factors like initiative, damage amounts, who does/doesn't have missiles, ship types and hull. All that good stuff.
https://docs.google....EzSHgyblE#gid=0
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#1037
Posted 04 February 2013 - 05:14 PM
#1038
Posted 04 February 2013 - 05:15 PM
cerveza_fiesta, on 04 February 2013 - 05:13 PM, said:
I've been evaluating scenarios (having had little experience with the game) using this tool.
https://docs.google....EzSHgyblE#gid=0
I figure it's fair everyone gets the benefit of it, esp the newer players like me that don't really know how combat works.
It's not a complete "likelihood of success" for a specific scenario, but it tells you the likeliheood of scoring 1,2,3,4, etc... hits given your dice number, computers and enemy shields.
Do the same for your enemy and it gives the likelihood of them scoring hits on you.
And then you can weigh your decision to attack based on the external factors like initiative, damage amounts, who does/doesn't have missiles, ship types and hull. All that good stuff.
https://docs.google....EzSHgyblE#gid=0
https://docs.google....EzSHgyblE#gid=0
I figure it's fair everyone gets the benefit of it, esp the newer players like me that don't really know how combat works.
It's not a complete "likelihood of success" for a specific scenario, but it tells you the likeliheood of scoring 1,2,3,4, etc... hits given your dice number, computers and enemy shields.
Do the same for your enemy and it gives the likelihood of them scoring hits on you.
And then you can weigh your decision to attack based on the external factors like initiative, damage amounts, who does/doesn't have missiles, ship types and hull. All that good stuff.
https://docs.google....EzSHgyblE#gid=0
I've been using the one STD linked to in the last game: http://codesavior.co...e/simulator.php
#1039
Posted 04 February 2013 - 05:17 PM
#1040
Posted 04 February 2013 - 05:21 PM
D, on 04 February 2013 - 05:17 PM, said:
Oh of course twelve should go for the totally inexperienced team of EM and Khell. In the meantime, with twelve distracted gobbling us up, the old knobbly hands of D'rek and IH can take over the universe.
Don't let them manipulate you, twelve! Let me manipulate you instead!
"I think I've made a terrible error of judgement."