Malazan Empire: Mafia 95 - Legend of Korra Game Thread - Malazan Empire

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Mafia 95 - Legend of Korra Game Thread

#681 User is offline   Anomandaris 

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Posted 02 January 2013 - 02:23 PM

View PostEmurlahn, on 02 January 2013 - 02:09 PM, said:

View PostAnomandaris, on 02 January 2013 - 01:13 PM, said:

So much the better.
Enjoy the LP.


And you are scaremongering us why? You'll have to be lynched sooner rather than later, and if it does go into WCS then it'd be best to test that LP today and then it's gone and so will you be.

Because seeing you cringe is fun.
Who says it will be gone? some dangerous assumptions there...

#682 User is offline   Tennes 

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Posted 02 January 2013 - 02:26 PM

Emur, we HAVE to lynch Galain. if we don't, he gets another shot at recruiting and the Equalist faction survives longer. I don't see any other option today. I believe you that Ano is an equalist, but frankly, he's not the biggest fish we have to catch.

Vote Galain

#683 User is offline   Emurlahn 

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Posted 02 January 2013 - 02:32 PM

View PostAnomandaris, on 02 January 2013 - 02:23 PM, said:

View PostEmurlahn, on 02 January 2013 - 02:09 PM, said:

View PostAnomandaris, on 02 January 2013 - 01:13 PM, said:

So much the better.
Enjoy the LP.


And you are scaremongering us why? You'll have to be lynched sooner rather than later, and if it does go into WCS then it'd be best to test that LP today and then it's gone and so will you be.

Because seeing you cringe is fun.
Who says it will be gone? some dangerous assumptions there...




No you won't have a regenerating LP that just doesn't happen, you'd need to die somehow.

#684 User is offline   Emurlahn 

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Posted 02 January 2013 - 02:33 PM

View PostTennes, on 02 January 2013 - 02:26 PM, said:

Emur, we HAVE to lynch Galain. if we don't, he gets another shot at recruiting and the Equalist faction survives longer. I don't see any other option today. I believe you that Ano is an equalist, but frankly, he's not the biggest fish we have to catch.

Vote Galain


Are we 100% that Galain is Amon? I think it a major possibility.

Anyway that's fine I don't mind voting for Galain I am putting out another option for now.

#685 User is offline   Tennes 

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Posted 02 January 2013 - 02:35 PM

100% Galain is Amon. I know it for about ten different reasons. Once we kill him, we can focus on Ano at leisure, but we cut the head of the snake off first.

#686 User is offline   Emurlahn 

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Posted 02 January 2013 - 02:41 PM

View PostTennes, on 02 January 2013 - 02:35 PM, said:

100% Galain is Amon. I know it for about ten different reasons. Once we kill him, we can focus on Ano at leisure, but we cut the head of the snake off first.


Okay

Remove Vote

Vote Galain


#687 User is offline   Galain 

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Posted 02 January 2013 - 02:46 PM

omg, are you guys still fucking talking? Just shut the fuck up and lynch me, ffs.

#688 User is offline   Tennes 

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Posted 02 January 2013 - 02:49 PM

You're just annoyed that we were on to you from day 1 :(

This post has been edited by Tennes: 02 January 2013 - 02:49 PM


#689 User is offline   Galain 

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Posted 02 January 2013 - 02:54 PM

View PostTennes, on 02 January 2013 - 02:49 PM, said:

You're just annoyed that we were on to you from day 1 :(


Oooooh yes I'm so butthurt that an all-roled-town working together with a 4-person scum team can beat a once-every-2-nights-recruiter and two different kinds of guards who don't even know each other.

#690 User is offline   Emurlahn 

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Posted 02 January 2013 - 03:00 PM

View PostGalain, on 02 January 2013 - 02:54 PM, said:

View PostTennes, on 02 January 2013 - 02:49 PM, said:

You're just annoyed that we were on to you from day 1 :(


Oooooh yes I'm so butthurt that an all-roled-town working together with a 4-person scum team can beat a once-every-2-nights-recruiter and two different kinds of guards who don't even know each other.


Well there goes all doubt.

If we lynched elsewhere you'd have had a great shot at winning, it's not meant to be easy being scum. That's why scum hardly wins but when they do it feels a lot better

#691 User is offline   Path-Shaper 

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Posted 02 January 2013 - 03:06 PM

It is now Day 5. 34 hours 28 minutes remaining.

10 Players still alive: Ampelas, Anomandaris, Emurlahn, Fener, Galain, Karosis, Kaschan, Osseric, Spite, Tennes

6 votes to lynch, 5 votes to go to night.

2 votes Galain : Tennes, Emurlahn


Players not voted: Ampelas, Anomandaris, Fener, Galain, Karosis, Kaschan, Osseric, Spite
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#692 User is offline   Tennes 

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Posted 02 January 2013 - 03:14 PM

Galain said:

1357138443[/url]' post='1021539']

Tennes said:

1357138177[/url]' post='1021536']
You're just annoyed that we were on to you from day 1 :(


Oooooh yes I'm so butthurt that an all-roled-town working together with a 4-person scum team can beat a once-every-2-nights-recruiter and two different kinds of guards who don't even know each other.



well, it's a bit more complex than you think for town. We still struck it lucky by sniffing you out so early, if we hadn't done that who knows what would have happened. Also, recruiting Galain was just about the worst option for you.

#693 User is offline   Galain 

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Posted 02 January 2013 - 03:14 PM

View PostEmurlahn, on 02 January 2013 - 03:00 PM, said:

If we lynched elsewhere you'd have had a great shot at winning,


Hahahahahahahahahahahahaha :(


View PostEmurlahn, on 02 January 2013 - 03:00 PM, said:

it's not meant to be easy being scum. That's why scum hardly wins but when they do it feels a lot better


Obviously, but OTOH the town is supposed to actually try and play, too. This game has been nothing but the inno-scum finding me, then shouting at the top of their lungs the most asinine, stupid arguments and supposed reveals to get everyone to lynch me, and all the regular town just shrugging their shoulders and going along with it. Their logic have been so ridiculously bad and full of holes... if I was town I'd be ripping them a new asshole and we'd all lose gloriously because of it. Instead I get to lose because the town can't be bothered to actually play the game.

In and of itself, I guess that's not the end of the world. Even in M&P, you could get fucked by two really lucky find results. But this, after a bunch of people complaining so much that HO won as scum by low-posting in the last game or two? Well if the RIs (or basic town in this case) doesn't bother to actually apply any effort, then how can you fault him for not having done so as scum? I didn't want to low-post-scum my way through this game, so I didn't. But it seems there's no reason I shouldn't and this game gives every justification to the next game's scum players to do it, too.

#694 User is offline   Emurlahn 

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Posted 02 January 2013 - 03:19 PM

Even as Liosan a few of us didn't know you would turn up as Amon. Can you fault Spite's play? How about others like Ano who didn't really try to re direct traffic/lynches? Your defense was non existant as Galain.

#695 User is offline   Spite 

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Posted 02 January 2013 - 03:21 PM

View PostEmurlahn, on 02 January 2013 - 03:00 PM, said:

View PostGalain, on 02 January 2013 - 02:54 PM, said:

View PostTennes, on 02 January 2013 - 02:49 PM, said:

You're just annoyed that we were on to you from day 1 :(


Oooooh yes I'm so butthurt that an all-roled-town working together with a 4-person scum team can beat a once-every-2-nights-recruiter and two different kinds of guards who don't even know each other.


Well there goes all doubt.

If we lynched elsewhere you'd have had a great shot at winning, it's not meant to be easy being scum. That's why scum hardly wins but when they do it feels a lot better

If scum hardly wins, there's a bit of a design issue with them in general not being strong enough.
They ought to have a 45-55% chance, just like town (some games they will be slightly over-powered, sometimes slightly underpowered, causing the shift - but over time (over, say, 100 games), it ought to even out in standings).
Scum ought to have the same kind of impact during the night as town theoretically has during the day (lynch kill vs night kill, lynch kill being modified by scum distractions, night kill being modified by chance to hit symps, heals and guards).

In an all-roled game in which everyone has an active ability, town rules night by virtue of nummerical superiority so it becomes all about the impact of the night actions. Simply put: there's no saying anything about balance until you see the full design in SH.

#696 User is offline   Emurlahn 

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Posted 02 January 2013 - 03:24 PM

This IS Blend's first stab at designing and running a game. Some of you have had imbalanced games in the past. You live and learn.

#697 User is offline   Galain 

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Posted 02 January 2013 - 03:25 PM

View PostSpite, on 02 January 2013 - 03:21 PM, said:

View PostEmurlahn, on 02 January 2013 - 03:00 PM, said:

View PostGalain, on 02 January 2013 - 02:54 PM, said:

View PostTennes, on 02 January 2013 - 02:49 PM, said:

You're just annoyed that we were on to you from day 1 :(


Oooooh yes I'm so butthurt that an all-roled-town working together with a 4-person scum team can beat a once-every-2-nights-recruiter and two different kinds of guards who don't even know each other.


Well there goes all doubt.

If we lynched elsewhere you'd have had a great shot at winning, it's not meant to be easy being scum. That's why scum hardly wins but when they do it feels a lot better

If scum hardly wins, there's a bit of a design issue with them in general not being strong enough.
They ought to have a 45-55% chance, just like town (some games they will be slightly over-powered, sometimes slightly underpowered, causing the shift - but over time (over, say, 100 games), it ought to even out in standings).
Scum ought to have the same kind of impact during the night as town theoretically has during the day (lynch kill vs night kill, lynch kill being modified by scum distractions, night kill being modified by chance to hit symps, heals and guards).

In an all-roled game in which everyone has an active ability, town rules night by virtue of nummerical superiority so it becomes all about the impact of the night actions. Simply put: there's no saying anything about balance until you see the full design in SH.


Scum is also supposed to be the informed ones, while town is supposed to be the uninformed... but as far as I can tell scum had 0 info this game other than their own role and possibly their faction leader, while team avatar, a part of town, had off-thread comms, knowledge of each other and knowledge of what all the abilities are...?

#698 User is offline   Galain 

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Posted 02 January 2013 - 03:28 PM

View PostEmurlahn, on 02 January 2013 - 03:24 PM, said:

This IS Blend's first stab at designing and running a game. Some of you have had imbalanced games in the past. You live and learn.


I'd be the first to admit it :(

My only complaint to the modding team is this huge holiday break when we were about to end the game anyways :(

#699 User is offline   Galain 

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Posted 02 January 2013 - 03:30 PM

Heck, I'll even go one up on that and say that because I designed an imbalanced game, it really improved my design choices and fashion sense later in life.

#700 User is offline   Emurlahn 

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Posted 02 January 2013 - 03:31 PM

You could have argued for an Anomandaris lynch and recruited somebody tonight no? Something like that, your lynch wasn't set in stone. I had major doubts about Tennes for most of this game and okay'd Spite earlier which would have given you some room to work in. It just feels like you've thrown in the towel.

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