Malazan Empire: Game Thread: Tales of the Desert 1.0 - Malazan Empire

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Game Thread: Tales of the Desert 1.0 The Crossroads of Ishktar

#101 User is offline   Ruse 

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Posted 12 November 2012 - 07:17 PM

View PostKarosis, on 12 November 2012 - 07:15 PM, said:

View PostRuse, on 12 November 2012 - 07:11 PM, said:

View PostKarosis, on 12 November 2012 - 07:09 PM, said:

View PostRuse, on 12 November 2012 - 06:57 PM, said:

View PostGalain, on 12 November 2012 - 06:54 PM, said:

View PostKarosis, on 12 November 2012 - 06:48 PM, said:

Lord, my head already hurts! Okay, so as has been pointed out, the location analysis is not very useful. It seems to me the best we can do is pay attention to where tile improvements are. Like, the slaver camps are obviously being set up for a reason, so it's probably safe to assume that there will be people in those tiles more often than not.


That is interesting for some actions, but how is it interesting for the thread?


Obviously it's interesting for her actions since she is Nepeth and all about the slave battalions but don't question her too hard her heat hurts because oh noes this game so haaaarrrrdddd why must I do the maths and also plays the mafiaz cheezburger?!


Sorry that not all of us can be so on top of their game so as to be able to waste entire days spamming a bunch of useless crap. I am trying to play the game, and trying to wrap my head around it all. I wanted to post to show that I was around, but come on, what's the point of being an asshole? You're just making it less likely that I'll try to participate in on thread shit.


Okay then go ahead and don't participate on thread. Just makes you look even more like you are focusing entirely on some major and complex role :thumbsup:


Yeah, cause there's no way that someone could do exactly what you're doing to hide the fact that they have a big complex role. You're trying to direct thought, and I don't like having my thoughts directed.


Yesssssss give iiiiinnnn to my psychiiiiiiccccc poweeeerrrrrssss. You aarreee beeggiiiinnnngg to waanntt to giiivvee Ruuuseee alll your itteeemmmsss, reesssoouuurrccesss and dinnaarriiii (and concuuubiiinnneesss)

#102 User is offline   Sorrit 

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Posted 12 November 2012 - 07:19 PM

View PostKarosis, on 12 November 2012 - 07:15 PM, said:

View PostRuse, on 12 November 2012 - 07:11 PM, said:

View PostKarosis, on 12 November 2012 - 07:09 PM, said:

View PostRuse, on 12 November 2012 - 06:57 PM, said:

View PostGalain, on 12 November 2012 - 06:54 PM, said:

View PostKarosis, on 12 November 2012 - 06:48 PM, said:

Lord, my head already hurts! Okay, so as has been pointed out, the location analysis is not very useful. It seems to me the best we can do is pay attention to where tile improvements are. Like, the slaver camps are obviously being set up for a reason, so it's probably safe to assume that there will be people in those tiles more often than not.


That is interesting for some actions, but how is it interesting for the thread?


Obviously it's interesting for her actions since she is Nepeth and all about the slave battalions but don't question her too hard her heat hurts because oh noes this game so haaaarrrrdddd why must I do the maths and also plays the mafiaz cheezburger?!


Sorry that not all of us can be so on top of their game so as to be able to waste entire days spamming a bunch of useless crap. I am trying to play the game, and trying to wrap my head around it all. I wanted to post to show that I was around, but come on, what's the point of being an asshole? You're just making it less likely that I'll try to participate in on thread shit.


Okay then go ahead and don't participate on thread. Just makes you look even more like you are focusing entirely on some major and complex role :thumbsup:


Yeah, cause there's no way that someone could do exactly what you're doing to hide the fact that they have a big complex role. You're trying to direct thought, and I don't like having my thoughts directed.


I just think Ruse is being pissy because he doesn't like being called girly when in fact she's a he.

#103 User is offline   Emurlahn 

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Posted 12 November 2012 - 07:20 PM

View PostSorrit, on 12 November 2012 - 07:13 PM, said:

View PostRuse, on 12 November 2012 - 06:50 PM, said:

View PostKarosis, on 12 November 2012 - 06:48 PM, said:

Lord, my head already hurts! Okay, so as has been pointed out, the location analysis is not very useful. It seems to me the best we can do is pay attention to where tile improvements are. Like, the slaver camps are obviously being set up for a reason, so it's probably safe to assume that there will be people in those tiles more often than not.


duuurrrrrrrrrrrrrrrrrrrrrrrrrrrrrr



Regardless of you mocking Karosis she does mentioned something that triggered a thought. Not only are some of these upgrades going to point out where there are currently players at least during the phase that the item was purchased but some of these upgrades will definately be inviting for other players to move into those locations as well. I can see where a lot of people would migrate to the three locations that have the bazaar function especially if things like the Khalif's justice and slave markets and the like keep sprouting up. So that means that whoever purchased the Bey in the center can make a killing with players moving there just so they can maximize on ability targets.


Taxes are evil. :thumbsup: Unless you are the tax collector. Then it is literally a license to steal.

I also won't have much play time between now and Thursday morning 8 gmt due to RL issues. Path-Shaper has been informed.

#104 User is offline   Ruse 

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Posted 12 November 2012 - 07:20 PM

View PostSorrit, on 12 November 2012 - 07:19 PM, said:

View PostKarosis, on 12 November 2012 - 07:15 PM, said:

View PostRuse, on 12 November 2012 - 07:11 PM, said:

View PostKarosis, on 12 November 2012 - 07:09 PM, said:

View PostRuse, on 12 November 2012 - 06:57 PM, said:

View PostGalain, on 12 November 2012 - 06:54 PM, said:

View PostKarosis, on 12 November 2012 - 06:48 PM, said:

Lord, my head already hurts! Okay, so as has been pointed out, the location analysis is not very useful. It seems to me the best we can do is pay attention to where tile improvements are. Like, the slaver camps are obviously being set up for a reason, so it's probably safe to assume that there will be people in those tiles more often than not.


That is interesting for some actions, but how is it interesting for the thread?


Obviously it's interesting for her actions since she is Nepeth and all about the slave battalions but don't question her too hard her heat hurts because oh noes this game so haaaarrrrdddd why must I do the maths and also plays the mafiaz cheezburger?!


Sorry that not all of us can be so on top of their game so as to be able to waste entire days spamming a bunch of useless crap. I am trying to play the game, and trying to wrap my head around it all. I wanted to post to show that I was around, but come on, what's the point of being an asshole? You're just making it less likely that I'll try to participate in on thread shit.


Okay then go ahead and don't participate on thread. Just makes you look even more like you are focusing entirely on some major and complex role :thumbsup:


Yeah, cause there's no way that someone could do exactly what you're doing to hide the fact that they have a big complex role. You're trying to direct thought, and I don't like having my thoughts directed.


I just think Ruse is being pissy because he doesn't like being called girly when in fact she's a he.


I'm just smooth-shaven and dainty!!!

#105 User is offline   Telas 

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Posted 12 November 2012 - 07:21 PM

View PostRuse, on 12 November 2012 - 07:17 PM, said:

View PostKarosis, on 12 November 2012 - 07:15 PM, said:

View PostRuse, on 12 November 2012 - 07:11 PM, said:

View PostKarosis, on 12 November 2012 - 07:09 PM, said:

View PostRuse, on 12 November 2012 - 06:57 PM, said:

View PostGalain, on 12 November 2012 - 06:54 PM, said:

View PostKarosis, on 12 November 2012 - 06:48 PM, said:

Lord, my head already hurts! Okay, so as has been pointed out, the location analysis is not very useful. It seems to me the best we can do is pay attention to where tile improvements are. Like, the slaver camps are obviously being set up for a reason, so it's probably safe to assume that there will be people in those tiles more often than not.


That is interesting for some actions, but how is it interesting for the thread?


Obviously it's interesting for her actions since she is Nepeth and all about the slave battalions but don't question her too hard her heat hurts because oh noes this game so haaaarrrrdddd why must I do the maths and also plays the mafiaz cheezburger?!


Sorry that not all of us can be so on top of their game so as to be able to waste entire days spamming a bunch of useless crap. I am trying to play the game, and trying to wrap my head around it all. I wanted to post to show that I was around, but come on, what's the point of being an asshole? You're just making it less likely that I'll try to participate in on thread shit.


Okay then go ahead and don't participate on thread. Just makes you look even more like you are focusing entirely on some major and complex role :thumbsup:

Same old boring argument.It can be as you say, or It can be because he has a fairly simple role and has nothing to do off thread.
Yeah, cause there's no way that someone could do exactly what you're doing to hide the fact that they have a big complex role. You're trying to direct thought, and I don't like having my thoughts directed.


Yesssssss give iiiiinnnn to my psychiiiiiiccccc poweeeerrrrrssss. You aarreee beeggiiiinnnngg to waanntt to giiivvee Ruuuseee alll your itteeemmmsss, reesssoouuurrccesss and dinnaarriiii (and concuuubiiinnneesss)

Annoying Ruse is annoying.

#106 User is offline   Ruse 

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Posted 12 November 2012 - 07:21 PM

View PostEmurlahn, on 12 November 2012 - 07:20 PM, said:

View PostSorrit, on 12 November 2012 - 07:13 PM, said:

View PostRuse, on 12 November 2012 - 06:50 PM, said:

View PostKarosis, on 12 November 2012 - 06:48 PM, said:

Lord, my head already hurts! Okay, so as has been pointed out, the location analysis is not very useful. It seems to me the best we can do is pay attention to where tile improvements are. Like, the slaver camps are obviously being set up for a reason, so it's probably safe to assume that there will be people in those tiles more often than not.


duuurrrrrrrrrrrrrrrrrrrrrrrrrrrrrr



Regardless of you mocking Karosis she does mentioned something that triggered a thought. Not only are some of these upgrades going to point out where there are currently players at least during the phase that the item was purchased but some of these upgrades will definately be inviting for other players to move into those locations as well. I can see where a lot of people would migrate to the three locations that have the bazaar function especially if things like the Khalif's justice and slave markets and the like keep sprouting up. So that means that whoever purchased the Bey in the center can make a killing with players moving there just so they can maximize on ability targets.


Taxes are evil. :thumbsup: Unless you are the tax collector. Then it is literally a license to steal.

I also won't have much play time between now and Thursday morning 8 gmt due to RL issues. Path-Shaper has been informed.


When you first posted I was thinking your avatar kinda looks like a curvy jesus - whatever that thing around your shoulders is being the cross.

And now you post that you are leaving and will return in 3 days...

#107 User is offline   Telas 

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Posted 12 November 2012 - 07:22 PM

View PostRuse, on 12 November 2012 - 07:20 PM, said:

View PostSorrit, on 12 November 2012 - 07:19 PM, said:

View PostKarosis, on 12 November 2012 - 07:15 PM, said:

View PostRuse, on 12 November 2012 - 07:11 PM, said:

View PostKarosis, on 12 November 2012 - 07:09 PM, said:

View PostRuse, on 12 November 2012 - 06:57 PM, said:

View PostGalain, on 12 November 2012 - 06:54 PM, said:

View PostKarosis, on 12 November 2012 - 06:48 PM, said:

Lord, my head already hurts! Okay, so as has been pointed out, the location analysis is not very useful. It seems to me the best we can do is pay attention to where tile improvements are. Like, the slaver camps are obviously being set up for a reason, so it's probably safe to assume that there will be people in those tiles more often than not.


That is interesting for some actions, but how is it interesting for the thread?


Obviously it's interesting for her actions since she is Nepeth and all about the slave battalions but don't question her too hard her heat hurts because oh noes this game so haaaarrrrdddd why must I do the maths and also plays the mafiaz cheezburger?!


Sorry that not all of us can be so on top of their game so as to be able to waste entire days spamming a bunch of useless crap. I am trying to play the game, and trying to wrap my head around it all. I wanted to post to show that I was around, but come on, what's the point of being an asshole? You're just making it less likely that I'll try to participate in on thread shit.


Okay then go ahead and don't participate on thread. Just makes you look even more like you are focusing entirely on some major and complex role :thumbsup:


Yeah, cause there's no way that someone could do exactly what you're doing to hide the fact that they have a big complex role. You're trying to direct thought, and I don't like having my thoughts directed.


I just think Ruse is being pissy because he doesn't like being called girly when in fact she's a he.


I'm just smooth-shaven and dainty!!!

Poor eunuch!
I pity you...
REALLY!

#108 User is offline   Ruse 

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Posted 12 November 2012 - 07:25 PM

View PostTelas, on 12 November 2012 - 07:22 PM, said:

View PostRuse, on 12 November 2012 - 07:20 PM, said:

View PostSorrit, on 12 November 2012 - 07:19 PM, said:

View PostKarosis, on 12 November 2012 - 07:15 PM, said:

View PostRuse, on 12 November 2012 - 07:11 PM, said:

View PostKarosis, on 12 November 2012 - 07:09 PM, said:

View PostRuse, on 12 November 2012 - 06:57 PM, said:

View PostGalain, on 12 November 2012 - 06:54 PM, said:

View PostKarosis, on 12 November 2012 - 06:48 PM, said:

Lord, my head already hurts! Okay, so as has been pointed out, the location analysis is not very useful. It seems to me the best we can do is pay attention to where tile improvements are. Like, the slaver camps are obviously being set up for a reason, so it's probably safe to assume that there will be people in those tiles more often than not.


That is interesting for some actions, but how is it interesting for the thread?


Obviously it's interesting for her actions since she is Nepeth and all about the slave battalions but don't question her too hard her heat hurts because oh noes this game so haaaarrrrdddd why must I do the maths and also plays the mafiaz cheezburger?!


Sorry that not all of us can be so on top of their game so as to be able to waste entire days spamming a bunch of useless crap. I am trying to play the game, and trying to wrap my head around it all. I wanted to post to show that I was around, but come on, what's the point of being an asshole? You're just making it less likely that I'll try to participate in on thread shit.


Okay then go ahead and don't participate on thread. Just makes you look even more like you are focusing entirely on some major and complex role :thumbsup:


Yeah, cause there's no way that someone could do exactly what you're doing to hide the fact that they have a big complex role. You're trying to direct thought, and I don't like having my thoughts directed.


I just think Ruse is being pissy because he doesn't like being called girly when in fact she's a he.


I'm just smooth-shaven and dainty!!!

Poor eunuch!
I pity you...
REALLY!


I bawl 'cause I has no balls?

#109 User is offline   Spite 

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Posted 12 November 2012 - 07:25 PM

ok im back from work now. Going to try and work out what the hell is going on

#110 User is offline   Ruse 

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Posted 12 November 2012 - 07:27 PM

View PostSpite, on 12 November 2012 - 07:25 PM, said:

ok im back from work now. Going to try and work out what the hell is going on


Naked raccoon monster avatar is back! :thumbsup:

#111 User is offline   Olar Ethil 

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Posted 12 November 2012 - 07:33 PM

I see the bazaar tiles as being very popular places to congregate, especially as value is added to the tiles.

#112 User is offline   Sorrit 

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Posted 12 November 2012 - 08:07 PM

View PostOlar Ethil, on 12 November 2012 - 07:33 PM, said:

I see the bazaar tiles as being very popular places to congregate, especially as value is added to the tiles.



Gee way to post an original thought here.

#113 User is offline   Olar Ethil 

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Posted 12 November 2012 - 08:38 PM

View PostSorrit, on 12 November 2012 - 08:07 PM, said:

View PostOlar Ethil, on 12 November 2012 - 07:33 PM, said:

I see the bazaar tiles as being very popular places to congregate, especially as value is added to the tiles.



Gee way to post an original thought here.


And your post is definitely enriching the thread. Thanks for the contribution. pot...kettle...etc

douche bag.

#114 User is offline   Sorrit 

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Posted 12 November 2012 - 08:40 PM

What a chatty bunch we all are. How many players still have yet to check in?

So someone a little while back was talking about culture hunting. That would go along with the assumption that players of the same faction actually know someone from their faction. I can see that there will/probably are abilities that help identify other players and their cooresponding factions but I think that those abilites will be in the minority instead of the majority. So this makes be think that someone actually knows someone else in their faction. Or am I in a minority where I don't know anyone else from my own faction?

#115 User is offline   Sorrit 

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Posted 12 November 2012 - 08:45 PM

View PostOlar Ethil, on 12 November 2012 - 08:38 PM, said:

View PostSorrit, on 12 November 2012 - 08:07 PM, said:

View PostOlar Ethil, on 12 November 2012 - 07:33 PM, said:

I see the bazaar tiles as being very popular places to congregate, especially as value is added to the tiles.



Gee way to post an original thought here.


And your post is definitely enriching the thread. Thanks for the contribution. pot...kettle...etc

douche bag.


Man there are a lot of players in a trolly mood today. I only mention this as I said the same thing in a post not that long ago. This just looked like a repeat of what I have already said.

#116 User is offline   Atrahal 

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Posted 12 November 2012 - 08:53 PM

Sorrit said:

1352752800[/url]' post='1008556']
What a chatty bunch we all are. How many players still have yet to check in?

So someone a little while back was talking about culture hunting. That would go along with the assumption that players of the same faction actually know someone from their faction. I can see that there will/probably are abilities that help identify other players and their cooresponding factions but I think that those abilites will be in the minority instead of the majority. So this makes be think that someone actually knows someone else in their faction. Or am I in a minority where I don't know anyone else from my own faction?



Well, people don't have to know other people to go culture hunting. You just do this: "hey, that guy was kinda sorta defending/not fully committed to the last lynch train, he MUST be on the same faction! Get him!"
The reasonable voices who would normally step in to say "but even if by some chance they were on the same faction, they most likely wouldn't know it, so the argument is invalid", would instead keep quiet, because otherwise they would know the mob would get them next. And that's how it works!

#117 User is offline   Tellan 

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Posted 12 November 2012 - 09:01 PM

View PostAtrahal, on 12 November 2012 - 08:53 PM, said:

View PostSorrit, on 12 November 2012 - 08:40 PM, said:

What a chatty bunch we all are. How many players still have yet to check in?

So someone a little while back was talking about culture hunting. That would go along with the assumption that players of the same faction actually know someone from their faction. I can see that there will/probably are abilities that help identify other players and their cooresponding factions but I think that those abilites will be in the minority instead of the majority. So this makes be think that someone actually knows someone else in their faction. Or am I in a minority where I don't know anyone else from my own faction?



Well, people don't have to know other people to go culture hunting. You just do this: "hey, that guy was kinda sorta defending/not fully committed to the last lynch train, he MUST be on the same faction! Get him!"
The reasonable voices who would normally step in to say "but even if by some chance they were on the same faction, they most likely wouldn't know it, so the argument is invalid", would instead keep quiet, because otherwise they would know the mob would get them next. And that's how it works!


Basically this.

The first lynch or CF is where the Culture hunt will really begin and people can use thread comments to start tying them together. It's also why you don't see many players wanting to open themselves up quickly.

Basically a regular faction game with all the behind the scenes shenanigans adding multiple layers of in thread effects.

#118 User is offline   Sorrit 

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Posted 12 November 2012 - 09:09 PM

View PostAtrahal, on 12 November 2012 - 08:53 PM, said:

View PostSorrit, on 12 November 2012 - 08:40 PM, said:

What a chatty bunch we all are. How many players still have yet to check in?

So someone a little while back was talking about culture hunting. That would go along with the assumption that players of the same faction actually know someone from their faction. I can see that there will/probably are abilities that help identify other players and their cooresponding factions but I think that those abilites will be in the minority instead of the majority. So this makes be think that someone actually knows someone else in their faction. Or am I in a minority where I don't know anyone else from my own faction?



Well, people don't have to know other people to go culture hunting. You just do this: "hey, that guy was kinda sorta defending/not fully committed to the last lynch train, he MUST be on the same faction! Get him!"
The reasonable voices who would normally step in to say "but even if by some chance they were on the same faction, they most likely wouldn't know it, so the argument is invalid", would instead keep quiet, because otherwise they would know the mob would get them next. And that's how it works!


Ah! Mob mentality. Yeah that would make sense especially if the person leading the mob knew someone else on their team so the chances of hitting a third or possibly fourth person in their faction as very small that would be a good way to play it.

Anyone have any thoughts on to how many players are on each faction? I'm thinking that the Qadi would be the smallest at either 1 or 2 players since they don't in fact actually die so that would leave 16 players between 5 factions. So that would be ~3 players per faction with one faction having a fourth. Does that seem right?

#119 User is offline   Atrahal 

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Posted 12 November 2012 - 09:16 PM

View PostSorrit, on 12 November 2012 - 09:09 PM, said:

View PostAtrahal, on 12 November 2012 - 08:53 PM, said:

View PostSorrit, on 12 November 2012 - 08:40 PM, said:

What a chatty bunch we all are. How many players still have yet to check in?

So someone a little while back was talking about culture hunting. That would go along with the assumption that players of the same faction actually know someone from their faction. I can see that there will/probably are abilities that help identify other players and their cooresponding factions but I think that those abilites will be in the minority instead of the majority. So this makes be think that someone actually knows someone else in their faction. Or am I in a minority where I don't know anyone else from my own faction?



Well, people don't have to know other people to go culture hunting. You just do this: "hey, that guy was kinda sorta defending/not fully committed to the last lynch train, he MUST be on the same faction! Get him!"
The reasonable voices who would normally step in to say "but even if by some chance they were on the same faction, they most likely wouldn't know it, so the argument is invalid", would instead keep quiet, because otherwise they would know the mob would get them next. And that's how it works!


Ah! Mob mentality. Yeah that would make sense especially if the person leading the mob knew someone else on their team so the chances of hitting a third or possibly fourth person in their faction as very small that would be a good way to play it.

Anyone have any thoughts on to how many players are on each faction? I'm thinking that the Qadi would be the smallest at either 1 or 2 players since they don't in fact actually die so that would leave 16 players between 5 factions. So that would be ~3 players per faction with one faction having a fourth. Does that seem right?



I reckon just the one Qadi. As for the others, no idea, your guess seems reasonableish. It depends on the roles given out: If Tapper's dished out the big guns for a certain faction, then I would expect them to have fewer members. Judging from the last game, the Guild of Beggars was - initially, anyway - more handicapped than the other factions, and as a result they had more members than the other factions (if I'm remembering correctly - I could have just made all that up).

#120 User is offline   Ruse 

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Posted 12 November 2012 - 09:18 PM

back!

View PostAtrahal, on 12 November 2012 - 09:16 PM, said:

View PostSorrit, on 12 November 2012 - 09:09 PM, said:

View PostAtrahal, on 12 November 2012 - 08:53 PM, said:

View PostSorrit, on 12 November 2012 - 08:40 PM, said:

What a chatty bunch we all are. How many players still have yet to check in?

So someone a little while back was talking about culture hunting. That would go along with the assumption that players of the same faction actually know someone from their faction. I can see that there will/probably are abilities that help identify other players and their cooresponding factions but I think that those abilites will be in the minority instead of the majority. So this makes be think that someone actually knows someone else in their faction. Or am I in a minority where I don't know anyone else from my own faction?



Well, people don't have to know other people to go culture hunting. You just do this: "hey, that guy was kinda sorta defending/not fully committed to the last lynch train, he MUST be on the same faction! Get him!"
The reasonable voices who would normally step in to say "but even if by some chance they were on the same faction, they most likely wouldn't know it, so the argument is invalid", would instead keep quiet, because otherwise they would know the mob would get them next. And that's how it works!


Ah! Mob mentality. Yeah that would make sense especially if the person leading the mob knew someone else on their team so the chances of hitting a third or possibly fourth person in their faction as very small that would be a good way to play it.

Anyone have any thoughts on to how many players are on each faction? I'm thinking that the Qadi would be the smallest at either 1 or 2 players since they don't in fact actually die so that would leave 16 players between 5 factions. So that would be ~3 players per faction with one faction having a fourth. Does that seem right?



I reckon just the one Qadi. As for the others, no idea, your guess seems reasonableish. It depends on the roles given out: If Tapper's dished out the big guns for a certain faction, then I would expect them to have fewer members. Judging from the last game, the Guild of Beggars was - initially, anyway - more handicapped than the other factions, and as a result they had more members than the other factions (if I'm remembering correctly - I could have just made all that up).


The last game had VCs so irregular factions worked as long as the abilities balanced. But this is last alliance standing so lynch power could be very powerful. Since Tapper originally wanted 19 players the simplest solution would be 1 Qadi and 3 of every other faction.

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